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minor design fixes
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@ -222,41 +222,44 @@ namespace osu.Game.Overlays.Mods
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});
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}
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FooterContent.Add(mapInfoContainer = new ModMapInfoContainer
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FooterContent.Children = new Drawable[]
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding
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mapInfoContainer = new ModMapInfoContainer
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{
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Vertical = PADDING,
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Horizontal = 70
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding
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{
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Vertical = PADDING,
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Horizontal = 70
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}
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},
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});
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FooterContent.Add(footerButtonFlow = new FillFlowContainer<ShearedButton>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Padding = new MarginPadding
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footerButtonFlow = new FillFlowContainer<ShearedButton>
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{
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Vertical = PADDING,
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Horizontal = 70
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},
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Spacing = new Vector2(10),
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ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
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{
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Text = CommonStrings.Back,
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Action = Hide,
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DarkerColour = colours.Pink2,
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LighterColour = colours.Pink1
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})
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});
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Padding = new MarginPadding
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{
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Vertical = PADDING,
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Horizontal = 70
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},
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Spacing = new Vector2(10),
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ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
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{
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Text = CommonStrings.Back,
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Action = Hide,
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DarkerColour = colours.Pink2,
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LighterColour = colours.Pink1
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})
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}
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};
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globalAvailableMods.BindTo(game.AvailableMods);
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}
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public override void Hide()
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{
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base.Hide();
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@ -308,9 +308,6 @@ namespace osu.Game.Screens.Select
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// therein it will be registered at the `OsuGame` level to properly function as a blocking overlay.
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LoadComponent(ModSelect = CreateModSelectOverlay());
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//var bindedStats = BeatmapDetails.Details.GetBindedAdjustedMapStats();
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//ModSelect.SetBindedMapStats(bindedStats);
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if (Footer != null)
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{
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foreach (var (button, overlay) in CreateFooterButtons())
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@ -586,7 +583,6 @@ namespace osu.Game.Screens.Select
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FilterControl.Activate();
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ModSelect.SelectedMods.BindTo(selectedMods);
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//BeatmapDetails.AdjustedInfo.BindTo(adjustedInfo);
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beginLooping();
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}
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