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Use Hide instead of FadeTo(0)

This commit is contained in:
EVAST9919 2017-07-08 12:34:24 +03:00
parent adb88a8d49
commit 33206fcf0e

View File

@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
if (!playIsRanked)
unrankedText.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
else
unrankedText.FadeTo(0);
unrankedText.Hide();
iconsContainer.Flush();
iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint);