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mirror of https://github.com/ppy/osu.git synced 2026-05-17 03:52:35 +08:00

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2523 Commits

681 changed files with 30654 additions and 11512 deletions
+8 -20
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@@ -1,34 +1,22 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (debug)",
"configurations": [{
"name": "osu! (VisualTests)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"args": [
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (debug)",
"windows": {
@@ -36,7 +24,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
@@ -50,7 +38,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
+31 -18
View File
@@ -2,41 +2,41 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"problemMatcher": "$msCompile",
"isShellCommand": true,
"command": "msbuild",
"type": "shell",
"suppressTaskName": true,
"showOutput": "silent",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable"
"/property:DebugType=portable",
"/verbosity:minimal",
"/m" //parallel compiling support.
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/m" //parallel compiling support. doesn't work well with mono atm
]
},
"tasks": [
{
"tasks": [{
"taskName": "Build (Debug)",
"isBuildCommand": true
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Build (Release)",
"args": [
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": ["Clean (Debug)", "Clean (Release)"]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
],
"problemMatcher": [
"$msCompile"
]
},
{
@@ -44,6 +44,19 @@
"args": [
"/target:Clean",
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
],
"problemMatcher": [
"$msCompile"
]
}
]
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
</packageSources>
</configuration>
+2 -1
View File
@@ -1,3 +1,4 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
configuration: Debug
@@ -20,4 +21,4 @@ build:
verbosity: minimal
after_build:
- cmd: inspectcode /o="inspectcodereport.xml" /caches-home="inspectcode" osu.sln
- cmd: NVika parsereport "inspectcodereport.xml"
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
+4
View File
@@ -31,6 +31,10 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
+5 -4
View File
@@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.3.5.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.5.2\tools\Squirrel.exe";
private const string nuget_path = @"packages\NuGet.CommandLine.4.3.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.8\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
@@ -29,7 +29,7 @@ namespace osu.Desktop.Deploy
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetName = ConfigurationManager.AppSettings["TargetName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
@@ -100,7 +100,8 @@ namespace osu.Desktop.Deploy
updateAssemblyInfo(version);
write("Running build process...");
runCommand(msbuild_path, $"/v:quiet /m /t:{TargetName.Replace('.', '_')} /p:OutputPath={stagingPath};Configuration=Release {SolutionName}.sln");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nuget_path, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
+10 -13
View File
@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Deploy</RootNamespace>
<AssemblyName>osu.Desktop.Deploy</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
@@ -49,10 +49,6 @@
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
@@ -70,18 +66,23 @@
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.18.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Reference Include="Squirrel, Version=1.7.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -110,10 +111,6 @@
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65dc628f-a640-4111-ab35-3a5652bc1e17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
+4 -3
View File
@@ -6,8 +6,9 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net452" />
<package id="NuGet.CommandLine" version="3.5.0" targetFramework="net452" developmentDependency="true" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NuGet.CommandLine" version="4.3.0" targetFramework="net461" developmentDependency="true" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net452" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net452" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
</packages>
-22
View File
@@ -1,22 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Desktop.VisualTests;
using osu.Framework.Desktop.Platform;
namespace osu.Desktop.Tests
{
[TestFixture]
public class VisualTests
{
[Test]
public void TestVisualTests()
{
using (var host = new HeadlessGameHost())
{
host.Run(new AutomatedVisualTestGame());
}
}
}
}
-119
View File
@@ -1,119 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{230AC4F3-7783-49FB-9AEC-B83CDA3B9F3D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Tests</RootNamespace>
<AssemblyName>osu.Desktop.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="SQLiteNetExtensions">
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="VisualTests.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65DC628F-A640-4111-AB35-3A5652BC1E17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Desktop.VisualTests\osu.Desktop.VisualTests.csproj">
<Project>{69051C69-12AE-4E7D-A3E6-460D2E282312}</Project>
<Name>osu.Desktop.VisualTests</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
-12
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@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
<package id="NUnit" version="3.6.1" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
</packages>
@@ -1,20 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game;
namespace osu.Desktop.VisualTests
{
public class AutomatedVisualTestGame : OsuGameBase
{
protected override void LoadComplete()
{
base.LoadComplete();
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestRunner(new TestBrowser()));
}
}
}
-26
View File
@@ -1,26 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Desktop;
using osu.Framework.Platform;
namespace osu.Desktop.VisualTests
{
public static class Program
{
[STAThread]
public static void Main(string[] args)
{
bool benchmark = args.Length > 0 && args[0] == @"-benchmark";
using (GameHost host = Host.GetSuitableHost(@"osu"))
{
if (benchmark)
host.Run(new AutomatedVisualTestGame());
else
host.Run(new VisualTestGame());
}
}
}
}
@@ -1,64 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Select;
using System.Linq;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseBeatmapDetails : TestCase
{
public override string Description => "BeatmapDetails tab of BeatmapDetailArea";
private BeatmapDetails details;
public override void Reset()
{
base.Reset();
Add(details = new BeatmapDetails
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(150),
Beatmap = new BeatmapInfo
{
Version = "VisualTest",
Metadata = new BeatmapMetadata
{
Source = "Some guy",
Tags = "beatmap metadata example with a very very long list of tags and not much creativity",
},
Difficulty = new BeatmapDifficulty
{
CircleSize = 7,
ApproachRate = 3.5f,
OverallDifficulty = 5.7f,
DrainRate = 1,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0,10),
Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6),
},
},
});
AddRepeatStep("fail values", newRetryAndFailValues, 10);
}
private int lastRange = 1;
private void newRetryAndFailValues()
{
details.Beatmap.Metrics.Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6);
details.Beatmap.Metrics.Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6);
details.Beatmap = details.Beatmap;
lastRange += 100;
}
}
}
@@ -1,104 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseKeyCounter : TestCase
{
public override string Description => @"Tests key counter";
public override void Reset()
{
base.Reset();
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
BindableInt bindable = new BindableInt { MinValue = 0, MaxValue = 200, Default = 50 };
bindable.ValueChanged += delegate { kc.FadeTime = bindable.Value; };
AddStep("Add Random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
TestSliderBar<int> sliderBar;
Add(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText { Text = "FadeTime" },
sliderBar =new TestSliderBar<int>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
}
}
});
sliderBar.Current.BindTo(bindable);
Add(kc);
}
private class TestSliderBar<T> : SliderBar<T> where T : struct
{
public Color4 Color
{
