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Persist visibility state of graphs

This commit is contained in:
Bartłomiej Dach 2023-09-12 12:19:50 +02:00
parent 3cf8082aa7
commit 607ceeccb9
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@ -38,6 +38,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private FillFlowContainer legend = null!;
private readonly BindableBool standardisedVisible = new BindableBool(true);
private readonly BindableBool classicVisible = new BindableBool(true);
private readonly BindableBool scoreV1Visible = new BindableBool(true);
private readonly BindableBool scoreV2Visible = new BindableBool(true);
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -135,8 +140,8 @@ namespace osu.Game.Tests.Visual.Gameplay
graphs.Clear();
legend.Clear();
runForProcessor("lazer-standardised", colours.Green1, new OsuScoreProcessor(), ScoringMode.Standardised);
runForProcessor("lazer-classic", colours.Blue1, new OsuScoreProcessor(), ScoringMode.Classic);
runForProcessor("lazer-standardised", colours.Green1, new OsuScoreProcessor(), ScoringMode.Standardised, standardisedVisible);
runForProcessor("lazer-classic", colours.Blue1, new OsuScoreProcessor(), ScoringMode.Classic, classicVisible);
runScoreV1();
runScoreV2();
@ -166,17 +171,22 @@ namespace osu.Game.Tests.Visual.Gameplay
currentCombo++;
}
runForAlgorithm("ScoreV1 (classic)", colours.Purple1,
() => applyHitV1(base_great),
() => applyHitV1(base_ok),
() => applyHitV1(0),
() =>
runForAlgorithm(new ScoringAlgorithm
{
Name = "ScoreV1 (classic)",
Colour = colours.Purple1,
ApplyHit = () => applyHitV1(base_great),
ApplyNonPerfect = () => applyHitV1(base_ok),
ApplyMiss = () => applyHitV1(0),
GetTotalScore = () =>
{
// Arbitrary value chosen towards the upper range.
const double score_multiplier = 4;
return (int)(totalScore * score_multiplier);
});
},
Visible = scoreV1Visible
});
}
private void runScoreV2()
@ -209,15 +219,19 @@ namespace osu.Game.Tests.Visual.Gameplay
currentHits++;
}
runForAlgorithm("ScoreV2", colours.Red1,
() => applyHitV2(base_great),
() => applyHitV2(base_ok),
() =>
runForAlgorithm(new ScoringAlgorithm
{
Name = "ScoreV2",
Colour = colours.Red1,
ApplyHit = () => applyHitV2(base_great),
ApplyNonPerfect = () => applyHitV2(base_ok),
ApplyMiss = () =>
{
currentHits++;
maxBaseScore += base_great;
currentCombo = 0;
}, () =>
},
GetTotalScore = () =>
{
double accuracy = currentBaseScore / maxBaseScore;
@ -226,10 +240,12 @@ namespace osu.Game.Tests.Visual.Gameplay
700000 * comboPortion / comboPortionMax +
300000 * Math.Pow(accuracy, 10) * ((double)currentHits / maxCombo)
);
});
},
Visible = scoreV2Visible
});
}
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor, ScoringMode mode)
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor, ScoringMode mode, BindableBool visibility)
{
int maxCombo = sliderMaxCombo.Current.Value;
@ -239,14 +255,19 @@ namespace osu.Game.Tests.Visual.Gameplay
processor.ApplyBeatmap(beatmap);
runForAlgorithm(name, colour,
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
() => processor.GetDisplayScore(mode));
runForAlgorithm(new ScoringAlgorithm
{
Name = name,
Colour = colour,
ApplyHit = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
ApplyNonPerfect = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok }),
ApplyMiss = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
GetTotalScore = () => processor.GetDisplayScore(mode),
Visible = visibility
});
}
private void runForAlgorithm(string name, Color4 colour, Action applyHit, Action applyNonPerfect, Action applyMiss, Func<long> getTotalScore)
private void runForAlgorithm(ScoringAlgorithm scoringAlgorithm)
{
int maxCombo = sliderMaxCombo.Current.Value;
@ -255,31 +276,42 @@ namespace osu.Game.Tests.Visual.Gameplay
for (int i = 0; i < maxCombo; i++)
{
if (graphs.MissLocations.Contains(i))
applyMiss();
scoringAlgorithm.ApplyMiss();
else if (graphs.NonPerfectLocations.Contains(i))
applyNonPerfect();
scoringAlgorithm.ApplyNonPerfect();
else
applyHit();
scoringAlgorithm.ApplyHit();
results.Add(getTotalScore());
results.Add(scoringAlgorithm.GetTotalScore());
}
LineGraph graph;
graphs.Add(graph = new LineGraph
{
Name = name,
Name = scoringAlgorithm.Name,
RelativeSizeAxes = Axes.Both,
LineColour = colour,
LineColour = scoringAlgorithm.Colour,
Values = results
});
legend.Add(new LegendEntry(name, getTotalScore(), graph)
legend.Add(new LegendEntry(scoringAlgorithm, graph)
{
AccentColour = colour
AccentColour = scoringAlgorithm.Colour,
});
}
}
public class ScoringAlgorithm
{
public string Name { get; init; } = null!;
public Color4 Colour { get; init; }
public Action ApplyHit { get; init; } = () => { };
public Action ApplyNonPerfect { get; init; } = () => { };
public Action ApplyMiss { get; init; } = () => { };
public Func<long> GetTotalScore { get; init; } = null!;
public BindableBool Visible { get; init; } = null!;
}
public partial class GraphContainer : Container, IHasCustomTooltip<IEnumerable<LineGraph>>
{
public readonly BindableList<double> MissLocations = new BindableList<double>();
@ -510,10 +542,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private OsuSpriteText descriptionText = null!;
private OsuSpriteText finalScoreText = null!;
public LegendEntry(string description, long finalScore, LineGraph lineGraph)
public LegendEntry(ScoringAlgorithm scoringAlgorithm, LineGraph lineGraph)
{
this.description = description;
this.finalScore = finalScore;
description = scoringAlgorithm.Name;
finalScore = scoringAlgorithm.GetTotalScore();
AccentColour = scoringAlgorithm.Colour;
Visible.BindTo(scoringAlgorithm.Visible);
this.lineGraph = lineGraph;
}