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Add precise rotation control to osu! editor
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@ -85,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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// we may be entering the screen with a selection already active
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updateDistanceSnapGrid();
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RightToolbox.Add(new TransformToolboxGroup
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{
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RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler
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});
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
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107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
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@ -0,0 +1,107 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class PreciseRotationPopover : OsuPopover
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{
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private readonly SelectionRotationHandler rotationHandler;
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private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
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private SliderWithTextBoxInput<float> angleInput = null!;
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private EditorRadioButtonCollection rotationOrigin = null!;
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public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
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{
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this.rotationHandler = rotationHandler;
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AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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Width = 220,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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angleInput = new SliderWithTextBoxInput<float>("Angle (degrees):")
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{
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Current = new BindableNumber<float>
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{
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MinValue = -180,
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MaxValue = 180,
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Precision = 1
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},
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Instantaneous = true
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},
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rotationOrigin = new EditorRadioButtonCollection
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{
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RelativeSizeAxes = Axes.X,
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Items = new[]
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{
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new RadioButton("Playfield centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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new RadioButton("Selection centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre },
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() => new SpriteIcon { Icon = FontAwesome.Solid.ObjectGroup })
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => angleInput.TakeFocus());
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angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
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rotationOrigin.Items.First().Select();
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rotationInfo.BindValueChanged(rotation =>
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{
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rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
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});
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}
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protected override void PopIn()
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{
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base.PopIn();
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rotationHandler.Begin();
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}
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protected override void PopOut()
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{
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base.PopOut();
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if (IsLoaded)
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rotationHandler.Commit();
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}
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}
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public enum RotationOrigin
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{
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PlayfieldCentre,
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SelectionCentre
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}
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public record PreciseRotationInfo(float Degrees, RotationOrigin Origin);
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}
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80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
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80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
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@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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private readonly Bindable<bool> canRotate = new BindableBool();
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private EditorToolButton rotateButton = null!;
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public SelectionRotationHandler RotationHandler { get; init; } = null!;
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public TransformToolboxGroup()
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: base("transform")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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rotateButton = new EditorToolButton("Rotate",
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() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
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() => new PreciseRotationPopover(RotationHandler)),
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// TODO: scale
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// bindings to `Enabled` on the buttons are decoupled on purpose
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// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
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canRotate.BindTo(RotationHandler.CanRotate);
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canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat) return false;
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switch (e.Action)
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{
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case GlobalAction.EditorToggleRotateControl:
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{
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rotateButton.TriggerClick();
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return true;
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}
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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@ -35,6 +35,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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public string Text
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{
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get => Component.Text;
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set => Component.Text = value;
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}
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@ -85,6 +85,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Current.BindValueChanged(updateTextBoxFromSlider, true);
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}
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public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox);
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private bool updatingFromTextBox;
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private void textChanged(ValueChangedEvent<string> change)
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@ -105,6 +105,7 @@ namespace osu.Game.Input.Bindings
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// See https://github.com/ppy/osu-framework/blob/master/osu.Framework/Input/StateChanges/MouseScrollRelativeInput.cs#L37-L38.
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -378,5 +379,8 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))]
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ToggleInGameLeaderboard,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
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EditorToggleRotateControl,
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}
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}
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@ -344,6 +344,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
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/// <summary>
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/// "Toggle rotate control"
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/// </summary>
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public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
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107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components
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{
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public partial class EditorToolButton : OsuButton, IHasPopover
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{
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public BindableBool Selected { get; } = new BindableBool();
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private readonly Func<Drawable> createIcon;
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private readonly Func<Popover?> createPopover;
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private Color4 defaultBackgroundColour;
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private Color4 defaultIconColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedIconColour;
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private Drawable icon = null!;
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public EditorToolButton(LocalisableString text, Func<Drawable> createIcon, Func<Popover?> createPopover)
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{
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Text = text;
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this.createIcon = createIcon;
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this.createPopover = createPopover;
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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defaultBackgroundColour = colourProvider.Background3;
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selectedBackgroundColour = colourProvider.Background1;
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defaultIconColour = defaultBackgroundColour.Darken(0.5f);
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selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
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Add(icon = createIcon().With(b =>
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{
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b.Blending = BlendingParameters.Additive;
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b.Anchor = Anchor.CentreLeft;
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b.Origin = Anchor.CentreLeft;
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b.Size = new Vector2(20);
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b.X = 10;
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}));
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Action = Selected.Toggle;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Selected.BindValueChanged(_ => updateSelectionState(), true);
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}
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private void updateSelectionState()
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{
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if (!IsLoaded)
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return;
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BackgroundColour = Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
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icon.Colour = Selected.Value ? selectedIconColour : defaultIconColour;
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if (Selected.Value)
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this.ShowPopover();
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else
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this.HidePopover();
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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X = 40f
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};
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public Popover? GetPopover() => Enabled.Value
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? createPopover()?.With(p =>
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{
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p.State.BindValueChanged(state =>
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{
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if (state.NewValue == Visibility.Hidden)
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Selected.Value = false;
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});
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})
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: null;
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}
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}
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public Container<SelectionBlueprint<T>> SelectionBlueprints { get; private set; }
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protected SelectionHandler<T> SelectionHandler { get; private set; }
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public SelectionHandler<T> SelectionHandler { get; private set; }
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private readonly Dictionary<T, SelectionBlueprint<T>> blueprintMap = new Dictionary<T, SelectionBlueprint<T>>();
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved(CanBeNull = true)]
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protected IEditorChangeHandler ChangeHandler { get; private set; }
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protected SelectionRotationHandler RotationHandler { get; private set; }
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public SelectionRotationHandler RotationHandler { get; private set; }
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protected SelectionHandler()
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{
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