mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 02:13:21 +08:00
Rewrite PlaylistList as CompositeDrawable and remove all backwards PlaylistList references
Now handles drag at a PlaylistList.ItemsScrollContainer level (private class), and PlaylistList itself is no longer a Container so it only supports adding BeatmapSets. Sorry for the rewrite x.x.
This commit is contained in:
parent
9b0309e683
commit
3b575444be
@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -18,7 +17,7 @@ using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistItem : Container, IFilterable
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internal class PlaylistItem : Container, IFilterable, IDraggable
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{
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private const float fade_duration = 100;
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@ -31,11 +30,12 @@ namespace osu.Game.Overlays.Music
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
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public bool IsDraggable => handle.IsHovered;
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private bool selected;
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public bool Selected
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{
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@ -51,9 +51,8 @@ namespace osu.Game.Overlays.Music
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}
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}
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public PlaylistItem(FillFlowContainer<PlaylistItem> playlist, BeatmapSetInfo setInfo)
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public PlaylistItem(BeatmapSetInfo setInfo)
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{
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this.playlist = playlist;
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
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@ -72,9 +71,9 @@ namespace osu.Game.Overlays.Music
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Children = new Drawable[]
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{
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handle = new PlaylistItemHandle(playlist)
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handle = new PlaylistItemHandle
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{
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Colour = colours.Gray5,
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Colour = colours.Gray5
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},
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text = new OsuTextFlowContainer
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{
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@ -149,11 +148,9 @@ namespace osu.Game.Overlays.Music
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private class PlaylistItemHandle : SpriteIcon
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{
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public PlaylistItemHandle(FillFlowContainer<PlaylistItem> playlist)
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public PlaylistItemHandle()
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{
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this.playlist = playlist;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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Size = new Vector2(12);
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@ -161,47 +158,14 @@ namespace osu.Game.Overlays.Music
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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int src = (int)Parent.Depth;
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var matchingItem = playlist.Children.LastOrDefault(c => c.Position.Y < state.Mouse.Position.Y + Parent.Position.Y);
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if (matchingItem == null)
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return true;
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int dst = (int)matchingItem.Depth;
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// Due to the position predicate above, there is an edge case to consider when an item is moved upwards:
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// At the point where the two items cross there will be two items sharing the same condition, and the items will jump back
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// and forth between the two positions because of this. This is accentuated if the items span differing line heights.
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// The easiest way to avoid this is to ensure the movement direction matches the expected mouse delta
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if (state.Mouse.Delta.Y <= 0 && dst > src)
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return true;
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if (state.Mouse.Delta.Y >= 0 && dst < src)
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return true;
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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playlist.ChangeChildDepth(playlist[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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playlist.ChangeChildDepth(playlist[i], i + 1);
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}
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playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
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return true;
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}
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}
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}
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public interface IDraggable : IDrawable
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{
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/// <summary>
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/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
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/// </summary>
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bool IsDraggable { get; }
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}
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}
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@ -4,125 +4,205 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistList : Container
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internal class PlaylistList : CompositeDrawable
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{
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private readonly FillFlowContainer<PlaylistItem> items;
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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set
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{
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items.Children = value.Select((item, index) => new PlaylistItem(items, item) { OnSelect = itemSelected, Depth = index }).ToList();
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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private void itemSelected(BeatmapSetInfo b)
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{
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OnSelect?.Invoke(b);
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}
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public Action<BeatmapSetInfo> OnSelect;
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private readonly SearchContainer search;
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public void Filter(string searchTerm) => search.SearchTerm = searchTerm;
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public BeatmapSetInfo SelectedItem
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{
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get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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public BeatmapSetInfo NextItem
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{
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get
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{
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var available = items.Children;
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return (available.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? available.FirstOrDefault())?.BeatmapSetInfo;
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}
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}
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public BeatmapSetInfo PreviousItem
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{
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get
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{
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var available = items.Children;
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return (available.TakeWhile(i => !i.Selected).LastOrDefault() ?? available.LastOrDefault())?.BeatmapSetInfo;
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}
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}
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private readonly ItemsScrollContainer items;
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public PlaylistList()
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{
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Children = new Drawable[]
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InternalChild = items = new ItemsScrollContainer
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{
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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},
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},
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RelativeSizeAxes = Axes.Both,
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OnSelect = set => OnSelect?.Invoke(set)
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};
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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public new MarginPadding Padding
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{
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items.Add(new PlaylistItem(items, beatmapSet) { OnSelect = itemSelected, Depth = items.Count });
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get { return base.Padding; }
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set { base.Padding = value; }
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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public BeatmapSetInfo PreviousSet => items.PreviousSet;
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public BeatmapSetInfo SelectedSet
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{
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PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove != null) items.Remove(itemToRemove);
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get { return items.SelectedSet; }
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set { items.SelectedSet = value; }
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public string[] FilterTerms => new string[] { };
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public bool MatchingFilter
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public Action<BeatmapSetInfo> OnSelect;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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private PlaylistItem draggedItem;
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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};
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}
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public IEnumerable<BeatmapSetInfo> Sets
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{
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set
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{
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if (value)
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InvalidateLayout();
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items.Clear();
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value.ForEach(AddBeatmapSet);
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}
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}
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// Compare with reversed ChildID and Depth
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protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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public string SearchTerm
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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get { return search.SearchTerm; }
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set { search.SearchTerm = value; }
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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items.Add(new PlaylistItem(beatmapSet)
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{
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OnSelect = set => OnSelect?.Invoke(set),
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Depth = items.Count
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});
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}
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove == null)
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return false;
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return items.Remove(itemToRemove);
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}
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public BeatmapSetInfo SelectedSet
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{
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get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
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public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
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protected override bool OnDragStart(InputState state)
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{
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state)
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{
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if (draggedItem == null)
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return base.OnDrag(state);
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// Mouse position in the position space of the items container
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Vector2 itemsPos = items.ToLocalSpace(state.Mouse.NativeState.Position);
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int src = (int)draggedItem.Depth;
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var matchingItem = items.LastOrDefault(c => c.Position.Y < itemsPos.Y);
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if (matchingItem == null)
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return true;
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int dst = (int)matchingItem.Depth;
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// Due to the position predicate above, there is an edge case to consider when an item is moved upwards:
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// At the point where the two items cross there will be two items sharing the same condition, and the items will jump back
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// and forth between the two positions because of this. This is accentuated if the items span differing line heights.
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// The easiest way to avoid this is to ensure the movement direction matches the expected mouse delta
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if (state.Mouse.Delta.Y <= 0 && dst > src)
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return true;
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if (state.Mouse.Delta.Y >= 0 && dst < src)
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return true;
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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items.ChangeChildDepth(items[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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items.ChangeChildDepth(items[i], i + 1);
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}
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items.ChangeChildDepth(draggedItem, dst);
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return true;
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}
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protected override bool OnDragEnd(InputState state) => draggedItem != null || base.OnDragEnd(state);
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public string[] FilterTerms => new string[] { };
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public bool MatchingFilter
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{
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set
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{
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if (value)
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InvalidateLayout();
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}
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}
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// Compare with reversed ChildID and Depth
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protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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}
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}
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}
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
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beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
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beatmapBacking.TriggerChange();
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}
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@ -126,23 +126,23 @@ namespace osu.Game.Overlays.Music
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public void PlayPrevious()
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{
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var playable = list.PreviousItem;
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var playable = list.PreviousSet;
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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list.SelectedItem = playable;
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list.SelectedSet = playable;
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}
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}
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public void PlayNext()
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{
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var playable = list.NextItem;
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var playable = list.NextSet;
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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list.SelectedItem = playable;
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list.SelectedSet = playable;
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}
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}
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Loading…
Reference in New Issue
Block a user