1
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mirror of https://github.com/ppy/osu.git synced 2025-01-15 00:02:54 +08:00
This commit is contained in:
DrabWeb 2017-05-21 22:37:00 -03:00
commit c4e6870c12
296 changed files with 5830 additions and 3063 deletions

40
.vscode/launch.json vendored
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@ -2,46 +2,60 @@
"version": "0.2.0",
"configurations": [
{
"name": "Launch VisualTests",
"name": "VisualTests (debug)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": "build",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "Launch Desktop",
"name": "VisualTests (release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (debug)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": "build",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "Attach",
"name": "osu! (release)",
"windows": {
"type": "clr",
"request": "attach",
"processName": "osu!"
"type": "clr"
},
"type": "mono",
"request": "attach",
"address": "localhost",
"port": 55555
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
}
]
}

77
.vscode/tasks.json vendored
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@ -1,51 +1,50 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "0.1.0",
"taskSelector": "/t:",
"version": "2.0.0",
"problemMatcher": "$msCompile",
"isShellCommand": true,
"command": "msbuild",
"suppressTaskName": true,
"showOutput": "silent",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable"
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/m" //parallel compiling support. doesn't work well with mono atm
]
},
"tasks": [
{
"taskName": "build",
"isShellCommand": true,
"showOutput": "silent",
"command": "msbuild",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable"
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/m" //parallel compiling support. doesn't work well with mono atm
]
},
// Use the standard MS compiler pattern to detect errors, warnings and infos
"problemMatcher": "$msCompile",
"taskName": "Build (Debug)",
"isBuildCommand": true
},
{
"taskName": "rebuild",
"isShellCommand": true,
"showOutput": "silent",
"command": "msbuild",
"taskName": "Build (Release)",
"args": [
// Ask msbuild to generate full paths for file names.
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/target:Clean,Build"
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/target:Clean,Build",
"/m" //parallel compiling support. doesn't work well with mono atm
]
},
// Use the standard MS compiler pattern to detect errors, warnings and infos
"problemMatcher": "$msCompile",
"isBuildCommand": true
"/property:Configuration=Release"
]
},
{
"taskName": "Clean All",
"dependsOn": ["Clean (Debug)", "Clean (Release)"]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
]
},
{
"taskName": "Clean (Release)",
"args": [
"/target:Clean",
"/property:Configuration=Release"
]
}
]
}

@ -1 +1 @@
Subproject commit 58c108309f72462d8dc45aa488ab78cd6db08cf1
Subproject commit 60e0a343d2bf590f736782e2bb2a01c132e6cac0

@ -1 +1 @@
Subproject commit b90c4ed490f76f2995662b3a8af3a32b8756a012
Subproject commit ffccbeb98dc9e8f0965520270b5885e63f244c83

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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Select;

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@ -5,7 +5,6 @@ using System.Collections.Generic;
using osu.Framework.Testing;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
{
@ -25,57 +24,57 @@ namespace osu.Desktop.VisualTests.Tests
private class TestTeamList : ITeamList
{
public IEnumerable<Country> Teams { get; } = new[]
public IEnumerable<DrawingsTeam> Teams { get; } = new[]
{
new Country
new DrawingsTeam
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new Country
new DrawingsTeam
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new Country
new DrawingsTeam
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new Country
new DrawingsTeam
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new Country
new DrawingsTeam
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new Country
new DrawingsTeam
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new Country
new DrawingsTeam
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new Country
new DrawingsTeam
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new Country
new DrawingsTeam
{
FlagName = "US",
FullName = "United States of America",

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
using osu.Game.Beatmaps.Timing;
namespace osu.Desktop.VisualTests.Tests
{
@ -52,6 +53,12 @@ namespace osu.Desktop.VisualTests.Tests
time += RNG.Next(50, 500);
}
TimingInfo timing = new TimingInfo();
timing.ControlPoints.Add(new ControlPoint
{
BeatLength = 200
});
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = objects,
@ -64,8 +71,9 @@ namespace osu.Desktop.VisualTests.Tests
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
},
},
TimingInfo = timing
});
Add(new Drawable[]
@ -77,25 +85,25 @@ namespace osu.Desktop.VisualTests.Tests
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap)
new OsuHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap)
new TaikoHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap)
new CatchHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap)
new ManiaHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,

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@ -129,8 +129,6 @@ namespace osu.Desktop.VisualTests.Tests
};
Add(clockAdjustContainer);
load(mode);
}
private int depth;

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@ -0,0 +1,81 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using OpenTK.Graphics;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaHitObjects : TestCase
{
public override void Reset()
{
base.Reset();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
// Imagine that the containers containing the drawable notes are the "columns"
Children = new Drawable[]
{
new Container
{
Name = "Normal note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
}
}
}
},
new Container
{
Name = "Hold note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote
{
StartTime = 5000,
Duration = 1000
}) { AccentColour = Color4.Red }
}
}
}
}
}
});
}
}
}

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@ -0,0 +1,98 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Timing;
using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols, new List<ControlPoint>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
{
Clear();
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
for (int i = 0; i < cols; i++)
{
playField.Add(new DrawableNote(new Note
{
StartTime = Time.Current + 1000,
Column = i
}));
}
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
AddWaitStep(10);
AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
AddWaitStep(10);
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
AddWaitStep(10);
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Desktop.VisualTests.Tests
{
public override string Description => @"Tests pause and fail overlays";
private PauseOverlay pauseOverlay;
private PauseContainer.PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
private int retryCount;
@ -22,7 +22,7 @@ namespace osu.Desktop.VisualTests.Tests
retryCount = 0;
Add(pauseOverlay = new PauseOverlay
Add(pauseOverlay = new PauseContainer.PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),

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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseModSelectOverlay : TestCase
internal class TestCaseMods : TestCase
{
public override string Description => @"Tests the mod select overlay";
public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.BottomCentre,
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)

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@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseOnScreenDisplay : TestCase
{
private FrameworkConfigManager config;
private Bindable<FrameSync> frameSyncMode;
public override string Description => @"Make it easier to see setting changes";
public override void Reset()
{
base.Reset();
Add(new OnScreenDisplay());
frameSyncMode = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync);
FrameSync initial = frameSyncMode.Value;
AddRepeatStep(@"Change frame limiter", setNextMode, 3);
AddStep(@"Restore frame limiter", () => frameSyncMode.Value = initial);
}
private void setNextMode()
{
var nextMode = frameSyncMode.Value + 1;
if (nextMode > FrameSync.Unlimited)
nextMode = FrameSync.VSync;
frameSyncMode.Value = nextMode;
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
{
this.config = config;
}
}
}

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@ -47,7 +47,7 @@ namespace osu.Desktop.VisualTests.Tests
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTime.Now,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>()
{
{ "300", 50 },

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@ -3,12 +3,11 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests
{

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@ -6,18 +6,18 @@ using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseOptions : TestCase
internal class TestCaseSettings : TestCase
{
public override string Description => @"Tests the options overlay";
public override string Description => @"Tests the settings overlay";
private OptionsOverlay options;
private SettingsOverlay settings;
public override void Reset()
{
base.Reset();
Children = new[] { options = new OptionsOverlay() };
options.ToggleVisibility();
Children = new[] { settings = new SettingsOverlay() };
settings.ToggleVisibility();
}
}
}

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@ -18,10 +18,14 @@ namespace osu.Desktop.VisualTests.Tests
private SongProgress progress;
private SongProgressGraph graph;
private StopwatchClock clock;
public override void Reset()
{
base.Reset();
clock = new StopwatchClock(true);
Add(progress = new SongProgress
{
RelativeSizeAxes = Axes.X,
@ -55,6 +59,9 @@ namespace osu.Desktop.VisualTests.Tests
progress.Objects = objects;
graph.Objects = objects;
progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos);
}
}
}

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@ -1,8 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;

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@ -16,7 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
base.Reset();
Add(new BackButton());
Add(new SkipButton());
Add(new SkipButton(Clock.CurrentTime + 5000));
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Desktop.VisualTests
host.DrawThread.InactiveHz = host.DrawThread.ActiveHz;
host.InputThread.InactiveHz = host.InputThread.ActiveHz;
host.Window.CursorState = CursorState.Hidden;
host.Window.CursorState |= CursorState.Hidden;
}
}
}

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@ -190,9 +190,12 @@
<Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseGraph.cs" />
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" />
<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
<Compile Include="Tests\TestCasePlayer.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />
@ -209,9 +212,9 @@
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
<Compile Include="VisualTestGame.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCaseSettings.cs" />
<Compile Include="Tests\TestCaseSongProgress.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseMods.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" />

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@ -14,7 +14,7 @@ namespace osu.Desktop.Beatmaps.IO
{
public static void Register() => AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
private string basePath { get; }
private readonly string basePath;
public LegacyFilesystemReader(string path)
{

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@ -43,7 +43,7 @@ namespace osu.Desktop
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState = CursorState.Hidden;
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
desktopWindow.Title = Name;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new CatchHitRenderer(beatmap);
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
{
public CatchHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
}

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@ -1,23 +1,153 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Database;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
internal class ManiaBeatmapConverter : BeatmapConverter<ManiaBaseHit>
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<ManiaBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
private Pattern lastPattern = new Pattern();
private FastRandom random;
private Beatmap beatmap;
private bool isForCurrentRuleset;
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
{
yield return null;
this.isForCurrentRuleset = isForCurrentRuleset;
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original, isForCurrentRuleset);
}
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
{
yield return maniaOriginal;
yield break;
}
var objects = isForCurrentRuleset ? generateSpecific(original) : generateConverted(original);
if (objects == null)
yield break;
foreach (ManiaHitObject obj in objects)
yield return obj;
}
/// <summary>
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
return newPattern.HitObjects;
}
/// <summary>
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
// Following lines currently commented out to appease resharper
//Patterns.PatternGenerator conversion = null;
if (distanceData != null)
{
// Slider
}
else if (endTimeData != null)
{
// Spinner
}
else if (positionData != null)
{
// Circle
}
//if (conversion == null)
return null;
//Pattern newPattern = conversion.Generate();
//lastPattern = newPattern;
//return newPattern.HitObjects;
}
/// <summary>
/// A pattern generator for osu!mania-specific beatmaps.
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
{
}
public override Pattern Generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (endTimeData != null)
{
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Duration = endTimeData.Duration,
Column = column,
});
}
else if (positionData != null)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
return pattern;
}
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for legacy hit objects.
/// </summary>
internal abstract class PatternGenerator : Patterns.PatternGenerator
{
/// <summary>
/// The column index at which to start generating random notes.
/// </summary>
protected readonly int RandomStart;
/// <summary>
/// The random number generator to use.
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(hitObject, beatmap, previousPattern)
{
Random = random;
RandomStart = AvailableColumns == 8 ? 1 : 0;
}
/// <summary>
/// Converts an x-position into a column.
/// </summary>
/// <param name="position">The x-position.</param>
/// <param name="allowSpecial">Whether to treat as 7K + 1.</param>
/// <returns>The column.</returns>
protected int GetColumn(float position, bool allowSpecial = false)
{
if (allowSpecial && AvailableColumns == 8)
{
const float local_x_divisor = 512f / 7;
return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
}
float localXDivisor = 512f / AvailableColumns;
return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, AvailableColumns - 1);
}
/// <summary>
/// Generates a count of notes to be generated from probabilities.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <param name="p6">Probability for 6 notes to be generated.</param>
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;
if (val >= 1 - p5)
return 5;
if (val >= 1 - p4)
return 4;
if (val >= 1 - p3)
return 3;
return val >= 1 - p2 ? 2 : 1;
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
protected double ConversionDifficulty
{
get
{
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= Beatmap.EventInfo.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
}
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// The type of pattern to generate. Used for legacy patterns.
/// </summary>
[Flags]
internal enum PatternType
{
None = 0,
/// <summary>
/// Keep the same as last row.
/// </summary>
ForceStack = 1,
/// <summary>
/// Keep different from last row.
/// </summary>
ForceNotStack = 2,
/// <summary>
/// Keep as single note at its original position.
/// </summary>
KeepSingle = 4,
/// <summary>
/// Use a lower random value.
/// </summary>
LowProbability = 8,
/// <summary>
/// Reserved.
/// </summary>
Alternate = 16,
/// <summary>
/// Ignore the repeat count.
/// </summary>
ForceSigSlider = 32,
/// <summary>
/// Convert slider to circle.
/// </summary>
ForceNotSlider = 64,
/// <summary>
/// Notes gathered together.
/// </summary>
Gathered = 128,
Mirror = 256,
/// <summary>
/// Change 0 -> 6.
/// </summary>
Reverse = 512,
/// <summary>
/// 1 -> 5 -> 1 -> 5 like reverse.
/// </summary>
Cycle = 1024,
/// <summary>
/// Next note will be at column + 1.
/// </summary>
Stair = 2048,
/// <summary>
/// Next note will be at column - 1.
/// </summary>
ReverseStair = 4096
}
}

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@ -0,0 +1,61 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Creates a pattern containing hit objects.
/// </summary>
internal class Pattern
{
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
/// <summary>
/// All the hit objects contained in this pattern.
/// </summary>
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
/// <summary>
/// Whether this pattern already contains a hit object in a code.
/// </summary>
/// <param name="column">The column index.</param>
/// <returns>Whether this pattern already contains a hit object in <paramref name="column"/></returns>
public bool IsFilled(int column) => hitObjects.Exists(h => h.Column == column);
/// <summary>
/// Amount of columns taken up by hit objects in this pattern.
/// </summary>
public int ColumnsFilled => HitObjects.GroupBy(h => h.Column).Count();
/// <summary>
/// Adds a hit object to this pattern.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
/// <summary>
/// Copies hit object from another pattern to this one.
/// </summary>
/// <param name="other">The other pattern.</param>
public void Add(Pattern other)
{
other.HitObjects.ForEach(Add);
}
/// <summary>
/// Clears this pattern, removing all hit objects.
/// </summary>
public void Clear() => hitObjects.Clear();
/// <summary>
/// Removes a hit object from this pattern.
/// </summary>
/// <param name="hitObject">The hit object to remove.</param>
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
}
}

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@ -0,0 +1,50 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Generator to create a pattern <see cref="Pattern"/> from a hit object.
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// The number of columns available to create the pattern.
/// </summary>
protected readonly int AvailableColumns;
/// <summary>
/// The last pattern.
/// </summary>
protected readonly Pattern PreviousPattern;
/// <summary>
/// The hit object to create the pattern for.
/// </summary>
protected readonly HitObject HitObject;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is a part of.
/// </summary>
protected readonly Beatmap Beatmap;
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
{
PreviousPattern = previousPattern;
HitObject = hitObject;
Beatmap = beatmap;
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
}
/// <summary>
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
public abstract Pattern Generate();
}
}