get { return Box.Colour; }
set { Box.Colour = value; }
}
public Color4 SelectionColor
{
get { return SelectionBox.Colour; }
set { SelectionBox.Colour = value; }
}
protected readonly Box SelectionBox;
protected readonly Box Box;
public TestSliderBar()
{
Children = new Drawable[]
{
Box = new Box { RelativeSizeAxes = Axes.Both },
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
};
}
protected override void UpdateValue(float value)
{
SelectionBox.ScaleTo(
new Vector2(value, 1),
300, EasingTypes.OutQuint);
}
}
}
}
@@ -1,98 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Timing;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols, new List<TimingChange>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
{
Clear();
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
for (int i = 0; i < cols; i++)
{
playField.Add(new DrawableNote(new Note
{
StartTime = Time.Current + 1000,
Column = i
}));
}
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
AddWaitStep(10);
AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
AddWaitStep(10);
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
AddWaitStep(10);
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}
@@ -1,100 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePlayer : TestCase
{
protected Player Player;
private BeatmapDatabase db;
private RulesetDatabase rulesets;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
private void load(BeatmapDatabase db, RulesetDatabase rulesets)
{
this.rulesets = rulesets;
this.db = db;
}
public override void Reset()
{
base.Reset();
WorkingBeatmap beatmap = null;
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.RulesetID == 0);
if (beatmapInfo != null)
beatmap = db.GetWorkingBeatmap(beatmapInfo);
if (beatmap?.Track == null)
{
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X,
i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y),
NewCombo = i % 4 == 0
});
time += 500;
}
Beatmap b = new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
};
beatmap = new TestWorkingBeatmap(b);
}
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
});
Add(Player = CreatePlayer(beatmap));
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
{
return new Player
{
Beatmap = beatmap
};
}
}
}
@@ -1,23 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseSettings : TestCase
{
public override string Description => @"Tests the settings overlay";
private SettingsOverlay settings;
public override void Reset()
{
base.Reset();
Children = new[] { settings = new SettingsOverlay() };
settings.ToggleVisibility();
}
}
}
@@ -1,121 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoHitObjects : TestCase
{
public override string Description => "Taiko hit objects";
private bool kiai;
public override void Reset()
{
base.Reset();
AddToggleStep("Kiai", b =>
{
kiai = !kiai;
updateKiaiState();
});
Add(new CirclePiece
{
Position = new Vector2(100, 100),
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
});
Add(new CirclePiece(true)
{
Position = new Vector2(350, 100),
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
});
Add(new CirclePiece
{
Position = new Vector2(100, 300),
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
});
Add(new CirclePiece(true)
{
Position = new Vector2(350, 300),
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
});
Add(new CirclePiece
{
Position = new Vector2(100, 500),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Children = new[]
{
new SwellSymbolPiece()
}
});
Add(new ElongatedCirclePiece
{
Position = new Vector2(575, 100),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
Add(new ElongatedCirclePiece(true)
{
Position = new Vector2(575, 300),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
}
private void updateKiaiState()
{
foreach (var c in Children.OfType<CirclePiece>())
c.KiaiMode = kiai;
}
private abstract class BaseCircle : Container
{
protected readonly CirclePiece Piece;
protected BaseCircle(CirclePiece piece)
{
Piece = piece;
Add(Piece);
}
}
}
}
@@ -1,92 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Configuration;
using OpenTK;
using osu.Game.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTooltip : TestCase
{
public override string Description => "tests tooltips on various elements";
public override void Reset()
{
base.Reset();
OsuSliderBar<int> slider;
OsuSliderBar<double> sliderDouble;
const float width = 400;
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new TooltipTextContainer("text with a tooltip"),
new TooltipTextContainer("more text with another tooltip"),
new TooltipTextbox
{
Text = "a textbox with a tooltip",
Size = new Vector2(width,30),
},
slider = new OsuSliderBar<int>
{
Width = width,
},
sliderDouble = new OsuSliderBar<double>
{
Width = width,
},
},
},
};
slider.Current.BindTo(new BindableInt(5)
{
MaxValue = 10,
MinValue = 0
});
sliderDouble.Current.BindTo(new BindableDouble(0.5)
{
MaxValue = 1,
MinValue = 0
});
}
private class TooltipTextContainer : Container, IHasTooltip
{
private readonly OsuSpriteText text;
public string TooltipText => text.Text;
public TooltipTextContainer(string tooltipText)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
text = new OsuSpriteText
{
Text = tooltipText,
}
};
}
}
private class TooltipTextbox : OsuTextBox, IHasTooltip
{
public string TooltipText => Text;
}
}
}
@@ -1,22 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTwoLayerButton : TestCase
{
public override string Description => @"Back and skip and what not";
public override void Reset()
{
base.Reset();
Add(new BackButton());
Add(new SkipButton(Clock.CurrentTime + 5000));
}
}
}
@@ -1,249 +0,0 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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-13
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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
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</packages>
@@ -1,43 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using osu.Game.Beatmaps.IO;
namespace osu.Desktop.Beatmaps.IO
{
/// <summary>
/// Reads an extracted legacy beatmap from disk.
/// </summary>
public class LegacyFilesystemReader : ArchiveReader
{
public static void Register() => AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
private readonly string basePath;
public LegacyFilesystemReader(string path)
{
basePath = path;
BeatmapFilenames = Directory.GetFiles(basePath, @"*.osu").Select(Path.GetFileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = Directory.GetFiles(basePath, @"*.osb").Select(Path.GetFileName).FirstOrDefault();
}
public override Stream GetStream(string name)
{
return File.OpenRead(Path.Combine(basePath, name));
}
public override void Dispose()
{
// no-op
}
public override Stream GetUnderlyingStream() => null;
}
}
-29
View File
@@ -1,29 +0,0 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
-85
View File
@@ -1,85 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game;
using System.Linq;
using System.Windows.Forms;
using osu.Framework.Platform;
using osu.Framework.Desktop.Platform;
using osu.Desktop.Overlays;
using System.Reflection;
using System.Drawing;
using System.IO;
using System.Threading.Tasks;
using osu.Game.Screens.Menu;
namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)
{
versionManager = new VersionManager { Depth = int.MinValue };
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(versionManager);
ScreenChanged += s =>
{
if (!versionManager.IsAlive && s is Intro)
Add(versionManager);
};
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
desktopWindow.Title = Name;
desktopWindow.DragEnter += dragEnter;
desktopWindow.DragDrop += dragDrop;
}
}
private void dragDrop(DragEventArgs e)
{
// this method will only be executed if e.Effect in dragEnter gets set to something other that None.
var dropData = (object[])e.Data.GetData(DataFormats.FileDrop);
var filePaths = dropData.Select(f => f.ToString()).ToArray();
if (filePaths.All(f => Path.GetExtension(f) == @".osz"))
Task.Run(() => BeatmapDatabase.Import(filePaths));
else if (filePaths.All(f => Path.GetExtension(f) == @".osr"))
Task.Run(() =>
{
var score = ScoreDatabase.ReadReplayFile(filePaths.First());
Schedule(() => LoadScore(score));
});
}
private static readonly string[] allowed_extensions = { @".osz", @".osr" };
private void dragEnter(DragEventArgs e)
{
// dragDrop will only be executed if e.Effect gets set to something other that None in this method.
bool isFile = e.Data.GetDataPresent(DataFormats.FileDrop);
if (isFile)
{
var paths = ((object[])e.Data.GetData(DataFormats.FileDrop)).Select(f => f.ToString()).ToArray();
e.Effect = allowed_extensions.Any(ext => paths.All(p => p.EndsWith(ext))) ? DragDropEffects.Copy : DragDropEffects.None;
}
}
}
}
-28
View File
@@ -1,28 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu!lazer")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("55e28cb2-7b6c-4595-8dcc-9871d8aad7e9")]
[assembly: AssemblyVersion("0.0.0")]
[assembly: AssemblyFileVersion("0.0.0")]
-252
View File
@@ -1,252 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop</RootNamespace>
<AssemblyName>osu!</AssemblyName>
<ManifestCertificateThumbprint>3CF060CD28877D0E3112948951A64B2A7CEEC909</ManifestCertificateThumbprint>
<ManifestKeyFile>codesigning.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<IsWebBootstrapper>false</IsWebBootstrapper>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<StartupObject>osu.Desktop.Program</StartupObject>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<ProductVersion>12.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Commandlineparameters>
</Commandlineparameters>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>CuttingEdge NoUpdate</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<Win32Resource>
</Win32Resource>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>lazer.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.1.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.1.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Net.Http.Extensions, Version=2.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Extensions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http.Primitives, Version=4.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Primitives.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http.WebRequest" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="OpenTK.dll.config" />
<None Include="osu!.res" />
<None Include="packages.config" />
<None Include="Properties\app.manifest" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65dc628f-a640-4111-ab35-3a5652bc1e17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OsuGameDesktop.cs" />
<Compile Include="Overlays\VersionManager.cs" />
<Compile Include="Program.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="lazer.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
</VisualStudio>
</ProjectExtensions>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
-13
View File
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
</packages>
@@ -6,8 +6,8 @@ using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -15,9 +15,17 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
yield return null;
if (!(obj is IHasXPosition))
yield break;
yield return new Fruit
{
StartTime = obj.StartTime,
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
X = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
}
@@ -0,0 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchBaseHit>
{
public override void PostProcess(Beatmap<CatchBaseHit> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
CatchBaseHit lastObj = null;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;
}
}
}
}
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum CatchAction
{
[Description("Move left")]
MoveLeft,
[Description("Move right")]
MoveRight,
[Description("Engage dash")]
Dash
}
}
+27 -16
View File
@@ -1,23 +1,31 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@@ -28,7 +36,14 @@ namespace osu.Game.Rulesets.Catch
{
new CatchModEasy(),
new CatchModNoFail(),
new CatchModHalfTime(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
@@ -78,19 +93,15 @@ namespace osu.Game.Rulesets.Catch
public override string Description => "osu!catch";
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}
@@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty;
// todo: wangs
}
}
+6 -1
View File
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override string Description => @"Play with fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
}
@@ -32,6 +32,11 @@ namespace osu.Game.Rulesets.Catch.Mods
}
public class CatchModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
@@ -2,11 +2,23 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchBaseHit : HitObject
public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
{
public float Position { get; set; }
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
}
}
@@ -1,39 +1,143 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
{
private readonly CatchBaseHit h;
private const float pulp_size = 20;
public DrawableFruit(CatchBaseHit h)
private class Pulp : Circle, IHasAccentColour
{
this.h = h;
public Pulp()
{
Size = new Vector2(pulp_size);
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
RelativePositionAxes = Axes.Y;
Position = new Vector2(h.Position, -0.1f);
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
};
}
}
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
public DrawableFruit(CatchBaseHit h)
: base(h)
{
Texture = textures.Get(@"Menu/logo");
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
const double duration = 0;
RelativePositionAxes = Axes.Both;
X = h.X;
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
public Func<CatchBaseHit, bool> CheckPosition;
[BackgroundDependencyLoader]
private void load()
{
Children = new Framework.Graphics.Drawable[]
{
//todo: share this more
new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Scale = new Vector2(0.6f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
},
}
}
};
}
private const float preempt = 1000;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
}
}
}
}
@@ -1,7 +1,3 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -1,26 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit>
{
public CatchScoreProcessor()
public CatchScoreProcessor(RulesetContainer<CatchBaseHit> rulesetContainer)
: base(rulesetContainer)
{
}
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
: base(hitRenderer)
protected override void SimulateAutoplay(Beatmap<CatchBaseHit> beatmap)
{
}
foreach (var obj in beatmap.HitObjects)
{
var fruit = obj as Fruit;
protected override void OnNewJudgement(CatchJudgement judgement)
{
if (fruit != null)
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
}
base.SimulateAutoplay(beatmap);
}
}
}
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 256; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
internal class TestCaseCatcher : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Children = new Drawable[]
{
new CatchInputManager(rulesets.GetRuleset(2))
{
RelativeSizeAxes = Axes.Both,
Child = new CatcherArea
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(1, 0.2f),
}
},
};
}
}
}
@@ -1,31 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
{
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
}
}
+53 -11
View File
@@ -2,23 +2,65 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
public class CatchPlayfield : ScrollingPlayfield
{
public CatchPlayfield()
{
Size = new Vector2(1, 0.9f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
public CatchPlayfield()
: base(Axes.Y)
{
Reversed.Value = true;
Size = new Vector2(1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Height = 0.3f
}
};
}
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (judgement.IsHit)
{
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition);
}
}
}
}
}
@@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield();
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
}
}
+229
View File
@@ -0,0 +1,229 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
private Catcher catcher;
private Container explodingFruitContainer;
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
ExplodingFruitTarget = explodingFruitContainer,
Origin = Anchor.TopCentre,
X = 0.5f,
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
public Container ExplodingFruitTarget;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((CatcherArea)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}
+15
View File
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -9,14 +9,14 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Rulesets.Catch</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -26,29 +26,30 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
@@ -56,7 +57,10 @@
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="Tests\TestCaseCatcher.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchMod.cs" />
@@ -65,6 +69,7 @@
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
@@ -72,14 +77,17 @@
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+2 -6
View File
@@ -1,9 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
</packages>
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Collections.Generic;
@@ -10,9 +9,9 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using OpenTK;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
@@ -28,12 +27,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern lastPattern = new Pattern();
private FastRandom random;
private Beatmap beatmap;
private bool isForCurrentRuleset;
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
private readonly int availableColumns;
private readonly bool isForCurrentRuleset;
public ManiaBeatmapConverter(bool isForCurrentRuleset, int availableColumns)
{
this.isForCurrentRuleset = isForCurrentRuleset;
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
this.isForCurrentRuleset = isForCurrentRuleset;
this.availableColumns = availableColumns;
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
@@ -41,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original, isForCurrentRuleset);
return base.ConvertBeatmap(original);
}
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
@@ -89,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
@@ -113,14 +120,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, availableColumns);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
conversion = new HitObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(original.StartTime, positionData.Position);
}
@@ -142,8 +149,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
}
@@ -161,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Duration = endTimeData.Duration,
Column = column,
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
else if (positionData != null)
@@ -178,6 +186,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
}
}
}
@@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
@@ -448,7 +448,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return curveData.RepeatSamples[index];
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
@@ -471,14 +470,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
{
newObject = new HoldNote
var holdNote = new HoldNote
{
StartTime = startTime,
Samples = sampleInfoListAt(startTime),
EndSamples = sampleInfoListAt(endTime),
Column = column,
Duration = endTime - startTime
Duration = endTime - startTime,
Head = { Samples = sampleInfoListAt(startTime) },
Tail = { Samples = sampleInfoListAt(endTime) }
};
newObject = holdNote;
}
pattern.Add(newObject);
@@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap)
: base(random, hitObject, beatmap, new Pattern())
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns)
: base(random, hitObject, beatmap, availableColumns, new Pattern())
{
var endtimeData = HitObject as IHasEndTime;
@@ -69,18 +69,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (holdNote)
{
newObject = new HoldNote
var hold = new HoldNote
{
StartTime = HitObject.StartTime,
EndSamples = HitObject.Samples,
Column = column,
Duration = endTime - HitObject.StartTime
};
newObject.Samples.Add(new SampleInfo
hold.Head.Samples.Add(new SampleInfo
{
Name = SampleInfo.HIT_NORMAL
});
hold.Tail.Samples = HitObject.Samples;
newObject = hold;
}
else
{
@@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -33,12 +36,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
if (timeSeparation <= 80)
{
// More than 187 BPM
@@ -64,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 & positionSeparation < 20)
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
@@ -401,4 +398,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
});
}
}
}
}
@@ -4,7 +4,6 @@
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using OpenTK;
@@ -26,11 +25,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(hitObject, beatmap, previousPattern)
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(hitObject, beatmap, availableColumns, previousPattern)
{
Random = random;
if (random == null) throw new ArgumentNullException(nameof(random));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
Random = random;
RandomStart = AvailableColumns == 8 ? 1 : 0;
}
@@ -63,6 +66,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;
@@ -32,13 +32,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
protected readonly Beatmap Beatmap;
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
{
PreviousPattern = previousPattern;
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
HitObject = hitObject;
Beatmap = beatmap;
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
AvailableColumns = availableColumns;
PreviousPattern = previousPattern;
}
/// <summary>
@@ -1,7 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Database;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -145,18 +146,18 @@ namespace osu.Game.Rulesets.Mania.Judgements
/// </summary>
/// <param name="hitOffset">The time offset.</param>
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
public ManiaHitResult? ResultFor(double hitOffset)
public HitResult? ResultFor(double hitOffset)
{
if (hitOffset <= Perfect / 2)
return ManiaHitResult.Perfect;
return HitResult.Perfect;
if (hitOffset <= Great / 2)
return ManiaHitResult.Great;
return HitResult.Great;
if (hitOffset <= Good / 2)
return ManiaHitResult.Good;
return HitResult.Good;
if (hitOffset <= Ok / 2)
return ManiaHitResult.Ok;
return HitResult.Ok;
if (hitOffset <= Bad / 2)
return ManiaHitResult.Bad;
return HitResult.Meh;
return null;
}
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTailJudgement : ManiaJudgement
{
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
public bool HasBroken;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return base.NumericResultFor(result);
case HitResult.Great:
case HitResult.Perfect:
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
}
}
}
}
@@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
}
}
@@ -1,21 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Rulesets.Mania.Judgements
{
public enum ManiaHitResult
{
[Description("PERFECT")]
Perfect,
[Description("GREAT")]
Great,
[Description("GOOD")]
Good,
[Description("OK")]
Ok,
[Description("BAD")]
Bad
}
}
@@ -2,18 +2,28 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty;
/// <summary>
/// The hit result.
/// </summary>
public ManiaHitResult ManiaResult;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
}
}
@@ -2,10 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Mania
{
@@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Mania
return 0;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
}
}
}
@@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
: base(ruleset, variant, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
[Description("Special")]
Special,
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
Key2,
[Description("Key 3")]
Key3,
[Description("Key 4")]
Key4,
[Description("Key 5")]
Key5,
[Description("Key 6")]
Key6,
[Description("Key 7")]
Key7,
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9
}
}
+58 -12
View File
@@ -2,21 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@@ -27,7 +26,14 @@ namespace osu.Game.Rulesets.Mania
{
new ManiaModEasy(),
new ManiaModNoFail(),
new ManiaModHalfTime(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
@@ -85,10 +91,11 @@ namespace osu.Game.Rulesets.Mania
{
Mods = new Mod[]
{
new ModAutoplay(),
new ManiaModAutoplay(),
new ModCinema(),
},
},
new ManiaModGravity()
};
default:
@@ -98,14 +105,53 @@ namespace osu.Game.Rulesets.Mania
public override string Description => "osu!mania";
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
ManiaAction currentKey = ManiaAction.Key1;
var bindings = new List<KeyBinding>();
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
}
public override string GetVariantName(int variant) => $"{variant}K";
}
}
@@ -87,6 +87,5 @@ namespace osu.Game.Rulesets.Mania.MathUtils
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Mods
{
/// <summary>
/// A type of mod which generates speed adjustments that scroll the hit objects and bar lines.
/// </summary>
internal interface IGenerateSpeedAdjustments
{
/// <summary>
/// Applies this mod to a hit renderer.
/// </summary>
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
}
}
+50 -1
View File
@@ -4,6 +4,16 @@
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -34,6 +44,11 @@ namespace osu.Game.Rulesets.Mania.Mods
}
public class ManiaModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.0;
@@ -63,6 +78,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModFadeIn : Mod
{
public override string Name => "FadeIn";
public override string ShortenedName => "FI";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
@@ -70,15 +86,27 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
public class ManiaModRandom : Mod
public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
{
public override string Name => "Random";
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
}
}
public abstract class ManiaKeyMod : Mod
{
public override string ShortenedName => Name;
public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
@@ -141,8 +169,29 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKeyCoop : Mod
{
public override string Name => "KeyCoop";
public override string ShortenedName => "2P";
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
}
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
private int availableColumns;
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
// But this is dependent on a _lot_ of refactoring
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
availableColumns = maniaRulesetContainer.AvailableColumns;
base.ApplyToRulesetContainer(rulesetContainer);
}
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
};
}
}
@@ -0,0 +1,48 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModGravity : Mod, IGenerateSpeedAdjustments
{
public override string Name => "Gravity";
public override string ShortenedName => "GR";
public override double ScoreMultiplier => 0;
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
{
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
hitObjectTimingChanges[obj.Column].Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
}
// Like with hit objects, we need to generate one speed adjustment per bar line
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
{
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
}
}
}
}
@@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject
{
/// <summary>
/// The control point which this bar line is part of.
/// </summary>
public TimingControlPoint ControlPoint;
/// <summary>
/// The index of the beat which this bar line represents within the control point.
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary>
public int BeatIndex;
}
}
@@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
/// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
/// <summary>
/// Height of major bar line triangles.
/// </summary>
private const float triangle_height = 12;
/// <summary>
/// Offset of the major bar line triangles from the sides of the bar line.
