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Remove sound from notification closing/hiding
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@ -229,14 +229,7 @@ namespace osu.Game.Overlays
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mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
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}
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private void notificationClosed() => Schedule(() =>
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{
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updateCounts();
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// this debounce is currently shared between popin/popout sounds, which means one could potentially not play when the user is expecting it.
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// popout is constant across all notification types, and should therefore be handled using playback concurrency instead, but seems broken at the moment.
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playDebouncedSample("UI/overlay-pop-out");
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});
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private void notificationClosed() => Schedule(updateCounts);
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private void playDebouncedSample(string sampleName)
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{
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