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Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
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parent
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commit
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@ -1 +1 @@
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Subproject commit c80d5f53e740ffe63d9deca41749c5ba0573e744
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Subproject commit e256557defe595032cbc3a9896797fa41d6ee8b6
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@ -4,7 +4,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -33,31 +35,64 @@ namespace osu.Game.Rulesets.Timing
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set { visibleTimeRange.BindTo(value); }
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}
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protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
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private readonly Cached layout = new Cached();
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/// <summary>
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/// Adds a hit object to the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment
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/// active at the start time of the hit object.
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/// Hit objects that are to be re-processed when <see cref="layout"/> is invalidated.
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/// </summary>
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private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
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/// <summary>
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/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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var target = adjustmentContainerFor(hitObject);
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if (hitObject.RelativePositionAxes != target.ScrollingAxes)
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throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
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if (target == null)
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throw new ArgumentException("No speed adjustment could be found that can contain the hit object.", nameof(hitObject));
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target.Add(hitObject);
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queuedHitObjects.Enqueue(hitObject);
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layout.Invalidate();
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}
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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layout.Invalidate();
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base.Add(speedAdjustment);
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}
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protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
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protected override void Update()
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{
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base.Update();
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if (!layout.IsValid)
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{
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layout.Refresh(() =>
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{
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// An external count is kept because hit objects that can't be added are re-queued
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int count = queuedHitObjects.Count;
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while (count-- > 0)
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{
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var hitObject = queuedHitObjects.Dequeue();
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var target = adjustmentContainerFor(hitObject);
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if (target == null)
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{
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// We can't add this hit object to a speed adjustment container yet, so re-queue it
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// for re-processing when the layout next invalidated
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queuedHitObjects.Enqueue(hitObject);
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continue;
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}
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if (hitObject.RelativePositionAxes != target.ScrollingAxes)
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throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
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target.Add(hitObject);
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}
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});
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}
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}
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
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@ -68,6 +103,14 @@ namespace osu.Game.Rulesets.Timing
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
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/// <summary>
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/// Compares two speed adjustment containers by their control point start time, falling back to creation order
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// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
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@ -78,7 +78,12 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => ControlPoint.StartTime <= hitObject.HitObject.StartTime;
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public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
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/// <summary>
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/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
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/// </summary>
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public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
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/// <summary>
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/// Creates the container which handles the movement of a collection of hit objects.
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -25,6 +26,12 @@ namespace osu.Game.Rulesets.UI
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ApplySpeedAdjustments();
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}
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protected override void ApplyBeatmap()
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{
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// Calculate default multiplier control points
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@ -86,14 +93,9 @@ namespace osu.Game.Rulesets.UI
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return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
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}
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protected override void LoadObjects()
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{
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// We need to add speed adjustments before hit objects are loaded
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ApplySpeedAdjustments();
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base.LoadObjects();
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}
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/// <summary>
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/// Applies speed changes to the playfield.
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/// </summary>
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protected abstract void ApplySpeedAdjustments();
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}
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}
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