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@ -0,0 +1,179 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Database;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HitWindows
{
#region Constants
/// <summary>
/// PERFECT hit window at OD = 10.
/// </summary>
private const double perfect_min = 27.8;
/// <summary>
/// PERFECT hit window at OD = 5.
/// </summary>
private const double perfect_mid = 38.8;
/// <summary>
/// PERFECT hit window at OD = 0.
/// </summary>
private const double perfect_max = 44.8;
/// <summary>
/// GREAT hit window at OD = 10.
/// </summary>
private const double great_min = 68;
/// <summary>
/// GREAT hit window at OD = 5.
/// </summary>
private const double great_mid = 98;
/// <summary>
/// GREAT hit window at OD = 0.
/// </summary>
private const double great_max = 128;
/// <summary>
/// GOOD hit window at OD = 10.
/// </summary>
private const double good_min = 134;
/// <summary>
/// GOOD hit window at OD = 5.
/// </summary>
private const double good_mid = 164;
/// <summary>
/// GOOD hit window at OD = 0.
/// </summary>
private const double good_max = 194;
/// <summary>
/// OK hit window at OD = 10.
/// </summary>
private const double ok_min = 194;
/// <summary>
/// OK hit window at OD = 5.
/// </summary>
private const double ok_mid = 224;
/// <summary>
/// OK hit window at OD = 0.
/// </summary>
private const double ok_max = 254;
/// <summary>
/// BAD hit window at OD = 10.
/// </summary>
private const double bad_min = 242;
/// <summary>
/// BAD hit window at OD = 5.
/// </summary>
private const double bad_mid = 272;
/// <summary>
/// BAD hit window at OD = 0.
/// </summary>
private const double bad_max = 302;
/// <summary>
/// MISS hit window at OD = 10.
/// </summary>
private const double miss_min = 316;
/// <summary>
/// MISS hit window at OD = 5.
/// </summary>
private const double miss_mid = 346;
/// <summary>
/// MISS hit window at OD = 0.
/// </summary>
private const double miss_max = 376;
#endregion
/// <summary>
/// Hit window for a PERFECT hit.
/// </summary>
public double Perfect = perfect_mid;
/// <summary>
/// Hit window for a GREAT hit.
/// </summary>
public double Great = great_mid;
/// <summary>
/// Hit window for a GOOD hit.
/// </summary>
public double Good = good_mid;
/// <summary>
/// Hit window for an OK hit.
/// </summary>
public double Ok = ok_mid;
/// <summary>
/// Hit window for a BAD hit.
/// </summary>
public double Bad = bad_mid;
/// <summary>
/// Hit window for a MISS hit.
/// </summary>
public double Miss = miss_mid;
/// <summary>
/// Constructs default hit windows.
/// </summary>
public HitWindows()
{
}
/// <summary>
/// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
/// </summary>
/// <param name="difficulty">The parameter.</param>
public HitWindows(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, perfect_max, perfect_mid, perfect_min);
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
/// <summary>
/// Constructs new hit windows which have been multiplied by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to multiply each hit window by.</param>
public static HitWindows operator *(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect * value,
Great = windows.Great * value,
Good = windows.Good * value,
Ok = windows.Ok * value,
Bad = windows.Bad * value,
Miss = windows.Miss * value
};
}
/// <summary>
/// Constructs new hit windows which have been divided by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to divide each hit window by.</param>
public static HitWindows operator /(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect / value,
Great = windows.Great / value,
Good = windows.Good / value,
Ok = windows.Ok / value,
Bad = windows.Bad / value,
Miss = windows.Miss / value
};
}
}
}

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@ -9,7 +9,7 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania
{
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
{
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Mania
return 0;
}
protected override BeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new ManiaHitRenderer(beatmap);
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{

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@ -0,0 +1,92 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.MathUtils
{
/// <summary>
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
/// </summary>
internal class FastRandom
{
private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
public FastRandom(int seed)
{
_x = (uint)seed;
}
public FastRandom()
: this(Environment.TickCount)
{
}
/// <summary>
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
}
/// <summary>
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public int Next() => (int)(int_mask & NextUInt());
/// <summary>
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
/// </summary>
/// <param name="upperBound">The upper bound.</param>
/// <returns>The random value.</returns>
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
/// <summary>
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The lower bound of the range.</param>
/// <param name="upperBound">The upper bound of the range.</param>
/// <returns>The random value.</returns>
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => uint_to_real * NextUInt();
private uint bitBuffer;
private int bitIndex = 32;
/// <summary>
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
/// </summary>
/// <returns>The random value.</returns>
public bool NextBool()
{
if (bitIndex == 32)
{
bitBuffer = NextUInt();
bitIndex = 1;
return (bitBuffer & 1) == 1;
}
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}

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@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "FadeIn";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };

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@ -1,36 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Objects.Drawable
{
public class DrawableNote : Sprite
{
private readonly ManiaBaseHit note;
public DrawableNote(ManiaBaseHit note)
{
this.note = note;
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
const double duration = 0;
Transforms.Add(new TransformPositionY { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
Transforms.Add(new TransformAlpha { StartTime = note.StartTime + duration + 200, EndTime = note.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}
}

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@ -0,0 +1,76 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
{
private readonly NotePiece headPiece;
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
Add(new Drawable[]
{
// For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail.
// This will be fixed when new designs are given or the current design is finalized.
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tailPiece = new NotePiece
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
}
});
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
headPiece.AccentColour = value;
bodyPiece.AccentColour = value;
tailPiece.AccentColour = value;
}
}
protected override void UpdateState(ArmedState state)
{
}
protected override void Update()
{
if (Time.Current > HitObject.StartTime)
headPiece.Colour = Color4.Green;
if (Time.Current > HitObject.EndTime)
{
bodyPiece.Colour = Color4.Green;
tailPiece.Colour = Color4.Green;
}
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
where TObject : ManiaHitObject
{
public new TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
}
}
protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
}
}

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@ -0,0 +1,51 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableNote : DrawableManiaHitObject<Note>
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.Both;
Height = 100;
Add(headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
});
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
headPiece.AccentColour = value;
}
}
protected override void Update()
{
if (Time.Current > HitObject.StartTime)
Colour = Color4.Green;
}
protected override void UpdateState(ArmedState state)
{
}
}
}

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@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
internal class BodyPiece : Container, IHasAccentColour
{
private readonly Box box;
public BodyPiece()
{
RelativeSizeAxes = Axes.Both;
Children = new[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
}
};
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
box.Colour = accentColour;
}
}
}
}

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@ -0,0 +1,59 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Represents the static hit markers of notes.
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
private const float head_height = 10;
private const float head_colour_height = 6;
private readonly Box colouredBox;
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = head_height;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
},
colouredBox = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
}
};
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
colouredBox.Colour = AccentColour.Lighten(0.9f);
}
}
}
}

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@ -1,9 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Objects
{
public class HoldNote : Note
/// <summary>
/// Represents a hit object which requires pressing, holding, and releasing a key.
/// </summary>
public class HoldNote : Note, IHasEndTime
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
/// <summary>
/// The key-release hit windows for this hold note.
/// </summary>
protected HitWindows ReleaseHitWindows = new HitWindows();
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
ReleaseHitWindows = HitWindows * release_window_lenience;
}
}
}

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@ -1,12 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaBaseHit : HitObject
{
public int Column;
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public int Column { get; set; }
/// <summary>
/// The number of other <see cref="ManiaHitObject"/> that start at
/// the same time as this hit object.
/// </summary>
public int Siblings { get; set; }
}
}

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@ -1,9 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
{
public class Note : ManiaBaseHit
/// <summary>
/// Represents a hit object which has a single hit press.
/// </summary>
public class Note : ManiaHitObject
{
/// <summary>
/// The key-press hit window for this note.
/// </summary>
protected HitWindows HitWindows = new HitWindows();
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
HitWindows = new HitWindows(difficulty.OverallDifficulty);
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Objects.Types
{
/// <summary>
/// A type of hit object which lies in one of a number of predetermined columns.
/// </summary>
public interface IHasColumn
{
/// <summary>
/// The column which the hit object lies in.
/// </summary>
int Column { get; }
}
}

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@ -8,13 +8,13 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement>
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
{
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgement> hitRenderer)
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
{
}

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@ -0,0 +1,153 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
/// <para>
/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
/// </para>
/// </summary>
public class ControlPointContainer : Container<Drawable>
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
public double TimeSpan { get; set; }
private readonly List<DrawableControlPoint> drawableControlPoints;
public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
{
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
Children = drawableControlPoints;
}
/// <summary>
/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
/// </summary>
/// <param name="drawable">The drawable to add.</param>
public override void Add(Drawable drawable)
{
// Always add timing sections to ourselves
if (drawable is DrawableControlPoint)
{
base.Add(drawable);
return;
}
var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
if (controlPoint == null)
throw new Exception("Could not find suitable timing section to add object to.");
controlPoint.Add(drawable);
}
/// <summary>
/// A container that contains drawables within the time span of a timing section.
/// <para>
/// The content of this container will scroll relative to the current time.
/// </para>
/// </summary>
private class DrawableControlPoint : Container
{
private readonly ControlPoint timingChange;
protected override Container<Drawable> Content => content;
private readonly Container content;
/// <summary>
/// Creates a drawable control point. The height of this container will be proportional
/// to the beat length of the control point it is initialized with such that, e.g. a beat length
/// of 500ms results in this container being twice as high as its parent, which further means that
/// the content container will scroll at twice the normal rate.
/// </summary>
/// <param name="timingChange">The control point to create the drawable control point for.</param>
public DrawableControlPoint(ControlPoint timingChange)
{
this.timingChange = timingChange;
RelativeSizeAxes = Axes.Both;
AddInternal(content = new AutoTimeRelativeContainer
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Y = (float)timingChange.Time
});
}
protected override void Update()
{
var parent = (ControlPointContainer)Parent;
// Adjust our height to account for the speed changes
Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
// Scroll the content
content.Y = (float)(timingChange.Time - Time.Current);
}
public override void Add(Drawable drawable)
{
// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
drawable.Y -= (float)timingChange.Time;
base.Add(drawable);
}
/// <summary>
/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
/// </summary>
/// <param name="drawable">The drawable to check.</param>
public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
/// <summary>
/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
/// <para>
/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
/// </para>
/// </summary>
private class AutoTimeRelativeContainer : Container
{
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.Geometry) == 0)
{
base.InvalidateFromChild(invalidation);
return;
}
if (!Children.Any())
return;
float height = Children.Select(child => child.Y + child.Height).Max();
Height = height;
RelativeCoordinateSpace = new Vector2(1, height);
base.InvalidateFromChild(invalidation);
}
}
}
}
}

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@ -0,0 +1,211 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Timing;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private const float key_icon_border_radius = 2;
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private const float column_width = 45;
private const float special_column_width = 70;
public Key Key;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
public readonly ControlPointContainer ControlPointContainer;
public Column(IEnumerable<ControlPoint> timingChanges)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
{
background = new Box
{
Name = "Foreground",
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
},
new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION},
Children = new Drawable[]
{
new Container
{
Name = "Hit target",
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
hitTargetBar = new Container
{
Name = "Bar",
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
}
},
ControlPointContainer = new ControlPointContainer(timingChanges)
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
}
},
new Container
{
Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaPlayfield.HIT_TARGET_POSITION,
Children = new Drawable[]
{
new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
}
};
}
private bool isSpecial;
public bool IsSpecial
{
get { return isSpecial; }
set
{
if (isSpecial == value)
return;
isSpecial = value;
Width = isSpecial ? special_column_width : column_width;
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
background.Colour = accentColour;
hitTargetBar.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
keyIcon.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
}
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
ControlPointContainer.Add(hitObject);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
if (args.Key == Key)
{
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
}
return false;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key)
{
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
}
return false;
}
}
}

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@ -1,34 +1,92 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement>
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
private readonly int columns;
public int? Columns;
public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
: base(beatmap)
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
this.columns = columns;
}
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
{
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
if (firstTimingChange == null)
throw new Exception("The Beatmap contains no timing points!");
// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
{
ControlPoint t = c.Clone();
if (c.TimingChange)
firstTimingChange = c;
else
t.BeatLength = firstTimingChange.BeatLength;
return t;
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.Time <= lastObjectTime)
// Collapse sections with the same start time
.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
// Collapse sections with the same beat length
.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
.ToList();
return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
};
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override BeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote);
protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null;
var note = h as Note;
if (note != null)
return new DrawableNote(note);
return null;
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}

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@ -8,29 +8,253 @@ using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Input;
using osu.Game.Beatmaps.Timing;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
{
public ManiaPlayfield(int columns)
public const float HIT_TARGET_POSITION = 50;
private const float time_span_default = 5000;
private const float time_span_min = 10;
private const float time_span_max = 50000;
private const float time_span_step = 200;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{
Size = new Vector2(0.8f, 1f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
get { return specialColumnPosition; }
set
{
if (IsLoaded)
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
specialColumnPosition = value;
}
}
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
public readonly FlowContainer<Column> Columns;
for (int i = 0; i < columns; i++)
Add(new Box
private readonly ControlPointContainer barlineContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly int columnCount;
public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
{
this.columnCount = columnCount;
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(2, 1),
RelativePositionAxes = Axes.Both,
Position = new Vector2((float)i / columns, 0),
Alpha = 0.5f,
Colour = Color4.Black
});
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
{
barlineContainer = new ControlPointContainer(timingChanges)
{
Name = "Bar lines",
RelativeSizeAxes = Axes.Both,
}
}
}
}
}
};
for (int i = 0; i < columnCount; i++)
Columns.Add(new Column(timingChanges));
TimeSpan = time_span_default;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
{
Column column = Columns.Children.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key = Key.Space;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
{
Column column = nonSpecialColumns[i];
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key = Key.Unknown;
}
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
switch (SpecialColumnPosition)
{
default:
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
case SpecialColumnPosition.Left:
return column == 0;
case SpecialColumnPosition.Right:
return column == columnCount - 1;
}
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformTimeSpanTo(TimeSpan + time_span_step, 200, EasingTypes.OutQuint);
break;
case Key.Plus:
transformTimeSpanTo(TimeSpan - time_span_step, 200, EasingTypes.OutQuint);
break;
}
}
return false;
}
private double timeSpan;
/// <summary>
/// The amount of time which the length of the playfield spans.
/// </summary>
public double TimeSpan
{
get { return timeSpan; }
set
{
if (timeSpan == value)
return;
timeSpan = value;
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
barlineContainer.TimeSpan = value;
Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
}
}
private void transformTimeSpanTo(double newTimeSpan, double duration = 0, EasingTypes easing = EasingTypes.None)
{
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
}
private class TransformTimeSpan : Transform<double>
{
public override double CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
var p = (ManiaPlayfield)d;
p.TimeSpan = CurrentValue;
}
}
}
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.UI
{
public enum SpecialColumnPosition
{
/// <summary>
/// The special column will lie in the center of the columns.
/// </summary>
Normal,
/// <summary>
/// The special column will lie to the left of the columns.
/// </summary>
Left,
/// <summary>
/// The special column will lie to the right of the columns.
/// </summary>
Right
}
}

View File

@ -47,19 +47,33 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
<Compile Include="Objects\Drawables\DrawableNote.cs" />
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
<Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\Drawable\DrawableNote.cs" />
<Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\ManiaBaseHit.cs" />
<Compile Include="Objects\ManiaHitObject.cs" />
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
<Compile Include="Timing\ControlPointContainer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModAutoplay : ModAutoplay<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
{

View File

@ -1,15 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -18,9 +19,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Spinner spinner;
private readonly SpinnerDisc disc;
private readonly SpinnerTicks ticks;
private readonly Container mainContainer;
private readonly SpinnerBackground background;
private readonly Container circleContainer;
private readonly DrawableHitCircle circle;
private readonly CirclePiece circle;
private readonly GlowPiece glow;
private readonly TextAwesome symbol;
private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
private Color4 normalColour;
private Color4 completeColour;
public DrawableSpinner(Spinner s) : base(s)
{
@ -29,57 +43,91 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
Position = s.Position;
//take up full playfield.
Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
RelativeSizeAxes = Axes.Both;
// we are slightly bigger than our parent, to clip the top and bottom of the circle
Height = 1.3f;
spinner = s;
Children = new Drawable[]
{
background = new SpinnerBackground
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = Color4.Black
},
disc = new SpinnerDisc
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = AccentColour
},
circleContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new []
Children = new Drawable[]
{
circle = new DrawableHitCircle(s)
glow = new GlowPiece(),
circle = new CirclePiece
{
Interactive = false,
Position = Vector2.Zero,
Anchor = Anchor.Centre,
}
},
new RingPiece(),
symbol = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
UseFullGlyphHeight = true,
TextSize = 48,
Icon = FontAwesome.fa_asterisk,
Shadow = false,
},
}
}
},
mainContainer = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
background = new SpinnerBackground
{
Alpha = 0.6f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
disc = new SpinnerDisc(spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
};
background.Scale = scaleToCircle;
disc.Scale = scaleToCircle;
}
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckJudgement(bool userTriggered)
{
if (Time.Current < HitObject.StartTime) return;
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
if (Progress >= 1)
if (Progress >= 1 && !disc.Complete)
{
disc.Complete = true;
const float duration = 200;
disc.FadeAccent(completeColour, duration);
background.FadeAccent(completeColour, duration);
background.FadeOut(duration);
circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration);
}
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
@ -106,30 +154,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColour = baseColour;
private const float spins_per_minute_needed = 100 + 5 * 15; //TODO: read per-map OD and place it on the 5
background.AccentColour = normalColour;
private float rotationsNeeded => (float)(spins_per_minute_needed * (spinner.EndTime - spinner.StartTime) / 60000f);
completeColour = colours.YellowLight.Opacity(0.75f);
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation;
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
}
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
background.Delay(TIME_PREEMPT - 500);
disc.RotateTo(-720);
symbol.RotateTo(-720);
background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
background.FadeIn(200);
mainContainer.ScaleTo(0);
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint);
background.Delay(400);
background.ScaleTo(1, 250, EasingTypes.OutQuint);
disc.Delay(TIME_PREEMPT - 50);
disc.FadeIn(200);
mainContainer.Delay(TIME_PREEMPT - 150);
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)

View File

@ -16,7 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
private readonly Sprite disc;
public Func<bool> Hit;
public CirclePiece()

View File

@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
snakingIn = config.GetBindable<bool>(OsuSetting.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuSetting.SnakingOutSliders);
reloadTexture();
}

View File

@ -1,10 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : SpinnerDisc
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleInput => false;
protected Box Disc;
public Color4 AccentColour
{
get
{
return Disc.Colour;
}
set
{
Disc.Colour = value;
EdgeEffect = new EdgeEffect
{
Hollow = true,
Type = EdgeEffectType.Glow,
Radius = 40,
Colour = value,
};
}
}
public SpinnerBackground()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
Disc = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
}
}

View File

@ -2,13 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
@ -17,104 +12,31 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerDisc : CircularContainer
public class SpinnerDisc : CircularContainer, IHasAccentColour
{
protected Sprite Disc;
private readonly Spinner spinner;
public SRGBColour DiscColour
public Color4 AccentColour
{
get { return Disc.Colour; }
set { Disc.Colour = value; }
get { return background.AccentColour; }
set { background.AccentColour = value; }
}
private Color4 completeColour;
private readonly SpinnerBackground background;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
public SpinnerDisc(Spinner s)
{
completeColour = colours.YellowLight.Opacity(0.8f);
Masking = true;
}
spinner = s;
private class SpinnerBorder : Container
{
public SpinnerBorder()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
layout();
}
private int lastLayoutDotCount;
private void layout()
{
int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
if (count == lastLayoutDotCount) return;
lastLayoutDotCount = count;
while (Children.Count() < count)
{
Add(new CircularContainer
{
Colour = Color4.White,
RelativePositionAxes = Axes.Both,
Masking = true,
Origin = Anchor.Centre,
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
Children = new[]
{
new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
}
});
}
var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
int i = 0;
foreach (var d in Children)
{
d.Size = size;
d.Position = new Vector2(
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
);
i++;
}
}
protected override void Update()
{
base.Update();
layout();
}
}
public SpinnerDisc()
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
Disc = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
},
new SpinnerBorder()
background = new SpinnerBackground { Alpha = idle_alpha },
};
}
@ -125,10 +47,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set
{
if (value == tracking) return;
tracking = value;
Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
}
}
@ -139,31 +60,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set
{
if (value == complete) return;
complete = value;
Disc.FadeColour(completeColour, 200);
updateCompleteTick();
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Tracking = true;
Tracking |= state.Mouse.HasMainButtonPressed;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Tracking = false;
Tracking &= state.Mouse.HasMainButtonPressed;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
Tracking |= state.Mouse.HasMainButtonPressed;
mousePosition = state.Mouse.Position;
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
return base.OnMouseMove(state);
}
@ -177,13 +95,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
private bool rotationTransferred;
protected override void Update()
{
base.Update();
var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
if (tracking)
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
if (validAndTracking)
{
if (!rotationTransferred)
{
currentRotation = Rotation * 2;
rotationTransferred = true;
}
if (thisAngle - lastAngle > 180)
lastAngle += 360;
else if (lastAngle - thisAngle > 180)
@ -192,17 +121,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
}
lastAngle = thisAngle;
if (Complete && updateCompleteTick())
{
Disc.Flush(flushType: typeof(TransformAlpha));
Disc.FadeTo(0.75f, 30, EasingTypes.OutExpo);
Disc.Delay(30);
Disc.FadeTo(0.5f, 250, EasingTypes.OutQuint);
background.Flush(flushType: typeof(TransformAlpha));
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
background.Delay(60);
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
}
RotateTo(currentRotation, 100, EasingTypes.OutExpo);
RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerTicks : Container
{
public SpinnerTicks()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
const int count = 18;
for (int i = 0; i < count; i++)
{
Add(new Container
{
Colour = Color4.Black,
Alpha = 0.4f,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 10,
Colour = Color4.Gray.Opacity(0.2f),
},
RelativePositionAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Size = new Vector2(60, 10),
Origin = Anchor.Centre,
Position = new Vector2(
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f,
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f
),
Rotation = -(float)i / count * 360 + 90,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
});
}
}
}
}

View File

@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Rulesets.Osu.Objects
{
@ -10,6 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
/// <summary>
/// Number of spins required to finish the spinner without miss.
/// </summary>
public int SpinsRequired { get; protected set; } = 1;
public override bool NewCombo => true;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
}
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new OsuHitRenderer(beatmap);
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuHitRenderer(beatmap, isForCurrentRuleset);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{

View File

@ -91,25 +91,25 @@ namespace osu.Game.Rulesets.Osu.Replays
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.Position.X, h.Position.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.Position.X, h.Position.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.Position.X, h.Position.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
}
private void addHitObjectReplay(OsuHitObject h)
{
// Default values for circles/sliders
Vector2 startPosition = h.Position;
Vector2 startPosition = h.StackedPosition;
EasingTypes easing = preferredEasing;
float spinnerDirection = -1;
@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Replays
// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
int endDelay = h is Spinner ? 1 : 0;
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None);
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.StackedEndPosition.X, h.StackedEndPosition.Y, ReplayButtonState.None);
// Decrement because we want the previous frame, not the next one
int index = FindInsertionIndex(startFrame) - 1;

View File

@ -58,8 +58,8 @@ namespace osu.Game.Rulesets.Osu.Replays
{
public int Compare(ReplayFrame f1, ReplayFrame f2)
{
if (f1 == null) throw new NullReferenceException($@"{nameof(f1)} cannot be null");
if (f2 == null) throw new NullReferenceException($@"{nameof(f2)} cannot be null");
if (f1 == null) throw new ArgumentNullException(nameof(f1));
if (f2 == null) throw new ArgumentNullException(nameof(f2));
return f1.Time.CompareTo(f2.Time);
}

View File

@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
{
public OsuHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
public OsuHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
}

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@ -64,6 +64,7 @@
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerTicks.cs" />
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
@ -103,9 +104,7 @@
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Replays\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -41,13 +41,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original)
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
{
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone<BeatmapInfo>();
BeatmapInfo info = original.BeatmapInfo.DeepClone();
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, isForCurrentRuleset);
// Post processing step to transform hit objects with the same start time into strong hits
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
{
User = new User { Username = "mekkadosu!" },
Replay = new TaikoAutoReplay(beatmap).Generate(),
Replay = new TaikoAutoGenerator(beatmap).Generate(),
};
}
}

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{

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@ -7,16 +7,24 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoAutoReplay : AutoGenerator<TaikoHitObject>
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
{
private const double swell_hit_speed = 50;
public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay
{
User = new User
{
Username = @"Autoplay",
}
};
}
protected Replay Replay;
@ -101,7 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Frames.Add(new ReplayFrame(h.StartTime, null, null, button));
}
else
throw new Exception("Unknown hit object type.");
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None));

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new TaikoHitRenderer(beatmap);
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{

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@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
{
public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
}

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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using System.Linq;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using System;
@ -54,33 +53,33 @@ namespace osu.Game.Rulesets.Taiko.UI
{
AddInternal(new Drawable[]
{
rightBackgroundContainer = new Container
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
rightBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new ScaleFixContainer
{
RelativeSizeAxes = Axes.X,
Height = DEFAULT_PLAYFIELD_HEIGHT,
Children = new[]
{
rightBackgroundContainer = new Container
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
rightBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{
Name = "Transparent playfield elements",

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@ -79,7 +79,7 @@
<Compile Include="Objects\RimHit.cs" />
<Compile Include="Objects\Swell.cs" />
<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
<Compile Include="Replays\TaikoAutoReplay.cs" />
<Compile Include="Replays\TaikoAutoGenerator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />

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@ -135,14 +135,13 @@ namespace osu.Game.Tests.Beatmaps.IO
waitAction = () =>
{
while ((resultBeatmaps = host.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapInfo>().Where(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
.GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"Beatmaps did not import to the database in allocated time");
//fetch children and check we can load from the post-storage path...
var set = host.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),

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@ -11,9 +11,8 @@ namespace osu.Game.Audio
{
}
public SampleInfoList(IEnumerable<SampleInfo> elements)
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
{
AddRange(elements);
}
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Objects;
@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
{
public BeatmapInfo BeatmapInfo;
public TimingInfo TimingInfo = new TimingInfo();
public EventInfo EventInfo = new EventInfo();
public readonly List<Color4> ComboColors = new List<Color4>
{
new Color4(17, 136, 170, 255),
@ -40,6 +42,7 @@ namespace osu.Game.Beatmaps
{
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
TimingInfo = original?.TimingInfo ?? TimingInfo;
EventInfo = original?.EventInfo ?? EventInfo;
ComboColors = original?.ComboColors ?? ComboColors;
}
}

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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
protected DifficultyCalculator(Beatmap beatmap)
{
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);

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@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Graphics;

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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
@ -51,14 +50,12 @@ namespace osu.Game.Beatmaps.Drawables
title = new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Title,
TextSize = 22,
Shadow = true,
},
artist = new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Text = beatmap.BeatmapSetInfo.Metadata.Artist,
TextSize = 17,
Shadow = true,
},
@ -81,8 +78,8 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
title.Current = localisation.GetUnicodePreference(beatmap.BeatmapSetInfo.Metadata.TitleUnicode, beatmap.BeatmapSetInfo.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.BeatmapSetInfo.Metadata.ArtistUnicode, beatmap.BeatmapSetInfo.Metadata.Artist);
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
private class PanelBackground : BufferedContainer

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@ -3,14 +3,11 @@
namespace osu.Game.Beatmaps.Events
{
public enum EventType
public class BackgroundEvent : Event
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
/// <summary>
/// The file name.
/// </summary>
public string Filename;
}
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public class BreakEvent : Event
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
private const double min_break_duration = 650;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The duration of the break.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they reach the EventInfo.
/// </summary>
public bool HasEffect => Duration >= min_break_duration;
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public abstract class Event
{
/// <summary>
/// The event start time.
/// </summary>
public double StartTime;
}
}

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@ -0,0 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.Events
{
public class EventInfo
{
/// <summary>
/// All the background events.
/// </summary>
public readonly List<BackgroundEvent> Backgrounds = new List<BackgroundEvent>();
/// <summary>
/// All the break events.
/// </summary>
public readonly List<BreakEvent> Breaks = new List<BreakEvent>();
/// <summary>
/// Total duration of all breaks.
/// </summary>
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Retrieves the active background at a time.
/// </summary>
/// <param name="time">The time to retrieve the background at.</param>
/// <returns>The background.</returns>
public BackgroundEvent BackgroundAt(double time) => Backgrounds.FirstOrDefault(b => b.StartTime <= time);
}
}

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@ -11,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
private static readonly Dictionary<string, Type> decoders = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(StreamReader stream)
{

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@ -204,23 +204,42 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(Beatmap beatmap, string val)
{
if (val.StartsWith(@"//"))
return;
if (val.StartsWith(@" "))
return; // TODO
string[] split = val.Split(',');
EventType type;
int intType;
if (!int.TryParse(split[0], out intType))
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
// Todo: Implement the rest
switch (type)
{
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
case EventType.Video:
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.EventInfo.Backgrounds.Add(new BackgroundEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
Filename = filename
});
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
};
if (!breakEvent.HasEffect)
return;
beatmap.EventInfo.Breaks.Add(breakEvent);
break;
}
else
type = (EventType)intType;
// TODO: Parse and store the rest of the event
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = split[2].Trim('"');
}
private void handleTimingPoints(Beatmap beatmap, string val)
@ -330,6 +349,9 @@ namespace osu.Game.Beatmaps.Formats
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith(" ") || line.StartsWith("_") || line.StartsWith("//"))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
@ -390,5 +412,16 @@ namespace osu.Game.Beatmaps.Formats
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
}
}

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@ -13,11 +13,11 @@ namespace osu.Game.Beatmaps.IO
{
private class Reader
{
public Func<Storage, string, bool> Test { get; set; }
public Type Type { get; set; }
public Func<Storage, string, bool> Test;
public Type Type;
}
private static List<Reader> readers { get; } = new List<Reader>();
private static readonly List<Reader> readers = new List<Reader>();
public static ArchiveReader GetReader(Storage storage, string path)
{
@ -58,11 +58,9 @@ namespace osu.Game.Beatmaps.IO
if (input == null)
return null;
using (MemoryStream ms = new MemoryStream())
{
input.CopyTo(ms);
return ms.ToArray();
}
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
return buffer;
}
}
}

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@ -7,7 +7,7 @@ namespace osu.Game.Beatmaps.Timing
{
public string SampleBank;
public int SampleVolume;
public TimeSignatures TimeSignature;
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public double Time;
public double BeatLength = 500;
public double SpeedMultiplier = 1;

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@ -18,14 +18,17 @@ namespace osu.Game.Beatmaps
public readonly BeatmapSetInfo BeatmapSetInfo;
public readonly BeatmapMetadata Metadata;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
public readonly bool WithStoryboard;
protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
protected WorkingBeatmap(BeatmapInfo beatmapInfo, bool withStoryboard = false)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapSetInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
WithStoryboard = withStoryboard;
Mods.ValueChanged += mods => applyRateAdjustments();

View File

@ -1,12 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Configuration
{
public enum ConfineMouseMode
{
Never,
Fullscreen,
Always
}
}

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@ -1,183 +1,77 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Screens.Select;
namespace osu.Game.Configuration
{
public class OsuConfigManager : ConfigManager<OsuConfig>
public class OsuConfigManager : ConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
{
#pragma warning disable CS0612 // Type or member is obsolete
// UI/selection defaults
Set(OsuConfig.Username, string.Empty);
Set(OsuConfig.Token, string.Empty);
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuConfig.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10);
Set(OsuConfig.AudioDevice, string.Empty);
Set(OsuConfig.SavePassword, false);
Set(OsuConfig.SaveUsername, true);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
Set(OsuConfig.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuConfig.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuConfig.DimLevel, 0.3, 0, 1);
// Online settings
Set(OsuConfig.MouseDisableButtons, false);
Set(OsuConfig.MouseDisableWheel, false);
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
Set(OsuConfig.SnakingInSliders, true);
Set(OsuConfig.SnakingOutSliders, true);
Set(OsuConfig.MenuParallax, true);
Set(OsuConfig.MenuVoice, true);
Set(OsuConfig.MenuMusic, true);
Set(OsuConfig.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuConfig.ShowInterface, true);
Set(OsuConfig.KeyOverlay, false);
//todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.AudioOffset, 0, -500.0, 500.0);
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
Set(OsuConfig.BeatmapDirectory, @"Songs").Disabled = true; // TODO: use thi.Disabled = trues
Set(OsuConfig.AllowPublicInvites, true).Disabled = true;
Set(OsuConfig.AutoChatHide, true).Disabled = true;
Set(OsuConfig.AutomaticDownload, true).Disabled = true;
Set(OsuConfig.AutomaticDownloadNoVideo, false).Disabled = true;
Set(OsuConfig.BlockNonFriendPM, false).Disabled = true;
Set(OsuConfig.Bloom, false).Disabled = true;
Set(OsuConfig.BloomSoftening, false).Disabled = true;
Set(OsuConfig.BossKeyFirstActivation, true).Disabled = true;
Set(OsuConfig.ChatAudibleHighlight, true).Disabled = true;
Set(OsuConfig.ChatChannels, string.Empty).Disabled = true;
Set(OsuConfig.ChatFilter, false).Disabled = true;
Set(OsuConfig.ChatHighlightName, true).Disabled = true;
Set(OsuConfig.ChatMessageNotification, true).Disabled = true;
Set(OsuConfig.ChatLastChannel, string.Empty).Disabled = true;
Set(OsuConfig.ChatRemoveForeign, false).Disabled = true;
//Set(OsuConfig.ChatSortMode, UserSortMode.Rank).Disabled = true;
Set(OsuConfig.ComboBurst, true).Disabled = true;
Set(OsuConfig.ComboFire, false).Disabled = true;
Set(OsuConfig.ComboFireHeight, 3).Disabled = true;
Set(OsuConfig.ConfirmExit, false).Disabled = true;
Set(OsuConfig.AutoSendNowPlaying, true).Disabled = true;
Set(OsuConfig.AutomaticCursorSizing, false).Disabled = true;
Set(OsuConfig.Display, 1).Disabled = true;
Set(OsuConfig.DisplayCityLocation, false).Disabled = true;
Set(OsuConfig.DistanceSpacingEnabled, true).Disabled = true;
Set(OsuConfig.EditorTip, 0).Disabled = true;
Set(OsuConfig.VideoEditor, true).Disabled = true;
Set(OsuConfig.EditorDefaultSkin, false).Disabled = true;
Set(OsuConfig.EditorSnakingSliders, true).Disabled = true;
Set(OsuConfig.EditorHitAnimations, false).Disabled = true;
Set(OsuConfig.EditorFollowPoints, true).Disabled = true;
Set(OsuConfig.EditorStacking, true).Disabled = true;
Set(OsuConfig.ForceSliderRendering, false).Disabled = true;
Set(OsuConfig.FpsCounter, false).Disabled = true;
Set(OsuConfig.FrameTimeDisplay, false).Disabled = true;
Set(OsuConfig.GuideTips, @"").Disabled = true;
Set(OsuConfig.CursorRipple, false).Disabled = true;
Set(OsuConfig.HighlightWords, string.Empty).Disabled = true;
Set(OsuConfig.HighResolution, false).Disabled = true;
Set(OsuConfig.HitLighting, true).Disabled = true;
Set(OsuConfig.IgnoreBarline, false).Disabled = true;
Set(OsuConfig.IgnoreBeatmapSamples, false).Disabled = true;
Set(OsuConfig.IgnoreBeatmapSkins, false).Disabled = true;
Set(OsuConfig.IgnoreList, string.Empty).Disabled = true;
Set(OsuConfig.AllowNowPlayingHighlights, false).Disabled = true;
Set(OsuConfig.LastVersion, string.Empty).Disabled = true;
Set(OsuConfig.LastVersionPermissionsFailed, string.Empty).Disabled = true;
Set(OsuConfig.LoadSubmittedThread, true).Disabled = true;
Set(OsuConfig.LobbyPlayMode, -1).Disabled = true;
Set(OsuConfig.ShowInterfaceDuringRelax, false).Disabled = true;
Set(OsuConfig.LobbyShowExistingOnly, false).Disabled = true;
Set(OsuConfig.LobbyShowFriendsOnly, false).Disabled = true;
Set(OsuConfig.LobbyShowFull, false).Disabled = true;
Set(OsuConfig.LobbyShowInProgress, true).Disabled = true;
Set(OsuConfig.LobbyShowPassworded, true).Disabled = true;
Set(OsuConfig.LogPrivateMessages, false).Disabled = true;
Set(OsuConfig.LowResolution, false).Disabled = true;
//Set(OsuConfig.ManiaSpeed, SpeedMania.SPEED_DEFAULT, SpeedMania.SPEED_MIN, SpeedMania.SPEED_MAX).Disabled = true;
Set(OsuConfig.UsePerBeatmapManiaSpeed, true).Disabled = true;
Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true;
Set(OsuConfig.MenuTip, 0).Disabled = true;
Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true;
Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true;
//Set(OsuConfig.ScoreMeterScale, 1, 0.5, OsuGame.Tournament ? 10 : 2).Disabled = true;
Set(OsuConfig.DistanceSpacing, 0.8, 0.1, 6).Disabled = true;
Set(OsuConfig.EditorBeatDivisor, 1, 1, 16).Disabled = true;
Set(OsuConfig.EditorGridSize, 32, 4, 32).Disabled = true;
Set(OsuConfig.EditorGridSizeDesign, 32, 4, 32).Disabled = true;
Set(OsuConfig.CustomFrameLimit, 240, 240, 999).Disabled = true;
Set(OsuConfig.MsnIntegration, false).Disabled = true;
Set(OsuConfig.MyPcSucks, false).Disabled = true;
Set(OsuConfig.NotifyFriends, true).Disabled = true;
Set(OsuConfig.NotifySubmittedThread, true).Disabled = true;
Set(OsuConfig.PopupDuringGameplay, true).Disabled = true;
Set(OsuConfig.ProgressBarType, ProgressBarType.Pie).Disabled = true;
Set(OsuConfig.RankType, RankingType.Top).Disabled = true;
Set(OsuConfig.RefreshRate, 60).Disabled = true;
Set(OsuConfig.OverrideRefreshRate, Get<int>(OsuConfig.RefreshRate) != 60).Disabled = true;
//Set(OsuConfig.ScaleMode, ScaleMode.WidescreenConservative).Disabled = true;
Set(OsuConfig.ScoreboardVisible, true).Disabled = true;
Set(OsuConfig.ScoreMeter, ScoreMeterType.Error).Disabled = true;
//Set(OsuConfig.ScoreMeter, OsuGame.Tournament ? ScoreMeterType.Colour : ScoreMeterType.Error).Disabled = true;
Set(OsuConfig.ScreenshotId, 0).Disabled = true;
Set(OsuConfig.MenuSnow, false).Disabled = true;
Set(OsuConfig.MenuTriangles, true).Disabled = true;
Set(OsuConfig.SongSelectThumbnails, true).Disabled = true;
Set(OsuConfig.ScreenshotFormat, ScreenshotFormat.Jpg).Disabled = true;
Set(OsuConfig.ShowReplayComments, true).Disabled = true;
Set(OsuConfig.ShowSpectators, true).Disabled = true;
Set(OsuConfig.ShowStoryboard, true).Disabled = true;
//Set(OsuConfig.Skin, SkinManager.DEFAULT_SKIN).Disabled = true;
Set(OsuConfig.SkinSamples, true).Disabled = true;
Set(OsuConfig.SkipTablet, false).Disabled = true;
Set(OsuConfig.Tablet, false).Disabled = true;
Set(OsuConfig.UpdatePending, false).Disabled = true;
Set(OsuConfig.UseSkinCursor, false).Disabled = true;
Set(OsuConfig.UseTaikoSkin, false).Disabled = true;
Set(OsuConfig.Video, true).Disabled = true;
Set(OsuConfig.Wiimote, false).Disabled = true;
Set(OsuConfig.YahooIntegration, false).Disabled = true;
Set(OsuConfig.ForceFrameFlush, false).Disabled = true;
Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
Set(OsuConfig.RawInput, false).Disabled = true;
Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
Set(OsuConfig.ShowMenuTips, true).Disabled = true;
Set(OsuConfig.HiddenShowFirstApproach, true).Disabled = true;
Set(OsuConfig.ComboColourSliderBall, true).Disabled = true;
Set(OsuConfig.AlternativeChatFont, false).Disabled = true;
Set(OsuConfig.DisplayStarsMaximum, 10.0, 0.0, 10.0).Disabled = true;
Set(OsuConfig.DisplayStarsMinimum, 0.0, 0.0, 10.0).Disabled = true;
Set(OsuConfig.ReleaseStream, ReleaseStream.Lazer).Disabled = true;
Set(OsuConfig.UpdateFailCount, 0).Disabled = true;
//Set(OsuConfig.TreeSortMode, TreeGroupMode.Show_All).Disabled = true;
//Set(OsuConfig.TreeSortMode2, TreeSortMode.Title).Disabled = true;
Set(OsuConfig.PermanentSongInfo, false).Disabled = true;
Set(OsuConfig.Ticker, false).Disabled = true;
Set(OsuConfig.CompatibilityContext, false).Disabled = true;
Set(OsuConfig.CanForceOptimusCompatibility, true).Disabled = true;
Set(OsuConfig.ConfineMouse, Get<bool>(OsuConfig.ConfineMouseToFullscreen) ?
ConfineMouseMode.Fullscreen : ConfineMouseMode.Never).Disabled = true;
GetOriginalBindable<bool>(OsuConfig.SavePassword).ValueChanged += delegate
Set(OsuSetting.SavePassword, false).ValueChanged += val =>
{
if (Get<bool>(OsuConfig.SavePassword)) Set(OsuConfig.SaveUsername, true);
if (val) Set(OsuSetting.SaveUsername, true);
};
GetOriginalBindable<bool>(OsuConfig.SaveUsername).ValueChanged += delegate
Set(OsuSetting.SaveUsername, true).ValueChanged += val =>
{
if (!Get<bool>(OsuConfig.SaveUsername)) Set(OsuConfig.SavePassword, false);
if (!val) Set(OsuSetting.SavePassword, false);
};
#pragma warning restore CS0612 // Type or member is obsolete
// Audio
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);
Set(OsuSetting.MouseDisableWheel, false);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true);
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.KeyOverlay, false);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
}
public OsuConfigManager(Storage storage) : base(storage)
@ -185,152 +79,32 @@ namespace osu.Game.Configuration
}
}
public enum OsuConfig
public enum OsuSetting
{
// New osu:
Ruleset,
Token,
// Imported from old osu:
BeatmapDirectory,
AllowPublicInvites,
AutoChatHide,
AutomaticDownload,
AutomaticDownloadNoVideo,
BlockNonFriendPM,
Bloom,
BloomSoftening,
BossKeyFirstActivation,
ChatAudibleHighlight,
ChatChannels,
ChatFilter,
ChatHighlightName,
ChatMessageNotification,
ChatLastChannel,
ChatRemoveForeign,
ChatSortMode,
ComboBurst,
ComboFire,
ComboFireHeight,
ConfirmExit,
AutoSendNowPlaying,
MenuCursorSize,
GameplayCursorSize,
AutomaticCursorSizing,
AutoCursorSize,
DimLevel,
Display,
DisplayCityLocation,
DistanceSpacingEnabled,
EditorTip,
VideoEditor,
EditorDefaultSkin,
EditorSnakingSliders,
EditorHitAnimations,
EditorFollowPoints,
EditorStacking,
ForceSliderRendering,
FpsCounter,
FrameTimeDisplay,
GuideTips,
CursorRipple,
HighlightWords,
HighResolution,
HitLighting,
IgnoreBarline,
IgnoreBeatmapSamples,
IgnoreBeatmapSkins,
IgnoreList,
KeyOverlay,
Language,
LastPlayMode,
AllowNowPlayingHighlights,
LastVersion,
LastVersionPermissionsFailed,
LoadSubmittedThread,
LobbyPlayMode,
ShowInterface,
ShowInterfaceDuringRelax,
LobbyShowExistingOnly,
LobbyShowFriendsOnly,
LobbyShowFull,
LobbyShowInProgress,
LobbyShowPassworded,
LogPrivateMessages,
LowResolution,
ManiaSpeed,
UsePerBeatmapManiaSpeed,
ManiaSpeedBPMScale,
MenuTip,
MouseDisableButtons,
MouseDisableWheel,
MouseSpeed,
AudioOffset,
ScoreMeterScale,
DistanceSpacing,
EditorBeatDivisor,
EditorGridSize,
EditorGridSizeDesign,
CustomFrameLimit,
MsnIntegration,
MyPcSucks,
NotifyFriends,
NotifySubmittedThread,
PopupDuringGameplay,
ProgressBarType,
RankType,
RefreshRate,
OverrideRefreshRate,
ScaleMode,
ScoreboardVisible,
ScoreMeter,
ScreenshotId,
MenuSnow,
MenuTriangles,
SongSelectThumbnails,
ScreenshotFormat,
ShowReplayComments,
ShowSpectators,
ShowStoryboard,
Skin,
SkinSamples,
SkipTablet,
SnakingInSliders,
SnakingOutSliders,
Tablet,
UpdatePending,
UserFilter,
UseSkinCursor,
UseTaikoSkin,
Video,
Wiimote,
YahooIntegration,
ForceFrameFlush,
DetectPerformanceIssues,
MenuMusic,
MenuVoice,
MenuParallax,
BeatmapDetailTab,
RawInput,
AbsoluteToOsuWindow,
ConfineMouse,
[Obsolete]
ConfineMouseToFullscreen,
ShowMenuTips,
HiddenShowFirstApproach,
ComboColourSliderBall,
AlternativeChatFont,
Username,
DisplayStarsMaximum,
DisplayStarsMinimum,
AudioDevice,
ReleaseStream,
UpdateFailCount,
SavePassword,
SaveUsername,
TreeSortMode,
TreeSortMode2,
PermanentSongInfo,
Ticker,
CompatibilityContext,
CanForceOptimusCompatibility,
DisplayStarsMinimum,
DisplayStarsMaximum,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,
ChatDisplayHeight
}
}

