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Make the speed adjustment containers ordered decreasingly by their control point start time.

This commit is contained in:
smoogipooo
2017-08-22 18:36:32 +09:00
Unverified
parent 790e0561df
commit b46a51fd8b
+17 -3
View File
@@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public readonly BindableBool Reversed = new BindableBool();
private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
private readonly SortedContainer speedAdjustments;
public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
private readonly SpeedAdjustmentContainer defaultSpeedAdjustment;
@@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.UI
{
this.scrollingAxes = scrollingAxes;
AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
AddInternal(speedAdjustments = new SortedContainer { RelativeSizeAxes = Axes.Both });
// Default speed adjustment
AddSpeedAdjustment(defaultSpeedAdjustment = new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
@@ -257,7 +257,21 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.First(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
private class SortedContainer : Container<SpeedAdjustmentContainer>
{
protected override int Compare(Drawable x, Drawable y)
{
var sX = (SpeedAdjustmentContainer)x;
var sY = (SpeedAdjustmentContainer)y;
int result = sY.ControlPoint.StartTime.CompareTo(sX.ControlPoint.StartTime);
if (result != 0)
return result;
return base.Compare(x, y);
}
}
}
}
}