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Use additive colour
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@ -98,6 +98,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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BarColour = miss_bar_colour,
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GlowColour = miss_bar_glow_colour,
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Blending = BlendingParameters.Additive,
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Alpha = 0f,
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PathRadius = 20f,
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GlowPortion = 0.75f,
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@ -106,6 +107,9 @@ namespace osu.Game.Screens.Play.HUD
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},
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healthBar = new BarPath
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{
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AutoSizeAxes = Axes.None,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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BarColour = health_bar_colour,
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GlowColour = health_bar_glow_colour,
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PathRadius = 10f,
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