View File

@ -1,18 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ProgressBarType
{
Off,
Pie,
[Description("Top Right")]
TopRight,
[Description("Bottom Right")]
BottomRight,
Bottom
}
}

View File

@ -36,14 +36,12 @@ namespace osu.Game.Database
private void deletePending()
{
foreach (var b in Query<BeatmapSetInfo>().Where(b => b.DeletePending))
foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
{
try
{
Storage.Delete(b.Path);
GetChildren(b, true);
foreach (var i in b.Beatmaps)
{
if (i.Metadata != null) Connection.Delete(i.Metadata);
@ -269,20 +267,16 @@ namespace osu.Game.Database
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
{
var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.ID == beatmapInfo.BeatmapSetInfoID);
if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
beatmapInfo = GetChildren(beatmapInfo, true);
if (beatmapSetInfo == null)
if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
//we need metadata
GetChildren(beatmapSetInfo);
//we also need a ruleset
GetChildren(beatmapInfo);
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapSetInfo.Metadata;
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, beatmapSetInfo, withStoryboard);
WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard);
previous?.TransferTo(working);

View File

@ -7,12 +7,17 @@ namespace osu.Game.Database
{
public class BeatmapDifficulty
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public float DrainRate { get; set; } = 5;
public float CircleSize { get; set; } = 5;
public float OverallDifficulty { get; set; } = 5;
public float ApproachRate { get; set; } = 5;
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
public float SliderMultiplier { get; set; } = 1;
public float SliderTickRate { get; set; } = 1;

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using SQLite.Net.Attributes;
namespace osu.Game.Database
@ -25,12 +26,13 @@ namespace osu.Game.Database
public string[] SearchableTerms => new[]
{
Author,
Artist,
ArtistUnicode,
Title,
TitleUnicode,
Source,
Tags
};
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
}
}

View File

@ -48,11 +48,9 @@ namespace osu.Game.Database
return Connection.Table<T>();
}
public T GetWithChildren<T>(object id) where T : class
{
return Connection.GetWithChildren<T>(id);
}
/// <summary>
/// This is expensive. Use with caution.
/// </summary>
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
where T : class
{

View File

@ -14,8 +14,8 @@ namespace osu.Game.Database
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
: base(beatmapInfo, beatmapSetInfo, withStoryboard)
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false)
: base(beatmapInfo, withStoryboard)
{
this.database = database;
}
@ -51,13 +51,13 @@ namespace osu.Game.Database
protected override Texture GetBackground()
{
if (BeatmapInfo?.Metadata?.BackgroundFile == null)
if (Metadata?.BackgroundFile == null)
return null;
try
{
using (var reader = getReader())
return new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
return new TextureStore(new RawTextureLoaderStore(reader), false).Get(Metadata.BackgroundFile);
}
catch { return null; }
}
@ -66,7 +66,7 @@ namespace osu.Game.Database
{
try
{
var trackData = getReader()?.GetStream(BeatmapInfo.Metadata.AudioFile);
var trackData = getReader()?.GetStream(Metadata.AudioFile);
return trackData == null ? null : new TrackBass(trackData);
}
catch { return null; }

View File

@ -94,13 +94,13 @@ namespace osu.Game.Database
{
byte[] properties = new byte[5];
if (replayInStream.Read(properties, 0, 5) != 5)
throw new Exception("input .lzma is too short");
throw new IOException("input .lzma is too short");
long outSize = 0;
for (int i = 0; i < 8; i++)
{
int v = replayInStream.ReadByte();
if (v < 0)
throw new Exception("Can't Read 1");
throw new IOException("Can't Read 1");
outSize |= (long)(byte)v << (8 * i);
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Graphics.Containers
private void load(UserInputManager input, OsuConfigManager config)
{
this.input = input;
parallaxEnabled = config.GetBindable<bool>(OsuConfig.MenuParallax);
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
parallaxEnabled.ValueChanged += delegate
{
if (!parallaxEnabled)

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