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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00

Add hover effects

This commit is contained in:
Dean Herbert 2017-08-24 18:18:03 +09:00
parent 4e1cf329c8
commit a2549157ca
3 changed files with 76 additions and 25 deletions

View File

@ -25,7 +25,6 @@ namespace osu.Game.Overlays.Direct
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
{
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
CornerRadius = 4;
}
protected override void LoadComplete()
@ -39,6 +38,8 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
Content.CornerRadius = 4;
AddRange(new Drawable[]
{
new Box

View File

@ -28,20 +28,15 @@ namespace osu.Game.Overlays.Direct
{
RelativeSizeAxes = Axes.X;
Height = height;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
Children = new[]
Content.CornerRadius = 5;
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
new Box
{
RelativeSizeAxes = Axes.Both,
@ -132,7 +127,7 @@ namespace osu.Game.Overlays.Direct
},
},
},
};
});
}
private class DownloadButton : OsuClickableContainer

View File

@ -9,11 +9,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
namespace osu.Game.Overlays.Direct
{
@ -23,35 +26,62 @@ namespace osu.Game.Overlays.Direct
protected Box BlackBackground;
private const double hover_transition_time = 400;
private Container content;
protected override Container<Drawable> Content => content;
protected DirectPanel(BeatmapSetInfo setInfo)
{
SetInfo = setInfo;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
};
}
[BackgroundDependencyLoader]
private void load()
{
AddRange(new[]
AddInternal(content = new Container
{
// temporary blackness until the actual background loads.
BlackBackground = new Box
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
},
CreateBackground(),
Children = new[]
{
// temporary blackness until the actual background loads.
BlackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
}
});
}
protected override bool OnHover(InputState state)
{
content.FadeEdgeEffectTo(1f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 14, hover_transition_time, Easing.OutQuint));
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
content.FadeEdgeEffectTo(0.25f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 2, hover_transition_time, Easing.OutQuint));
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -127,5 +157,30 @@ namespace osu.Game.Overlays.Direct
Value = value;
}
}
private class TransformEdgeEffectRadius : Transform<float, Container>
{
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
public override string TargetMember => "EdgeEffect.Colour";
protected override void Apply(Container c, double time)
{
EdgeEffectParameters e = c.EdgeEffect;
e.Radius = valueAt(time);
c.EdgeEffect = e;
}
protected override void ReadIntoStartValue(Container d) => StartValue = d.EdgeEffect.Radius;
}
}
}