1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00
This commit is contained in:
smoogipooo 2017-08-03 14:31:20 +09:30
parent c2475f6721
commit dc0d0a3602
5 changed files with 3 additions and 13 deletions

View File

@ -3,14 +3,12 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Input;
using System;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{

View File

@ -1,10 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces

View File

@ -2,12 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics;
using System;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{

View File

@ -4,24 +4,23 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Objects
{
public abstract class TaikoHitObject : HitObject
{
/// <summary>
/// Default size of a <see cref="DrawableTaikoHitObject"/>.
/// Default size of a drawable taiko hit object.
/// </summary>
public const float DEFAULT_SIZE = 0.45f;
/// <summary>
/// Scale multiplier for a strong <see cref="DrawableTaikoHitObject"/>.
/// Scale multiplier for a strong drawable taiko hit object.
/// </summary>
public const float STRONG_SCALE = 1.4f;
/// <summary>
/// Default size of a strong <see cref="DrawableTaikoHitObject"/>.
/// Default size of a strong drawable taiko hit object.
/// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using System;
namespace osu.Game.Rulesets.Taiko.UI
{