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Add test coverage of failed-to-upgrade flag
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@ -8,6 +8,9 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual;
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@ -124,6 +127,32 @@ namespace osu.Game.Tests.Database
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});
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}
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[Test]
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public void TestScoreUpgradeFailed()
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{
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ScoreInfo scoreInfo = null!;
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AddStep("Add score which requires upgrade (but has no beatmap)", () =>
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{
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Realm.Write(r =>
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{
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r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = r.All<RulesetInfo>().First(),
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})
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{
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TotalScoreVersion = 30000002,
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IsLegacyScore = true,
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});
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});
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});
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AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
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AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreUpgradeFailed));
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}
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public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
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{
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protected override int TimeToSleepDuringGameplay => 10;
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