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Rewrite TestSceneObjectOrderedHitPolicy
to not rely on custom hitwindows
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parent
ab4d47b594
commit
9fd59b807f
@ -7,7 +7,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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@ -17,6 +16,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -28,8 +28,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
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{
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private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
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private const double late_miss_window = 500; // time after +500 is considered a miss
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private readonly OsuHitWindows referenceHitWindows;
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public TestSceneObjectOrderedHitPolicy()
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{
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referenceHitWindows = new OsuHitWindows();
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referenceHitWindows.SetDifficulty(0);
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}
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/// <summary>
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/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
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@ -44,12 +49,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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@ -63,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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}
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/// <summary>
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@ -79,12 +85,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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@ -98,7 +104,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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}
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/// <summary>
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@ -114,12 +121,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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@ -133,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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}
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/// <summary>
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@ -149,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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@ -167,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[0], HitResult.Meh);
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addJudgementAssert(hitObjects[1], HitResult.Meh);
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addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
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addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
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}
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@ -186,12 +194,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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@ -204,8 +212,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[0], HitResult.Meh);
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addJudgementAssert(hitObjects[1], HitResult.Ok);
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addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
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addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
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}
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@ -223,19 +231,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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new Slider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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new Vector2(50, 0),
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})
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}
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};
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@ -265,19 +273,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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new Slider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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new Vector2(50, 0),
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})
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}
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};
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@ -285,11 +293,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[0], HitResult.Ok);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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@ -302,7 +310,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestHitCircleBeforeSpinner()
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{
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const double time_spinner = 1500;
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const double time_circle = 1800;
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const double time_circle = 1600;
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Vector2 positionCircle = Vector2.Zero;
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var hitObjects = new List<OsuHitObject>
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@ -313,7 +321,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Position = new Vector2(256, 192),
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EndTime = time_spinner + 1000,
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},
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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@ -331,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Meh);
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}
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[Test]
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@ -344,12 +352,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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new Slider
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{
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StartTime = time_slider,
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Position = positionSlider,
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@ -400,7 +408,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects = hitObjects,
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 0,
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SliderTickRate = 3
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},
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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@ -428,28 +440,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private class TestHitCircle : HitCircle
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{
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protected override HitWindows CreateHitWindows() => new TestHitWindows();
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}
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private class TestSlider : Slider
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{
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public TestSlider()
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{
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SliderVelocity = 0.1f;
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DefaultsApplied += _ =>
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{
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HeadCircle.HitWindows = new TestHitWindows();
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TailCircle.HitWindows = new TestHitWindows();
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HeadCircle.HitWindows.SetDifficulty(0);
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TailCircle.HitWindows.SetDifficulty(0);
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};
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}
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}
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private class TestSpinner : Spinner
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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@ -459,19 +449,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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private class TestHitWindows : HitWindows
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{
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private static readonly DifficultyRange[] ranges =
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{
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new DifficultyRange(HitResult.Great, 500, 500, 500),
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new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
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};
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public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
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protected override DifficultyRange[] GetRanges() => ranges;
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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