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https://github.com/ppy/osu.git
synced 2025-02-20 08:53:20 +08:00
Allow toggling SVs in the editor
This commit is contained in:
parent
ec9e7f14a8
commit
a2fd7707a1
@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public partial class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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@ -30,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
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VisualisationMethod = ScrollVisualisationMethod.Constant;
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}
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[BackgroundDependencyLoader]
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
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IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
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IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm { get; } = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
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}
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}
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}
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osuTK;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -15,12 +17,25 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset
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{
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public readonly IBindable<TernaryState> ShowSpeedChanges = new Bindable<TernaryState>();
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
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: base(ruleset, beatmap, mods)
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{
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ScrollMethod = ScrollVisualisationMethod.Constant;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSpeedChanges.BindValueChanged(state =>
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{
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VisualisationMethod = state.NewValue == TernaryState.True
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? ScrollVisualisationMethod.Sequential
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: ScrollVisualisationMethod.Constant;
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}, true);
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}
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protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
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@ -6,8 +6,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mania.Objects;
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@ -16,6 +21,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -23,6 +29,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
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private DrawableManiaEditorRuleset drawableRuleset;
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private ManiaBeatSnapGrid beatSnapGrid;
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private InputManager inputManager;
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@ -36,6 +44,21 @@ namespace osu.Game.Rulesets.Mania.Edit
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private void load()
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{
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AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
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LeftToolbox.Add(new EditorToolboxGroup("playfield")
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt }))
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}
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},
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});
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}
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protected override void LoadComplete()
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@ -59,7 +82,10 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
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drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods)
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{
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ShowSpeedChanges = { BindTarget = showSpeedChanges }
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};
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(drawableRuleset.ScrollingInfo);
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
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{
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var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
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maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
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maniaRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant;
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}
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}
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}
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@ -3,7 +3,6 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -52,22 +51,12 @@ namespace osu.Game.Rulesets.Mania.UI
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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public ScrollVisualisationMethod ScrollMethod
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public new ScrollVisualisationMethod VisualisationMethod
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{
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get => scrollMethod;
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set
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{
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if (IsLoaded)
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throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
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scrollMethod = value;
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}
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get => base.VisualisationMethod;
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set => base.VisualisationMethod = value;
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}
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private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
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protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly BindableInt configScrollSpeed = new BindableInt();
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private double smoothTimeRange;
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@ -35,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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protected override bool UserScrollSpeedAdjustment => false;
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private SkinnableDrawable scroller;
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@ -45,6 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Left;
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VisualisationMethod = ScrollVisualisationMethod.Overlapping;
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}
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[BackgroundDependencyLoader]
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@ -311,14 +311,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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public new Bindable<double> TimeRange => base.TimeRange;
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public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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TimeRange.Value = time_range;
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VisualisationMethod = ScrollVisualisationMethod.Overlapping;
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}
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public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h)
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@ -64,8 +64,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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MaxValue = time_span_max
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};
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protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
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ScrollVisualisationMethod IDrawableScrollingRuleset.VisualisationMethod => VisualisationMethod;
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/// <summary>
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@ -99,20 +97,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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[BackgroundDependencyLoader]
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private void load()
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{
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switch (VisualisationMethod)
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{
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Constant:
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scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
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break;
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}
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updateScrollAlgorithm();
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double lastObjectTime = Beatmap.HitObjects.Any() ? Beatmap.GetLastObjectTime() : double.MaxValue;
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double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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@ -178,6 +163,36 @@ namespace osu.Game.Rulesets.UI.Scrolling
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throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
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}
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private ScrollVisualisationMethod visualisationMethod = ScrollVisualisationMethod.Sequential;
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protected ScrollVisualisationMethod VisualisationMethod
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{
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get => visualisationMethod;
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set
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{
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visualisationMethod = value;
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updateScrollAlgorithm();
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}
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}
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private void updateScrollAlgorithm()
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{
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switch (VisualisationMethod)
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{
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm.Value = new SequentialScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm.Value = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Constant:
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scrollingInfo.Algorithm.Value = new ConstantScrollAlgorithm();
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break;
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}
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}
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/// <summary>
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/// Adjusts the scroll speed of <see cref="HitObject"/>s.
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/// </summary>
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@ -217,7 +232,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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public IBindable<double> TimeRange { get; } = new BindableDouble();
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public IScrollAlgorithm Algorithm { get; set; }
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public readonly Bindable<IScrollAlgorithm> Algorithm = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
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IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm => Algorithm;
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}
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}
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}
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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
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IBindable<ScrollingDirection> Direction { get; }
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/// <summary>
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///
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/// The span of time that is visible by the length of the scrolling axes.
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/// </summary>
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IBindable<double> TimeRange { get; }
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/// <summary>
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/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
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/// </summary>
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IScrollAlgorithm Algorithm { get; }
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IBindable<IScrollAlgorithm> Algorithm { get; }
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Layout;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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using osuTK;
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namespace osu.Game.Rulesets.UI.Scrolling
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@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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private readonly IBindable<double> timeRange = new BindableDouble();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<IScrollAlgorithm> algorithm = new Bindable<IScrollAlgorithm>();
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/// <summary>
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/// Whether the scrolling direction is horizontal or vertical.
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@ -59,9 +61,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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direction.BindTo(scrollingInfo.Direction);
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timeRange.BindTo(scrollingInfo.TimeRange);
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algorithm.BindTo(scrollingInfo.Algorithm);
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direction.ValueChanged += _ => layoutCache.Invalidate();
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timeRange.ValueChanged += _ => layoutCache.Invalidate();
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algorithm.ValueChanged += _ => layoutCache.Invalidate();
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}
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/// <summary>
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@ -73,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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public double TimeAtPosition(float localPosition, double currentTime)
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{
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float scrollPosition = axisInverted ? -localPosition : localPosition;
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return scrollingInfo.Algorithm.TimeAt(scrollPosition, currentTime, timeRange.Value, scrollLength);
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return algorithm.Value.TimeAt(scrollPosition, currentTime, timeRange.Value, scrollLength);
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}
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/// <summary>
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@ -95,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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public float PositionAtTime(double time, double currentTime, double? originTime = null)
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{
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float scrollPosition = scrollingInfo.Algorithm.PositionAt(time, currentTime, timeRange.Value, scrollLength, originTime);
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float scrollPosition = algorithm.Value.PositionAt(time, currentTime, timeRange.Value, scrollLength, originTime);
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return axisInverted ? -scrollPosition : scrollPosition;
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}
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@ -122,7 +126,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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public float LengthAtTime(double startTime, double endTime)
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{
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return scrollingInfo.Algorithm.GetLength(startTime, endTime, timeRange.Value, scrollLength);
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return algorithm.Value.GetLength(startTime, endTime, timeRange.Value, scrollLength);
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}
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private float scrollLength => scrollingAxis == Direction.Horizontal ? DrawWidth : DrawHeight;
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@ -169,7 +173,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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foreach (var entry in Entries)
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setComputedLifetimeStart(entry);
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scrollingInfo.Algorithm.Reset();
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algorithm.Value.Reset();
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layoutCache.Validate();
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}
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@ -224,7 +228,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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return scrollingInfo.Algorithm.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
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return algorithm.Value.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
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}
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private void setComputedLifetimeStart(HitObjectLifetimeEntry entry)
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@ -14,7 +14,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.TernaryButtons
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{
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internal partial class DrawableTernaryButton : OsuButton
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public partial class DrawableTernaryButton : OsuButton
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{
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private Color4 defaultBackgroundColour;
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private Color4 defaultIconColour;
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual
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IBindable<double> IScrollingInfo.TimeRange => TimeRange;
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public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
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IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
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IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm => new Bindable<IScrollAlgorithm>(Algorithm);
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}
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public class TestScrollAlgorithm : IScrollAlgorithm
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Block a user