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Use additive colour; adjust constants a bit
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359cb4c083
commit
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@ -25,8 +25,8 @@ namespace osu.Game.Screens.Menu
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private Color4 barColour;
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private const int index_change = 5;
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private const float bar_length = 1200;
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private const int bars_per_visualizer = 250;
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private const float bar_length = 600;
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private const int bars_per_visualizer = 200;
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private const float visualizers = 5;
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/// <summary>
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@ -44,8 +44,6 @@ namespace osu.Game.Screens.Menu
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}
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set
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{
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//Half alpha makes it look really good!
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value.A = 0.5f;
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barColour = value;
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}
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}
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@ -60,7 +58,8 @@ namespace osu.Game.Screens.Menu
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public LogoVisualisation()
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{
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texture = Texture.WhitePixel;
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AccentColour = Color4.White;
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AccentColour = new Color4(1, 1, 1, 0.2f);
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BlendingMode = BlendingMode.Additive;
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}
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[BackgroundDependencyLoader(true)]
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