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Merge pull request #24186 from OliBomby/legacy-export
Add ability to export beatmaps from editor in a stable-compatible format
This commit is contained in:
commit
4bf300d64d
@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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public override IEnumerable<string> HandledExtensions => new[] { ".osz", ".olz" };
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protected override string[] HashableFileTypes => new[] { ".osu" };
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@ -145,7 +145,7 @@ namespace osu.Game.Beatmaps
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}
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}
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz";
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protected override bool ShouldDeleteArchive(string path) => HandledExtensions.Contains(Path.GetExtension(path).ToLowerInvariant());
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
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{
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@ -40,7 +40,9 @@ namespace osu.Game.Beatmaps
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private readonly WorkingBeatmapCache workingBeatmapCache;
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private readonly LegacyBeatmapExporter beatmapExporter;
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private readonly BeatmapExporter beatmapExporter;
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private readonly LegacyBeatmapExporter legacyBeatmapExporter;
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public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
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@ -77,7 +79,12 @@ namespace osu.Game.Beatmaps
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workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
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beatmapExporter = new LegacyBeatmapExporter(storage)
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beatmapExporter = new BeatmapExporter(storage)
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{
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PostNotification = obj => PostNotification?.Invoke(obj)
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};
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legacyBeatmapExporter = new LegacyBeatmapExporter(storage)
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{
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PostNotification = obj => PostNotification?.Invoke(obj)
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};
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@ -402,6 +409,8 @@ namespace osu.Game.Beatmaps
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public Task Export(BeatmapSetInfo beatmap) => beatmapExporter.ExportAsync(beatmap.ToLive(Realm));
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public Task ExportLegacy(BeatmapSetInfo beatmap) => legacyBeatmapExporter.ExportAsync(beatmap.ToLive(Realm));
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private void updateHashAndMarkDirty(BeatmapSetInfo setInfo)
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{
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setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
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22
osu.Game/Database/BeatmapExporter.cs
Normal file
22
osu.Game/Database/BeatmapExporter.cs
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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namespace osu.Game.Database
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{
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/// <summary>
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/// Exporter for beatmap archives.
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/// This is not for legacy purposes and works for lazer only.
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/// </summary>
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public class BeatmapExporter : LegacyArchiveExporter<BeatmapSetInfo>
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{
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public BeatmapExporter(Storage storage)
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: base(storage)
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{
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}
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protected override string FileExtension => @".olz";
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Database
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{
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cancellationToken.ThrowIfCancellationRequested();
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using (var stream = UserFileStorage.GetStream(file.File.GetStoragePath()))
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using (var stream = GetFileContents(model, file))
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{
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if (stream == null)
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{
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@ -65,5 +65,7 @@ namespace osu.Game.Database
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}
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}
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}
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protected virtual Stream? GetFileContents(TModel model, INamedFileUsage file) => UserFileStorage.GetStream(file.File.GetStoragePath());
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}
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}
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@ -1,11 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Database
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{
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/// <summary>
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/// Exporter for osu!stable legacy beatmap archives.
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/// Converts all beatmaps in the set to legacy format and exports it as a legacy package.
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/// </summary>
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public class LegacyBeatmapExporter : LegacyArchiveExporter<BeatmapSetInfo>
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{
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public LegacyBeatmapExporter(Storage storage)
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@ -13,6 +27,72 @@ namespace osu.Game.Database
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{
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}
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protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file)
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{
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bool isBeatmap = model.Beatmaps.Any(o => o.Hash == file.File.Hash);
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if (!isBeatmap)
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return base.GetFileContents(model, file);
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// Read the beatmap contents and skin
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using var contentStream = base.GetFileContents(model, file);
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if (contentStream == null)
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return null;
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using var contentStreamReader = new LineBufferedReader(contentStream);
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var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
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using var skinStream = base.GetFileContents(model, file);
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if (skinStream == null)
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return null;
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using var skinStreamReader = new LineBufferedReader(skinStream);
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var beatmapSkin = new LegacySkin(new SkinInfo(), null!)
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{
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Configuration = new LegacySkinDecoder().Decode(skinStreamReader)
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};
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// Convert beatmap elements to be compatible with legacy format
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// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
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foreach (var controlPoint in beatmapContent.ControlPointInfo.AllControlPoints)
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controlPoint.Time = Math.Floor(controlPoint.Time);
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foreach (var hitObject in beatmapContent.HitObjects)
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{
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// Truncate end time before truncating start time because end time is dependent on start time
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if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
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hasDuration.Duration = Math.Floor(hasDuration.EndTime) - Math.Floor(hitObject.StartTime);
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hitObject.StartTime = Math.Floor(hitObject.StartTime);
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if (hitObject is not IHasPath hasPath || BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1) continue;
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var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints);
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// Truncate control points to integer positions
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foreach (var pathControlPoint in newControlPoints)
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{
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pathControlPoint.Position = new Vector2(
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(float)Math.Floor(pathControlPoint.Position.X),
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(float)Math.Floor(pathControlPoint.Position.Y));
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}
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hasPath.Path.ControlPoints.Clear();
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hasPath.Path.ControlPoints.AddRange(newControlPoints);
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}
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// Encode to legacy format
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var stream = new MemoryStream();
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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return stream;
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}
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protected override string FileExtension => @".osz";
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}
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}
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@ -39,6 +39,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Default => new TranslatableString(getKey(@"default"), @"Default");
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/// <summary>
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/// "Export"
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/// </summary>
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public static LocalisableString Export => new TranslatableString(getKey(@"export"), @"Export");
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/// <summary>
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/// "Width"
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/// </summary>
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@ -35,9 +35,14 @@ namespace osu.Game.Localisation
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public static LocalisableString SetPreviewPointToCurrent => new TranslatableString(getKey(@"set_preview_point_to_current"), @"Set preview point to current time");
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/// <summary>
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/// "Export package"
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/// "For editing (.olz)"
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/// </summary>
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public static LocalisableString ExportPackage => new TranslatableString(getKey(@"export_package"), @"Export package");
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public static LocalisableString ExportForEditing => new TranslatableString(getKey(@"export_for_editing"), @"For editing (.olz)");
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/// <summary>
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/// "For compatibility (.osz)"
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/// </summary>
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public static LocalisableString ExportForCompatibility => new TranslatableString(getKey(@"export_for_compatibility"), @"For compatibility (.osz)");
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/// <summary>
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/// "Create new difficulty"
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@ -425,7 +425,7 @@ namespace osu.Game.Online.Leaderboards
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if (Score.Files.Count > 0)
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{
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items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => scoreManager.Export(Score)));
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items.Add(new OsuMenuItem(Localisation.CommonStrings.Export, MenuItemType.Standard, () => scoreManager.Export(Score)));
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items.Add(new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(Score))));
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}
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@ -39,6 +39,13 @@ namespace osu.Game.Rulesets.Objects
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new[] { new Vector2d(1, 0), new Vector2d(1, 1.2447058f), new Vector2d(-0.8526471f, 2.118367f), new Vector2d(-2.6211002f, 7.854936e-06f), new Vector2d(-0.8526448f, -2.118357f), new Vector2d(1, -1.2447058f), new Vector2d(1, 0) })
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};
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/// <summary>
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/// Counts the number of segments in a slider path.
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/// </summary>
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/// <param name="controlPoints">The control points of the path.</param>
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/// <returns>The number of segments in a slider path.</returns>
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public static int CountSegments(IList<PathControlPoint> controlPoints) => controlPoints.Where((t, i) => t.Type != null && i < controlPoints.Count - 1).Count();
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/// <summary>
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/// Converts a slider path to bezier control point positions compatible with the legacy osu! client.
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/// </summary>
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@ -997,23 +997,40 @@ namespace osu.Game.Screens.Edit
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private List<MenuItem> createFileMenuItems() => new List<MenuItem>
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{
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new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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new EditorMenuItem(EditorStrings.ExportPackage, MenuItemType.Standard, exportBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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new EditorMenuItemSpacer(),
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createDifficultyCreationMenu(),
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createDifficultySwitchMenu(),
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new EditorMenuItemSpacer(),
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new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } },
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new EditorMenuItemSpacer(),
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new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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createExportMenu(),
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new EditorMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit)
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};
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private EditorMenuItem createExportMenu()
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{
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var exportItems = new List<MenuItem>
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{
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new EditorMenuItem(EditorStrings.ExportForEditing, MenuItemType.Standard, exportBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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new EditorMenuItem(EditorStrings.ExportForCompatibility, MenuItemType.Standard, exportLegacyBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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};
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return new EditorMenuItem(CommonStrings.Export) { Items = exportItems };
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}
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private void exportBeatmap()
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{
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Save();
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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}
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private void exportLegacyBeatmap()
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{
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Save();
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beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo);
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}
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/// <summary>
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/// Beatmaps of the currently edited set, grouped by ruleset and ordered by difficulty.
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/// </summary>
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