mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
Merge branch 'master' into fix_logo_sound
This commit is contained in:
commit
ec99d83f6d
@ -1 +1 @@
|
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Subproject commit 97ff3376d1bdac3703d442e62f5ee6a36eb3b73f
|
||||
Subproject commit a5e66079b9df3cf74a8bd1431c1cb7faad3c4d9f
|
@ -28,10 +28,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
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|
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public DrawableSlider(Slider s) : base(s)
|
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{
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// Since the DrawableSlider itself is just a container without a size we need to
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// pass all input through.
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AlwaysReceiveInput = true;
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|
||||
SliderBouncer bouncer1;
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slider = s;
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@ -129,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var ticksCount = ticks.Children.Count() + 1;
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var ticksCount = ticks.Children.Count + 1;
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||||
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
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if (initialCircle.Judgement.Result == HitResult.Hit)
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ticksHit++;
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|
@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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|
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public DrawableSpinner(Spinner s) : base(s)
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{
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AlwaysReceiveInput = true;
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Origin = Anchor.Centre;
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Position = s.Position;
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|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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spinner = s;
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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@ -40,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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};
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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private bool tracking;
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public bool Tracking
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{
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|
@ -19,8 +19,6 @@ namespace osu.Game.Graphics.Containers
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|
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public ParallaxContainer()
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{
|
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container
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{
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|
@ -65,7 +65,6 @@ namespace osu.Game.Graphics.Cursor
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// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
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Clock = new FramedClock();
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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for (int i = 0; i < max_sprites; i++)
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@ -75,6 +74,8 @@ namespace osu.Game.Graphics.Cursor
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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||||
{
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||||
|
@ -12,7 +12,6 @@ namespace osu.Game.Graphics.Processing
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{
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public RatioAdjust()
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||||
{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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||||
}
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|
@ -29,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
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base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
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||||
foreach (var bar in Children)
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{
|
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bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count()) : new Vector2(1.0f / Children.Count(), 1);
|
||||
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
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bar.Direction = direction;
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||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
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public readonly TextAwesome Chevron;
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|
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//don't allow clicking between transitions and don't make the chevron clickable
|
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protected override bool InternalContains(Vector2 screenSpacePos) => Alpha == 1f && Text.Contains(screenSpacePos);
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||||
public override bool Contains(Vector2 screenSpacePos) => Alpha == 1f && Text.Contains(screenSpacePos);
|
||||
public override bool HandleInput => State == Visibility.Visible;
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||||
|
||||
private Visibility state;
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||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
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||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || Dropdown.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || Dropdown.Contains(screenSpacePos);
|
||||
|
||||
private bool isEnumType => typeof(T).IsEnum;
|
||||
|
||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
|
@ -152,7 +152,6 @@ namespace osu.Game
|
||||
{
|
||||
new Container
|
||||
{
|
||||
AlwaysReceiveInput = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MinValue,
|
||||
Children = new Drawable[]
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Chat
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||||
|
||||
public IEnumerable<Channel> Channels
|
||||
{
|
||||
set { ChannelFlow.Children = value.Select(c => new ChannelListItem(c)); }
|
||||
set { ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c)); }
|
||||
}
|
||||
|
||||
public ChannelSection()
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
set
|
||||
{
|
||||
sectionsFlow.Children = value;
|
||||
sectionsFlow.ChildrenEnumerable = value;
|
||||
|
||||
foreach (ChannelSection s in sectionsFlow.Children)
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelection;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => chatContainer.Contains(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.Contains(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.Contains(screenSpacePos);
|
||||
|
||||
public ChatOverlay()
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
get { return buttonsContainer.Children; }
|
||||
set
|
||||
{
|
||||
buttonsContainer.Children = value;
|
||||
buttonsContainer.ChildrenEnumerable = value;
|
||||
foreach (PopupDialogButton b in value)
|
||||
{
|
||||
var action = b.Action;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Direct
|
||||
SetInfo = setInfo;
|
||||
}
|
||||
|
||||
protected IEnumerable<DifficultyIcon> GetDifficultyIcons()
|
||||
protected List<DifficultyIcon> GetDifficultyIcons()
|
||||
{
|
||||
var icons = new List<DifficultyIcon>();
|
||||
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Overlays
|
||||
private void recreatePanels(PanelDisplayStyle displayStyle)
|
||||
{
|
||||
if (BeatmapSets == null) return;
|
||||
panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
|
||||
panels.ChildrenEnumerable = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
|
||||
}
|
||||
|
||||
public class ResultCounts
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions;
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||||
@ -182,7 +181,7 @@ namespace osu.Game.Overlays
|
||||
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
|
||||
textLine2.Y = optionCount > 0 ? 0 : 5;
|
||||
|
||||
if (optionLights.Children.Count() != optionCount)
|
||||
if (optionLights.Children.Count != optionCount)
|
||||
{
|
||||
optionLights.Clear();
|
||||
for (int i = 0; i < optionCount; i++)
|
||||
@ -190,7 +189,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
for (int i = 0; i < optionCount; i++)
|
||||
optionLights.Children.Skip(i).First().Glowing = i == selectedOption;
|
||||
optionLights.Children[i].Glowing = i == selectedOption;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
protected abstract T DefaultTab { get; }
|
||||
protected virtual Drawable CreateSupplementaryControls() => null;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || DisplayStyleControl.Dropdown.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || DisplayStyleControl.Dropdown.Contains(screenSpacePos);
|
||||
|
||||
protected SearchableListFilterControl()
|
||||
{
|
||||
|
@ -82,7 +82,6 @@ namespace osu.Game.Overlays.SearchableList
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
AlwaysReceiveInput = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = CreateHeader(),
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Overlays
|
||||
panelFlow.Clear();
|
||||
else
|
||||
{
|
||||
panelFlow.Children = users.Select(u =>
|
||||
panelFlow.ChildrenEnumerable = users.Select(u =>
|
||||
{
|
||||
var p = new UserPanel(u) { Width = 300 };
|
||||
p.Status.BindTo(u.Status);
|
||||
|
@ -33,8 +33,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarBackground(),
|
||||
@ -55,7 +53,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AlwaysReceiveInput = true,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public ToolbarUserArea()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
|
||||
protected Playfield(float? customWidth = null)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
// Default height since we force relative size axes
|
||||
Size = Vector2.One;
|
||||
|
||||
@ -50,7 +48,6 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
AlwaysReceiveInput = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
@ -100,19 +97,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
//dividing by the customwidth will effectively scale our content to the required container size.
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
|
||||
public ScaledContainer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
}
|
||||
}
|
||||
|
||||
public class HitObjectContainer<U> : Container<U> where U : Drawable
|
||||
{
|
||||
public HitObjectContainer()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly Key triggerKey;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
set { colourAndTriangles.Alpha = value ? 1 : 0; }
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
|
||||
|
||||
public bool Ripple
|
||||
{
|
||||
|
@ -495,7 +495,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
levelRangeLower.Text = ranks.Min().ToString();
|
||||
levelRangeHigher.Text = ranks.Max().ToString();
|
||||
|
||||
participantsFlow.Children = value.Select(u => new UserTile(u));
|
||||
participantsFlow.ChildrenEnumerable = value.Select(u => new UserTile(u));
|
||||
}
|
||||
|
||||
private class UserTile : Container, IHasTooltip
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -20,8 +21,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -124,11 +123,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Receptor(KeyCounterCollection target)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -12,10 +13,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
Button = button;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
private static string getStringRepresentation(MouseButton button)
|
||||
{
|
||||
switch (button)
|
||||
|
@ -186,7 +186,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected MenuOverlay()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public SkipButton(double startTime)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
this.startTime = startTime;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
};
|
||||
|
||||
statisticsContainer.Children = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
|
||||
statisticsContainer.ChildrenEnumerable = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -439,7 +439,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Show();
|
||||
if (header.Text == "Tags")
|
||||
content.Children = value.Split(' ').Select(text => new OsuSpriteText
|
||||
content.ChildrenEnumerable = value.Split(' ').Select(text => new OsuSpriteText
|
||||
{
|
||||
Text = text,
|
||||
Font = "Exo2.0-Regular",
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly SearchTextBox searchTextBox;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
@ -82,7 +82,6 @@ namespace osu.Game.Screens.Select
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
AlwaysReceiveInput = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -109,7 +108,6 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AlwaysReceiveInput = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
groupTabs = new OsuTabControl<GroupMode>
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Screens.Select
|
||||
updateModeLight();
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || StartButton.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || StartButton.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public BeatmapOptionsButton()
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Screens.Tournament.Components
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
while (Children.Count() < 3)
|
||||
while (Children.Count < 3)
|
||||
addLine();
|
||||
|
||||
float pos = leftPos;
|
||||
|
Loading…
Reference in New Issue
Block a user