mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge branch 'ppy:master' into skin-editor-selection-negative-scaling
This commit is contained in:
commit
14ee0ee395
@ -50,7 +50,7 @@ Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.815.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.823.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -1,5 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
|
||||
<!-- for editor usage -->
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
|
||||
</manifest>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddSliderStep("start time", 500, 600, 0, x =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
}
|
||||
|
||||
@ -44,6 +46,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("Initialize start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
|
||||
fruitRotation = drawableFruit.DisplayRotation;
|
||||
bananaRotation = drawableBanana.DisplayRotation;
|
||||
@ -54,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("change start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
|
||||
@ -64,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("reset start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("rotation and size restored", () =>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
|
||||
</manifest>
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Osu.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!standard Test" />
|
||||
</manifest>
|
@ -9,6 +9,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
@ -70,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
base.Content.Children = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(editorBeatmap),
|
||||
snapProvider,
|
||||
new PopoverContainer { Child = snapProvider },
|
||||
Content
|
||||
};
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestScenePreciseRotation : TestSceneOsuEditor
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
|
||||
|
||||
[Test]
|
||||
public void TestHotkeyHandling()
|
||||
{
|
||||
AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
|
||||
|
||||
AddStep("select first three objects", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Clear();
|
||||
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Take(3));
|
||||
});
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.EqualTo(1));
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotateCorrectness()
|
||||
{
|
||||
AddStep("replace objects", () =>
|
||||
{
|
||||
EditorBeatmap.Clear();
|
||||
EditorBeatmap.AddRange(new HitObject[]
|
||||
{
|
||||
new HitCircle { Position = new Vector2(100) },
|
||||
new HitCircle { Position = new Vector2(200) },
|
||||
});
|
||||
});
|
||||
AddStep("select both circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("popover present", getPopover, () => Is.Not.Null);
|
||||
|
||||
AddStep("rotate by 180deg", () => getPopover().ChildrenOfType<TextBox>().Single().Current.Value = "180");
|
||||
AddAssert("first object rotated 180deg around playfield centre",
|
||||
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position,
|
||||
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(100)));
|
||||
AddAssert("second object rotated 180deg around playfield centre",
|
||||
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
|
||||
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
|
||||
|
||||
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
|
||||
AddAssert("first object rotated 90deg around selection centre",
|
||||
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
|
||||
AddAssert("second object rotated 90deg around selection centre",
|
||||
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position, () => Is.EqualTo(new Vector2(100, 100)));
|
||||
|
||||
PreciseRotationPopover? getPopover() => this.ChildrenOfType<PreciseRotationPopover>().SingleOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
110
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs
Normal file
110
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneSliderReversal : TestSceneOsuEditor
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
private readonly PathControlPoint[][] paths =
|
||||
{
|
||||
createPathSegment(
|
||||
PathType.PerfectCurve,
|
||||
new Vector2(200, -50),
|
||||
new Vector2(250, 0)
|
||||
),
|
||||
createPathSegment(
|
||||
PathType.Linear,
|
||||
new Vector2(100, 0),
|
||||
new Vector2(100, 100)
|
||||
)
|
||||
};
|
||||
|
||||
private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
|
||||
{
|
||||
return positions.Select(p => new PathControlPoint
|
||||
{
|
||||
Position = p
|
||||
}).Prepend(new PathControlPoint
|
||||
{
|
||||
Type = type
|
||||
}).ToArray();
|
||||
}
|
||||
|
||||
private Slider selectedSlider => (Slider)EditorBeatmap.SelectedHitObjects[0];
|
||||
|
||||
[TestCase(0, 250)]
|
||||
[TestCase(0, 200)]
|
||||
[TestCase(1, 120)]
|
||||
[TestCase(1, 80)]
|
||||
public void TestSliderReversal(int pathIndex, double length)
|
||||
{
|
||||
var controlPoints = paths[pathIndex];
|
||||
|
||||
Vector2 oldStartPos = default;
|
||||
Vector2 oldEndPos = default;
|
||||
double oldDistance = default;
|
||||
var oldControlPointTypes = controlPoints.Select(p => p.Type);
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
Position = new Vector2(OsuPlayfield.BASE_SIZE.X / 2, OsuPlayfield.BASE_SIZE.Y / 2),
|
||||
Path = new SliderPath(controlPoints)
|
||||
{
|
||||
ExpectedDistance = { Value = length }
|
||||
}
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
oldStartPos = slider.Position;
|
||||
oldEndPos = slider.EndPosition;
|
||||
oldDistance = slider.Path.Distance;
|
||||
});
|
||||
|
||||
AddStep("Select slider", () =>
|
||||
{
|
||||
var slider = (Slider)EditorBeatmap.HitObjects[0];
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("Reverse slider", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("Slider has correct length", () =>
|
||||
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
|
||||
|
||||
AddAssert("Slider has correct start position", () =>
|
||||
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
|
||||
|
||||
AddAssert("Slider has correct end position", () =>
|
||||
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
|
||||
|
||||
AddAssert("Control points have correct types", () =>
|
||||
{
|
||||
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
|
||||
|
||||
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -19,9 +21,11 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -30,8 +34,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||
private readonly OsuHitWindows referenceHitWindows;
|
||||
|
||||
/// <summary>
|
||||
/// This is provided as a convenience for testing note lock behaviour against osu!stable.
|
||||
/// Setting this field to a non-null path will cause beatmap files and replays used in all test cases
|
||||
/// to be exported to disk so that they can be cross-checked against stable.
|
||||
/// </summary>
|
||||
private readonly string? exportLocation = null;
|
||||
|
||||
public TestSceneObjectOrderedHitPolicy()
|
||||
{
|
||||
referenceHitWindows = new OsuHitWindows();
|
||||
referenceHitWindows.SetDifficulty(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
||||
@ -46,12 +62,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
@ -65,7 +81,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -81,12 +98,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
@ -100,7 +117,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -116,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
@ -135,7 +153,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -151,12 +170,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
@ -165,14 +184,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle - 90, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||
addJudgementAssert(hitObjects[0], HitResult.Meh);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
||||
addJudgementOffsetAssert(hitObjects[0], -90); // time_second_circle - first_circle_time - 90
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -188,12 +207,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
@ -202,13 +221,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementAssert(hitObjects[0], HitResult.Meh);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Ok);
|
||||
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
||||
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
|
||||
}
|
||||
|
||||
@ -225,19 +244,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
new Vector2(50, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
@ -267,19 +286,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
new Vector2(50, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
@ -287,11 +306,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[0], HitResult.Ok);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
@ -304,7 +323,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestHitCircleBeforeSpinner()
|
||||
{
|
||||
const double time_spinner = 1500;
|
||||
const double time_circle = 1800;
|
||||
const double time_circle = 1600;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
@ -315,7 +334,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = time_spinner + 1000,
|
||||
},
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
@ -324,7 +343,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
@ -333,7 +352,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -346,12 +365,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
@ -380,38 +399,105 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
}
|
||||
|
||||
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
||||
private void addJudgementAssert(string name, Func<OsuHitObject?> hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"{name} judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject()).Type, () => Is.EqualTo(result));
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100));
|
||||
}
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
private List<JudgementResult> judgementResults = null!;
|
||||
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, [CallerMemberName] string testCaseName = "")
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
IBeatmap playableBeatmap = null!;
|
||||
Score score = null!;
|
||||
|
||||
AddStep("create beatmap", () =>
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
Metadata =
|
||||
{
|
||||
Title = testCaseName
|
||||
},
|
||||
HitObjects = hitObjects,
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 0,
|
||||
SliderTickRate = 3
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
||||
},
|
||||
ControlPointInfo = cpi
|
||||
});
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
AddStep("create score", () =>
|
||||
{
|
||||
score = new Score
|
||||
{
|
||||
Replay = new Replay
|
||||
{
|
||||
Frames = new List<ReplayFrame>
|
||||
{
|
||||
// required for correct playback in stable
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, new Vector2(256, -500))
|
||||
}.Concat(frames).ToList()
|
||||
},
|
||||
ScoreInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapInfo = playableBeatmap.BeatmapInfo
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
if (exportLocation != null)
|
||||
{
|
||||
AddStep("export beatmap", () =>
|
||||
{
|
||||
var beatmapEncoder = new LegacyBeatmapEncoder(playableBeatmap, null);
|
||||
|
||||
using (var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osu"), FileMode.Create))
|
||||
{
|
||||
var memoryStream = new MemoryStream();
|
||||
using (var writer = new StreamWriter(memoryStream, Encoding.UTF8, leaveOpen: true))
|
||||
beatmapEncoder.Encode(writer);
|
||||
|
||||
memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
memoryStream.CopyTo(stream);
|
||||
memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
playableBeatmap.BeatmapInfo.MD5Hash = memoryStream.ComputeMD5Hash();
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("export score", () =>
|
||||
{
|
||||
using var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osr"), FileMode.Create);
|
||||
var encoder = new LegacyScoreEncoder(score, playableBeatmap);
|
||||
encoder.Encode(stream);
|
||||
});
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new[] { new OsuModClassic() };
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
var p = new ScoreAccessibleReplayPlayer(score);
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
@ -430,28 +516,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class TestHitCircle : HitCircle
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
||||
}
|
||||
|
||||
private class TestSlider : Slider
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
SliderVelocity = 0.1f;
|
||||
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
||||
HeadCircle.HitWindows.SetDifficulty(0);
|
||||
TailCircle.HitWindows.SetDifficulty(0);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSpinner : Spinner
|
||||
{
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
@ -461,19 +525,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => ranges;
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
@ -85,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
|
||||
RightToolbox.Add(new TransformToolboxGroup
|
||||
{
|
||||
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler
|
||||
});
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
|
107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
Normal file
107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class PreciseRotationPopover : OsuPopover
|
||||
{
|
||||
private readonly SelectionRotationHandler rotationHandler;
|
||||
|
||||
private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
|
||||
|
||||
private SliderWithTextBoxInput<float> angleInput = null!;
|
||||
private EditorRadioButtonCollection rotationOrigin = null!;
|
||||
|
||||
public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
|
||||
{
|
||||
this.rotationHandler = rotationHandler;
|
||||
|
||||
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Width = 220,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
angleInput = new SliderWithTextBoxInput<float>("Angle (degrees):")
|
||||
{
|
||||
Current = new BindableNumber<float>
|
||||
{
|
||||
MinValue = -360,
|
||||
MaxValue = 360,
|
||||
Precision = 1
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
rotationOrigin = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Playfield centre",
|
||||
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
new RadioButton("Selection centre",
|
||||
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre },
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScheduleAfterChildren(() => angleInput.TakeFocus());
|
||||
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
|
||||
rotationOrigin.Items.First().Select();
|
||||
|
||||
rotationInfo.BindValueChanged(rotation =>
|
||||
{
|
||||
rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
rotationHandler.Begin();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (IsLoaded)
|
||||
rotationHandler.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
public enum RotationOrigin
|
||||
{
|
||||
PlayfieldCentre,
|
||||
SelectionCentre
|
||||
}
|
||||
|
||||
public record PreciseRotationInfo(float Degrees, RotationOrigin Origin);
|
||||
}
|
80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
Normal file
80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Bindable<bool> canRotate = new BindableBool();
|
||||
|
||||
private EditorToolButton rotateButton = null!;
|
||||
|
||||
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
||||
|
||||
public TransformToolboxGroup()
|
||||
: base("transform")
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rotateButton = new EditorToolButton("Rotate",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
|
||||
() => new PreciseRotationPopover(RotationHandler)),
|
||||
// TODO: scale
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// bindings to `Enabled` on the buttons are decoupled on purpose
|
||||
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
|
||||
canRotate.BindTo(RotationHandler.CanRotate);
|
||||
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Repeat) return false;
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.EditorToggleRotateControl:
|
||||
{
|
||||
rotateButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
texture.Bind();
|
||||
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
|
||||
drawPointQuad(renderer, points[i], textureRect, i + firstVisiblePointIndex);
|
||||
|
||||
UnbindTextureShader(renderer);
|
||||
renderer.PopLocalMatrix();
|
||||
@ -325,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private float getRotation(int index) => max_rotation * (StatelessRNG.NextSingle(rotationSeed, index) * 2 - 1);
|
||||
|
||||
private void drawPointQuad(SmokePoint point, RectangleF textureRect, int index)
|
||||
private void drawPointQuad(IRenderer renderer, SmokePoint point, RectangleF textureRect, int index)
|
||||
{
|
||||
Debug.Assert(quadBatch != null);
|
||||
|
||||
@ -347,25 +347,25 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
var localBotLeft = point.Position + ortho - dir;
|
||||
var localBotRight = point.Position + ortho + dir;
|
||||
|
||||
quadBatch.Add(new TexturedVertex2D
|
||||
quadBatch.Add(new TexturedVertex2D(renderer)
|
||||
{
|
||||
Position = localTopLeft,
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopLeft), colour),
|
||||
});
|
||||
quadBatch.Add(new TexturedVertex2D
|
||||
quadBatch.Add(new TexturedVertex2D(renderer)
|
||||
{
|
||||
Position = localTopRight,
|
||||
TexturePosition = textureRect.TopRight,
|
||||
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopRight), colour),
|
||||
});
|
||||
quadBatch.Add(new TexturedVertex2D
|
||||
quadBatch.Add(new TexturedVertex2D(renderer)
|
||||
{
|
||||
Position = localBotRight,
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
Colour = Color4Extensions.Multiply(ColourAtPosition(localBotRight), colour),
|
||||
});
|
||||
quadBatch.Add(new TexturedVertex2D
|
||||
quadBatch.Add(new TexturedVertex2D(renderer)
|
||||
{
|
||||
Position = localBotLeft,
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
if (time - part.Time >= 1)
|
||||
continue;
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
@ -362,12 +362,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
[VertexMember(1, VertexAttribPointerType.Float)]
|
||||
public float Time;
|
||||
|
||||
[VertexMember(1, VertexAttribPointerType.Int)]
|
||||
private readonly int maskingIndex;
|
||||
|
||||
public TexturedTrailVertex(IRenderer renderer)
|
||||
{
|
||||
this = default;
|
||||
maskingIndex = renderer.CurrentMaskingIndex;
|
||||
}
|
||||
|
||||
public bool Equals(TexturedTrailVertex other)
|
||||
{
|
||||
return Position.Equals(other.Position)
|
||||
&& TexturePosition.Equals(other.TexturePosition)
|
||||
&& Colour.Equals(other.Colour)
|
||||
&& Time.Equals(other.Time);
|
||||
&& Time.Equals(other.Time)
|
||||
&& maskingIndex == other.maskingIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Taiko.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!taiko Test" />
|
||||
</manifest>
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!visual Test" />
|
||||
</manifest>
|
@ -8,6 +8,9 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -15,7 +18,7 @@ using osu.Game.Tests.Visual;
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[HeadlessTest]
|
||||
public partial class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
{
|
||||
public IBindable<bool> IsPlaying => isPlaying;
|
||||
|
||||
@ -59,7 +62,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
Add(new TestBackgroundDataStoreProcessor());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
@ -98,7 +101,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
Add(new TestBackgroundDataStoreProcessor());
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 500);
|
||||
@ -124,7 +127,58 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
public partial class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
|
||||
[Test]
|
||||
public void TestScoreUpgradeSuccess()
|
||||
{
|
||||
ScoreInfo scoreInfo = null!;
|
||||
|
||||
AddStep("Add score which requires upgrade (and has beatmap)", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
|
||||
{
|
||||
TotalScoreVersion = 30000002,
|
||||
LegacyTotalScore = 123456,
|
||||
IsLegacyScore = true,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
|
||||
|
||||
AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION));
|
||||
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreUpgradeFailed()
|
||||
{
|
||||
ScoreInfo scoreInfo = null!;
|
||||
|
||||
AddStep("Add score which requires upgrade (but has no beatmap)", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Ruleset = r.All<RulesetInfo>().First(),
|
||||
})
|
||||
{
|
||||
TotalScoreVersion = 30000002,
|
||||
IsLegacyScore = true,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
|
||||
|
||||
AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
|
||||
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002));
|
||||
}
|
||||
|
||||
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
|
||||
{
|
||||
protected override int TimeToSleepDuringGameplay => 10;
|
||||
}
|
@ -1,19 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyBeatmapImporterTest
|
||||
public class LegacyBeatmapImporterTest : RealmTest
|
||||
{
|
||||
private readonly TestLegacyBeatmapImporter importer = new TestLegacyBeatmapImporter();
|
||||
|
||||
@ -60,6 +64,33 @@ namespace osu.Game.Tests.Database
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStableDateAddedApplied()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realm, storage) =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (var tmpStorage = new TemporaryNativeStorage("stable-songs-folder"))
|
||||
{
|
||||
var stableStorage = new StableStorage(tmpStorage.GetFullPath(""), host);
|
||||
var songsStorage = stableStorage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH);
|
||||
|
||||
ZipFile.ExtractToDirectory(TestResources.GetQuickTestBeatmapForImport(), songsStorage.GetFullPath("renatus"));
|
||||
|
||||
string[] beatmaps = Directory.GetFiles(songsStorage.GetFullPath("renatus"), "*.osu", SearchOption.TopDirectoryOnly);
|
||||
|
||||
File.SetLastWriteTimeUtc(beatmaps[beatmaps.Length / 2], new DateTime(2000, 1, 1, 12, 0, 0));
|
||||
|
||||
await new LegacyBeatmapImporter(new BeatmapImporter(storage, realm)).ImportFromStableAsync(stableStorage);
|
||||
|
||||
var importedSet = realm.Realm.All<BeatmapSetInfo>().Single();
|
||||
|
||||
Assert.NotNull(importedSet);
|
||||
Assert.AreEqual(new DateTimeOffset(new DateTime(2000, 1, 1, 12, 0, 0, DateTimeKind.Utc)), importedSet.DateAdded);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
|
||||
{
|
||||
public TestLegacyBeatmapImporter()
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Editing
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ layout(location = 4) out mediump vec2 v_BlendRange;
|
||||
void main(void)
|
||||
{
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
highp vec3 maskingPos = g_MaskingInfo.ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
|
||||
v_Colour = m_Colour;
|
||||
|
@ -8,7 +8,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
|
||||
}
|
||||
|
||||
public partial class EditorBeatmapContainer : Container
|
||||
public partial class EditorBeatmapContainer : PopoverContainer
|
||||
{
|
||||
private readonly IWorkingBeatmap working;
|
||||
|
||||
|
@ -185,6 +185,37 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSegmentEnds()
|
||||
{
|
||||
var positions = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(100, 0),
|
||||
new Vector2(100),
|
||||
new Vector2(200, 100),
|
||||
};
|
||||
double[] distances = { 100d, 200d, 300d };
|
||||
|
||||
AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.Linear))));
|
||||
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 300)));
|
||||
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
|
||||
|
||||
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 400);
|
||||
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 400)));
|
||||
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
|
||||
|
||||
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
|
||||
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 150)));
|
||||
// see remarks in `GetSegmentEnds()` xmldoc (`SliderPath.PositionAt()` clamps progress to [0,1]).
|
||||
AddAssert("segment end positions not recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(new[]
|
||||
{
|
||||
positions[1],
|
||||
new Vector2(100, 50),
|
||||
new Vector2(100, 50),
|
||||
}));
|
||||
}
|
||||
|
||||
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
|
||||
{
|
||||
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
foreach (var fountain in Children.OfType<StarFountain>())
|
||||
{
|
||||
if (RNG.NextSingle() > 0.8f)
|
||||
fountain.Shoot();
|
||||
fountain.Shoot(RNG.Next(-1, 2));
|
||||
}
|
||||
}, 150);
|
||||
}
|
||||
|
@ -2,27 +2,36 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneSongBar : OsuTestScene
|
||||
public partial class TestSceneSongBar : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
private SongBar songBar = null!;
|
||||
private TournamentBeatmap ladderBeatmap = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("setup picks bans", () =>
|
||||
{
|
||||
ladderBeatmap = CreateSampleBeatmap();
|
||||
Ladder.CurrentMatch.Value!.PicksBans.Add(new BeatmapChoice
|
||||
{
|
||||
BeatmapID = ladderBeatmap.OnlineID,
|
||||
Team = TeamColour.Red,
|
||||
Type = ChoiceType.Pick,
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("create bar", () => Child = songBar = new SongBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -38,12 +47,14 @@ namespace osu.Game.Tournament.Tests.Components
|
||||
AddStep("set beatmap", () =>
|
||||
{
|
||||
var beatmap = CreateAPIBeatmap(Ruleset.Value);
|
||||
|
||||
beatmap.CircleSize = 3.4f;
|
||||
beatmap.ApproachRate = 6.8f;
|
||||
beatmap.OverallDifficulty = 5.5f;
|
||||
beatmap.StarRating = 4.56f;
|
||||
beatmap.Length = 123456;
|
||||
beatmap.BPM = 133;
|
||||
beatmap.OnlineID = ladderBeatmap.OnlineID;
|
||||
|
||||
songBar.Beatmap = new TournamentBeatmap(beatmap);
|
||||
});
|
||||
|
@ -234,7 +234,7 @@ namespace osu.Game.Tournament.Components
|
||||
}
|
||||
}
|
||||
},
|
||||
new UnmaskedTournamentBeatmapPanel(beatmap)
|
||||
new TournamentBeatmapPanel(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
@ -277,18 +277,4 @@ namespace osu.Game.Tournament.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal partial class UnmaskedTournamentBeatmapPanel : TournamentBeatmapPanel
|
||||
{
|
||||
public UnmaskedTournamentBeatmapPanel(IBeatmapInfo? beatmap, string mod = "")
|
||||
: base(beatmap, mod)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Masking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Tournament.Models
|
||||
|
||||
public Bindable<int> LastYearPlacing = new BindableInt
|
||||
{
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 256
|
||||
};
|
||||
|
||||
|
@ -10,7 +10,9 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Tournament.Models;
|
||||
@ -128,7 +130,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
Width = 0.2f,
|
||||
Current = Model.Seed
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
new SettingsSlider<int, LastYearPlacementSlider>
|
||||
{
|
||||
LabelText = "Last Year Placement",
|
||||
Width = 0.33f,
|
||||
@ -175,6 +177,11 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
};
|
||||
}
|
||||
|
||||
private partial class LastYearPlacementSlider : RoundedSliderBar<int>
|
||||
{
|
||||
public override LocalisableString TooltipText => Current.Value == 0 ? "N/A" : base.TooltipText;
|
||||
}
|
||||
|
||||
public partial class PlayerEditor : CompositeDrawable
|
||||
{
|
||||
private readonly TournamentTeam team;
|
||||
|
@ -274,7 +274,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
new TeamDisplay(team) { Margin = new MarginPadding { Bottom = 30 } },
|
||||
new RowDisplay("Average Rank:", $"#{team.AverageRank:#,0}"),
|
||||
new RowDisplay("Seed:", team.Seed.Value),
|
||||
new RowDisplay("Last year's placing:", team.LastYearPlacing.Value > 0 ? $"#{team.LastYearPlacing:#,0}" : "0"),
|
||||
new RowDisplay("Last year's placing:", team.LastYearPlacing.Value > 0 ? $"#{team.LastYearPlacing:#,0}" : "N/A"),
|
||||
new Container { Margin = new MarginPadding { Bottom = 30 } },
|
||||
}
|
||||
},
|
||||
|
@ -24,7 +24,10 @@ using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public partial class BackgroundBeatmapProcessor : Component
|
||||
/// <summary>
|
||||
/// Performs background updating of data stores at startup.
|
||||
/// </summary>
|
||||
public partial class BackgroundDataStoreProcessor : Component
|
||||
{
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; } = null!;
|
||||
@ -61,7 +64,8 @@ namespace osu.Game
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Logger.Log("Beginning background beatmap processing..");
|
||||
Logger.Log("Beginning background data store processing..");
|
||||
|
||||
checkForOutdatedStarRatings();
|
||||
processBeatmapSetsWithMissingMetrics();
|
||||
processScoresWithMissingStatistics();
|
||||
@ -74,7 +78,7 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Finished background beatmap processing!");
|
||||
Logger.Log("Finished background data store processing!");
|
||||
});
|
||||
}
|
||||
|
||||
@ -182,7 +186,7 @@ namespace osu.Game
|
||||
|
||||
realmAccess.Run(r =>
|
||||
{
|
||||
foreach (var score in r.All<ScoreInfo>())
|
||||
foreach (var score in r.All<ScoreInfo>().Where(s => !s.BackgroundReprocessingFailed))
|
||||
{
|
||||
if (score.BeatmapInfo != null
|
||||
&& score.Statistics.Sum(kvp => kvp.Value) > 0
|
||||
@ -221,6 +225,7 @@ namespace osu.Game
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}");
|
||||
realmAccess.Write(r => r.Find<ScoreInfo>(id)!.BackgroundReprocessingFailed = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -230,7 +235,7 @@ namespace osu.Game
|
||||
Logger.Log("Querying for scores that need total score conversion...");
|
||||
|
||||
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
|
||||
.Where(s => s.BeatmapInfo != null && s.TotalScoreVersion == 30000002)
|
||||
.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null && s.TotalScoreVersion == 30000002)
|
||||
.AsEnumerable().Select(s => s.ID)));
|
||||
|
||||
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");
|
||||
@ -279,6 +284,7 @@ namespace osu.Game
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Failed to convert total score for {id}: {e}");
|
||||
realmAccess.Write(r => r.Find<ScoreInfo>(id)!.BackgroundReprocessingFailed = true);
|
||||
++failedCount;
|
||||
}
|
||||
}
|
@ -152,6 +152,8 @@ namespace osu.Game.Beatmaps
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet, realm));
|
||||
|
||||
beatmapSet.DateAdded = getDateAdded(archive);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
b.BeatmapSet = beatmapSet;
|
||||
@ -305,11 +307,36 @@ namespace osu.Game.Beatmaps
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = beatmap.BeatmapInfo.BeatmapSet?.OnlineID ?? -1,
|
||||
// Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine the date a given beatmapset has been added to the game.
|
||||
/// For legacy imports, we can use the oldest file write time for any `.osu` file in the directory.
|
||||
/// For any other import types, use "now".
|
||||
/// </summary>
|
||||
private DateTimeOffset getDateAdded(ArchiveReader? reader)
|
||||
{
|
||||
DateTimeOffset dateAdded = DateTimeOffset.UtcNow;
|
||||
|
||||
if (reader is LegacyDirectoryArchiveReader legacyReader)
|
||||
{
|
||||
var beatmaps = reader.Filenames.Where(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
dateAdded = File.GetLastWriteTimeUtc(legacyReader.GetFullPath(beatmaps.First()));
|
||||
|
||||
foreach (string beatmapName in beatmaps)
|
||||
{
|
||||
var currentDateAdded = File.GetLastWriteTimeUtc(legacyReader.GetFullPath(beatmapName));
|
||||
|
||||
if (currentDateAdded < dateAdded)
|
||||
dateAdded = currentDateAdded;
|
||||
}
|
||||
}
|
||||
|
||||
return dateAdded;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
|
@ -1,13 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
@ -45,7 +42,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// Register dependencies for use with static decoder classes.
|
||||
/// </summary>
|
||||
/// <param name="rulesets">A store containing all available rulesets (used by <see cref="LegacyBeatmapDecoder"/>).</param>
|
||||
public static void RegisterDependencies([NotNull] RulesetStore rulesets)
|
||||
public static void RegisterDependencies(RulesetStore rulesets)
|
||||
{
|
||||
LegacyBeatmapDecoder.RulesetStore = rulesets ?? throw new ArgumentNullException(nameof(rulesets));
|
||||
}
|
||||
@ -63,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
throw new IOException(@"Unknown decoder type");
|
||||
|
||||
// start off with the first line of the file
|
||||
string line = stream.PeekLine()?.Trim();
|
||||
string? line = stream.PeekLine()?.Trim();
|
||||
|
||||
while (line != null && line.Length == 0)
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -13,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// <summary>
|
||||
/// Retrieves the list of combo colours for presentation only.
|
||||
/// </summary>
|
||||
IReadOnlyList<Color4> ComboColours { get; }
|
||||
IReadOnlyList<Color4>? ComboColours { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The list of custom combo colours.
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
#pragma warning disable 618
|
||||
|
||||
using System;
|
||||
@ -36,11 +34,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
private const double control_point_leniency = 1;
|
||||
|
||||
internal static RulesetStore RulesetStore;
|
||||
internal static RulesetStore? RulesetStore;
|
||||
|
||||
private Beatmap beatmap;
|
||||
private Beatmap beatmap = null!;
|
||||
|
||||
private ConvertHitObjectParser parser;
|
||||
private ConvertHitObjectParser? parser;
|
||||
|
||||
private LegacySampleBank defaultSampleBank;
|
||||
private int defaultSampleVolume = 100;
|
||||
@ -222,7 +220,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
case @"Mode":
|
||||
int rulesetID = Parsing.ParseInt(pair.Value);
|
||||
|
||||
beatmap.BeatmapInfo.Ruleset = RulesetStore.GetRuleset(rulesetID) ?? throw new ArgumentException("Ruleset is not available locally.");
|
||||
beatmap.BeatmapInfo.Ruleset = RulesetStore?.GetRuleset(rulesetID) ?? throw new ArgumentException("Ruleset is not available locally.");
|
||||
|
||||
switch (rulesetID)
|
||||
{
|
||||
|
@ -1,15 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -34,8 +31,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly ISkin skin;
|
||||
private readonly ISkin? skin;
|
||||
|
||||
private readonly int onlineRulesetID;
|
||||
|
||||
@ -44,7 +40,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to encode.</param>
|
||||
/// <param name="skin">The beatmap's skin, used for encoding combo colours.</param>
|
||||
public LegacyBeatmapEncoder(IBeatmap beatmap, [CanBeNull] ISkin skin)
|
||||
public LegacyBeatmapEncoder(IBeatmap beatmap, ISkin? skin)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.skin = skin;
|
||||
@ -180,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
writer.WriteLine("[TimingPoints]");
|
||||
|
||||
SampleControlPoint lastRelevantSamplePoint = null;
|
||||
DifficultyControlPoint lastRelevantDifficultyPoint = null;
|
||||
SampleControlPoint? lastRelevantSamplePoint = null;
|
||||
DifficultyControlPoint? lastRelevantDifficultyPoint = null;
|
||||
|
||||
// In osu!taiko and osu!mania, a scroll speed is stored as "slider velocity" in legacy formats.
|
||||
// In that case, a scrolling speed change is a global effect and per-hit object difficulty control points are ignored.
|
||||
@ -585,7 +581,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return type;
|
||||
}
|
||||
|
||||
private LegacySampleBank toLegacySampleBank(string sampleBank)
|
||||
private LegacySampleBank toLegacySampleBank(string? sampleBank)
|
||||
{
|
||||
switch (sampleBank?.ToLowerInvariant())
|
||||
{
|
||||
@ -603,7 +599,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private int toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo)
|
||||
private int toLegacyCustomSampleBank(HitSampleInfo? hitSampleInfo)
|
||||
{
|
||||
if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
|
||||
return legacy.CustomSampleBank;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@ -19,10 +17,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyStoryboardDecoder : LegacyDecoder<Storyboard>
|
||||
{
|
||||
private StoryboardSprite storyboardSprite;
|
||||
private CommandTimelineGroup timelineGroup;
|
||||
private StoryboardSprite? storyboardSprite;
|
||||
private CommandTimelineGroup? timelineGroup;
|
||||
|
||||
private Storyboard storyboard;
|
||||
private Storyboard storyboard = null!;
|
||||
|
||||
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
|
||||
|
||||
|
@ -23,6 +23,9 @@ namespace osu.Game.Collections
|
||||
|
||||
private AudioFilter lowPassFilter = null!;
|
||||
|
||||
protected override string PopInSampleName => @"UI/overlay-big-pop-in";
|
||||
protected override string PopOutSampleName => @"UI/overlay-big-pop-out";
|
||||
|
||||
public ManageCollectionsDialog()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
|
@ -70,7 +70,22 @@ namespace osu.Game.Database
|
||||
|
||||
hitObject.StartTime = Math.Floor(hitObject.StartTime);
|
||||
|
||||
if (hitObject is not IHasPath hasPath || BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1) continue;
|
||||
if (hitObject is not IHasPath hasPath) continue;
|
||||
|
||||
// stable's hit object parsing expects the entire slider to use only one type of curve,
|
||||
// and happens to use the last non-empty curve type read for the entire slider.
|
||||
// this clear of the last control point type handles an edge case
|
||||
// wherein the last control point of an otherwise-single-segment slider path has a different type than previous,
|
||||
// which would lead to sliders being mangled when exported back to stable.
|
||||
// normally, that would be handled by the `BezierConverter.ConvertToModernBezier()` call below,
|
||||
// which outputs a slider path containing only Bezier control points,
|
||||
// but a non-inherited last control point is (rightly) not considered to be starting a new segment,
|
||||
// therefore it would fail to clear the `CountSegments() <= 1` check.
|
||||
// by clearing explicitly we both fix the issue and avoid unnecessary conversions to Bezier.
|
||||
if (hasPath.Path.ControlPoints.Count > 1)
|
||||
hasPath.Path.ControlPoints[^1].Type = null;
|
||||
|
||||
if (BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1) continue;
|
||||
|
||||
var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints);
|
||||
|
||||
|
@ -83,8 +83,9 @@ namespace osu.Game.Database
|
||||
/// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores.
|
||||
/// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files.
|
||||
/// 33 2023-08-16 Reset default chat toggle key binding to avoid conflict with newly added leaderboard toggle key binding.
|
||||
/// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures.
|
||||
/// </summary>
|
||||
private const int schema_version = 33;
|
||||
private const int schema_version = 34;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Graphics.Containers
|
||||
private Sample samplePopOut;
|
||||
protected virtual string PopInSampleName => "UI/overlay-pop-in";
|
||||
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
|
||||
protected virtual double PopInOutSampleBalance => 0;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
@ -133,15 +134,21 @@ namespace osu.Game.Graphics.Containers
|
||||
return;
|
||||
}
|
||||
|
||||
if (didChange)
|
||||
samplePopIn?.Play();
|
||||
if (didChange && samplePopIn != null)
|
||||
{
|
||||
samplePopIn.Balance.Value = PopInOutSampleBalance;
|
||||
samplePopIn.Play();
|
||||
}
|
||||
|
||||
if (BlockScreenWideMouse && DimMainContent) overlayManager?.ShowBlockingOverlay(this);
|
||||
break;
|
||||
|
||||
case Visibility.Hidden:
|
||||
if (didChange)
|
||||
samplePopOut?.Play();
|
||||
if (didChange && samplePopOut != null)
|
||||
{
|
||||
samplePopOut.Balance.Value = PopInOutSampleBalance;
|
||||
samplePopOut.Play();
|
||||
}
|
||||
|
||||
if (BlockScreenWideMouse) overlayManager?.HideBlockingOverlay(this);
|
||||
break;
|
||||
|
@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -32,6 +35,12 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private Sample? samplePopIn;
|
||||
private Sample? samplePopOut;
|
||||
|
||||
// required due to LoadAsyncComplete() in `VisibilityContainer` calling PopOut() during load - similar workaround to `OsuDropdownMenu`
|
||||
private bool wasShown;
|
||||
|
||||
public Color4 FirstWaveColour
|
||||
{
|
||||
get => firstWave.Colour;
|
||||
@ -56,6 +65,13 @@ namespace osu.Game.Graphics.Containers
|
||||
set => fourthWave.Colour = value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
samplePopIn = audio.Samples.Get("UI/wave-pop-in");
|
||||
samplePopOut = audio.Samples.Get("UI/overlay-big-pop-out");
|
||||
}
|
||||
|
||||
public WaveContainer()
|
||||
{
|
||||
Masking = true;
|
||||
@ -110,6 +126,8 @@ namespace osu.Game.Graphics.Containers
|
||||
w.Show();
|
||||
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
samplePopIn?.Play();
|
||||
wasShown = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -118,6 +136,9 @@ namespace osu.Game.Graphics.Containers
|
||||
w.Hide();
|
||||
|
||||
contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
if (wasShown)
|
||||
samplePopOut?.Play();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -40,8 +40,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AddInternal(hoverClickSounds = new HoverClickSounds());
|
||||
|
||||
updateTextColour();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Item.Action.BindDisabledChanged(_ => updateState(), true);
|
||||
FinishTransforms();
|
||||
}
|
||||
|
||||
private void updateTextColour()
|
||||
|
@ -46,8 +46,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly Container content;
|
||||
private readonly Box hover;
|
||||
|
||||
public OsuAnimatedButton()
|
||||
: base(HoverSampleSet.Button)
|
||||
public OsuAnimatedButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
|
||||
: base(sampleSet)
|
||||
{
|
||||
base.Content.Add(content = new Container
|
||||
{
|
||||
|
@ -14,6 +14,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
/// <summary>
|
||||
/// Sheared toggle buttons by default play two samples when toggled: a click and a toggle (on/off).
|
||||
/// Sometimes this might be too much. Setting this to <c>false</c> will silence the toggle sound.
|
||||
/// </summary>
|
||||
protected virtual bool PlayToggleSamples => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this button is currently toggled to an active state.
|
||||
/// </summary>
|
||||
@ -68,10 +74,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
sampleClick?.Play();
|
||||
|
||||
if (Active.Value)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
if (PlayToggleSamples)
|
||||
{
|
||||
if (Active.Value)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => Component.Text;
|
||||
set => Component.Text = value;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -21,6 +23,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
private const float fade_duration = 250;
|
||||
private const double scale_duration = 500;
|
||||
|
||||
private Sample? samplePopIn;
|
||||
private Sample? samplePopOut;
|
||||
protected virtual string PopInSampleName => "UI/overlay-pop-in";
|
||||
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
|
||||
|
||||
// required due to LoadAsyncComplete() in `VisibilityContainer` calling PopOut() during load - similar workaround to `OsuDropdownMenu`
|
||||
private bool wasOpened;
|
||||
|
||||
public OsuPopover(bool withPadding = true)
|
||||
{
|
||||
Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
|
||||
@ -38,9 +48,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OverlayColourProvider? colourProvider, OsuColour colours)
|
||||
private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio)
|
||||
{
|
||||
Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeaFoamDarker;
|
||||
samplePopIn = audio.Samples.Get(PopInSampleName);
|
||||
samplePopOut = audio.Samples.Get(PopOutSampleName);
|
||||
}
|
||||
|
||||
protected override Drawable CreateArrow() => Empty();
|
||||
@ -49,12 +61,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
|
||||
this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
|
||||
samplePopIn?.Play();
|
||||
wasOpened = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
|
||||
this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
|
||||
if (wasOpened)
|
||||
samplePopOut?.Play();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
|
@ -85,6 +85,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Current.BindValueChanged(updateTextBoxFromSlider, true);
|
||||
}
|
||||
|
||||
public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox);
|
||||
|
||||
private bool updatingFromTextBox;
|
||||
|
||||
private void textChanged(ValueChangedEvent<string> change)
|
||||
|
@ -21,7 +21,9 @@ namespace osu.Game.IO.Archives
|
||||
this.path = Path.GetFullPath(path);
|
||||
}
|
||||
|
||||
public override Stream GetStream(string name) => File.OpenRead(Path.Combine(path, name));
|
||||
public override Stream GetStream(string name) => File.OpenRead(GetFullPath(name));
|
||||
|
||||
public string GetFullPath(string filename) => Path.Combine(path, filename);
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
|
@ -3,33 +3,26 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Drawable? handler;
|
||||
|
||||
private InputManager? parentInputManager;
|
||||
private readonly IKeyBindingHandler<GlobalAction>? handler;
|
||||
|
||||
public GlobalActionContainer(OsuGameBase? game)
|
||||
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
|
||||
{
|
||||
if (game is IKeyBindingHandler<GlobalAction>)
|
||||
handler = game;
|
||||
if (game is IKeyBindingHandler<GlobalAction> h)
|
||||
handler = h;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
parentInputManager = GetContainingInputManager();
|
||||
}
|
||||
protected override bool Prioritised => true;
|
||||
|
||||
// IMPORTANT: Take care when changing order of the items in the enumerable.
|
||||
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
||||
@ -105,6 +98,7 @@ namespace osu.Game.Input.Bindings
|
||||
// See https://github.com/ppy/osu-framework/blob/master/osu.Framework/Input/StateChanges/MouseScrollRelativeInput.cs#L37-L38.
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
@ -160,20 +154,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue
|
||||
{
|
||||
get
|
||||
{
|
||||
// To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content.
|
||||
// It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly
|
||||
// allow the whole game to handle these actions.
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
|
||||
|
||||
// An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging.
|
||||
var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
|
||||
|
||||
return handler != null ? inputQueue.Prepend(handler) : inputQueue;
|
||||
}
|
||||
}
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
|
||||
}
|
||||
|
||||
public enum GlobalAction
|
||||
@ -378,5 +361,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))]
|
||||
ToggleInGameLeaderboard,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
|
||||
EditorToggleRotateControl,
|
||||
}
|
||||
}
|
||||
|
@ -344,6 +344,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle rotate control"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
19
osu.Game/Localisation/OnlinePlayStrings.cs
Normal file
19
osu.Game/Localisation/OnlinePlayStrings.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class OnlinePlayStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.OnlinePlay";
|
||||
|
||||
/// <summary>
|
||||
/// "Playlist durations longer than 2 weeks require an active osu!supporter tag."
|
||||
/// </summary>
|
||||
public static LocalisableString SupporterOnlyDurationNotice => new TranslatableString(getKey(@"supporter_only_duration_notice"), @"Playlist durations longer than 2 weeks require an active osu!supporter tag.");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -182,8 +182,6 @@ namespace osu.Game.Online.Chat
|
||||
private readonly Message message;
|
||||
private readonly Channel channel;
|
||||
|
||||
public override bool IsImportant => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
|
@ -1025,7 +1025,7 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(CreateHighPerformanceSession(), Add);
|
||||
|
||||
loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add);
|
||||
loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
|
||||
|
||||
Add(difficultyRecommender);
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
|
@ -392,17 +392,18 @@ namespace osu.Game
|
||||
{
|
||||
SafeAreaOverrideEdges = SafeAreaOverrideEdges,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = CreateScalingContainer().WithChildren(new Drawable[]
|
||||
Child = CreateScalingContainer().WithChild(globalBindings = new GlobalActionContainer(this)
|
||||
{
|
||||
(GlobalCursorDisplay = new GlobalCursorDisplay
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}),
|
||||
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
|
||||
globalBindings = new GlobalActionContainer(this)
|
||||
(GlobalCursorDisplay = new GlobalCursorDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}),
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -55,6 +55,9 @@ namespace osu.Game.Overlays
|
||||
private const float side_bar_width = 190;
|
||||
private const float chat_bar_height = 60;
|
||||
|
||||
protected override string PopInSampleName => @"UI/overlay-big-pop-in";
|
||||
protected override string PopOutSampleName => @"UI/overlay-big-pop-out";
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float transition_time = 400;
|
||||
|
||||
protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public partial class AddPresetButton : ShearedToggleButton, IHasPopover
|
||||
{
|
||||
protected override bool PlayToggleSamples => false;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Overlays
|
||||
public LocalisableString Title => NotificationsStrings.HeaderTitle;
|
||||
public LocalisableString Description => NotificationsStrings.HeaderDescription;
|
||||
|
||||
protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH;
|
||||
|
||||
public const float WIDTH = 320;
|
||||
|
||||
public const float TRANSITION_LENGTH = 600;
|
||||
@ -43,6 +45,9 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
@ -176,6 +181,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
|
||||
if (notification.IsImportant)
|
||||
{
|
||||
game?.Window?.Flash();
|
||||
notification.Closed += () => game?.Window?.CancelFlash();
|
||||
}
|
||||
|
||||
if (State.Value == Visibility.Hidden)
|
||||
{
|
||||
notification.IsInToastTray = true;
|
||||
|
@ -56,6 +56,7 @@ namespace osu.Game.Overlays
|
||||
private SeekLimitedSearchTextBox searchTextBox;
|
||||
|
||||
protected override string PopInSampleName => "UI/settings-pop-in";
|
||||
protected override double PopInOutSampleBalance => -OsuGameBase.SFX_STEREO_STRENGTH;
|
||||
|
||||
private readonly bool showSidebar;
|
||||
|
||||
|
@ -18,7 +18,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
protected override string PopInSampleName => "UI/wave-pop-in";
|
||||
// `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback.
|
||||
protected override string PopInSampleName => string.Empty;
|
||||
protected override string PopOutSampleName => string.Empty;
|
||||
|
||||
public const float HORIZONTAL_PADDING = 50;
|
||||
|
||||
|
@ -71,8 +71,21 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
var bindable = (IBindable)property.GetValue(this)!;
|
||||
|
||||
string valueText;
|
||||
|
||||
switch (bindable)
|
||||
{
|
||||
case Bindable<bool> b:
|
||||
valueText = b.Value ? "on" : "off";
|
||||
break;
|
||||
|
||||
default:
|
||||
valueText = bindable.ToString() ?? string.Empty;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!bindable.IsDefault)
|
||||
tooltipTexts.Add($"{attr.Label} {bindable}");
|
||||
tooltipTexts.Add($"{attr.Label}: {valueText}");
|
||||
}
|
||||
|
||||
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
|
||||
|
@ -260,7 +260,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
StartTimeBindable.BindTo(HitObject.StartTimeBindable);
|
||||
StartTimeBindable.BindValueChanged(onStartTimeChanged);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
@ -311,9 +310,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
|
||||
|
||||
// Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway.
|
||||
StartTimeBindable.ValueChanged -= onStartTimeChanged;
|
||||
|
||||
// When a new hitobject is applied, the samples will be cleared before re-populating.
|
||||
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
|
||||
samplesBindable.CollectionChanged -= onSamplesChanged;
|
||||
@ -333,6 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry);
|
||||
ClearNestedHitObjects();
|
||||
|
||||
// Changes to `HitObject` properties trigger default application, which triggers `State` updates.
|
||||
// When a new hitobject is applied, `OnApply()` automatically performs a state update.
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
entry.RevertResult -= onRevertResult;
|
||||
@ -375,8 +373,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();
|
||||
|
||||
private void onStartTimeChanged(ValueChangedEvent<double> startTime) => updateState(State.Value, true);
|
||||
|
||||
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
|
||||
|
||||
private void onRevertResult()
|
||||
@ -394,6 +390,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
Debug.Assert(Entry != null);
|
||||
Apply(Entry);
|
||||
|
||||
// Applied defaults indicate a change in hit object state.
|
||||
// We need to update the judgement result time to the new end time
|
||||
// and update state to ensure the hit object fades out at the correct time.
|
||||
if (Result is not null)
|
||||
{
|
||||
Result.TimeOffset = 0;
|
||||
updateState(State.Value, true);
|
||||
}
|
||||
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
|
@ -40,11 +40,13 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
private readonly List<Vector2> calculatedPath = new List<Vector2>();
|
||||
private readonly List<double> cumulativeLength = new List<double>();
|
||||
private readonly List<int> segmentEnds = new List<int>();
|
||||
private readonly Cached pathCache = new Cached();
|
||||
|
||||
private double calculatedLength;
|
||||
|
||||
private readonly List<int> segmentEnds = new List<int>();
|
||||
private double[] segmentEndDistances = Array.Empty<double>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SliderPath"/>.
|
||||
/// </summary>
|
||||
@ -196,13 +198,28 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the progress values at which segments of the path end.
|
||||
/// Returns the progress values at which (control point) segments of the path end.
|
||||
/// Ranges from 0 (beginning of the path) to 1 (end of the path) to infinity (beyond the end of the path).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="PositionAt"/> truncates the progression values to [0,1],
|
||||
/// so you can't use this method in conjunction with that one to retrieve the positions of segment ends beyond the end of the path.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <para>
|
||||
/// In case <see cref="Distance"/> is less than <see cref="CalculatedDistance"/>,
|
||||
/// the last segment ends after the end of the path, hence it returns a value greater than 1.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// In case <see cref="Distance"/> is greater than <see cref="CalculatedDistance"/>,
|
||||
/// the last segment ends before the end of the path, hence it returns a value less than 1.
|
||||
/// </para>
|
||||
/// </example>
|
||||
public IEnumerable<double> GetSegmentEnds()
|
||||
{
|
||||
ensureValid();
|
||||
|
||||
return segmentEnds.Select(i => cumulativeLength[i] / calculatedLength);
|
||||
return segmentEndDistances.Select(d => d / Distance);
|
||||
}
|
||||
|
||||
private void invalidate()
|
||||
@ -251,8 +268,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
calculatedPath.Add(t);
|
||||
}
|
||||
|
||||
// Remember the index of the segment end
|
||||
segmentEnds.Add(calculatedPath.Count - 1);
|
||||
if (i > 0)
|
||||
{
|
||||
// Remember the index of the segment end
|
||||
segmentEnds.Add(calculatedPath.Count - 1);
|
||||
}
|
||||
|
||||
// Start the new segment at the current vertex
|
||||
start = i;
|
||||
@ -298,6 +318,14 @@ namespace osu.Game.Rulesets.Objects
|
||||
cumulativeLength.Add(calculatedLength);
|
||||
}
|
||||
|
||||
// Store the distances of the segment ends now, because after shortening the indices may be out of range
|
||||
segmentEndDistances = new double[segmentEnds.Count];
|
||||
|
||||
for (int i = 0; i < segmentEnds.Count; i++)
|
||||
{
|
||||
segmentEndDistances[i] = cumulativeLength[segmentEnds[i]];
|
||||
}
|
||||
|
||||
if (ExpectedDistance.Value is double expectedDistance && calculatedLength != expectedDistance)
|
||||
{
|
||||
// In osu-stable, if the last two control points of a slider are equal, extension is not performed.
|
||||
@ -319,10 +347,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
|
||||
calculatedPath.RemoveAt(pathEndIndex--);
|
||||
|
||||
// Shorten the last segment to the expected distance
|
||||
if (segmentEnds.Count > 0)
|
||||
segmentEnds[^1]--;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -25,6 +26,53 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
|
||||
/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
|
||||
public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
|
||||
{
|
||||
var controlPoints = sliderPath.ControlPoints;
|
||||
|
||||
var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.Linear && p.Type is null).ToList();
|
||||
|
||||
// Inherited points after a linear point, as well as the first control point if it inherited,
|
||||
// should be treated as linear points, so their types are temporarily changed to linear.
|
||||
inheritedLinearPoints.ForEach(p => p.Type = PathType.Linear);
|
||||
|
||||
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
|
||||
|
||||
// Remove segments after the end of the slider.
|
||||
for (int numSegmentsToRemove = segmentEnds.Count(se => se >= 1) - 1; numSegmentsToRemove > 0 && controlPoints.Count > 0;)
|
||||
{
|
||||
if (controlPoints.Last().Type is not null)
|
||||
{
|
||||
numSegmentsToRemove--;
|
||||
segmentEnds = segmentEnds[..^1];
|
||||
}
|
||||
|
||||
controlPoints.RemoveAt(controlPoints.Count - 1);
|
||||
}
|
||||
|
||||
// Restore original control point types.
|
||||
inheritedLinearPoints.ForEach(p => p.Type = null);
|
||||
|
||||
// Recalculate middle perfect curve control points at the end of the slider path.
|
||||
if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PerfectCurve && controlPoints[^2].Type is null && segmentEnds.Any())
|
||||
{
|
||||
double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0;
|
||||
double lastSegmentEnd = segmentEnds[^1];
|
||||
|
||||
var circleArcPath = new List<Vector2>();
|
||||
sliderPath.GetPathToProgress(circleArcPath, lastSegmentStart / lastSegmentEnd, 1);
|
||||
|
||||
controlPoints[^2].Position = circleArcPath[circleArcPath.Count / 2];
|
||||
}
|
||||
|
||||
sliderPath.reverseControlPoints(out positionalOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverses the order of the provided <see cref="SliderPath"/>'s <see cref="PathControlPoint"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
|
||||
/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
|
||||
private static void reverseControlPoints(this SliderPath sliderPath, out Vector2 positionalOffset)
|
||||
{
|
||||
var points = sliderPath.ControlPoints.ToArray();
|
||||
positionalOffset = sliderPath.PositionAt(1);
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Scoring
|
||||
/// If this does not match <see cref="LegacyScoreEncoder.LATEST_VERSION"/>,
|
||||
/// the total score has not yet been updated to reflect the current scoring values.
|
||||
///
|
||||
/// See <see cref="BackgroundBeatmapProcessor"/>'s conversion logic.
|
||||
/// See <see cref="BackgroundDataStoreProcessor"/>'s conversion logic.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This may not match the version stored in the replay files.
|
||||
@ -81,6 +81,15 @@ namespace osu.Game.Scoring
|
||||
/// </remarks>
|
||||
public long? LegacyTotalScore { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If background processing of this beatmap failed in some way, this flag will become <c>true</c>.
|
||||
/// Should be used to ensure we don't repeatedly attempt to reprocess the same scores each startup even though we already know they will fail.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// See https://github.com/ppy/osu/issues/24301 for one example of how this can occur (missing beatmap file on disk).
|
||||
/// </remarks>
|
||||
public bool BackgroundReprocessingFailed { get; set; }
|
||||
|
||||
public int MaxCombo { get; set; }
|
||||
|
||||
public double Accuracy { get; set; }
|
||||
|
107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
Normal file
107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components
|
||||
{
|
||||
public partial class EditorToolButton : OsuButton, IHasPopover
|
||||
{
|
||||
public BindableBool Selected { get; } = new BindableBool();
|
||||
|
||||
private readonly Func<Drawable> createIcon;
|
||||
private readonly Func<Popover?> createPopover;
|
||||
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultIconColour;
|
||||
private Color4 selectedBackgroundColour;
|
||||
private Color4 selectedIconColour;
|
||||
|
||||
private Drawable icon = null!;
|
||||
|
||||
public EditorToolButton(LocalisableString text, Func<Drawable> createIcon, Func<Popover?> createPopover)
|
||||
{
|
||||
Text = text;
|
||||
this.createIcon = createIcon;
|
||||
this.createPopover = createPopover;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
defaultBackgroundColour = colourProvider.Background3;
|
||||
selectedBackgroundColour = colourProvider.Background1;
|
||||
|
||||
defaultIconColour = defaultBackgroundColour.Darken(0.5f);
|
||||
selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Add(icon = createIcon().With(b =>
|
||||
{
|
||||
b.Blending = BlendingParameters.Additive;
|
||||
b.Anchor = Anchor.CentreLeft;
|
||||
b.Origin = Anchor.CentreLeft;
|
||||
b.Size = new Vector2(20);
|
||||
b.X = 10;
|
||||
}));
|
||||
|
||||
Action = Selected.Toggle;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Selected.BindValueChanged(_ => updateSelectionState(), true);
|
||||
}
|
||||
|
||||
private void updateSelectionState()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
BackgroundColour = Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
icon.Colour = Selected.Value ? selectedIconColour : defaultIconColour;
|
||||
|
||||
if (Selected.Value)
|
||||
this.ShowPopover();
|
||||
else
|
||||
this.HidePopover();
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
X = 40f
|
||||
};
|
||||
|
||||
public Popover? GetPopover() => Enabled.Value
|
||||
? createPopover()?.With(p =>
|
||||
{
|
||||
p.State.BindValueChanged(state =>
|
||||
{
|
||||
if (state.NewValue == Visibility.Hidden)
|
||||
Selected.Value = false;
|
||||
});
|
||||
})
|
||||
: null;
|
||||
}
|
||||
}
|
@ -262,6 +262,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private readonly OsuSpriteText divisorText;
|
||||
|
||||
public DivisorDisplay()
|
||||
: base(HoverSampleSet.Default)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public Container<SelectionBlueprint<T>> SelectionBlueprints { get; private set; }
|
||||
|
||||
protected SelectionHandler<T> SelectionHandler { get; private set; }
|
||||
public SelectionHandler<T> SelectionHandler { get; private set; }
|
||||
|
||||
private readonly Dictionary<T, SelectionBlueprint<T>> blueprintMap = new Dictionary<T, SelectionBlueprint<T>>();
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected IEditorChangeHandler ChangeHandler { get; private set; }
|
||||
|
||||
protected SelectionRotationHandler RotationHandler { get; private set; }
|
||||
public SelectionRotationHandler RotationHandler { get; private set; }
|
||||
|
||||
protected SelectionHandler()
|
||||
{
|
||||
|
@ -114,6 +114,9 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
private partial class FileChooserPopover : OsuPopover
|
||||
{
|
||||
protected override string PopInSampleName => "UI/overlay-big-pop-in";
|
||||
protected override string PopOutSampleName => "UI/overlay-big-pop-out";
|
||||
|
||||
public FileChooserPopover(string[] handledExtensions, Bindable<FileInfo?> currentFile, string? chooserPath)
|
||||
{
|
||||
Child = new Container
|
||||
|
@ -147,13 +147,25 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
trackedType = null;
|
||||
else
|
||||
{
|
||||
// If the selected group only has one control point, update the tracking type.
|
||||
if (selectedGroup.Value.ControlPoints.Count == 1)
|
||||
trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
|
||||
// If the selected group has more than one control point, choose the first as the tracking type
|
||||
// if we don't already have a singular tracked type.
|
||||
else if (trackedType == null)
|
||||
trackedType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
|
||||
switch (selectedGroup.Value.ControlPoints.Count)
|
||||
{
|
||||
// If the selected group has no control points, clear the tracked type.
|
||||
// Otherwise the user will be unable to select a group with no control points.
|
||||
case 0:
|
||||
trackedType = null;
|
||||
break;
|
||||
|
||||
// If the selected group only has one control point, update the tracking type.
|
||||
case 1:
|
||||
trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
|
||||
break;
|
||||
|
||||
// If the selected group has more than one control point, choose the first as the tracking type
|
||||
// if we don't already have a singular tracked type.
|
||||
default:
|
||||
trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (trackedType != null)
|
||||
|
@ -126,12 +126,9 @@ namespace osu.Game.Screens
|
||||
private void load(ShaderManager manager)
|
||||
{
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2_NO_MASKING, FragmentShaderDescriptor.BLUR));
|
||||
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
@ -13,6 +13,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public partial class KiaiMenuFountains : BeatSyncedContainer
|
||||
{
|
||||
private StarFountain leftFountain = null!;
|
||||
private StarFountain rightFountain = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -20,13 +23,13 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new StarFountain
|
||||
leftFountain = new StarFountain
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
X = 250,
|
||||
},
|
||||
new StarFountain
|
||||
rightFountain = new StarFountain
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
@ -58,8 +61,25 @@ namespace osu.Game.Screens.Menu
|
||||
if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500)
|
||||
return;
|
||||
|
||||
foreach (var fountain in Children.OfType<StarFountain>())
|
||||
fountain.Shoot();
|
||||
int direction = RNG.Next(-1, 2);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case -1:
|
||||
leftFountain.Shoot(1);
|
||||
rightFountain.Shoot(-1);
|
||||
break;
|
||||
|
||||
case 0:
|
||||
leftFountain.Shoot(0);
|
||||
rightFountain.Shoot(0);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
leftFountain.Shoot(-1);
|
||||
rightFountain.Shoot(1);
|
||||
break;
|
||||
}
|
||||
|
||||
lastTrigger = Clock.CurrentTime;
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Menu
|
||||
InternalChild = spewer = new StarFountainSpewer();
|
||||
}
|
||||
|
||||
public void Shoot() => spewer.Shoot();
|
||||
public void Shoot(int direction) => spewer.Shoot(direction);
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin)
|
||||
{
|
||||
@ -81,10 +81,10 @@ namespace osu.Game.Screens.Menu
|
||||
return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance);
|
||||
}
|
||||
|
||||
public void Shoot()
|
||||
public void Shoot(int direction)
|
||||
{
|
||||
lastShootTime = Clock.CurrentTime;
|
||||
lastShootDirection = RNG.Next(-1, 2);
|
||||
lastShootDirection = direction;
|
||||
}
|
||||
|
||||
private static float getRandomVariance(float variance) => RNG.NextSingle(-variance, variance);
|
||||
|
@ -170,7 +170,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
|
||||
if (Room.HasPassword.Value)
|
||||
{
|
||||
sampleJoin?.Play();
|
||||
this.ShowPopover();
|
||||
return true;
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
|
||||
protected partial class Section : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
private readonly ReverseChildIDFillFlowContainer<Drawable> content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
@ -135,10 +135,11 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12),
|
||||
Text = title.ToUpperInvariant(),
|
||||
},
|
||||
content = new Container
|
||||
content = new ReverseChildIDFillFlowContainer<Drawable>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
@ -80,6 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
private IBindable<APIUser> localUser = null!;
|
||||
|
||||
private readonly Room room;
|
||||
private OsuSpriteText durationNoticeText = null!;
|
||||
|
||||
public MatchSettings(Room room)
|
||||
{
|
||||
@ -141,14 +143,22 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
},
|
||||
new Section("Duration")
|
||||
{
|
||||
Child = new Container
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Child = DurationField = new DurationDropdown
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
}
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Child = DurationField = new DurationDropdown
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
},
|
||||
durationNoticeText = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Section("Allowed attempts (across all playlist items)")
|
||||
@ -305,6 +315,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
MaxAttempts.BindValueChanged(count => MaxAttemptsField.Text = count.NewValue?.ToString(), true);
|
||||
Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue ?? TimeSpan.FromMinutes(30), true);
|
||||
|
||||
DurationField.Current.BindValueChanged(duration =>
|
||||
{
|
||||
if (hasValidDuration)
|
||||
durationNoticeText.Hide();
|
||||
else
|
||||
{
|
||||
durationNoticeText.Show();
|
||||
durationNoticeText.Text = OnlinePlayStrings.SupporterOnlyDurationNotice;
|
||||
}
|
||||
});
|
||||
|
||||
localUser = api.LocalUser.GetBoundCopy();
|
||||
localUser.BindValueChanged(populateDurations, true);
|
||||
|
||||
@ -314,6 +335,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
|
||||
private void populateDurations(ValueChangedEvent<APIUser> user)
|
||||
{
|
||||
// roughly correct (see https://github.com/Humanizr/Humanizer/blob/18167e56c082449cc4fe805b8429e3127a7b7f93/readme.md?plain=1#L427)
|
||||
// if we want this to be more accurate we might consider sending an actual end time, not a time span. probably not required though.
|
||||
const int days_in_month = 31;
|
||||
|
||||
DurationField.Items = new[]
|
||||
{
|
||||
TimeSpan.FromMinutes(30),
|
||||
@ -326,18 +351,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
TimeSpan.FromDays(3),
|
||||
TimeSpan.FromDays(7),
|
||||
TimeSpan.FromDays(14),
|
||||
TimeSpan.FromDays(days_in_month),
|
||||
TimeSpan.FromDays(days_in_month * 3),
|
||||
};
|
||||
|
||||
// TODO: show these in the interface at all times.
|
||||
if (user.NewValue.IsSupporter)
|
||||
{
|
||||
// roughly correct (see https://github.com/Humanizr/Humanizer/blob/18167e56c082449cc4fe805b8429e3127a7b7f93/readme.md?plain=1#L427)
|
||||
// if we want this to be more accurate we might consider sending an actual end time, not a time span. probably not required though.
|
||||
const int days_in_month = 31;
|
||||
|
||||
DurationField.AddDropdownItem(TimeSpan.FromDays(days_in_month));
|
||||
DurationField.AddDropdownItem(TimeSpan.FromDays(days_in_month * 3));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -352,7 +368,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
private void onPlaylistChanged(object? sender, NotifyCollectionChangedEventArgs e) =>
|
||||
playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}";
|
||||
|
||||
private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0;
|
||||
private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0
|
||||
&& hasValidDuration;
|
||||
|
||||
private bool hasValidDuration => DurationField.Current.Value <= TimeSpan.FromDays(14) || localUser.Value.IsSupporter;
|
||||
|
||||
private void apply()
|
||||
{
|
||||
|
@ -32,6 +32,9 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
public override bool BlockScreenWideMouse => false;
|
||||
|
||||
protected override string PopInSampleName => "SongSelect/options-pop-in";
|
||||
protected override string PopOutSampleName => "SongSelect/options-pop-out";
|
||||
|
||||
public BeatmapOptionsOverlay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
@ -232,6 +232,6 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
private static Color4 getComboColour(IHasComboColours source, int colourIndex)
|
||||
=> source.ComboColours[colourIndex % source.ComboColours.Count];
|
||||
=> source.ComboColours![colourIndex % source.ComboColours.Count];
|
||||
}
|
||||
}
|
||||
|
@ -203,6 +203,6 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
private static Color4 getComboColour(IHasComboColours source, int colourIndex)
|
||||
=> source.ComboColours[colourIndex % source.ComboColours.Count];
|
||||
=> source.ComboColours![colourIndex % source.ComboColours.Count];
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,13 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
if (CreateNestedActionContainer)
|
||||
mainContent.Add(new GlobalActionContainer(null));
|
||||
{
|
||||
var globalActionContainer = new GlobalActionContainer(null)
|
||||
{
|
||||
Child = mainContent
|
||||
};
|
||||
mainContent = globalActionContainer;
|
||||
}
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
|
@ -47,6 +47,7 @@ namespace osu.Game.Utils
|
||||
|
||||
options.AutoSessionTracking = true;
|
||||
options.IsEnvironmentUser = false;
|
||||
options.IsGlobalModeEnabled = true;
|
||||
// The reported release needs to match version as reported to Sentry in .github/workflows/sentry-release.yml
|
||||
options.Release = $"osu@{game.Version.Replace($@"-{OsuGameBase.BUILD_SUFFIX}", string.Empty)}";
|
||||
});
|
||||
|
@ -36,8 +36,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.1.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.815.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.823.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.822.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.815.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.823.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -170,7 +170,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantUsingDirective/@EntryIndexedValue">ERROR</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantStringInterpolation/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimPrefix/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimStringPrefix/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimStringPrefix/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002EFalse/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002ETrue/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveToList_002E1/@EntryIndexedValue">WARNING</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user