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@ -3,14 +3,12 @@
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Input;
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using System;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -1,10 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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@ -2,12 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Graphics;
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using System;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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@ -4,24 +4,23 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public abstract class TaikoHitObject : HitObject
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{
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/// <summary>
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/// Default size of a <see cref="DrawableTaikoHitObject"/>.
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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/// <summary>
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/// Scale multiplier for a strong <see cref="DrawableTaikoHitObject"/>.
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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public const float STRONG_SCALE = 1.4f;
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/// <summary>
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/// Default size of a strong <see cref="DrawableTaikoHitObject"/>.
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/// Default size of a strong drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using System;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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