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https://github.com/ppy/osu.git
synced 2025-01-15 01:43:15 +08:00
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
This commit is contained in:
parent
54503eef71
commit
b1d25ed388
@ -13,6 +13,9 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using System;
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namespace osu.Desktop.Tests.Visual
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{
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@ -28,7 +31,7 @@ namespace osu.Desktop.Tests.Visual
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public TestCaseScrollingHitObjects()
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{
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OsuSpriteText timeRangeText;
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SpeedAdjustmentCollection adjustmentCollection;
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ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer scrollingHitObjectContainer;
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timeRangeBindable = new BindableDouble(2000)
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{
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@ -68,7 +71,7 @@ namespace osu.Desktop.Tests.Visual
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f
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},
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adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
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scrollingHitObjectContainer = new ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer(Axes.Y)
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{
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = timeRangeBindable,
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@ -109,9 +112,9 @@ namespace osu.Desktop.Tests.Visual
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timeRangeBindable.TriggerChange();
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adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
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scrollingHitObjectContainer.AddSpeedAdjustment(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
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AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
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AddStep("Add hit object", () => scrollingHitObjectContainer.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
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}
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protected override void Update()
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@ -151,7 +154,7 @@ namespace osu.Desktop.Tests.Visual
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}
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}
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private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
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private class TestDrawableHitObject : DrawableHitObject<HitObject, Judgement>, IScrollingHitObject
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{
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private readonly Box background;
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private const float height = 14;
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@ -204,6 +207,18 @@ namespace osu.Desktop.Tests.Visual
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if (Time.Current >= HitObject.StartTime)
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background.Colour = Color4.Red;
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}
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protected override Judgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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}
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@ -15,10 +15,15 @@ using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : Container, IHasAccentColour
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public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
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{
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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@ -30,13 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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/// <summary>
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/// The key that will trigger input actions for this column and hit objects contained inside it.
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/// </summary>
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@ -46,14 +44,15 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly SpeedAdjustmentCollection speedAdjustments;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public Column()
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: base(Axes.Y)
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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@ -97,11 +96,10 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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},
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speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
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content = new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = VisibleTimeRange
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},
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// For column lighting, we need to capture input events before the notes
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new InputTarget
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@ -150,6 +148,8 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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}
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public override Axes RelativeSizeAxes => Axes.Y;
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private bool isSpecial;
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public bool IsSpecial
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{
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@ -192,11 +192,16 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
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public void Add(DrawableHitObject hitObject)
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public void Add(SpeedAdjustmentContainer speedAdjustment) => HitObjects.AddSpeedAdjustment(speedAdjustment);
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
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{
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hitObject.AccentColour = AccentColour;
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speedAdjustments.Add(hitObject);
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HitObjects.Add(hitObject);
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}
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private bool onKeyDown(InputState state, KeyDownEventArgs args)
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@ -39,24 +39,9 @@ namespace osu.Game.Rulesets.Mania.UI
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public IEnumerable<DrawableBarLine> BarLines;
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/// <summary>
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/// Per-column timing changes.
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/// </summary>
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private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
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/// <summary>
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/// Bar line timing changes.
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/// </summary>
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private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
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public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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// Generate the speed adjustment container lists
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hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
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for (int i = 0; i < PreferredColumns; i++)
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hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
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// Generate the bar lines
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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@ -83,30 +68,12 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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BarLines = barLines;
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// Generate speed adjustments from mods first
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bool useDefaultSpeedAdjustments = true;
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if (Mods != null)
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{
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foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
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{
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useDefaultSpeedAdjustments = false;
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speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
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}
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}
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// Generate the default speed adjustments
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if (useDefaultSpeedAdjustments)
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generateDefaultSpeedAdjustments();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
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BarLines.ForEach(maniaPlayfield.Add);
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BarLines.ForEach(Playfield.Add);
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}
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protected override void ApplyBeatmap()
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@ -116,28 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI
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PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
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}
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protected override void ApplySpeedAdjustments()
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{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
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for (int i = 0; i < PreferredColumns; i++)
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foreach (var change in hitObjectSpeedAdjustments[i])
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maniaPlayfield.Columns.ElementAt(i).Add(change);
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foreach (var change in barLineSpeedAdjustments)
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maniaPlayfield.Add(change);
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}
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private void generateDefaultSpeedAdjustments()
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{
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DefaultControlPoints.ForEach(c =>
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{
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foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
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t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
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barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
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});
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}
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protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
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{
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Anchor = Anchor.Centre,
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@ -168,5 +113,13 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
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protected override void ApplySpeedAdjustment(MultiplierControlPoint controlPoint)
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{
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base.ApplySpeedAdjustment(controlPoint);
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Playfield.Columns.ForEach(c => c.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint)));
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}
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protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
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}
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}
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@ -20,18 +20,14 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : SpeedAdjustedPlayfield<ManiaHitObject, ManiaJudgement>
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public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
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{
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public const float HIT_TARGET_POSITION = 50;
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private const double time_span_default = 1500;
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private const double time_span_min = 50;
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private const double time_span_max = 10000;
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private const double time_span_step = 50;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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@ -56,13 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
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{
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MinValue = time_span_min,
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MaxValue = time_span_max
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};
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private readonly SpeedAdjustmentCollection barLineContainer;
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private readonly ScrollingHitObjectContainer barLineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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@ -70,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount)
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: base(Axes.Y)
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{
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this.columnCount = columnCount;
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@ -120,13 +111,13 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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{
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barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
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barLineContainer = new ScrollingHitObjectContainer(Axes.Y)
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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VisibleTimeRange = visibleTimeRange
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VisibleTimeRange = VisibleTimeRange
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// Width is set in the Update method
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}
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}
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@ -136,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < columnCount; i++)
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columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
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columns.Add(new Column { VisibleTimeRange = VisibleTimeRange });
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}
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[BackgroundDependencyLoader]
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@ -211,30 +202,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
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public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
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public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
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break;
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case Key.Plus:
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transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
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break;
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}
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}
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return false;
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}
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private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
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{
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this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
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}
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public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.AddSpeedAdjustment(speedAdjustment);
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protected override void Update()
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{
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Timing
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/// </summary>
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public abstract class ScrollingContainer : Container<DrawableHitObject>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// </summary>
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@ -1,133 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
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///
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/// <para>
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/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
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/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
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/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
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/// </para>
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/// </summary>
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public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override int Compare(Drawable x, Drawable y)
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{
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var xSpeedAdjust = x as SpeedAdjustmentContainer;
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var ySpeedAdjust = y as SpeedAdjustmentContainer;
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// If either of the two drawables are not hit objects, fall back to the base comparer
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if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
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return CompareReverseChildID(x, y);
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// Compare by start time
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int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
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return i != 0 ? i : CompareReverseChildID(x, y);
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}
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/// <summary>
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/// Hit objects that are to be re-processed on the next update.
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/// </summary>
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private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
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private readonly Axes scrollingAxes;
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
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public SpeedAdjustmentCollection(Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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}
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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base.Add(speedAdjustment);
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}
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/// <summary>
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/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
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queuedHitObjects.Enqueue(hitObject);
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}
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protected override void Update()
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{
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base.Update();
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|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
// An external count is kept because hit objects that can't be added are re-queued
|
||||
int count = queuedHitObjects.Count;
|
||||
while (count-- > 0)
|
||||
{
|
||||
var hitObject = queuedHitObjects.Dequeue();
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target == null)
|
||||
{
|
||||
// We can't add this hit object to a speed adjustment container yet, so re-queue it
|
||||
// for re-processing when the layout next invalidated
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
|
||||
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
|
||||
|
||||
target.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// </summary>
|
||||
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
|
||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// </summary>
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
|
||||
public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects { get; protected set; }
|
||||
|
||||
internal Container<Drawable> ScaledContent;
|
||||
|
||||
@ -99,7 +99,8 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
}
|
||||
|
||||
public class HitObjectContainer<U> : Container<U> where U : Drawable
|
||||
public class HitObjectContainer<U> : Container<U>
|
||||
where U : Drawable
|
||||
{
|
||||
}
|
||||
}
|
||||
|
190
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
190
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
@ -0,0 +1,190 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
private const double time_span_default = 1500;
|
||||
private const double time_span_min = 50;
|
||||
private const double time_span_max = 10000;
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
public BindableDouble VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
public new readonly ScrollingHitObjectContainer HitObjects;
|
||||
|
||||
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
VisibleTimeRange = VisibleTimeRange
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(nameof(VisibleTimeRange), newTimeRange, duration, easing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
|
||||
///
|
||||
/// <para>
|
||||
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
|
||||
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
|
||||
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
|
||||
/// <summary>
|
||||
/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
|
||||
/// </summary>
|
||||
private Container<DrawableHitObject<TObject, TJudgement>> content;
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly Queue<DrawableHitObject<TObject, TJudgement>> queuedHitObjects = new Queue<DrawableHitObject<TObject, TJudgement>>();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public ScrollingHitObjectContainer(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
|
||||
content = new Container<DrawableHitObject<TObject, TJudgement>>();
|
||||
}
|
||||
|
||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
AddInternal(speedAdjustment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
|
||||
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
// An external count is kept because hit objects that can't be added are re-queued
|
||||
int count = queuedHitObjects.Count;
|
||||
while (count-- > 0)
|
||||
{
|
||||
var hitObject = queuedHitObjects.Dequeue();
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target == null)
|
||||
{
|
||||
// We can't add this hit object to a speed adjustment container yet, so re-queue it
|
||||
// for re-processing when the layout next invalidated
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
|
||||
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
|
||||
|
||||
target.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(hitObject)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(time)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract class SpeedAdjustedHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : SpeedAdjustedPlayfield<TObject, TJudgement>
|
||||
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
||||
{
|
||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
|
||||
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ApplySpeedAdjustments();
|
||||
DefaultControlPoints.ForEach(c => ApplySpeedAdjustment(c));
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
@ -98,9 +99,11 @@ namespace osu.Game.Rulesets.UI
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies speed changes to the playfield.
|
||||
/// </summary>
|
||||
protected abstract void ApplySpeedAdjustments();
|
||||
protected virtual void ApplySpeedAdjustment(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
Playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
}
|
||||
|
||||
protected abstract SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint);
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class SpeedAdjustedPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
protected SpeedAdjustedPlayfield(float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -230,7 +230,6 @@
|
||||
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
@ -341,7 +340,7 @@
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedPlayfield.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user