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Merge pull request #24347 from peppy/tournament-ladder-editor-improvements
Apply various visual and usability improvements to tournament ladder editor
This commit is contained in:
commit
2e2c0cef74
@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Ladder.Components;
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@ -10,60 +13,67 @@ namespace osu.Game.Tournament.Tests.Components
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{
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public partial class TestSceneDrawableTournamentMatch : TournamentTestScene
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{
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public TestSceneDrawableTournamentMatch()
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[Test]
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public void TestBasic()
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{
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Container<DrawableTournamentMatch> level1;
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Container<DrawableTournamentMatch> level2;
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Container<DrawableTournamentMatch> level1 = null!;
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Container<DrawableTournamentMatch> level2 = null!;
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var match1 = new TournamentMatch(
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new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
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new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
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TournamentMatch match1 = null!;
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TournamentMatch match2 = null!;
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AddStep("setup test", () =>
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{
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Team1Score = { Value = 4 },
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Team2Score = { Value = 1 },
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};
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var match2 = new TournamentMatch(
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new TournamentTeam
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match1 = new TournamentMatch(
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new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
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new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
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{
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FlagName = { Value = "RO" },
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FullName = { Value = "Romania" },
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}
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);
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Team1Score = { Value = 4 },
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Team2Score = { Value = 1 },
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};
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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match2 = new TournamentMatch(
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new TournamentTeam
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{
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FlagName = { Value = "RO" },
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FullName = { Value = "Romania" },
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}
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);
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Child = new FillFlowContainer
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{
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level1 = new FillFlowContainer<DrawableTournamentMatch>
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new[]
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level1 = new FillFlowContainer<DrawableTournamentMatch>
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{
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new DrawableTournamentMatch(match1),
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new DrawableTournamentMatch(match2),
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new DrawableTournamentMatch(new TournamentMatch()),
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}
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},
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level2 = new FillFlowContainer<DrawableTournamentMatch>
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{
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(20),
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Children = new[]
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new DrawableTournamentMatch(match1),
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new DrawableTournamentMatch(match2),
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new DrawableTournamentMatch(new TournamentMatch()),
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}
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},
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level2 = new FillFlowContainer<DrawableTournamentMatch>
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{
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new DrawableTournamentMatch(new TournamentMatch()),
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new DrawableTournamentMatch(new TournamentMatch())
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(20),
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Children = new[]
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{
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new DrawableTournamentMatch(new TournamentMatch()),
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new DrawableTournamentMatch(new TournamentMatch())
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}
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}
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}
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}
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};
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};
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level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
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level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
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level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
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level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
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});
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AddRepeatStep("change scores", () => match1.Team2Score.Value++, 4);
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AddStep("add new team", () => match2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
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@ -78,6 +88,9 @@ namespace osu.Game.Tournament.Tests.Components
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team1Score.Value++, 5);
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team2Score.Value++, 4);
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AddStep("select as current", () => match1.Current.Value = true);
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AddStep("select as editing", () => this.ChildrenOfType<DrawableTournamentMatch>().Last().Selected = true);
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}
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}
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}
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Ladder;
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@ -26,6 +27,8 @@ namespace osu.Game.Tournament.Screens.Editors
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[Cached]
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public partial class LadderEditorScreen : LadderScreen, IHasContextMenu
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{
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public const float GRID_SPACING = 10;
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[Cached]
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private LadderEditorInfo editorInfo = new LadderEditorInfo();
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@ -43,6 +46,13 @@ namespace osu.Game.Tournament.Screens.Editors
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AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
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ScrollContent.Add(new RectangularPositionSnapGrid(Vector2.Zero)
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{
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Spacing = new Vector2(GRID_SPACING),
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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});
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LadderInfo.Matches.CollectionChanged += (_, _) => updateMessage();
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updateMessage();
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}
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@ -68,8 +78,12 @@ namespace osu.Game.Tournament.Screens.Editors
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{
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new OsuMenuItem("Create new match", MenuItemType.Highlighted, () =>
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{
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var pos = MatchesContainer.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position);
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LadderInfo.Matches.Add(new TournamentMatch { Position = { Value = new Point((int)pos.X, (int)pos.Y) } });
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Vector2 pos = MatchesContainer.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position);
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TournamentMatch newMatch = new TournamentMatch { Position = { Value = new Point((int)pos.X, (int)pos.Y) } };
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LadderInfo.Matches.Add(newMatch);
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editorInfo.Selected.Value = newMatch;
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}),
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new OsuMenuItem("Reset teams", MenuItemType.Destructive, () =>
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{
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -41,35 +42,60 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(5);
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const float border_thickness = 5;
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const float spacing = 2;
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InternalChildren = new[]
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Margin = new MarginPadding(10);
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InternalChildren = new Drawable[]
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{
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selectionBox = new Container
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{
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Scale = new Vector2(1.1f),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Colour = Color4.YellowGreen,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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CurrentMatchSelectionBox = new Container
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{
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Scale = new Vector2(1.05f, 1.1f),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Colour = Color4.White,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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Flow = new FillFlowContainer<DrawableMatchTeam>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2)
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Spacing = new Vector2(spacing)
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-10),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = selectionBox = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Masking = true,
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BorderColour = Color4.YellowGreen,
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BorderThickness = border_thickness,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-(spacing + border_thickness)),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = CurrentMatchSelectionBox = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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Masking = true,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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}
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};
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@ -97,7 +123,6 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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Position = new Vector2(pos.NewValue.X, pos.NewValue.Y);
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Changed?.Invoke();
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}, true);
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updateTeams();
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}
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@ -225,10 +250,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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if (editorInfo != null)
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{
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globalSelection = editorInfo.Selected.GetBoundCopy();
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globalSelection.BindValueChanged(s =>
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{
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if (s.NewValue != Match) Selected = false;
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});
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globalSelection.BindValueChanged(s => Selected = s.NewValue == Match, true);
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}
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}
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@ -312,8 +334,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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private Vector2 snapToGrid(Vector2 pos) =>
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new Vector2(
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(int)(pos.X / 10) * 10,
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(int)(pos.Y / 10) * 10
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(int)(pos.X / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING,
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(int)(pos.Y / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING
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);
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public void Remove()
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