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Use additive colour

This commit is contained in:
Dean Herbert 2023-10-01 13:45:16 +09:00
parent eef099e69d
commit 22aa7ffd06

View File

@ -98,6 +98,7 @@ namespace osu.Game.Screens.Play.HUD
{
BarColour = miss_bar_colour,
GlowColour = miss_bar_glow_colour,
Blending = BlendingParameters.Additive,
Alpha = 0f,
PathRadius = 20f,
GlowPortion = 0.75f,
@ -106,6 +107,9 @@ namespace osu.Game.Screens.Play.HUD
},
healthBar = new BarPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
BarColour = health_bar_colour,
GlowColour = health_bar_glow_colour,
PathRadius = 10f,