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mirror of https://github.com/ppy/osu.git synced 2025-03-15 15:27:20 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix

This commit is contained in:
EVAST9919 2017-07-12 09:31:56 +03:00
commit ab8fb2edab
76 changed files with 525 additions and 469 deletions

10
.vscode/tasks.json vendored
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@ -9,15 +9,9 @@
"showOutput": "silent",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable"
"/property:DebugType=portable",
"/m" //parallel compiling support.
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/m" //parallel compiling support. doesn't work well with mono atm
]
},
"tasks": [
{
"taskName": "Build (Debug)",

@ -1 +1 @@
Subproject commit af9ffbd8b945e526801c469dd55464363e502962
Subproject commit 46a56e0e11d56c788ff8db089582718a606ed158

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@ -0,0 +1,206 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Lists;
using System;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseBeatSyncedContainer : TestCase
{
public override string Description => @"Tests beat synced containers.";
private readonly MusicController mc;
public TestCaseBeatSyncedContainer()
{
Clock = new FramedClock();
Clock.ProcessFrame();
Add(new BeatContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
Add(mc = new MusicController
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
});
}
protected override void LoadComplete()
{
base.LoadComplete();
mc.ToggleVisibility();
}
private class BeatContainer : BeatSyncedContainer
{
private const int flash_layer_heigth = 150;
private readonly InfoString timingPointCount;
private readonly InfoString currentTimingPoint;
private readonly InfoString beatCount;
private readonly InfoString currentBeat;
private readonly InfoString beatsPerMinute;
private readonly InfoString adjustedBeatLength;
private readonly InfoString timeUntilNextBeat;
private readonly InfoString timeSinceLastBeat;
private readonly Box flashLayer;
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
Name = @"Info Layer",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = flash_layer_heigth },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(150),
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
timingPointCount = new InfoString(@"Timing points amount"),
currentTimingPoint = new InfoString(@"Current timing point"),
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
currentBeat = new InfoString(@"Current beat"),
beatsPerMinute = new InfoString(@"BPM"),
adjustedBeatLength = new InfoString(@"Adjusted beat length"),
timeUntilNextBeat = new InfoString(@"Time until next beat"),
timeSinceLastBeat = new InfoString(@"Time since last beat"),
}
}
}
},
new Container
{
Name = @"Color indicator",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = flash_layer_heigth,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0,
}
}
}
};
Beatmap.ValueChanged += delegate
{
timingPointCount.Value = 0;
currentTimingPoint.Value = 0;
beatCount.Value = 0;
currentBeat.Value = 0;
beatsPerMinute.Value = 0;
adjustedBeatLength.Value = 0;
timeUntilNextBeat.Value = 0;
timeSinceLastBeat.Value = 0;
};
}
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
return current;
return timingPoints[timingPoints.IndexOf(current) + 1];
}
private int calculateBeatCount(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}
protected override void Update()
{
base.Update();
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
timingPointCount.Value = timingPoints.Count;
currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
beatCount.Value = calculateBeatCount(timingPoint);
currentBeat.Value = beatIndex;
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
adjustedBeatLength.Value = timingPoint.BeatLength;
flashLayer.ClearTransforms();
flashLayer.FadeTo(1);
flashLayer.FadeTo(0, timingPoint.BeatLength);
}
}
private class InfoString : FillFlowContainer
{
private const int text_size = 20;
private const int margin = 7;
private readonly OsuSpriteText valueText;
public double Value
{
set { valueText.Text = $"{value:G}"; }
}
public InfoString(string header)
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Add(new OsuSpriteText { Text = header + @": ", TextSize = text_size });
Add(valueText = new OsuSpriteText() { TextSize = text_size });
Margin = new MarginPadding(margin);
}
}
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
@ -21,10 +20,10 @@ namespace osu.Desktop.VisualTests.Tests
private const int start_time = 0;
private const int duration = 1000;
private readonly Container container;
public TestCaseContextMenu()
{
MyContextMenuContainer container;
Add(container = new MyContextMenuContainer
{
Size = new Vector2(200),
@ -54,43 +53,26 @@ namespace osu.Desktop.VisualTests.Tests
}
}
});
}
container.Transforms.Add(new TransformPosition
protected override void LoadComplete()
{
base.LoadComplete();
using (container.BeginLoopedSequence())
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, 100),
StartTime = start_time,
EndTime = start_time + duration,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, 100),
EndValue = new Vector2(100, 100),
StartTime = start_time + duration,
EndTime = start_time + duration * 2,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(100, 100),
EndValue = new Vector2(100, 0),
StartTime = start_time + duration * 2,
EndTime = start_time + duration * 3,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(100, 0),
EndValue = Vector2.Zero,
StartTime = start_time + duration * 3,
EndTime = start_time + duration * 4,
LoopCount = -1,
LoopDelay = duration * 3
});
container.MoveTo(new Vector2(0, 100), duration);
using (container.BeginDelayedSequence(duration))
{
container.MoveTo(new Vector2(100, 100), duration);
using (container.BeginDelayedSequence(duration))
{
container.MoveTo(new Vector2(100, 0), duration);
using (container.BeginDelayedSequence(duration))
container.MoveTo(Vector2.Zero, duration);
}
}
}
}
private class MyContextMenuContainer : Container, IHasContextMenu

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@ -76,7 +76,7 @@ namespace osu.Desktop.VisualTests.Tests
ControlPointInfo = controlPointInfo
});
Add(new Drawable[]
AddRange(new Drawable[]
{
new Container
{

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@ -50,7 +50,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -160),
Count = 5,
CountStars = 5,
};
Add(stars);
@ -59,7 +59,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -190),
Text = stars.Count.ToString("0.00"),
Text = stars.CountStars.ToString("0.00"),
};
Add(starsLabel);
@ -69,8 +69,8 @@ namespace osu.Desktop.VisualTests.Tests
comboCounter.Current.Value = 0;
numerator = denominator = 0;
accuracyCounter.SetFraction(0, 0);
stars.Count = 0;
starsLabel.Text = stars.Count.ToString("0.00");
stars.CountStars = 0;
starsLabel.Text = stars.CountStars.ToString("0.00");
});
AddStep(@"Hit! :D", delegate
@ -91,8 +91,8 @@ namespace osu.Desktop.VisualTests.Tests
AddStep(@"Alter stars", delegate
{
stars.Count = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Count.ToString("0.00");
stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.CountStars.ToString("0.00");
});
AddStep(@"Stop counters", delegate

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@ -55,7 +55,7 @@ namespace osu.Desktop.VisualTests.Tests
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
Add(new Drawable[]
AddRange(new Drawable[]
{
new Container
{

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@ -187,6 +187,7 @@
<ItemGroup>
<Compile Include="AutomatedVisualTestGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseBeatmapDetails.cs" />
<Compile Include="Tests\TestCaseContextMenu.cs" />

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@ -202,7 +202,7 @@ namespace osu.Desktop.Overlays
{
this.game = game;
IconContent.Add(new Drawable[]
IconContent.AddRange(new Drawable[]
{
new Box
{

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@ -5,18 +5,17 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
{
private readonly CatchBaseHit h;
//private readonly CatchBaseHit h;
public DrawableFruit(CatchBaseHit h)
{
this.h = h;
//this.h = h;
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
@ -29,10 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
Texture = textures.Get(@"Menu/logo");
const double duration = 0;
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
Add(new Drawable[]
AddRange(new Drawable[]
{
// For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail.

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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.UI
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
{
TransformTo(() => visibleTimeRange.Value, newTimeRange, duration, easing, new TransformTimeSpan());
TransformTo(newTimeRange, duration, easing, new TransformTimeSpan());
}
protected override void Update()
@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.UI
private class TransformTimeSpan : Transform<double, Drawable>
{
public override double CurrentValue
public double CurrentValue
{
get
{
@ -259,13 +259,8 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
var p = (ManiaPlayfield)d;
p.visibleTimeRange.Value = (float)CurrentValue;
}
public override void Apply(Drawable d) => ((ManiaPlayfield)d).visibleTimeRange.Value = (float)CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ManiaPlayfield)d).visibleTimeRange.Value;
}
}
}

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@ -89,11 +89,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialState();
//sane defaults
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
ApproachCircle.Alpha = 0;
ApproachCircle.Scale = new Vector2(4);
explode.Alpha = 0;
// sane defaults
ring.Show();
circle.Show();
number.Show();
glow.Show();
ApproachCircle.Hide();
ApproachCircle.ScaleTo(new Vector2(4));
explode.Hide();
}
protected override void UpdatePreemptState()
@ -106,43 +110,45 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state)
{
ApproachCircle.FadeOut();
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
double duration = endTime - HitObject.StartTime;
glow.Delay(duration);
glow.FadeOut(400);
using (glow.BeginDelayedSequence(duration))
glow.FadeOut(400);
switch (state)
{
case ArmedState.Idle:
Delay(duration + TIME_PREEMPT);
FadeOut(TIME_FADEOUT);
using (BeginDelayedSequence(duration + TIME_PREEMPT))
FadeOut(TIME_FADEOUT);
Expire(true);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
FadeOut(TIME_FADEOUT / 5);
Expire();
break;
case ArmedState.Hit:
ApproachCircle.FadeOut(50);
const double flash_in = 40;
flash.FadeTo(0.8f, flash_in);
flash.Delay(flash_in);
flash.FadeOut(100);
using (flash.BeginDelayedSequence(flash_in))
flash.FadeOut(100);
explode.FadeIn(flash_in);
Delay(flash_in, true);
using (BeginDelayedSequence(flash_in, true))
{
//after the flash, we can hide some elements that were behind it
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
//after the flash, we can hide some elements that were behind it
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
}
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
Expire();
break;
}

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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
: base(hitObject)
{
AccentColour = HitObject.ComboColour;
Alpha = 0;
}
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
@ -25,10 +26,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Flush();
UpdateInitialState();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{
UpdateInitialState();
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
@ -36,8 +37,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdateCurrentState(ArmedState state)
protected virtual void UpdateInitialState()
{
Hide();
}
protected virtual void UpdatePreemptState()
@ -45,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
FadeIn(TIME_FADEIN);
}
protected virtual void UpdateInitialState()
protected virtual void UpdateCurrentState(ArmedState state)
{
Alpha = 0;
}
}

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@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void LoadComplete()
{
base.LoadComplete();
icon.RotateTo(360, 1000);
icon.Loop();
using (icon.BeginLoopedSequence())
icon.RotateTo(360, 1000);
}
public void UpdateProgress(double progress, int repeat)

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.UI
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new Drawable[]
AddRange(new Drawable[]
{
connectionLayer = new FollowPointRenderer
{

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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
EarlyActivationMilliseconds = pre_beat_transition_time;
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
background = new CircularContainer
{

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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public TaikoPlayfield()
{
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new ScaleFixContainer
{

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@ -75,18 +75,16 @@ namespace osu.Game.Tests.Beatmaps.IO
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp))
host.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(host);
Assert.IsTrue(File.Exists(temp));
File.Delete(temp);
Assert.IsFalse(File.Exists(temp));
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
}
}
@ -111,7 +109,7 @@ namespace osu.Game.Tests.Beatmaps.IO
return osu;
}
private void ensureLoaded(GameHost host, int timeout = 10000)
private void ensureLoaded(GameHost host, int timeout = 60000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;

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@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps.Drawables
},
starCounter = new StarCounter
{
Count = (float)beatmap.StarDifficulty,
CountStars = (float)beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
}
}

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@ -93,6 +93,7 @@ namespace osu.Game.Beatmaps.Drawables
{
new BeatmapBackgroundSprite(working)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

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@ -26,6 +26,7 @@ namespace osu.Game.Graphics.Backgrounds
Add(Sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,

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@ -23,6 +23,16 @@ namespace osu.Game.Graphics.Containers
/// </summary>
protected double EarlyActivationMilliseconds;
/// <summary>
/// The time in milliseconds until the next beat.
/// </summary>
public double TimeUntilNextBeat { get; private set; }
/// <summary>
/// The time in milliseconds since the last beat
/// </summary>
public double TimeSinceLastBeat { get; private set; }
protected override void Update()
{
if (Beatmap.Value?.Track == null)
@ -42,12 +52,16 @@ namespace osu.Game.Graphics.Containers
if (currentTrackTime < timingPoint.Time)
beatIndex--;
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
if (TimeUntilNextBeat < 0)
TimeUntilNextBeat += timingPoint.BeatLength;
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
return;
double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
using (BeginDelayedSequence(offsetFromBeat, true))
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
lastBeat = beatIndex;

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@ -8,9 +8,10 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
{
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
}
}

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@ -93,7 +93,7 @@ namespace osu.Game.Graphics.Containers
sections = value.ToList();
if (sections.Count == 0) return;
sectionsContainer.Add(sections);
sectionsContainer.AddRange(sections);
SelectedSection.Value = sections[0];
lastKnownScroll = float.NaN;
}

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@ -30,7 +30,7 @@ namespace osu.Game.Graphics
public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
where T : Transformable<Drawable>, IHasAccentColour
{
accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
accentedDrawable.TransformTo(newColour, duration, easing, new TransformAccent());
}
}
}

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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.Transforms
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
public override Color4 CurrentValue
public virtual Color4 CurrentValue
{
get
{
@ -25,13 +25,7 @@ namespace osu.Game.Graphics.Transforms
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
var accented = d as IHasAccentColour;
if (accented != null)
accented.AccentColour = CurrentValue;
}
public override void Apply(Drawable d) => ((IHasAccentColour)d).AccentColour = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((IHasAccentColour)d).AccentColour;
}
}

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@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
Direction = Direction,
});
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
Remove(Children.Where((bar, index) => index >= value.Count()).ToList());
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
}
}
}

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@ -34,9 +34,8 @@ namespace osu.Game.Graphics.UserInterface
{
base.LoadComplete();
spinner.RotateTo(360, 2000);
using (spinner.BeginDelayedSequence(2000))
spinner.Loop();
using (spinner.BeginLoopedSequence())
spinner.RotateTo(360, 2000);
}
private const float transition_duration = 500;

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@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
Content.Masking = true;
Content.CornerRadius = 5;
Add(new Drawable[]
AddRange(new Drawable[]
{
new Triangles
{

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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface
protected class TransformAccuracy : Transform<double, Drawable>
{
public override double CurrentValue
public virtual double CurrentValue
{
get
{
@ -59,11 +59,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((PercentageCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((PercentageCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((PercentageCounter)d).DisplayedCount;
}
}
}

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@ -210,7 +210,6 @@ namespace osu.Game.Graphics.UserInterface
transform.StartTime = TransformStartTime;
transform.EndTime = TransformStartTime + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;

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@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
protected class TransformScore : Transform<double, Drawable>
{
public override double CurrentValue
public virtual double CurrentValue
{
get
{
@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((ScoreCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((ScoreCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScoreCounter)d).DisplayedCount;
}
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
public SearchTextBox()
{
Height = 35;
Add(new Drawable[]
AddRange(new Drawable[]
{
new TextAwesome
{

View File

@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
private class TransformCounterCount : Transform<int, Drawable>
{
public override int CurrentValue
public int CurrentValue
{
get
{
@ -51,11 +51,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((SimpleComboCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((SimpleComboCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((SimpleComboCounter)d).DisplayedCount;
}
}
}

View File

@ -33,25 +33,25 @@ namespace osu.Game.Graphics.UserInterface
private const float star_size = 20;
private const float star_spacing = 4;
private float count;
private float countStars;
/// <summary>
/// Amount of stars represented.
/// </summary>
public float Count
public float CountStars
{
get
{
return count;
return countStars;
}
set
{
if (count == value) return;
if (countStars == value) return;
if (IsLoaded)
transformCount(value);
count = value;
countStars = value;
}
}
@ -94,15 +94,15 @@ namespace osu.Game.Graphics.UserInterface
public void ResetCount()
{
count = 0;
countStars = 0;
StopAnimation();
}
public void ReplayAnimation()
{
var t = count;
var t = countStars;
ResetCount();
Count = t;
CountStars = t;
}
public void StopAnimation()
@ -111,8 +111,8 @@ namespace osu.Game.Graphics.UserInterface
foreach (var star in stars.Children)
{
star.ClearTransforms(true);
star.FadeTo(i < count ? 1.0f : minStarAlpha);
star.Icon.ScaleTo(getStarScale(i, count));
star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
star.Icon.ScaleTo(getStarScale(i, countStars));
i++;
}
}
@ -132,7 +132,7 @@ namespace osu.Game.Graphics.UserInterface
{
star.ClearTransforms(true);
var delay = (count <= newValue ? Math.Max(i - count, 0) : Math.Max(count - 1 - i, 0)) * animationDelay;
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
using (BeginDelayedSequence(delay, true))
{

View File

@ -141,7 +141,7 @@ namespace osu.Game
{
base.LoadComplete();
Add(new Drawable[] {
AddRange(new Drawable[] {
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Chat
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
//up to last Channel.MAX_HISTORY messages
flow.Add(displayMessages.Select(m => new ChatLine(m)));
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
if (!IsLoaded) return;

View File

@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Direct
{
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}) { RelativeSizeAxes = Axes.Both };

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays
private void updatePosition(float position, bool easing = true)
{
position = MathHelper.Clamp(position, 0, 1);
Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -100,11 +100,8 @@ namespace osu.Game.Overlays
private class TransformSeek : TransformFloat<Drawable>
{
public override void Apply(Drawable d)
{
base.Apply(d);
d.Width = CurrentValue;
}
public override void Apply(Drawable d) => d.Width = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
}
}
}

View File

@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Mods
iconsContainer.Clear();
if (Mods.Length > 1)
{
iconsContainer.Add(new[]
iconsContainer.AddRange(new[]
{
backgroundIcon = new ModIcon(Mods[1])
{

View File

@ -398,6 +398,7 @@ namespace osu.Game.Overlays
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},

View File

@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
@ -50,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
Light = new NotificationLight
{
@ -203,6 +202,8 @@ namespace osu.Game.Overlays.Notifications
get { return pulsate; }
set
{
if (pulsate == value) return;
pulsate = value;
pulsateLayer.ClearTransforms();
@ -211,25 +212,12 @@ namespace osu.Game.Overlays.Notifications
if (pulsate)
{
const float length = 1000;
pulsateLayer.Transforms.Add(new TransformAlpha
using (pulsateLayer.BeginLoopedSequence(length / 2))
{
StartTime = Time.Current,
EndTime = Time.Current + length,
StartValue = 1,
EndValue = 0.4f,
Easing = EasingTypes.In
});
pulsateLayer.Transforms.Add(new TransformAlpha
{
StartTime = Time.Current + length,
EndTime = Time.Current + length * 2,
StartValue = 0.4f,
EndValue = 1,
Easing = EasingTypes.Out
});
//todo: figure why we can't add arbitrary delays at the end of loop.
pulsateLayer.Loop(length * 2);
pulsateLayer.FadeTo(0.4f, length, EasingTypes.In);
using (pulsateLayer.BeginDelayedSequence(length))
pulsateLayer.FadeTo(1, length, EasingTypes.Out);
}
}
}
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Notifications
Left = 20,
};
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new Container
{

View File

@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Notifications
public SimpleNotification()
{
IconContent.Add(new Drawable[]
IconContent.AddRange(new Drawable[]
{
IconBackgound = new Box
{

View File

@ -260,8 +260,6 @@ namespace osu.Game.Overlays
Radius = 8,
};
FadeEdgeEffectTo(0);
updateGlow();
Flush(true);
}

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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Settings
const int header_size = 26;
const int header_margin = 25;
const int border_size = 2;
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new Box
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new OsuSpriteText
{

View File

@ -93,7 +93,7 @@ namespace osu.Game.Overlays
new SidebarButton
{
Section = section,
Action = sectionsContainer.ScrollContainer.ScrollIntoView,
Action = b => sectionsContainer.ScrollContainer.ScrollTo(b),
}
).ToArray()
}

View File

@ -1,55 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// </summary>
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// This will compare the two hit objects in reverse order.
/// </summary>
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}

View File

@ -1,13 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
@ -55,7 +53,22 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
internal MultiplierControlPoint ControlPoint;
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
protected override int Compare(Drawable x, Drawable y)
{
var xHitObject = x as DrawableHitObject;
var yHitObject = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
/// <summary>
/// Creates a new <see cref="DrawableTimingSection"/>.

View File

@ -33,7 +33,20 @@ namespace osu.Game.Rulesets.Timing
set { visibleTimeRange.BindTo(value); }
}
protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
protected override int Compare(Drawable x, Drawable y)
{
var xSpeedAdjust = x as SpeedAdjustmentContainer;
var ySpeedAdjust = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
return CompareReverseChildID(x, y);
// Compare by start time
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
return i != 0 ? i : CompareReverseChildID(x, y);
}
/// <summary>
/// Hit objects that are to be re-processed on the next update.
@ -116,27 +129,5 @@ namespace osu.Game.Rulesets.Timing
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
/// <summary>
/// Compares two speed adjustment containers by their control point start time, falling back to creation order
// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
/// </summary>
private class SpeedAdjustmentContainerReverseStartTimeComparer : ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var speedAdjustmentX = x as SpeedAdjustmentContainer;
var speedAdjustmentY = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
return base.Compare(x, y);
// Compare by start time
int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
return i != 0 ? i : base.Compare(x, y);
}
}
}
}

View File

@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -17,6 +16,9 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Menu
{
@ -24,7 +26,7 @@ namespace osu.Game.Screens.Menu
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
public class Button : Container, IStateful<ButtonState>
public class Button : BeatSyncedContainer, IStateful<ButtonState>
{
private readonly Container iconText;
private readonly Container box;
@ -117,6 +119,27 @@ namespace osu.Game.Screens.Menu
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!IsHovered) return;
bool rightward = beatIndex % 2 == 1;
double duration = timingPoint.BeatLength / 2;
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
icon.MoveToY(-10, duration, EasingTypes.Out);
icon.ScaleTo(Vector2.One, duration, EasingTypes.Out);
using (icon.BeginDelayedSequence(duration))
{
icon.MoveToY(0, duration, EasingTypes.In);
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In);
}
}
protected override bool OnHover(InputState state)
{
if (State != ButtonState.Expanded) return true;
@ -125,85 +148,11 @@ namespace osu.Game.Screens.Menu
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
double duration = TimeUntilNextBeat;
icon.ClearTransforms();
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.RotateTo(10, duration, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
return true;
}
@ -212,7 +161,6 @@ namespace osu.Game.Screens.Menu
icon.ClearTransforms();
icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded)

View File

@ -114,8 +114,8 @@ namespace osu.Game.Screens.Menu
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonFlow.Add(buttonsPlay);
buttonFlow.Add(buttonsTopLevel);
buttonFlow.AddRange(buttonsPlay);
buttonFlow.AddRange(buttonsTopLevel);
}
[BackgroundDependencyLoader(true)]
@ -213,88 +213,89 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
switch (state)
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel)
buttonArea.Flush(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
osuLogo.Delay(150);
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
using (osuLogo.BeginDelayedSequence(150))
{
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
}
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonArea.Flush(true);
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.ClearTransforms();
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
buttonArea.FadeIn(300);
buttonArea.FadeIn(300);
if (lastState == MenuState.Initial)
{
buttonArea.Delay(150, true);
if (osuLogo.Scale.X > 0.5f)
if (fromInitial && osuLogo.Scale.X > 0.5f)
using (osuLogo.BeginDelayedSequence(200, true))
osuLogo.Impact();
}
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
if (lastState == MenuState.Initial)
buttonArea.DelayReset();
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Menu
/// </summary>
public Drawable CentreTarget;
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();

View File

@ -438,6 +438,7 @@ namespace osu.Game.Screens.Multiplayer
{
new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(value, textures, null))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