/// </summary>
private const float triangle_offset = 9;
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Add(new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
if (isMajor)
{
Add(new EquilateralTriangle
{
Name = "Left triangle",
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = -triangle_offset,
Rotation = 90
});
Add(new EquilateralTriangle
{
Name = "Right triangle",
Anchor = Anchor.BottomRight,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = triangle_offset,
Rotation = -90
});
}
if (!isMajor && barLine.BeatIndex % 2 == 1)
Alpha = 0.2f;
}
protected override void UpdateState(ArmedState state)
{
}
}
}
@@ -1,48 +1,95 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using OpenTK.Input;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
/// <summary>
/// Visualises a <see cref="HoldNote"/> hit object.
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
private readonly NotePiece headPiece;
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
private readonly DrawableNote head;
private readonly DrawableNote tail;
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
: base(hitObject, key)
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
/// </summary>
private double? holdStartTime;
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
private bool hasBroken;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
Add(new Drawable[]
AddRange(new Drawable[]
{
// For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail.
// This will be fixed when new designs are given or the current design is finalized.
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
headPiece = new NotePiece
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tailPiece = new NotePiece
tail = new DrawableTailNote(this, action)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
}
});
foreach (var tick in HitObject.Ticks)
{
var drawableTick = new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
};
tickContainer.Add(drawableTick);
AddNested(drawableTick);
}
AddNested(head);
AddNested(tail);
}
public override Color4 AccentColour
@@ -54,9 +101,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
base.AccentColour = value;
headPiece.AccentColour = value;
tickContainer.Children.ForEach(t => t.AccentColour = value);
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
tailPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
}
}
@@ -66,12 +116,156 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void Update()
{
if (Time.Current > HitObject.StartTime)
headPiece.Colour = Color4.Green;
if (Time.Current > HitObject.EndTime)
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height;
bodyPiece.Height = DrawHeight - head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + tail.Height;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (action != Action)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
return true;
}
public bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdStartTime.HasValue)
return false;
if (action != Action)
return false;
holdStartTime = null;
// If the key has been released too early, the user should not receive full score for the release
if (!tail.AllJudged)
hasBroken = true;
return true;
}
/// <summary>
/// The head note of a hold.
/// </summary>
private class DrawableHeadNote : DrawableNote
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
{
bodyPiece.Colour = Color4.Green;
tailPiece.Colour = Color4.Green;
this.holdNote = holdNote;
RelativePositionAxes = Axes.None;
Y = 0;
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
{
if (!base.OnPressed(action))
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Judgements.Any(j => j.Result == HitResult.Miss))
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
return true;
}
}
/// <summary>
/// The tail note of a hold.
/// </summary>
private class DrawableTailNote : DrawableNote
{
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
RelativePositionAxes = Axes.None;
Y = 0;
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
GlowPiece.Alpha = 0;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
{
AddJudgement(new HoldNoteTailJudgement
{
Result = HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
AddJudgement(new HoldNoteTailJudgement
{
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdNote.holdStartTime.HasValue)
return false;
if (action != Action)
return false;
UpdateJudgement(true);
// Handled by the hold note, which will set holding = false
return false;
}
}
}
@@ -0,0 +1,116 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNoteTick"/> hit object.
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
public Func<double?> HoldStartTime;
private readonly Container glowContainer;
public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Y = (float)HitObject.StartTime;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
Children = new[]
{
glowContainer = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
glowContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 2f,
Roundness = 15f,
Colour = value.Opacity(0.3f)
};
}
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
return;
if (Time.Current < HitObject.StartTime)
return;
if (HoldStartTime?.Invoke() > HitObject.StartTime)
return;
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
{
switch (State)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (AllJudged)
return;
if (HoldStartTime?.Invoke() == null)
return;
UpdateJudgement(true);
}
}
}
@@ -1,35 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using OpenTK.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject>
where TObject : ManiaHitObject
{
/// <summary>
/// The key that will trigger input for this hit object.
/// </summary>
protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
protected ManiaAction Action { get; }
public new TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
RelativePositionAxes = Axes.Y;
HitObject = hitObject;
if (key != null)
Key.BindTo(key);
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
if (action != null)
Action = action.Value;
}
public override Color4 AccentColour
@@ -42,7 +37,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.AccentColour = value;
}
}
protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
}
}
@@ -3,31 +3,44 @@
using System;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableNote : DrawableManiaHitObject<Note>
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key)
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.Both;
Height = 100;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Add(headPiece = new NotePiece
Children = new Drawable[]
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
});
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
};
}
public override Color4 AccentColour
@@ -39,57 +52,41 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
base.AccentColour = value;
laneGlowPiece.AccentColour = value;
GlowPiece.AccentColour = value;
headPiece.AccentColour = value;
}
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindows.Bad / 2)
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
double offset = Math.Abs(Judgement.TimeOffset);
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
if (tmpResult.HasValue)
{
Judgement.Result = HitResult.Hit;
Judgement.ManiaResult = tmpResult.Value;
}
else
Judgement.Result = HitResult.Miss;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
}
protected override void UpdateState(ArmedState state)
{
switch (State)
{
case ArmedState.Hit:
Colour = Color4.Green;
break;
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public virtual bool OnPressed(ManiaAction action)
{
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
if (action != Action)
return false;
return UpdateJudgement(true);
}
public virtual bool OnReleased(ManiaAction action) => false;
}
}
@@ -1,10 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Caching;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
@@ -14,22 +17,61 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class BodyPiece : Container, IHasAccentColour
{
private readonly Box box;
private readonly Container subtractionLayer;
private readonly Drawable background;
private readonly BufferedContainer foreground;
private readonly BufferedContainer subtractionContainer;
public BodyPiece()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Children = new[]
{
box = new Box
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both },
subtractionContainer = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
// This is needed because we're blending with another object
BackgroundColour = Color4.White.Opacity(0),
CacheDrawnFrameBuffer = true,
// The 'hole' is achieved by subtracting the result of this container with the parent
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
Child = subtractionLayer = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Height computed in Update
Width = 1,
Masking = true,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
private Color4 accentColour;
public Color4 AccentColour
{
@@ -40,8 +82,51 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
return;
accentColour = value;
box.Colour = accentColour;
updateAccentColour();
}
}
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
subtractionCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
if (!subtractionCache.IsValid)
{
subtractionLayer.Width = 5;
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
subtractionLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.White,
Type = EdgeEffectType.Glow,
Radius = DrawWidth
};
foreground.ForceRedraw();
subtractionContainer.ForceRedraw();
subtractionCache.Validate();
}
}
private void updateAccentColour()
{
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
subtractionCache.Invalidate();
}
}
}
@@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
public class GlowPiece : CompositeDrawable, IHasAccentColour
{
private const float glow_alpha = 0.7f;
private const float glow_radius = 5;
public GlowPiece()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateGlow();
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
updateGlow();
}
}
private void updateGlow()
{
if (!IsLoaded)
return;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Opacity(glow_alpha),
Radius = glow_radius,
Hollow = true
};
}
}
}
@@ -0,0 +1,85 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
public class LaneGlowPiece : CompositeDrawable, IHasAccentColour
{
private const float total_height = 100;
private const float glow_height = 50;
private const float glow_alpha = 0.4f;
private const float edge_alpha = 0.3f;
public LaneGlowPiece()
{
BypassAutoSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Height = total_height;
InternalChildren = new[]
{
new Container
{
Name = "Left edge",
RelativeSizeAxes = Axes.Y,
Width = 1,
Children = createGradient(edge_alpha)
},
new Container
{
Name = "Right edge",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 1,
Children = createGradient(edge_alpha)
},
new Container
{
Name = "Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = glow_height,
Children = createGradient(glow_alpha)
}
};
}
private Drawable[] createGradient(float alpha) => new Drawable[]
{
new Box
{
Name = "Top",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
},
new Box
{
Name = "Bottom",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
}
};
public Color4 AccentColour
{
get { return Colour; }
set { Colour = value; }
}
}
}
@@ -5,7 +5,7 @@ using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
+97 -19
View File
@@ -1,10 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Objects
@@ -12,32 +11,111 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// Represents a hit object which requires pressing, holding, and releasing a key.
/// </summary>
public class HoldNote : Note, IHasEndTime
public class HoldNote : ManiaHitObject, IHasEndTime
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
/// <summary>
/// The samples to be played when this hold note is released.
/// </summary>
public SampleInfoList EndSamples = new SampleInfoList();
private double duration;
public double Duration
{
get { return duration; }
set
{
duration = value;
Tail.StartTime = EndTime;
}
}
public override double StartTime
{
get { return base.StartTime; }
set
{
base.StartTime = value;
Head.StartTime = value;
Tail.StartTime = EndTime;
}
}
public override int Column
{
get { return base.Column; }
set
{
base.Column = value;
Head.Column = value;
Tail.Column = value;
}
}
/// <summary>
/// The key-release hit windows for this hold note.
/// The head note of the hold.
/// </summary>
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
public readonly Note Head = new Note();
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly Note Tail = new TailNote();
/// <summary>
/// The time between ticks of this hold.
/// </summary>
private double tickSpacing = 50;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
ReleaseHitWindows = HitWindows * release_window_lenience;
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
Head.ApplyDefaults(controlPointInfo, difficulty);
Tail.ApplyDefaults(controlPointInfo, difficulty);
}
/// <summary>
/// The scoring scoring ticks of the hold note.
/// </summary>
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
private List<HoldNoteTick> ticks;
private List<HoldNoteTick> createTicks()
{
var ret = new List<HoldNoteTick>();
if (tickSpacing == 0)
return ret;
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
{
ret.Add(new HoldNoteTick
{
StartTime = t,
Column = Column
});
}
return ret;
}
/// <summary>
/// The tail of the hold note.
/// </summary>
private class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
HitWindows *= release_window_lenience;
}
}
}
}
@@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// A scoring tick of a hold note.
/// </summary>
public class HoldNoteTick : ManiaHitObject
{
}
}
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public int Column { get; set; }
public virtual int Column { get; set; }
}
}
+1 -1
View File
@@ -1,8 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
@@ -1,7 +1,3 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -0,0 +1,133 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
{
private const double release_delay = 20;
private readonly int availableColumns;
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
: base(beatmap)
{
this.availableColumns = availableColumns;
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
double[] holdEndTimes = new double[availableColumns];
for (int i = 0; i < availableColumns; i++)
holdEndTimes[i] = double.NegativeInfinity;
// Notes are handled row-by-row
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
{
double groupTime = objGroup.Key;
int activeColumns = 0;
// Get the previously held-down active columns
for (int i = 0; i < availableColumns; i++)
{
if (holdEndTimes[i] > groupTime)
activeColumns |= 1 << i;
}
// Add on the group columns, keeping track of the held notes for the next rows
foreach (var obj in objGroup)
{
var holdNote = obj as HoldNote;
if (holdNote != null)
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
activeColumns |= 1 << obj.Column;
}
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
{
var groupEndTime = obj.Key;
int activeColumnsAtEnd = 0;
for (int i = 0; i < availableColumns; i++)
{
if (holdEndTimes[i] > groupEndTime)
activeColumnsAtEnd |= 1 << i;
}
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
}
}
Replay.Frames = Replay.Frames
// Pick the maximum activeColumns for all frames at the same time
.GroupBy(f => f.Time)
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
// The addition of release frames above maybe result in unordered frames, but we need them ordered
.OrderBy(f => f.Time)
.ToList();
return Replay;
}
/// <summary>
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
/// </summary>
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
private float maxMouseX(IGrouping<double, ReplayFrame> group)
{
int currentCount = -1;
int currentMax = 0;
foreach (var val in group)
{
int newCount = countBits((int)(val.MouseX ?? 0));
if (newCount > currentCount)
{
currentCount = newCount;
currentMax = (int)(val.MouseX ?? 0);
}
}
return currentMax;
}
/// <summary>
/// Counts the number of bits set in a value.
/// </summary>
/// <param name="value">The value to count.</param>
/// <returns>The number of set bits.</returns>
private int countBits(int value)
{
int count = 0;
while (value > 0)
{
if ((value & 1) > 0)
count++;
value >>= 1;
}
return count;
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
{
public ManiaFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var actions = new List<ManiaAction>();
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
if ((activeColumns & 1) > 0)
actions.Add(ManiaAction.Key1 + counter);
counter++;
activeColumns >>= 1;
}
return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
}
}
}
@@ -1,33 +1,174 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
{
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_min = 0.75;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_mid = 0.85;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_max = 1;
/// <summary>
/// The default BAD hit HP increase.
/// </summary>
private const double hp_increase_bad = 0.005;
/// <summary>
/// The default OK hit HP increase.
/// </summary>
private const double hp_increase_ok = 0.010;
/// <summary>
/// The default GOOD hit HP increase.
/// </summary>
private const double hp_increase_good = 0.035;
/// <summary>
/// The default tick hit HP increase.
/// </summary>
private const double hp_increase_tick = 0.040;
/// <summary>
/// The default GREAT hit HP increase.
/// </summary>
private const double hp_increase_great = 0.055;
/// <summary>
/// The default PERFECT hit HP increase.
/// </summary>
private const double hp_increase_perfect = 0.065;
/// <summary>
/// The MISS HP multiplier at OD = 0.
/// </summary>
private const double hp_multiplier_miss_min = 0.5;
/// <summary>
/// The MISS HP multiplier at OD = 5.
/// </summary>
private const double hp_multiplier_miss_mid = 0.75;
/// <summary>
/// The MISS HP multiplier at OD = 10.
/// </summary>
private const double hp_multiplier_miss_max = 1;
/// <summary>
/// The default MISS HP increase.
/// </summary>
private const double hp_increase_miss = -0.125;
/// <summary>
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
/// </summary>
private double hpMissMultiplier = 1;
/// <summary>
/// The HIT HP multiplier. This is multiplied to hit hp increases.
/// </summary>
private double hpMultiplier = 1;
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void OnNewJudgement(ManiaJudgement judgement)
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
{
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
while (true)
{
foreach (var obj in beatmap.HitObjects)
{
var holdNote = obj as HoldNote;
if (holdNote != null)
{
// Head
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
// Ticks
int tickCount = holdNote.Ticks.Count();
for (int i = 0; i < tickCount; i++)
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
}
if (!HasFailed)
break;
hpMultiplier *= 1.01;
hpMissMultiplier *= 0.98;
Reset(false);
}
}
protected override void Reset()
protected override void OnNewJudgement(Judgement judgement)
{
base.Reset();
base.OnNewJudgement(judgement);
Health.Value = 1;
bool isTick = judgement is HoldNoteTickJudgement;
if (isTick)
{
if (judgement.IsHit)
Health.Value += hpMultiplier * hp_increase_tick;
}
else
{
switch (judgement.Result)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Meh:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case HitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case HitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case HitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case HitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
}
}
}
}
@@ -1,22 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using OpenTK.Graphics;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Game.Rulesets.Mania.Testing
{
internal class TestCaseManiaHitObjects : TestCase
[TestFixture]
internal class TestCaseManiaHitObjects : OsuTestCase
{
public override void Reset()
public TestCaseManiaHitObjects()
{
base.Reset();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@@ -40,11 +40,23 @@ namespace osu.Desktop.VisualTests.Tests
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
@@ -62,14 +74,17 @@ namespace osu.Desktop.VisualTests.Tests
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote
new DrawableHoldNote(new HoldNote(), ManiaAction.Key1)
{
StartTime = 5000,
Duration = 1000
}) { AccentColour = Color4.Red }
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
@@ -0,0 +1,163 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Testing
{
[TestFixture]
internal class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
maniaRuleset = rulesets.GetRuleset(3);
}
private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
{
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = specialPos
});
playfield.Inverted.Value = inverted;
return playfield;
}
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
if (!gravity)
playfield.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
if (gravity)
playfield.Columns.ElementAt(0).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
if (gravity)
playfield.Columns.ElementAt(3).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
}
if (gravity)
playfield.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
if (gravity)
playfield.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
}
}
}
@@ -1,153 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
/// <para>
/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
/// </para>
/// </summary>
public class ControlPointContainer : Container<Drawable>
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
public double TimeSpan { get; set; }
private readonly List<DrawableControlPoint> drawableControlPoints;
public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
{
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
Children = drawableControlPoints;
}
/// <summary>
/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
/// </summary>
/// <param name="drawable">The drawable to add.</param>
public override void Add(Drawable drawable)
{
// Always add timing sections to ourselves
if (drawable is DrawableControlPoint)
{
base.Add(drawable);
return;
}
var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
if (controlPoint == null)
throw new InvalidOperationException("Could not find suitable timing section to add object to.");
controlPoint.Add(drawable);
}
/// <summary>
/// A container that contains drawables within the time span of a timing section.
/// <para>
/// The content of this container will scroll relative to the current time.
/// </para>
/// </summary>
private class DrawableControlPoint : Container
{
private readonly TimingChange timingChange;
protected override Container<Drawable> Content => content;
private readonly Container content;
/// <summary>
/// Creates a drawable control point. The height of this container will be proportional
/// to the beat length of the control point it is initialized with such that, e.g. a beat length
/// of 500ms results in this container being twice as high as its parent, which further means that
/// the content container will scroll at twice the normal rate.
/// </summary>
/// <param name="timingChange">The control point to create the drawable control point for.</param>
public DrawableControlPoint(TimingChange timingChange)
{
this.timingChange = timingChange;
RelativeSizeAxes = Axes.Both;
AddInternal(content = new AutoTimeRelativeContainer
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Y = (float)timingChange.Time
});
}
protected override void Update()
{
var parent = (ControlPointContainer)Parent;
// Adjust our height to account for the speed changes
Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
// Scroll the content
content.Y = (float)(timingChange.Time - Time.Current);
}
public override void Add(Drawable drawable)
{
// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
drawable.Y -= (float)timingChange.Time;
base.Add(drawable);
}
/// <summary>
/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
/// </summary>
/// <param name="drawable">The drawable to check.</param>
public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
/// <summary>
/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
/// <para>
/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
/// </para>
/// </summary>
private class AutoTimeRelativeContainer : Container
{
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.Geometry) == 0)
{
base.InvalidateFromChild(invalidation);
return;
}
if (!Children.Any())
return;
float height = Children.Select(child => child.Y + child.Height).Max();
Height = height;
RelativeCoordinateSpace = new Vector2(1, height);
base.InvalidateFromChild(invalidation);
}
}
}
}
}
@@ -0,0 +1,60 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
/// </summary>
internal class GravityScrollingContainer : ScrollingContainer
{
private readonly MultiplierControlPoint controlPoint;
public GravityScrollingContainer(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// The gravity-adjusted start position
float startPos = (float)computeGravityTime(controlPoint.StartTime);
// The gravity-adjusted end position
float endPos = (float)computeGravityTime(controlPoint.StartTime + RelativeChildSize.Y);
Y = startPos;
Height = endPos - startPos;
}
/// <summary>
/// Applies gravity to a time value based on the current time.
/// </summary>
/// <param name="time">The time value gravity should be applied to.</param>
/// <returns>The time after gravity is applied to <paramref name="time"/>.</returns>
private double computeGravityTime(double time)
{
double relativeTime = relativeTimeAt(time);
// The sign of the relative time, this is used to apply backwards acceleration leading into startTime
double sign = relativeTime < 0 ? -1 : 1;
return VisibleTimeRange - acceleration * relativeTime * relativeTime * sign;
}
/// <summary>
/// The acceleration due to "gravity" of the content of this container.
/// </summary>
private double acceleration => 1 / VisibleTimeRange;
/// <summary>
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
/// </summary>
/// <param name="time">The non-offset time.</param>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
}
}
@@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
public class ManiaSpeedAdjustmentContainer : SpeedAdjustmentContainer
{
private readonly ScrollingAlgorithm scrollingAlgorithm;
public ManiaSpeedAdjustmentContainer(MultiplierControlPoint timingSection, ScrollingAlgorithm scrollingAlgorithm)
: base(timingSection)
{
this.scrollingAlgorithm = scrollingAlgorithm;
}
protected override ScrollingContainer CreateScrollingContainer()
{
switch (scrollingAlgorithm)
{
default:
return base.CreateScrollingContainer();
case ScrollingAlgorithm.Gravity:
return new GravityScrollingContainer(ControlPoint);
}
}
}
}
@@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Timing
{
public enum ScrollingAlgorithm
{
/// <summary>
/// Basic scrolling algorithm based on the timing section time. This is the default algorithm.
/// </summary>
Basic,
/// <summary>
/// Emulating a form of gravity where hit objects speed up over time.
/// </summary>
Gravity
}
}
@@ -1,23 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Timing
{
public class TimingChange
{
/// <summary>
/// The time at which this timing change happened.
/// </summary>
public double Time;
/// <summary>
/// The beat length.
/// </summary>
public double BeatLength = 500;
/// <summary>
/// The speed multiplier.
/// </summary>
public double SpeedMultiplier = 1;
}
}
+69 -45
View File
@@ -1,28 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Timing;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using System;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
public class Column : ScrollingPlayfield, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@@ -34,35 +29,39 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
public Bindable<Key> Key = new Bindable<Key>();
public ManiaAction Action;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
public readonly ControlPointContainer ControlPointContainer;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
public Column(IEnumerable<TimingChange> timingChanges)
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private const float opacity_released = 0.1f;
private const float opacity_pressed = 0.25f;
public Column()
: base(Axes.Y)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
background = new Box
{
Name = "Foreground",
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
Alpha = opacity_released
},
new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION},
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
Children = new Drawable[]
{
new Container
@@ -94,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
ControlPointContainer = new ControlPointContainer(timingChanges)
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
@@ -102,8 +101,13 @@ namespace osu.Game.Rulesets.Mania.UI
// For column lighting, we need to capture input events before the notes
new InputTarget
{
KeyDown = onKeyDown,
KeyUp = onKeyUp
Pressed = onPressed,
Released = onReleased
},
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both
}
}
},
@@ -118,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Alpha = 0.5f
},
keyIcon = new Container
@@ -142,10 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
}
}
},
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
@@ -172,14 +181,14 @@ namespace osu.Game.Rulesets.Mania.UI
background.Colour = accentColour;
hitTargetBar.EdgeEffect = new EdgeEffect
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
keyIcon.EdgeEffect = new EdgeEffect
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
@@ -188,28 +197,43 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
private bool onKeyDown(InputState state, KeyDownEventArgs args)
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject hitObject)
{
if (args.Repeat)
return false;
hitObject.Depth = (float)hitObject.HitObject.StartTime;
if (args.Key == Key)
hitObject.AccentColour = AccentColour;
HitObjects.Add(hitObject);
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
}
private bool onPressed(ManiaAction action)
{
if (action == Action)
{
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
}
return false;
}
private bool onKeyUp(InputState state, KeyUpEventArgs args)
private bool onReleased(ManiaAction action)
{
if (args.Key == Key)
if (action == Action)
{
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
background.FadeTo(opacity_released, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
}
return false;
@@ -218,10 +242,10 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
{
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
public Func<ManiaAction, bool> Pressed;
public Func<ManiaAction, bool> Released;
public InputTarget()
{
@@ -230,8 +254,8 @@ namespace osu.Game.Rulesets.Mania.UI
Alpha = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
}
}
@@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
internal class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(Judgement judgement)
: base(judgement)
{
JudgementText.TextSize = 25;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(50, Easing.OutQuint);
if (Judgement.IsHit)
{
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
}
Expire();
}
}
}
@@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public HitExplosion(DrawableHitObject judgedObject)
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
Blending = BlendingMode.Additive;
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
},
Child = inner = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
inner.FadeOut(250);
}
}
}
@@ -1,113 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
public int? Columns;
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
}
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
{
double lastSpeedMultiplier = 1;
double lastBeatLength = 500;
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
var difficultyPoint = c as DifficultyControlPoint;
if (timingPoint != null)
lastBeatLength = timingPoint.BeatLength;
if (difficultyPoint != null)
lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
return new TimingChange
{
Time = c.Time,
BeatLength = lastBeatLength,
SpeedMultiplier = lastSpeedMultiplier
};
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.Time <= lastObjectTime)
// Collapse sections with the same start time
.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
// Collapse sections with the same beat length
.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
.ToList();
return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
};
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var maniaPlayfield = Playfield as ManiaPlayfield;
if (maniaPlayfield == null)
return null;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, key);
var note = h as Note;
if (note != null)
return new DrawableNote(note, key);
return null;
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}
+105 -127
View File
@@ -2,43 +2,28 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Input;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
private const float time_span_default = 5000;
private const float time_span_min = 10;
private const float time_span_max = 50000;
private const float time_span_step = 200;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
@@ -54,69 +39,125 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
private readonly ControlPointContainer barlineContainer;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly int columnCount;
public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
public ManiaPlayfield(int columnCount)
: base(Axes.Y)
{
this.columnCount = columnCount;
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Children = new Drawable[]
Inverted.Value = true;
Container topLevelContainer;
InternalChildren = new Drawable[]
{
new Container
{
Name = "Playfield elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
Masking = true,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
barlineContainer = new ControlPointContainer(timingChanges)
{
Name = "Bar lines",
RelativeSizeAxes = Axes.Both,
}
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
};
var currentAction = ManiaAction.Key1;
for (int i = 0; i < columnCount; i++)
columns.Add(new Column(timingChanges));
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
TimeSpan = time_span_default;
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columns.Add(c);
AddNested(c);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
judgements.Scale = Scale;
}
[BackgroundDependencyLoader]
@@ -131,15 +172,11 @@ namespace osu.Game.Rulesets.Mania.UI
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
foreach (var column in Columns)
{
Column column = Columns.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key.Value = Key.Space;
column.AccentColour = specialColumnColour;
}
@@ -153,21 +190,19 @@ namespace osu.Game.Rulesets.Mania.UI
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
}
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Column column = nonSpecialColumns[i];
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key.Value = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key.Value = Key.Unknown;
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
/// <summary>
@@ -189,72 +224,15 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformTimeSpanTo(TimeSpan + time_span_step, 200, EasingTypes.OutQuint);
break;
case Key.Plus:
transformTimeSpanTo(TimeSpan - time_span_step, 200, EasingTypes.OutQuint);
break;
}
}
return false;
}
private double timeSpan;
/// <summary>
/// The amount of time which the length of the playfield spans.
/// </summary>
public double TimeSpan
{
get { return timeSpan; }
set
{
if (timeSpan == value)
return;
timeSpan = value;
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
barlineContainer.TimeSpan = value;
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
}
}
private void transformTimeSpanTo(double newTimeSpan, double duration = 0, EasingTypes easing = EasingTypes.None)
{
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
}
private class TransformTimeSpan : Transform<double>
{
public override double CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
var p = (ManiaPlayfield)d;
p.TimeSpan = CurrentValue;
}
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columns.Width;
}
}
}
@@ -0,0 +1,129 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
{
/// <summary>
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
/// the beatmap converter will attempt to convert beatmaps to use.
/// </summary>
public int AvailableColumns { get; private set; }
public IEnumerable<DrawableBarLine> BarLines;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<DrawableBarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new DrawableBarLine(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
}
}
BarLines = barLines;
}
[BackgroundDependencyLoader]
private void load()
{
BarLines.ForEach(Playfield.Add);
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(AvailableColumns)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, AvailableColumns);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
AvailableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
else
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns);
}
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, action);
return null;
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
}
}

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