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pass action instead of storage to TournamentClearAllDialog
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parent
3c05246baf
commit
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections;
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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@ -9,11 +9,11 @@ namespace osu.Game.Tournament.Screens.Editors.Components
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{
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public partial class TournamentClearAllDialog : DangerousActionDialog
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{
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public TournamentClearAllDialog(IList storage)
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public TournamentClearAllDialog(Action action)
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{
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HeaderText = @"Clear all?";
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Icon = FontAwesome.Solid.Trash;
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DangerousAction = storage.Clear;
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DangerousAction = action;
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}
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}
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Editors
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Text = "Clear all",
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Action = () =>
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{
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dialogOverlay?.Push(new TournamentClearAllDialog(Storage));
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dialogOverlay?.Push(new TournamentClearAllDialog(() => Storage.Clear()));
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}
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},
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}
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