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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Merge branch 'master' into breadcrumbs

This commit is contained in:
Dean Herbert 2017-05-29 15:59:37 +09:00
commit 4a0c8fb5dd
40 changed files with 745 additions and 165 deletions

@ -1 +1 @@
Subproject commit 8baad1b9484b9f35724e2f965c18cfe710907d80
Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e

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@ -11,6 +11,9 @@ using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Timing;
namespace osu.Desktop.VisualTests.Tests
{
@ -59,6 +62,51 @@ namespace osu.Desktop.VisualTests.Tests
}
};
Action createPlayfieldWithNotesAcceptingInput = () =>
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 };
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1, -1),
Clock = new FramedClock(rateAdjustClock)
});
for (int t = 1000; t <= 2000; t += 100)
{
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, new Bindable<Key>(Key.D)));
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, new Bindable<Key>(Key.K)));
}
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = 1000,
Duration = 1000,
Column = 1
}, new Bindable<Key>(Key.F)));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = 1000,
Duration = 1000,
Column = 2
}, new Bindable<Key>(Key.J)));
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
@ -76,11 +124,13 @@ namespace osu.Desktop.VisualTests.Tests
AddWaitStep(10);
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
AddWaitStep(10);
AddStep("Notes with input", () => createPlayfieldWithNotesAcceptingInput());
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
@ -89,7 +139,7 @@ namespace osu.Desktop.VisualTests.Tests
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});

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@ -32,14 +32,14 @@ namespace osu.Desktop.VisualTests.Tests
Username = @"flyte",
Id = 3103765,
Country = new Country { FlagName = @"JP" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3103765/5b012e13611d5761caa7e24fecb3d3a16e1cf48fc2a3032cfd43dd444af83d82.jpeg"
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}) { Width = 300 },
peppy = new UserPanel(new User
{
Username = @"peppy",
Id = 2,
Country = new Country { FlagName = @"AU" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/2/08cad88747c235a64fca5f1b770e100f120827ded1ffe3b66bfcd19c940afa65.jpeg"
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
}) { Width = 300 },
},
});

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@ -471,14 +471,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
{
newObject = new HoldNote
var holdNote = new HoldNote
{
StartTime = startTime,
Samples = sampleInfoListAt(startTime),
EndSamples = sampleInfoListAt(endTime),
Column = column,
Duration = endTime - startTime
Duration = endTime - startTime,
Head = { Samples = sampleInfoListAt(startTime) },
Tail = { Samples = sampleInfoListAt(endTime) }
};
newObject = holdNote;
}
pattern.Add(newObject);

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@ -69,18 +69,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (holdNote)
{
newObject = new HoldNote
var hold = new HoldNote
{
StartTime = HitObject.StartTime,
EndSamples = HitObject.Samples,
Column = column,
Duration = endTime - HitObject.StartTime
};
newObject.Samples.Add(new SampleInfo
hold.Head.Samples.Add(new SampleInfo
{
Name = SampleInfo.HIT_NORMAL
});
hold.Tail.Samples = HitObject.Samples;
newObject = hold;
}
else
{

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTailJudgement : ManiaJudgement
{
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
public bool HasBroken;
}
}

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@ -0,0 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
}
}

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@ -7,14 +7,34 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNote"/> hit object.
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
{
private readonly NotePiece headPiece;
private readonly DrawableNote head;
private readonly DrawableNote tail;
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
/// </summary>
private double? holdStartTime;
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
private bool hasBroken;
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
: base(hitObject, key)
@ -32,17 +52,39 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
headPiece = new NotePiece
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, key)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tailPiece = new NotePiece
tail = new DrawableTailNote(this, key)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
}
});
foreach (var tick in HitObject.Ticks)
{
var drawableTick = new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
};
// To make the ticks relative to ourselves we need to offset them backwards
drawableTick.Y -= (float)HitObject.StartTime;
tickContainer.Add(drawableTick);
AddNested(drawableTick);
}
AddNested(head);
AddNested(tail);
}
public override Color4 AccentColour
@ -54,9 +96,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
base.AccentColour = value;
headPiece.AccentColour = value;
tickContainer.Children.ForEach(t => t.AccentColour = value);
bodyPiece.AccentColour = value;
tailPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
}
}
@ -64,14 +108,132 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void Update()
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (Time.Current > HitObject.StartTime)
headPiece.Colour = Color4.Green;
if (Time.Current > HitObject.EndTime)
// Make sure the keypress happened within the body of the hold note
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
// Make sure that the user started holding the key during the hold note
if (!holdStartTime.HasValue)
return false;
if (args.Key != Key)
return false;
holdStartTime = null;
// If the key has been released too early, the user should not receive full score for the release
if (!tail.Judged)
hasBroken = true;
return true;
}
/// <summary>
/// The head note of a hold.
/// </summary>
private class DrawableHeadNote : DrawableNote
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Head, key)
{
bodyPiece.Colour = Color4.Green;
tailPiece.Colour = Color4.Green;
this.holdNote = holdNote;
RelativePositionAxes = Axes.None;
Y = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!base.OnKeyDown(state, args))
return false;
// We only want to trigger a holding state from the head if the head has received a judgement
if (!Judged)
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Judgement.Result == HitResult.Miss)
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
return true;
}
}
/// <summary>
/// The tail note of a hold.
/// </summary>
private class DrawableTailNote : DrawableNote
{
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Tail, key)
{
this.holdNote = holdNote;
RelativePositionAxes = Axes.None;
Y = 0;
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
protected override void CheckJudgement(bool userTriggered)
{
base.CheckJudgement(userTriggered);
var tailJudgement = Judgement as HoldNoteTailJudgement;
if (tailJudgement == null)
return;
tailJudgement.HasBroken = holdNote.hasBroken;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
// Make sure that the user started holding the key during the hold note
if (!holdNote.holdStartTime.HasValue)
return false;
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
return false;
UpdateJudgement(true);
// Handled by the hold note, which will set holding = false
return false;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Tail doesn't handle key down
return false;
}
}
}

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@ -0,0 +1,121 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNoteTick"/> hit object.
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
public Func<double?> HoldStartTime;
/// <summary>
/// References whether the user is currently holding the hold note.
/// </summary>
public Func<bool> IsHolding;
private readonly Container glowContainer;
public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
Children = new[]
{
glowContainer = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
// Set the default glow
AccentColour = Color4.White;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
glowContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 2f,
Roundness = 15f,
Colour = value.Opacity(0.3f)
};
}
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
return;
if (Time.Current < HitObject.StartTime)
return;
if (HoldStartTime?.Invoke() > HitObject.StartTime)
return;
Judgement.ManiaResult = ManiaHitResult.Perfect;
Judgement.Result = HitResult.Hit;
}
protected override void UpdateState(ArmedState state)
{
switch (State)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (Judgement.Result != HitResult.None)
return;
if (IsHolding?.Invoke() != true)
return;
UpdateJudgement(true);
}
}
}

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@ -13,6 +13,9 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>
{
private readonly NotePiece headPiece;

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@ -1,10 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Objects
@ -12,32 +11,96 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// Represents a hit object which requires pressing, holding, and releasing a key.
/// </summary>
public class HoldNote : Note, IHasEndTime
public class HoldNote : ManiaHitObject, IHasEndTime
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
/// <summary>
/// The samples to be played when this hold note is released.
/// </summary>
public SampleInfoList EndSamples = new SampleInfoList();
private double duration;
public double Duration
{
get { return duration; }
set
{
duration = value;
Tail.StartTime = EndTime;
}
}
public override double StartTime
{
get { return base.StartTime; }
set
{
base.StartTime = value;
Head.StartTime = value;
Tail.StartTime = EndTime;
}
}
/// <summary>
/// The key-release hit windows for this hold note.
/// The head note of the hold.
/// </summary>
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
public readonly Note Head = new Note();
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly Note Tail = new TailNote();
/// <summary>
/// The time between ticks of this hold.
/// </summary>
private double tickSpacing = 50;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
ReleaseHitWindows = HitWindows * release_window_lenience;
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
}
/// <summary>
/// The scoring scoring ticks of the hold note.
/// </summary>
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
private List<HoldNoteTick> ticks;
private List<HoldNoteTick> createTicks()
{
var ret = new List<HoldNoteTick>();
if (tickSpacing == 0)
return ret;
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
{
ret.Add(new HoldNoteTick
{
StartTime = t
});
}
return ret;
}
/// <summary>
/// The tail of the hold note.
/// </summary>
private class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
HitWindows *= release_window_lenience;
}
}
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// A scoring tick of a hold note.
/// </summary>
public class HoldNoteTick : ManiaHitObject
{
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Timing
{
@ -128,6 +129,8 @@ namespace osu.Game.Rulesets.Mania.Timing
/// </summary>
private class AutoTimeRelativeContainer : Container
{
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -188,7 +187,11 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
hitObject.AccentColour = AccentColour;
ControlPointContainer.Add(hitObject);
}
private bool onKeyDown(InputState state, KeyDownEventArgs args)
{

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@ -57,10 +57,13 @@
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaHitResult.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
<Compile Include="Objects\Drawables\DrawableNote.cs" />
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
@ -68,6 +71,7 @@
<Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\HoldNoteTick.cs" />
<Compile Include="Objects\ManiaHitObject.cs" />
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
break;
}
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
}
internal enum LegacySampleBank

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@ -3,6 +3,7 @@
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Input;
using System;
using System.Linq;
@ -23,11 +24,19 @@ namespace osu.Game.Graphics.UserInterface
set
{
focus = value;
if (!focus)
TriggerFocusLost();
if (!focus && HasFocus)
inputManager.ChangeFocus(null);
}
}
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(UserInputManager inputManager)
{
this.inputManager = inputManager;
}
protected override bool OnFocus(InputState state)
{
var result = base.OnFocus(state);

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@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
namespace osu.Game.Graphics.UserInterface
{
public class TwoLayerButton : ClickableContainer
{
private readonly TextAwesome icon;
private readonly BouncingIcon bouncingIcon;
public Box IconLayer;
public Box TextLayer;
@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
},
}
},
icon = new TextAwesome
bouncingIcon = new BouncingIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 25,
},
}
},
@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
{
set
{
icon.Icon = value;
bouncingIcon.Icon = value;
}
}
@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state)
{
icon.ClearTransforms();
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransforms();
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
return base.OnClick(state);
}
private class BouncingIcon : BeatSyncedContainer
{
private const double beat_in_time = 60;
private readonly TextAwesome icon;
public FontAwesome Icon { set { icon.Icon = value; } }
public BouncingIcon()
{
EarlyActivationMilliseconds = beat_in_time;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 25
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
var beatLength = timingPoint.BeatLength;
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
if (beatIndex < 0) return;
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
using (icon.BeginDelayedSequence(beat_in_time))
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
}
}
}
}

View File

@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
return;
}
volumeMeterMaster.TriggerWheel(state);
volumeMeterMaster.TriggerOnWheel(state);
}
[BackgroundDependencyLoader]

View File

@ -255,6 +255,9 @@ namespace osu.Game
settings.ToggleVisibility();
return true;
case Key.D:
if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
return false;
direct.ToggleVisibility();
return true;
}

View File

@ -135,17 +135,22 @@ namespace osu.Game.Overlays
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
}
private double startDragChatHeight;
protected override bool OnDragStart(InputState state)
{
if (channelTabs.Hovering)
return true;
if (!channelTabs.Hovering)
return base.OnDragStart(state);
return base.OnDragStart(state);
startDragChatHeight = chatHeight.Value;
return true;
}
protected override bool OnDrag(InputState state)
{
chatHeight.Value = Height - state.Mouse.Delta.Y / Parent.DrawSize.Y;
Trace.Assert(state.Mouse.PositionMouseDown != null);
chatHeight.Value = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
return base.OnDrag(state);
}
@ -165,7 +170,7 @@ namespace osu.Game.Overlays
protected override bool OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
inputTextBox.TriggerFocus();
InputManager.ChangeFocus(inputTextBox);
return false;
}

View File

@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Dialog
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerClick();
Buttons.Skip(index).First().TriggerOnClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Dialog
if (args.Key == Key.Enter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}

View File

@ -189,7 +189,7 @@ namespace osu.Game.Overlays
protected override bool OnFocus(InputState state)
{
filter.Search.TriggerFocus();
InputManager.ChangeFocus(filter.Search);
return false;
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Overlays
settingsSection.Bounding = true;
FadeIn(transition_time, EasingTypes.OutQuint);
settingsSection.TriggerFocus();
InputManager.ChangeFocus(settingsSection);
}
protected override void PopOut()

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions;
using osu.Framework.Input;
namespace osu.Game.Overlays.Music
{
@ -35,10 +36,12 @@ namespace osu.Game.Overlays.Music
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public IEnumerable<BeatmapSetInfo> BeatmapSets;
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TriggerFocus());
Schedule(() => inputManager.ChangeFocus(filter.Search));
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);

View File

@ -266,24 +266,27 @@ namespace osu.Game.Overlays
{
progressBar.IsEnabled = beatmap != null;
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
TransformDirection direction = TransformDirection.None;
TransformDirection direction;
if (audioEquals)
direction = TransformDirection.None;
else if (queuedDirection.HasValue)
if (current != null)
{
direction = queuedDirection.Value;
queuedDirection = null;
}
else
{
//figure out the best direction based on order in playlist.
var last = current == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
if (audioEquals)
direction = TransformDirection.None;
else if (queuedDirection.HasValue)
{
direction = queuedDirection.Value;
queuedDirection = null;
}
else
{
//figure out the best direction based on order in playlist.
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
}
}
current = beatmapBacking.Value;

View File

@ -51,9 +51,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
Spacing = new Vector2(0f, 5f);
}
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api)
private void load(OsuColour colours, APIAccess api, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.colours = colours;
api?.Register(this);
}
@ -160,12 +163,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
break;
}
form?.TriggerFocus();
if (form != null) inputManager.ChangeFocus(form);
}
protected override bool OnFocus(InputState state)
{
form?.TriggerFocus();
if (form != null) inputManager.ChangeFocus(form);
return base.OnFocus(state);
}
@ -174,6 +177,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private TextBox username;
private TextBox password;
private APIAccess api;
private InputManager inputManager;
private void performLogin()
{
@ -182,8 +186,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config)
private void load(APIAccess api, OsuConfigManager config, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.api = api;
Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 5);
@ -232,14 +237,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
protected override bool OnFocus(InputState state)
{
Schedule(() =>
{
if (string.IsNullOrEmpty(username.Text))
username.TriggerFocus();
else
password.TriggerFocus();
});
Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
return base.OnFocus(state);
}
}

View File

@ -134,12 +134,13 @@ namespace osu.Game.Overlays
FadeTo(0, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
if (searchTextBox.HasFocus)
InputManager.ChangeFocus(null);
}
protected override bool OnFocus(InputState state)
{
searchTextBox.TriggerFocus(state);
InputManager.ChangeFocus(searchTextBox);
return false;
}

View File

@ -15,28 +15,51 @@ using System.Linq;
namespace osu.Game.Rulesets.Objects.Drawables
{
public abstract class DrawableHitObject<TObject, TJudgement> : Container
where TObject : HitObject
where TJudgement : Judgement
public abstract class DrawableHitObject : Container
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
public TObject HitObject;
public readonly HitObject HitObject;
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
public virtual Color4 AccentColour { get; set; }
protected DrawableHitObject(HitObject hitObject)
{
HitObject = hitObject;
}
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject
where TObject : HitObject
{
public new readonly TObject HitObject;
protected DrawableHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TObject>
where TObject : HitObject
where TJudgement : Judgement
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
public override bool HandleInput => Interactive;
public bool Interactive = true;
public TJudgement Judgement;
protected abstract TJudgement CreateJudgement();
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected abstract void UpdateState(ArmedState state);
protected DrawableHitObject(TObject hitObject)
: base(hitObject)
{
}
private ArmedState state;
public ArmedState State
@ -59,8 +82,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected void PlaySamples()
{
Samples.ForEach(s => s?.Play());
@ -79,11 +100,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true);
protected DrawableHitObject(TObject hitObject)
{
HitObject = hitObject;
}
/// <summary>
/// Process a hit of this hitobject. Carries out judgement.
/// </summary>
@ -176,5 +192,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
h.OnJudgement += d => OnJudgement?.Invoke(d);
nestedHitObjects.Add(h);
}
protected abstract TJudgement CreateJudgement();
protected abstract void UpdateState(ArmedState state);
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The time at which the HitObject starts.
/// </summary>
public double StartTime;
public virtual double StartTime { get; set; }
/// <summary>
/// The samples to be played when this hit object is hit.

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// </summary>
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// This will compare the two hit objects in reverse order.
/// </summary>
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}

View File

@ -6,20 +6,30 @@ using System;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : HitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public List<Vector2> ControlPoints { get; set; }
public CurveType CurveType { get; set; }
public double Distance { get; set; }
public List<SampleInfoList> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public double EndTime { get; set; }
public double Duration { get; set; }
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
public double Duration => EndTime - StartTime;
public double Velocity = 1;
public Vector2 PositionAt(double progress)
{
@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
throw new NotImplementedException();
}
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
}
}
}

View File

@ -135,7 +135,7 @@ namespace osu.Game.Screens.Menu
switch (args.Key)
{
case Key.Space:
osuLogo.TriggerClick(state);
osuLogo.TriggerOnClick(state);
return true;
case Key.Escape:
switch (State)
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Menu
State = MenuState.Initial;
return true;
case MenuState.Play:
backButton.TriggerClick();
backButton.TriggerOnClick();
return true;
}
@ -178,10 +178,10 @@ namespace osu.Game.Screens.Menu
State = MenuState.TopLevel;
return;
case MenuState.TopLevel:
buttonsTopLevel.First().TriggerClick();
buttonsTopLevel.First().TriggerOnClick();
return;
case MenuState.Play:
buttonsPlay.First().TriggerClick();
buttonsPlay.First().TriggerOnClick();
return;
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.Last().TriggerClick();
Buttons.Children.Last().TriggerOnClick();
return true;
}

View File

@ -131,13 +131,13 @@ namespace osu.Game.Screens.Play
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerOnKeyUp(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerOnMouseDown(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerOnMouseUp(state, args));
}
}
}

View File

@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.First().TriggerClick();
Buttons.Children.First().TriggerOnClick();
return true;
}

View File

@ -293,7 +293,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next)
{
if (HasFailed || !ValidForResume || pauseContainer.AllowExit || HitRenderer.HasReplayLoaded)
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
{
fadeOut();
return base.OnExiting(next);
@ -310,7 +310,7 @@ namespace osu.Game.Screens.Play
HitRenderer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
Background?.FadeTo(1f, fade_out_duration);
}

View File

@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
switch (args.Key)
{
case Key.Space:
button.TriggerClick();
button.TriggerOnClick();
return true;
}

View File

@ -154,7 +154,8 @@ namespace osu.Game.Screens.Select
public void Deactivate()
{
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
if (searchTextBox.HasFocus)
inputManager.ChangeFocus(searchTextBox);
}
public void Activate()
@ -164,9 +165,13 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, UserInputManager inputManager)
{
this.inputManager = inputManager;
sortTabs.AccentColour = colours.GreenLight;
if (osu != null)

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@ -176,6 +176,7 @@
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />