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Only store native position instead of input state.
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f76cecc704
commit
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@ -125,19 +125,19 @@ namespace osu.Game.Overlays.Music
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public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
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public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
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private InputState dragInputState;
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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protected override bool OnDragStart(InputState state)
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{
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dragInputState = state;
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nativeDragPosition = state.Mouse.NativeState.Position;
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state)
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{
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dragInputState = state;
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nativeDragPosition = state.Mouse.NativeState.Position;
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if (draggedItem == null)
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return base.OnDrag(state);
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return true;
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@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Music
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protected override bool OnDragEnd(InputState state)
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{
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dragInputState = state;
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nativeDragPosition = state.Mouse.NativeState.Position;
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var handled = draggedItem != null || base.OnDragEnd(state);
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draggedItem = null;
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@ -169,7 +169,7 @@ namespace osu.Game.Overlays.Music
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const double max_power = 50;
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const double exp_base = 1.05;
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var localPos = ToLocalSpace(dragInputState.Mouse.NativeState.Position);
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var localPos = ToLocalSpace(nativeDragPosition);
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if (localPos.Y < start_offset)
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{
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@ -191,7 +191,7 @@ namespace osu.Game.Overlays.Music
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private void updateDragPosition()
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{
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var itemsPos = items.ToLocalSpace(dragInputState.Mouse.NativeState.Position);
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var itemsPos = items.ToLocalSpace(nativeDragPosition);
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int srcIndex = (int)draggedItem.Depth;
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