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mirror of https://github.com/ppy/osu.git synced 2025-01-15 01:43:15 +08:00

Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).

Also removing a lot of mania code relating to gravity mod for now.
This commit is contained in:
smoogipooo 2017-08-04 23:07:08 +09:00
parent 54503eef71
commit b1d25ed388
12 changed files with 263 additions and 277 deletions

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@ -13,6 +13,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Judgements;
using System;
namespace osu.Desktop.Tests.Visual
{
@ -28,7 +31,7 @@ namespace osu.Desktop.Tests.Visual
public TestCaseScrollingHitObjects()
{
OsuSpriteText timeRangeText;
SpeedAdjustmentCollection adjustmentCollection;
ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer scrollingHitObjectContainer;
timeRangeBindable = new BindableDouble(2000)
{
@ -68,7 +71,7 @@ namespace osu.Desktop.Tests.Visual
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f
},
adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
scrollingHitObjectContainer = new ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer(Axes.Y)
{
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = timeRangeBindable,
@ -109,9 +112,9 @@ namespace osu.Desktop.Tests.Visual
timeRangeBindable.TriggerChange();
adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
scrollingHitObjectContainer.AddSpeedAdjustment(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
AddStep("Add hit object", () => scrollingHitObjectContainer.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
}
protected override void Update()
@ -151,7 +154,7 @@ namespace osu.Desktop.Tests.Visual
}
}
private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
private class TestDrawableHitObject : DrawableHitObject<HitObject, Judgement>, IScrollingHitObject
{
private readonly Box background;
private const float height = 14;
@ -204,6 +207,18 @@ namespace osu.Desktop.Tests.Visual
if (Time.Current >= HitObject.StartTime)
background.Colour = Color4.Red;
}
protected override Judgement CreateJudgement() => new TestJudgement();
protected override void UpdateState(ArmedState state)
{
}
private class TestJudgement : Judgement
{
public override string ResultString { get { throw new NotImplementedException(); } }
public override string MaxResultString { get { throw new NotImplementedException(); } }
}
}
}
}

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@ -15,10 +15,15 @@ using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Allocation;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@ -30,13 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private readonly BindableDouble visibleTimeRange = new BindableDouble();
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
@ -46,14 +44,15 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly SpeedAdjustmentCollection speedAdjustments;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public Column()
: base(Axes.Y)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
background = new Box
{
@ -97,11 +96,10 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange
},
// For column lighting, we need to capture input events before the notes
new InputTarget
@ -150,6 +148,8 @@ namespace osu.Game.Rulesets.Mania.UI
};
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
@ -192,11 +192,16 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
public void Add(DrawableHitObject hitObject)
public void Add(SpeedAdjustmentContainer speedAdjustment) => HitObjects.AddSpeedAdjustment(speedAdjustment);
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
hitObject.AccentColour = AccentColour;
speedAdjustments.Add(hitObject);
HitObjects.Add(hitObject);
}
private bool onKeyDown(InputState state, KeyDownEventArgs args)

View File

@ -39,24 +39,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<DrawableBarLine> BarLines;
/// <summary>
/// Per-column timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
/// <summary>
/// Bar line timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
// Generate the speed adjustment container lists
hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
for (int i = 0; i < PreferredColumns; i++)
hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@ -83,30 +68,12 @@ namespace osu.Game.Rulesets.Mania.UI
}
BarLines = barLines;
// Generate speed adjustments from mods first
bool useDefaultSpeedAdjustments = true;
if (Mods != null)
{
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
{
useDefaultSpeedAdjustments = false;
speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
}
}
// Generate the default speed adjustments
if (useDefaultSpeedAdjustments)
generateDefaultSpeedAdjustments();
}
[BackgroundDependencyLoader]
private void load()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
BarLines.ForEach(maniaPlayfield.Add);
BarLines.ForEach(Playfield.Add);
}
protected override void ApplyBeatmap()
@ -116,28 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
}
protected override void ApplySpeedAdjustments()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
for (int i = 0; i < PreferredColumns; i++)
foreach (var change in hitObjectSpeedAdjustments[i])
maniaPlayfield.Columns.ElementAt(i).Add(change);
foreach (var change in barLineSpeedAdjustments)
maniaPlayfield.Add(change);
}
private void generateDefaultSpeedAdjustments()
{
DefaultControlPoints.ForEach(c =>
{
foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
});
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
{
Anchor = Anchor.Centre,
@ -168,5 +113,13 @@ namespace osu.Game.Rulesets.Mania.UI
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override void ApplySpeedAdjustment(MultiplierControlPoint controlPoint)
{
base.ApplySpeedAdjustment(controlPoint);
Playfield.Columns.ForEach(c => c.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint)));
}
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
}
}

View File

@ -20,18 +20,14 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : SpeedAdjustedPlayfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
{
public const float HIT_TARGET_POSITION = 50;
private const double time_span_default = 1500;
private const double time_span_min = 50;
private const double time_span_max = 10000;
private const double time_span_step = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
@ -56,13 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
{
MinValue = time_span_min,
MaxValue = time_span_max
};
private readonly SpeedAdjustmentCollection barLineContainer;
private readonly ScrollingHitObjectContainer barLineContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
@ -70,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
: base(Axes.Y)
{
this.columnCount = columnCount;
@ -120,13 +111,13 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
{
barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
barLineContainer = new ScrollingHitObjectContainer(Axes.Y)
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
VisibleTimeRange = visibleTimeRange
VisibleTimeRange = VisibleTimeRange
// Width is set in the Update method
}
}
@ -136,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
};
for (int i = 0; i < columnCount; i++)
columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
columns.Add(new Column { VisibleTimeRange = VisibleTimeRange });
}
[BackgroundDependencyLoader]
@ -211,30 +202,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
break;
case Key.Plus:
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
break;
}
}
return false;
}
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
{
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
}
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.AddSpeedAdjustment(speedAdjustment);
protected override void Update()
{

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
public abstract class ScrollingContainer : Container<DrawableHitObject>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble();
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// </summary>

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@ -1,133 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
///
/// <para>
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
/// </para>
/// </summary>
public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble();
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
protected override int Compare(Drawable x, Drawable y)
{
var xSpeedAdjust = x as SpeedAdjustmentContainer;
var ySpeedAdjust = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
return CompareReverseChildID(x, y);
// Compare by start time
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
return i != 0 ? i : CompareReverseChildID(x, y);
}
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
private readonly Axes scrollingAxes;
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public SpeedAdjustmentCollection(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
}
public override void Add(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
base.Add(speedAdjustment);
}
/// <summary>
/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(DrawableHitObject hitObject)
{
if (!(hitObject is IScrollingHitObject))
throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
queuedHitObjects.Enqueue(hitObject);
}
protected override void Update()
{
base.Update();
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
// An external count is kept because hit objects that can't be added are re-queued
int count = queuedHitObjects.Count;
while (count-- > 0)
{
var hitObject = queuedHitObjects.Dequeue();
var target = adjustmentContainerFor(hitObject);
if (target == null)
{
// We can't add this hit object to a speed adjustment container yet, so re-queue it
// for re-processing when the layout next invalidated
queuedHitObjects.Enqueue(hitObject);
continue;
}
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
target.Add(hitObject);
}
}
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
}
}

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// </summary>

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The HitObjects contained in this Playfield.
/// </summary>
protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects { get; protected set; }
internal Container<Drawable> ScaledContent;
@ -99,7 +99,8 @@ namespace osu.Game.Rulesets.UI
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
}
public class HitObjectContainer<U> : Container<U> where U : Drawable
public class HitObjectContainer<U> : Container<U>
where U : Drawable
{
}
}

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@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
{
private const double time_span_default = 1500;
private const double time_span_min = 50;
private const double time_span_max = 10000;
private const double time_span_step = 50;
/// <summary>
/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
public new readonly ScrollingHitObjectContainer HitObjects;
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
: base(customWidth)
{
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
{
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
break;
case Key.Plus:
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
break;
}
}
return false;
}
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
{
this.TransformTo(nameof(VisibleTimeRange), newTimeRange, duration, easing);
}
/// <summary>
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
///
/// <para>
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
/// </para>
/// </summary>
public class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
/// <summary>
/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
/// </summary>
private Container<DrawableHitObject<TObject, TJudgement>> content;
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly Queue<DrawableHitObject<TObject, TJudgement>> queuedHitObjects = new Queue<DrawableHitObject<TObject, TJudgement>>();
private readonly Axes scrollingAxes;
/// <summary>
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public ScrollingHitObjectContainer(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
content = new Container<DrawableHitObject<TObject, TJudgement>>();
}
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
AddInternal(speedAdjustment);
}
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)
{
if (!(hitObject is IScrollingHitObject))
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
queuedHitObjects.Enqueue(hitObject);
}
protected override void Update()
{
base.Update();
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
// An external count is kept because hit objects that can't be added are re-queued
int count = queuedHitObjects.Count;
while (count-- > 0)
{
var hitObject = queuedHitObjects.Dequeue();
var target = adjustmentContainerFor(hitObject);
if (target == null)
{
// We can't add this hit object to a speed adjustment container yet, so re-queue it
// for re-processing when the layout next invalidated
queuedHitObjects.Enqueue(hitObject);
continue;
}
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
target.Add(hitObject);
}
}
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(hitObject)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => InternalChildren.OfType<SpeedAdjustmentContainer>().FirstOrDefault(c => c.CanContain(time)) ?? InternalChildren.OfType<SpeedAdjustmentContainer>().LastOrDefault();
}
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.UI
public abstract class SpeedAdjustedHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : SpeedAdjustedPlayfield<TObject, TJudgement>
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
{
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader]
private void load()
{
ApplySpeedAdjustments();
DefaultControlPoints.ForEach(c => ApplySpeedAdjustment(c));
}
protected override void ApplyBeatmap()
@ -98,9 +99,11 @@ namespace osu.Game.Rulesets.UI
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
}
/// <summary>
/// Applies speed changes to the playfield.
/// </summary>
protected abstract void ApplySpeedAdjustments();
protected virtual void ApplySpeedAdjustment(MultiplierControlPoint controlPoint)
{
Playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
}
protected abstract SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint);
}
}

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@ -1,15 +0,0 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.UI
{
public class SpeedAdjustedPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
{
protected SpeedAdjustedPlayfield(float? customWidth = null)
: base(customWidth)
{
}
}
}

View File

@ -230,7 +230,6 @@
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Screens\Play\HUDOverlay.cs" />
@ -341,7 +340,7 @@
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
<Compile Include="Rulesets\UI\SpeedAdjustedPlayfield.cs" />
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />