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Merge pull request #24601 from peppy/fix-tournament-song-bar-crash
Fix crash in tournament client when pick/ban is activated
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commit
58d5c26bcd
@ -2,27 +2,36 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Tests.Components
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{
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[TestFixture]
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public partial class TestSceneSongBar : OsuTestScene
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public partial class TestSceneSongBar : TournamentTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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private SongBar songBar = null!;
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private TournamentBeatmap ladderBeatmap = null!;
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[SetUpSteps]
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public void SetUpSteps()
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("setup picks bans", () =>
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{
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ladderBeatmap = CreateSampleBeatmap();
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Ladder.CurrentMatch.Value!.PicksBans.Add(new BeatmapChoice
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{
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BeatmapID = ladderBeatmap.OnlineID,
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Team = TeamColour.Red,
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Type = ChoiceType.Pick,
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});
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});
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AddStep("create bar", () => Child = songBar = new SongBar
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{
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RelativeSizeAxes = Axes.X,
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@ -38,12 +47,14 @@ namespace osu.Game.Tournament.Tests.Components
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AddStep("set beatmap", () =>
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{
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var beatmap = CreateAPIBeatmap(Ruleset.Value);
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beatmap.CircleSize = 3.4f;
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beatmap.ApproachRate = 6.8f;
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beatmap.OverallDifficulty = 5.5f;
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beatmap.StarRating = 4.56f;
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beatmap.Length = 123456;
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beatmap.BPM = 133;
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beatmap.OnlineID = ladderBeatmap.OnlineID;
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songBar.Beatmap = new TournamentBeatmap(beatmap);
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});
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@ -234,7 +234,7 @@ namespace osu.Game.Tournament.Components
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}
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}
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},
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new UnmaskedTournamentBeatmapPanel(beatmap)
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new TournamentBeatmapPanel(beatmap)
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{
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RelativeSizeAxes = Axes.X,
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Width = 0.5f,
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@ -277,18 +277,4 @@ namespace osu.Game.Tournament.Components
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}
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}
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}
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internal partial class UnmaskedTournamentBeatmapPanel : TournamentBeatmapPanel
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{
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public UnmaskedTournamentBeatmapPanel(IBeatmapInfo? beatmap, string mod = "")
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: base(beatmap, mod)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Masking = false;
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}
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}
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}
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