View File

@ -198,7 +198,6 @@ namespace osu.Game.Screens.Play.HUD
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
@ -207,7 +206,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboRoll : Transform<int, Drawable>
{
public override int CurrentValue
public virtual int CurrentValue
{
get
{
@ -219,11 +218,8 @@ namespace osu.Game.Screens.Play.HUD
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((ComboCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((ComboCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboCounter)d).DisplayedCount;
}
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboResult : Transform<ulong, Drawable>
{
public override ulong CurrentValue
public virtual ulong CurrentValue
{
get
{
@ -48,11 +48,8 @@ namespace osu.Game.Screens.Play.HUD
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((ComboResultCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((ComboResultCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboResultCounter)d).DisplayedCount;
}
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Play.HUD
{
Children = new Drawable[]
{
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon>
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -20,15 +20,15 @@ namespace osu.Game.Screens.Play
private SpriteText countSpriteText;
public bool IsCounting { get; set; }
private int count;
public int Count
private int countPresses;
public int CountPresses
{
get { return count; }
get { return countPresses; }
private set
{
if (count != value)
if (countPresses != value)
{
count = value;
countPresses = value;
countSpriteText.Text = value.ToString(@"#,0");
}
}
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
isLit = value;
updateGlowSprite(value);
if (value && IsCounting)
Count++;
CountPresses++;
}
}
}
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play
},
countSpriteText = new OsuSpriteText
{
Text = Count.ToString(@"#,0"),
Text = CountPresses.ToString(@"#,0"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
@ -128,6 +128,6 @@ namespace osu.Game.Screens.Play
}
}
public void ResetCount() => Count = 0;
public void ResetCount() => CountPresses = 0;
}
}

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@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay.KeyCounter.Add(rulesetInstance.CreateGameplayKeys());
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);

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@ -227,6 +227,7 @@ namespace osu.Game.Screens.Play
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,

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@ -163,6 +163,7 @@ namespace osu.Game.Screens.Ranking
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap?.Background,
Anchor = Anchor.Centre,

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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
fill = new Box
{

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@ -343,6 +343,7 @@ namespace osu.Game.Screens.Ranking
{
cover = new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -12,7 +12,6 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
@ -22,7 +21,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Screens.Select
{
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
internal class BeatmapCarousel : ScrollContainer
{
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
@ -265,10 +264,6 @@ namespace osu.Game.Screens.Select
perform();
}
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
foreach (var b in beatmapSet.Beatmaps)
@ -307,7 +302,7 @@ namespace osu.Game.Screens.Select
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.Remove(group.BeatmapPanels);
scrollableContent.RemoveRange(group.BeatmapPanels);
if (selectedGroup == group)
SelectNext();

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
public BeatmapDetailArea()
{
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new BeatmapDetailAreaTabControl
{
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
},
});
Add(new Drawable[]
AddRange(new Drawable[]
{
Details = new BeatmapDetails
{

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@ -152,6 +152,7 @@ namespace osu.Game.Screens.Select
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

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@ -31,6 +31,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
rankSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit

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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
},
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
{
Height = height,
RelativePositionAxes = Axes.X,

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@ -82,6 +82,7 @@ namespace osu.Game.Screens.Tournament
},
new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Texture = textures.Get(@"Backgrounds/Drawings/background.png")
},

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@ -151,9 +151,9 @@ namespace osu.Game.Screens.Tournament
{
flagSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
FillMode = FillMode.Fit
},
new OsuSpriteText

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@ -297,7 +297,7 @@ namespace osu.Game.Screens.Tournament
}
}
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(value, duration, easing, new TransformScrollSpeed());
private enum ScrollState
{
@ -310,11 +310,8 @@ namespace osu.Game.Screens.Tournament
public class TransformScrollSpeed : TransformFloat<Drawable>
{
public override void Apply(Drawable d)
{
base.Apply(d);
((ScrollingTeamContainer)d).speed = CurrentValue;
}
public override void Apply(Drawable d) => ((ScrollingTeamContainer)d).speed = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScrollingTeamContainer)d).speed;
}
public class ScrollingTeam : Container

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@ -31,6 +31,7 @@ namespace osu.Game.Users
Add(new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,

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@ -46,6 +46,7 @@ namespace osu.Game.Users
{
new AsyncLoadWrapper(new CoverBackgroundSprite(user)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

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@ -190,7 +190,6 @@
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
@ -476,7 +475,7 @@
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
<Compile Include="Database\OnlineWorkingBeatmap.cs" />
<Compile Include="Database\BeatmapOnlineInfo.cs" />
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
<Compile Include="Database\RankStatus.cs" />
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />