mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Merge branch 'master' into channelselection-minimum-size
This commit is contained in:
commit
7835269f95
@ -1 +1 @@
|
||||
Subproject commit 4e7ea6af4f59f21f6afc522fb063c05417e1a5fe
|
||||
Subproject commit 1a259925b82c31ddcebf7b330a6ef9d3a9daf089
|
@ -1 +1 @@
|
||||
Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5
|
||||
Subproject commit a4418111f8ed2350a6fd46fe69258884f0757745
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Desktop.Deploy</RootNamespace>
|
||||
<AssemblyName>osu.Desktop.Deploy</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
|
@ -12,50 +12,104 @@ namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
public override string Description => "BeatmapDetails tab of BeatmapDetailArea";
|
||||
|
||||
private readonly BeatmapDetails details;
|
||||
|
||||
public TestCaseBeatmapDetails()
|
||||
{
|
||||
BeatmapDetails details;
|
||||
Add(details = new BeatmapDetails
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(150),
|
||||
Beatmap = new BeatmapInfo
|
||||
});
|
||||
|
||||
AddStep("beatmap all metrics", () => details.Beatmap = new BeatmapInfo
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Version = "VisualTest",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "Some guy",
|
||||
Tags = "beatmap metadata example with a very very long list of tags and not much creativity",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
ApproachRate = 3.5f,
|
||||
OverallDifficulty = 5.7f,
|
||||
DrainRate = 1,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 10),
|
||||
Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 10),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
});
|
||||
|
||||
AddRepeatStep("fail values", newRetryAndFailValues, 10);
|
||||
}
|
||||
AddStep("beatmap ratings", () => details.Beatmap = new BeatmapInfo
|
||||
{
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 6,
|
||||
DrainRate = 9,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
StarDifficulty = 4.8f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 10),
|
||||
},
|
||||
});
|
||||
|
||||
private int lastRange = 1;
|
||||
AddStep("beatmap fails retries", () => details.Beatmap = new BeatmapInfo
|
||||
{
|
||||
Version = "Only Retries and Fails",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has retries and fails but no ratings",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3.7f,
|
||||
DrainRate = 6,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
});
|
||||
|
||||
private void newRetryAndFailValues()
|
||||
{
|
||||
details.Beatmap.Metrics.Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6);
|
||||
details.Beatmap.Metrics.Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6);
|
||||
details.Beatmap = details.Beatmap;
|
||||
lastRange += 100;
|
||||
AddStep("beatmap no metrics", () => details.Beatmap = new BeatmapInfo
|
||||
{
|
||||
Version = "No Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has no metrics",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5.5f,
|
||||
ApproachRate = 6.5f,
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
Metrics = new BeatmapMetrics(),
|
||||
});
|
||||
|
||||
AddStep("null beatmap", () => details.Beatmap = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,12 +41,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 578332,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"OrVid",
|
||||
Artist = @"An",
|
||||
Author = @"RLC",
|
||||
Source = @"",
|
||||
Tags = @"acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
@ -71,12 +73,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 599627,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"tiny lamp",
|
||||
Artist = @"fhana",
|
||||
Author = @"Sotarks",
|
||||
Source = @"ぎんぎつね",
|
||||
Tags = @"lantis junichi sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
@ -101,12 +105,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 513268,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"At Gwanghwamun",
|
||||
Artist = @"KYUHYUN",
|
||||
Author = @"Cerulean Veyron",
|
||||
Source = @"",
|
||||
Tags = @"soul ballad kh super junior sj suju 슈퍼주니어 kt뮤직 sm엔터테인먼트 s.m.entertainment kt music 1st mini album ep",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
@ -146,12 +152,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 586841,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"RHAPSODY OF BLUE SKY",
|
||||
Artist = @"fhana",
|
||||
Author = @"[Kamiya]",
|
||||
Source = @"小林さんちのメイドラゴン",
|
||||
Tags = @"kobayashi san chi no maidragon aozora no opening anime maid dragon oblivion karen dynamix imoutosan pata-mon gxytcgxytc",
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
@ -110,10 +109,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
h.Depth = depth++;
|
||||
|
||||
if (auto)
|
||||
{
|
||||
h.State = ArmedState.Hit;
|
||||
h.Judgement = new OsuJudgement { Result = HitResult.Hit };
|
||||
}
|
||||
|
||||
playfieldContainer.Add(h);
|
||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||
|
@ -41,8 +41,20 @@ namespace osu.Desktop.Tests.Visual
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red },
|
||||
new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red }
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
},
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
{
|
||||
Y = 6000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -63,11 +75,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(new HoldNote
|
||||
new DrawableHoldNote(new HoldNote(), ManiaAction.Key1)
|
||||
{
|
||||
StartTime = 5000,
|
||||
Duration = 1000
|
||||
}, ManiaAction.Key1) { AccentColour = Color4.Red }
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -13,6 +14,8 @@ using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
@ -29,6 +32,8 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
public TestCaseManiaPlayfield()
|
||||
{
|
||||
var rng = new Random(1337);
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
|
||||
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
|
||||
@ -43,6 +48,20 @@ namespace osu.Desktop.Tests.Visual
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
|
||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
|
||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
|
||||
{
|
||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
||||
};
|
||||
|
||||
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -56,7 +75,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
TimingPoint = { BeatLength = 1000 }
|
||||
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
|
||||
|
||||
private void createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
|
||||
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
@ -72,6 +91,8 @@ namespace osu.Desktop.Tests.Visual
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
backingDatabase.CreateTable<StoreVersion>();
|
||||
|
||||
rulesets = new RulesetStore(backingDatabase);
|
||||
manager = new BeatmapManager(storage, null, backingDatabase, rulesets);
|
||||
manager = new BeatmapManager(storage, null, backingDatabase, rulesets, null);
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Desktop.Tests.Beatmaps;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
@ -33,55 +33,739 @@ namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var objects = new List<HitObject>();
|
||||
|
||||
int time = 1500;
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
objects.Add(new HitCircle
|
||||
{
|
||||
StartTime = time,
|
||||
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X,
|
||||
i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y),
|
||||
NewCombo = i % 4 == 0
|
||||
});
|
||||
|
||||
time += 500;
|
||||
}
|
||||
|
||||
Beatmap b = new Beatmap
|
||||
{
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Ruleset = rulesets.Query<RulesetInfo>().First(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
Title = @"Sample Beatmap",
|
||||
Author = @"peppy",
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Framework.Graphics.Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
});
|
||||
|
||||
Add(Player = CreatePlayer(beatmap));
|
||||
foreach (var r in rulesets.Query<RulesetInfo>())
|
||||
AddStep(r.Name, () => loadPlayerFor(r));
|
||||
|
||||
loadPlayerFor(rulesets.Query<RulesetInfo>().First());
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
|
||||
private void loadPlayerFor(RulesetInfo r)
|
||||
{
|
||||
Beatmap beatmap;
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
|
||||
using (var reader = new StreamReader(stream))
|
||||
beatmap = BeatmapDecoder.GetDecoder(reader).Decode(reader);
|
||||
|
||||
beatmap.BeatmapInfo.Ruleset = r;
|
||||
|
||||
var instance = r.CreateInstance();
|
||||
|
||||
WorkingBeatmap working = new TestWorkingBeatmap(beatmap);
|
||||
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
if (Player != null)
|
||||
Remove(Player);
|
||||
|
||||
Add(Player = CreatePlayer(working, instance));
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
return new Player
|
||||
{
|
||||
InitialBeatmap = beatmap
|
||||
};
|
||||
}
|
||||
|
||||
private const string test_beatmap_data =
|
||||
@"osu file format v14
|
||||
|
||||
[General]
|
||||
AudioLeadIn: 500
|
||||
PreviewTime: 53498
|
||||
Countdown: 0
|
||||
SampleSet: Soft
|
||||
StackLeniency: 0.7
|
||||
Mode: 0
|
||||
LetterboxInBreaks: 0
|
||||
WidescreenStoryboard: 1
|
||||
|
||||
[Editor]
|
||||
DistanceSpacing: 1.2
|
||||
BeatDivisor: 4
|
||||
GridSize: 4
|
||||
TimelineZoom: 1
|
||||
|
||||
[Metadata]
|
||||
Title:My Love
|
||||
TitleUnicode:My Love
|
||||
Artist:Kuba Oms
|
||||
ArtistUnicode:Kuba Oms
|
||||
Creator:W h i t e
|
||||
Version:Hard
|
||||
Source:ADHD
|
||||
Tags:Monthly Beatmapping Contest Electronic folk pop w_h_i_t_e
|
||||
BeatmapID:397534
|
||||
BeatmapSetID:163112
|
||||
|
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[Difficulty]
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[Events]
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372,344,89357,2,0,B|340:368|292:360|292:360|224:348,1,144,0|2,0:0|0:3,0:0:0:0:
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288,308,94045,6,0,P|223:280|152:288,1,144,4|2,0:3|0:3,0:0:0:0:
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64,80,95920,6,0,B|100:69|132:92|132:92|164:115|200:104,1,144,4|2,0:3|0:3,0:0:0:0:
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265,45,96857,2,0,P|282:76|287:111,2,72,0|0|2,0:0|0:0|0:3,0:0:0:0:
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200,104,97677,1,0,0:0:0:0:
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72,304,102951,2,0,B|48:300|48:300|0:304,1,72,0|2,1:0|0:0,0:0:0:0:
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161,313,103420,6,0,B|216:316|216:316|244:308|244:308|316:312,1,144,4|0,2:3|1:0,1:0:0:0:
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432,124,112560,1,2,0:0:0:0:
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364,72,113263,2,0,P|349:106|350:143,1,72,0|2,1:0|0:0,0:0:0:0:
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356,228,113966,1,2,0:0:0:0:
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380,312,116545,6,0,P|340:296|312:200,1,144,4|2,0:3|1:2,0:0:0:0:
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369,143,117248,1,0,0:0:0:0:
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380,60,117951,2,0,P|414:72|440:96,1,72,2|0,1:2|0:0,0:0:0:0:
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140,144,119123,1,0,0:0:0:0:
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182,70,119357,2,0,P|194:34|190:-6,1,72,4|0,0:3|3:0,0:0:0:0:
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268,256,121466,2,0,P|264:212|272:184,1,72,0|2,3:0|1:2,0:0:0:0:
|
||||
344,136,121935,1,0,0:0:0:0:
|
||||
392,64,122170,6,0,P|316:56|260:112,2,144,4|2|4,0:3|1:2|0:3,0:0:0:0:
|
||||
432,140,123341,1,0,3:0:0:0:
|
||||
412,224,123576,2,0,L|488:228,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
332,256,124045,6,0,P|263:246|208:290,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
286,327,124748,1,0,0:0:0:0:
|
||||
208,290,124982,2,0,L|212:218,1,72,4|0,0:3|3:0,0:0:0:0:
|
||||
135,181,125451,2,0,L|124:252,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
44,204,125920,6,0,L|80:56,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
236,132,126857,2,0,P|304:136|372:104,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
428,40,127560,1,0,0:0:0:0:
|
||||
456,124,127795,6,0,L|460:196,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
344,256,128732,2,0,L|340:328,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
268,216,129435,1,0,0:0:0:0:
|
||||
180,220,129670,5,4,2:0:0:0:
|
||||
256,40,130373,1,2,0:0:0:0:
|
||||
64,68,131076,1,2,0:0:0:0:
|
||||
92,136,131310,1,0,0:0:0:0:
|
||||
64,204,131545,6,0,L|60:288,1,72
|
||||
31,343,132248,2,0,P|86:345|127:309,1,108
|
||||
332,220,133420,5,2,0:0:0:0:
|
||||
256,40,134123,1,2,0:0:0:0:
|
||||
448,68,134826,1,2,0:0:0:0:
|
||||
420,136,135060,1,0,0:0:0:0:
|
||||
448,204,135295,6,0,L|452:288,1,72,2|0,0:0|0:0,0:0:0:0:
|
||||
480,343,135998,2,0,P|426:345|385:309,1,108
|
||||
256,192,137170,5,2,0:0:0:0:
|
||||
156,360,137873,1,2,0:0:0:0:
|
||||
356,360,138576,2,0,L|352:308,1,36,2|0,0:0|0:0,0:0:0:0:
|
||||
304,268,139045,6,0,P|336:253|372:252,1,72
|
||||
448,260,139748,2,0,L|444:152,1,108
|
||||
256,192,140920,5,2,0:0:0:0:
|
||||
356,24,141623,1,2,0:0:0:0:
|
||||
156,24,142326,2,0,L|160:72,1,36,2|0,0:0|0:0,0:0:0:0:
|
||||
208,116,142795,6,0,P|176:131|140:132,1,72,2|0,0:0|0:0,0:0:0:0:
|
||||
64,124,143498,2,0,L|68:232,1,108
|
||||
68,232,144670,5,4,0:3:0:0:
|
||||
216,320,145138,1,4,0:3:0:0:
|
||||
304,172,145607,1,4,0:3:0:0:
|
||||
156,84,146075,1,4,0:3:0:0:
|
||||
296,320,146545,5,4,0:3:0:0:
|
||||
208,172,147013,1,4,0:3:0:0:
|
||||
356,84,147482,1,4,0:3:0:0:
|
||||
444,232,147950,1,4,0:3:0:0:
|
||||
296,320,148420,6,0,P|252:328|192:296,2,108.000004119873,4|4|4,0:3|0:3|0:3,0:0:0:0:
|
||||
260,248,149591,1,0,0:0:0:0:
|
||||
320,196,149826,2,0,L|316:140,1,54.0000020599366,4|0,0:3|0:0,0:0:0:0:
|
||||
120,236,159670,6,0,L|176:232,1,54.0000020599366,4|0,0:3|0:0,0:0:0:0:
|
||||
160,152,160138,2,0,L|104:156,1,54.0000020599366,2|0,0:0|0:0,0:0:0:0:
|
||||
240,180,160607,2,0,P|292:188|344:172,1,108.000004119873,4|2,0:3|0:0,3:0:0:0:
|
||||
408,120,161310,1,0,3:0:0:0:
|
||||
424,200,161545,6,0,L|420:256,1,54.0000020599366,4|0,0:3|0:0,0:0:0:0:
|
||||
376,320,162013,2,0,P|396:328|480:304,2,108.000004119873,2|6|2,2:0|0:3|2:0,3:0:0:0:
|
||||
312,268,163185,1,0,0:0:0:0:
|
||||
296,348,163420,6,0,L|240:344,1,54.0000020599366,4|0,3:0|3:0,0:0:0:0:
|
||||
160,320,163888,2,0,L|100:316,1,57.6,4|0,3:0|3:0,0:0:0:0:
|
||||
64,232,164357,6,0,L|128:228,1,61.2000011672974,4|0,3:0|3:0,0:0:0:0:
|
||||
204,200,164825,2,0,L|268:196,1,61.2000011672974,4|0,3:0|3:0,0:0:0:0:
|
||||
232,108,165295,6,0,L|164:104,1,68.399998173523,4|0,3:0|3:0,0:0:0:0:
|
||||
80,84,165763,2,0,L|4:80,1,72,4|0,3:0|3:0,0:0:0:0:
|
||||
324,120,167170,6,0,P|388:128|456:92,1,144,4|2,0:0|1:2,0:0:0:0:
|
||||
496,168,167873,1,0,0:0:0:0:
|
||||
496,168,168107,2,0,P|484:204|488:256,1,72,4|0,0:3|3:0,0:0:0:0:
|
||||
408,296,168576,2,0,P|398:261|378:231,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
296,200,169045,6,0,B|228:228|156:204,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
84,156,169748,1,0,0:0:0:0:
|
||||
80,244,169982,2,0,L|76:316,1,72,4|0,0:3|3:0,0:0:0:0:
|
||||
170,274,170451,2,0,L|156:204,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
216,140,170920,6,0,L|284:276,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
320,344,171623,1,0,0:0:0:0:
|
||||
372,276,171857,2,0,P|366:240|349:207,1,72,4|0,0:3|3:0,0:0:0:0:
|
||||
312,132,172326,2,0,L|276:60,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
208,20,172795,6,0,P|272:36|348:12,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
424,48,173498,2,0,L|412:132,1,72,0|4,0:0|0:3,0:0:0:0:
|
||||
484,168,173966,2,0,L|472:252,1,72,0|2,3:0|1:2,0:0:0:0:
|
||||
400,280,174435,1,0,0:0:0:0:
|
||||
346,348,174670,6,0,P|414:363|472:324,2,144,4|2|4,0:3|1:2|0:3,0:0:0:0:
|
||||
312,268,175841,1,0,3:0:0:0:
|
||||
256,336,176076,2,0,L|184:332,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
80,244,176545,6,0,B|140:248|140:248|164:244|164:244|223:247,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
312,268,177248,1,0,0:0:0:0:
|
||||
224,247,177482,2,0,P|240:215|272:187,1,72,4|0,0:3|3:0,0:0:0:0:
|
||||
204,131,177951,2,0,P|233:111|275:103,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
240,23,178420,6,0,B|280:15|316:35|316:35|376:71,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
399,236,179357,2,0,B|359:244|323:224|323:224|263:188,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
204,132,180060,1,0,0:0:0:0:
|
||||
184,216,180295,6,0,L|188:288,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
120,156,180998,1,0,0:0:0:0:
|
||||
56,96,181232,2,0,L|60:24,2,72,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
36,180,181935,1,0,0:0:0:0:
|
||||
100,240,182170,6,0,P|144:300|116:380,2,144,4|2|4,0:0|1:2|0:3,0:0:0:0:
|
||||
60,316,183341,1,0,0:0:0:0:
|
||||
220,352,183576,2,0,L|308:348,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
396,264,184045,6,0,B|336:268|336:268|312:264|312:264|253:267,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
253,267,184748,1,0,0:0:0:0:
|
||||
268,180,184982,2,0,L|339:177,1,72,4|0,0:3|0:0,0:0:0:0:
|
||||
164,280,185451,2,0,L|92:282,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
52,208,185920,6,0,P|8:268|32:344,2,144,4|2|4,0:3|1:2|0:3,0:0:0:0:
|
||||
140,212,187091,1,0,0:0:0:0:
|
||||
92,284,187326,2,0,P|104:316|100:368,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
52,208,187795,6,0,P|48:136|76:72,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
160,52,188498,2,0,P|188:28|220:16,1,72,0|4,0:0|0:3,0:0:0:0:
|
||||
232,100,188966,2,0,P|268:93|301:98,1,72,0|2,0:0|1:2,0:0:0:0:
|
||||
372,152,189435,1,0,0:0:0:0:
|
||||
420,224,189670,6,0,P|428:296|400:360,2,144,4|2|4,0:3|1:2|0:3,0:0:0:0:
|
||||
372,152,190841,1,0,0:0:0:0:
|
||||
392,68,191076,2,0,L|465:64,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
304,92,191545,6,0,P|236:104|168:76,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
108,12,192248,1,0,0:0:0:0:
|
||||
168,76,192482,2,0,L|172:152,1,72,4|0,0:3|0:0,0:0:0:0:
|
||||
80,136,192951,2,0,L|101:204,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
12,220,193420,6,0,B|50:279|50:279|80:300|120:292,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
284,232,194357,2,0,B|320:221|352:244|352:244|384:267|420:256,1,144,4|2,0:3|1:2,0:0:0:0:
|
||||
488,200,195060,1,0,0:0:0:0:
|
||||
507,284,195295,6,0,P|492:315|464:338,1,72,4|0,0:0|0:0,0:0:0:0:
|
||||
380,356,195763,2,0,L|236:352,1,144,0|4,1:0|0:3,0:0:0:0:
|
||||
152,328,196466,1,0,3:0:0:0:
|
||||
64,336,196701,2,0,P|29:325|4:300,1,72,0|0,1:0|0:0,0:0:0:0:
|
||||
76,252,197170,6,0,P|108:188|96:116,1,144,4|0,0:0|1:0,0:0:0:0:
|
||||
36,56,197873,1,2,0:0:0:0:
|
||||
120,32,198107,2,0,L|192:28,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
248,152,199045,6,0,P|280:168|304:196,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
336,277,199513,2,0,P|306:296|269:303,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
183,290,199982,2,0,P|180:254|193:219,2,72,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
436,252,200920,6,0,P|404:188|416:116,1,144,4|0,0:3|1:0,0:0:0:0:
|
||||
476,56,201623,1,2,0:0:0:0:
|
||||
392,32,201857,2,0,L|320:28,2,72,4|0|2,0:3|0:0|1:2,0:0:0:0:
|
||||
264,152,202795,6,0,P|232:168|208:196,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
176,277,203263,2,0,P|205:296|242:303,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
329,290,203732,2,0,P|331:254|318:219,2,72,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
72,324,204670,6,0,B|60:272|60:272|76:180,1,144,4|0,0:0|1:0,0:0:0:0:
|
||||
92,96,205373,1,2,0:0:0:0:
|
||||
8,124,205607,2,0,P|5:88|14:53,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
168,192,206545,6,0,P|200:174|237:173,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
320,160,207013,2,0,P|318:196|301:229,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
272,307,207482,2,0,P|240:287|221:256,2,72,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
440,324,208420,6,0,B|452:272|452:272|436:180,1,144,4|0,0:3|1:0,0:0:0:0:
|
||||
420,96,209123,1,2,0:0:0:0:
|
||||
504,124,209357,2,0,P|507:88|498:53,2,72,4|0|2,0:3|0:0|1:2,0:0:0:0:
|
||||
344,192,210295,6,0,P|311:174|274:173,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
190,156,210763,2,0,P|191:192|208:225,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
288,256,211232,1,4,0:3:0:0:
|
||||
132,332,211701,1,0,1:0:0:0:
|
||||
28,192,212170,6,0,P|16:120|44:56,1,144,4|0,0:0|1:0,0:0:0:0:
|
||||
120,16,212873,1,2,0:0:0:0:
|
||||
204,32,213107,2,0,L|304:28,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
192,204,214045,6,0,P|196:240|216:272,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
298,241,214513,2,0,P|327:219|345:186,1,72,6|0,1:2|0:0,0:0:0:0:
|
||||
280,132,214982,2,0,P|246:117|209:118,2,72,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
484,192,215920,6,0,P|496:120|468:56,1,144,4|0,0:3|1:0,0:0:0:0:
|
||||
392,16,216623,1,2,0:0:0:0:
|
||||
308,32,216857,2,0,L|208:28,2,72,4|0|2,0:3|0:0|1:2,0:0:0:0:
|
||||
320,204,217795,6,0,P|316:240|296:272,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
213,241,218263,2,0,P|184:219|166:186,1,72,2|0,1:2|0:0,0:0:0:0:
|
||||
232,132,218732,2,0,B|260:112|300:116|300:116|384:128,1,144,4|0,0:3|1:0,0:0:0:0:
|
||||
348,336,219670,6,0,B|320:356|280:352|280:352|196:340,1,144,4|0,0:0|1:0,0:0:0:0:
|
||||
124,328,220373,1,2,0:0:0:0:
|
||||
54,276,220607,2,0,P|41:308|39:345,2,72,4|2|2,0:3|0:0|1:2,0:0:0:0:
|
||||
156,80,221545,6,0,L|251:94,1,72,4|2,0:3|0:0,0:0:0:0:
|
||||
212,169,222013,2,0,L|148:160,1,64.799998022461,2|0,1:2|0:0,0:0:0:0:
|
||||
140,240,222482,2,0,L|216:252,2,57.6,4|2|0,0:3|0:0|1:0,0:0:0:0:
|
||||
256,192,223420,12,0,227170,0:0:0:0:
|
||||
";
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
@ -12,11 +12,10 @@ namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
public override string Description => @"Testing replay playback.";
|
||||
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap)
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
beatmap.Mods.Value = new Mod[] { new OsuModAutoplay() };
|
||||
|
||||
return base.CreatePlayer(beatmap);
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
[Test]
|
||||
public void TestSpeedAdjustmentOrdering()
|
||||
{
|
||||
var hitObjectContainer = new ScrollingPlayfield<TestHitObject, TestJudgement>.ScrollingHitObjectContainer(Axes.X);
|
||||
var hitObjectContainer = new ScrollingPlayfield.ScrollingHitObjectContainer(Axes.X);
|
||||
|
||||
var speedAdjustments = new[]
|
||||
{
|
||||
@ -129,7 +129,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
|
||||
}
|
||||
|
||||
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
|
||||
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject>
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
@ -147,14 +147,14 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
|
||||
|
||||
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
|
||||
protected override Playfield CreatePlayfield() => new TestPlayfield(scrollingAxes);
|
||||
|
||||
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
|
||||
protected override DrawableHitObject<TestHitObject> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
|
||||
}
|
||||
|
||||
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
|
||||
private class TestScoreProcessor : ScoreProcessor<TestHitObject>
|
||||
{
|
||||
protected override void OnNewJudgement(TestJudgement judgement)
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
@ -169,7 +169,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
|
||||
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject>
|
||||
{
|
||||
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
|
||||
: base(hitObject)
|
||||
@ -185,14 +185,12 @@ namespace osu.Desktop.Tests.Visual
|
||||
});
|
||||
}
|
||||
|
||||
protected override TestJudgement CreateJudgement() => new TestJudgement();
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
|
||||
private class TestPlayfield : ScrollingPlayfield
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
@ -218,11 +216,5 @@ namespace osu.Desktop.Tests.Visual
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
public override string ResultString { get { throw new NotImplementedException(); } }
|
||||
public override string MaxResultString { get { throw new NotImplementedException(); } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Desktop.Tests.Visual
|
||||
|
||||
private void addHitJudgement(bool kiai)
|
||||
{
|
||||
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.EffectPoints.Add(new EffectControlPoint
|
||||
@ -139,36 +139,20 @@ namespace osu.Desktop.Tests.Visual
|
||||
Hit hit = new Hit();
|
||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var h = new DrawableTestHit(hit)
|
||||
{
|
||||
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
|
||||
Judgement = new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = hitResult,
|
||||
TimeOffset = 0
|
||||
}
|
||||
};
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
rulesetContainer.Playfield.OnJudgement(h);
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
h.Judgement.SecondHit = true;
|
||||
rulesetContainer.Playfield.OnJudgement(h);
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoStrongHitJudgement());
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
|
||||
{
|
||||
Judgement = new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Miss,
|
||||
TimeOffset = 0
|
||||
}
|
||||
});
|
||||
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
@ -230,15 +214,13 @@ namespace osu.Desktop.Tests.Visual
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
|
||||
{
|
||||
public DrawableTestHit(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Desktop.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Desktop.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
|
@ -22,7 +22,7 @@
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
<TargetZone>LocalIntranet</TargetZone>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
<TargetZone>LocalIntranet</TargetZone>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
|
@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchJudgement : Judgement
|
||||
{
|
||||
public override string ResultString => string.Empty;
|
||||
|
||||
public override string MaxResultString => string.Empty;
|
||||
// todo: wangs
|
||||
}
|
||||
}
|
||||
|
@ -9,14 +9,14 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
|
||||
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
|
||||
{
|
||||
private const float pulp_size = 30;
|
||||
|
||||
@ -98,14 +98,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
};
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Judgement.TimeOffset > 0)
|
||||
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
|
||||
if (timeOffset > 0)
|
||||
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -1,20 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
|
||||
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit>
|
||||
{
|
||||
public CatchScoreProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
|
||||
public CatchScoreProcessor(RulesetContainer<CatchBaseHit> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
Accuracy.Value = 1;
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(CatchJudgement judgement)
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -2,17 +2,16 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
|
||||
public class CatchPlayfield : ScrollingPlayfield
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
base.Add(h);
|
||||
|
||||
@ -53,13 +52,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
fruit.OnJudgement += Fruit_OnJudgement;
|
||||
}
|
||||
|
||||
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
|
||||
private void Fruit_OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (obj.Judgement.Result == HitResult.Hit)
|
||||
if (judgement.IsHit)
|
||||
{
|
||||
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
|
||||
Remove(obj);
|
||||
catcherArea.Add(obj, screenPosition);
|
||||
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
|
||||
Remove(judgedObject);
|
||||
catcherArea.Add(judgedObject, screenPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
|
||||
{
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@ -26,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
|
||||
|
||||
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
|
||||
protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
|
||||
{
|
||||
if (h is Fruit)
|
||||
return new DrawableFruit(h);
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
private Catcher catcher;
|
||||
|
||||
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
||||
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
|
||||
|
||||
@ -85,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.RelativePositionAxes = Axes.Both;
|
||||
additive.BlendingMode = BlendingMode.Additive;
|
||||
additive.Blending = BlendingMode.Additive;
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
|
||||
@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
||||
}
|
||||
|
||||
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
|
||||
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||
{
|
||||
fruit.RelativePositionAxes = Axes.None;
|
||||
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
|
||||
@ -161,7 +160,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
fruit.Origin = Anchor.BottomCentre;
|
||||
fruit.Scale *= 0.7f;
|
||||
fruit.LifetimeEnd = double.MaxValue;
|
||||
fruit.Depth = (float)Time.Current;
|
||||
|
||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Catch</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Catch</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
@ -145,18 +146,18 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
/// </summary>
|
||||
/// <param name="hitOffset">The time offset.</param>
|
||||
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
|
||||
public ManiaHitResult? ResultFor(double hitOffset)
|
||||
public HitResult? ResultFor(double hitOffset)
|
||||
{
|
||||
if (hitOffset <= Perfect / 2)
|
||||
return ManiaHitResult.Perfect;
|
||||
return HitResult.Perfect;
|
||||
if (hitOffset <= Great / 2)
|
||||
return ManiaHitResult.Great;
|
||||
return HitResult.Great;
|
||||
if (hitOffset <= Good / 2)
|
||||
return ManiaHitResult.Good;
|
||||
return HitResult.Good;
|
||||
if (hitOffset <= Ok / 2)
|
||||
return ManiaHitResult.Ok;
|
||||
return HitResult.Ok;
|
||||
if (hitOffset <= Bad / 2)
|
||||
return ManiaHitResult.Bad;
|
||||
return HitResult.Meh;
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTailJudgement : ManiaJudgement
|
||||
@ -10,27 +12,27 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
/// </summary>
|
||||
public bool HasBroken;
|
||||
|
||||
public override int NumericResultForScore(ManiaHitResult result)
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return base.NumericResultForScore(result);
|
||||
case ManiaHitResult.Great:
|
||||
case ManiaHitResult.Perfect:
|
||||
return base.NumericResultForScore(HasBroken ? ManiaHitResult.Good : result);
|
||||
return base.NumericResultFor(result);
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
|
||||
}
|
||||
}
|
||||
|
||||
public override int NumericResultForAccuracy(ManiaHitResult result)
|
||||
protected override int NumericResultForAccuracy(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return base.NumericResultForAccuracy(result);
|
||||
case ManiaHitResult.Great:
|
||||
case ManiaHitResult.Perfect:
|
||||
return base.NumericResultForAccuracy(HasBroken ? ManiaHitResult.Good : result);
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
return base.NumericResultForAccuracy(HasBroken ? HitResult.Good : result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTickJudgement : ManiaJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
public override int NumericResultForScore(ManiaHitResult result) => 20;
|
||||
public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy
|
||||
protected override int NumericResultFor(HitResult result) => 20;
|
||||
protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public enum ManiaHitResult
|
||||
{
|
||||
[Description("PERFECT")]
|
||||
Perfect,
|
||||
[Description("GREAT")]
|
||||
Great,
|
||||
[Description("GOOD")]
|
||||
Good,
|
||||
[Description("OK")]
|
||||
Ok,
|
||||
[Description("BAD")]
|
||||
Bad
|
||||
}
|
||||
}
|
@ -8,73 +8,49 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class ManiaJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum possible hit result.
|
||||
/// </summary>
|
||||
public const ManiaHitResult MAX_HIT_RESULT = ManiaHitResult.Perfect;
|
||||
|
||||
/// <summary>
|
||||
/// The result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(ManiaResult);
|
||||
|
||||
/// <summary>
|
||||
/// The result value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(ManiaResult);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum result value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
|
||||
public int MaxNumericAccuracyResult => NumericResultForAccuracy(HitResult.Perfect);
|
||||
|
||||
public override string ResultString => string.Empty;
|
||||
|
||||
public override string MaxResultString => string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The hit result.
|
||||
/// </summary>
|
||||
public ManiaHitResult ManiaResult;
|
||||
|
||||
public virtual int NumericResultForScore(ManiaHitResult result)
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case ManiaHitResult.Bad:
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
case ManiaHitResult.Ok:
|
||||
case HitResult.Ok:
|
||||
return 100;
|
||||
case ManiaHitResult.Good:
|
||||
case HitResult.Good:
|
||||
return 200;
|
||||
case ManiaHitResult.Great:
|
||||
case ManiaHitResult.Perfect:
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int NumericResultForAccuracy(ManiaHitResult result)
|
||||
public int NumericAccuracyResult => NumericResultForAccuracy(Result);
|
||||
|
||||
/// <summary>
|
||||
/// The result value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
protected virtual int NumericResultForAccuracy(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case ManiaHitResult.Bad:
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
case ManiaHitResult.Ok:
|
||||
case HitResult.Ok:
|
||||
return 100;
|
||||
case ManiaHitResult.Good:
|
||||
case HitResult.Good:
|
||||
return 200;
|
||||
case ManiaHitResult.Great:
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
case ManiaHitResult.Perfect:
|
||||
case HitResult.Perfect:
|
||||
return 305;
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModAutoplay(),
|
||||
new ManiaModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
|
@ -4,6 +4,13 @@
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@ -154,4 +161,24 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
private int availableColumns;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
|
||||
// But this is dependent on a _lot_ of refactoring
|
||||
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
|
||||
availableColumns = maniaRulesetContainer.AvailableColumns;
|
||||
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
}
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
{
|
||||
User = new User { Username = "osu!topus!" },
|
||||
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
|
||||
{
|
||||
// We have to generate one speed adjustment per hit object for gravity
|
||||
foreach (ManiaHitObject obj in rulesetContainer.Objects)
|
||||
foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
|
||||
{
|
||||
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
|
||||
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
@ -21,8 +23,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private readonly DrawableNote head;
|
||||
private readonly DrawableNote tail;
|
||||
|
||||
private readonly GlowPiece glowPiece;
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
private readonly Container fullHeightContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@ -42,13 +46,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
// For now the body piece covers the entire height of the container
|
||||
// whereas possibly in the future we don't want to extend under the head/tail.
|
||||
// This will be fixed when new designs are given or the current design is finalized.
|
||||
// The hit object itself cannot be used for various elements because the tail overshoots it
|
||||
// So a specialized container that is updated to contain the tail height is used
|
||||
fullHeightContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = glowPiece = new GlowPiece()
|
||||
},
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
||||
{
|
||||
@ -94,6 +103,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
tickContainer.Children.ForEach(t => t.AccentColour = value);
|
||||
|
||||
glowPiece.AccentColour = value;
|
||||
bodyPiece.AccentColour = value;
|
||||
head.AccentColour = value;
|
||||
tail.AccentColour = value;
|
||||
@ -104,6 +114,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
bodyPiece.Y = head.Height;
|
||||
bodyPiece.Height = DrawHeight - head.Height;
|
||||
|
||||
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
|
||||
// that the tail note overshoots the height of this hit object
|
||||
fullHeightContainer.Height = DrawHeight + tail.Height;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
// Make sure the action happened within the body of the hold note
|
||||
@ -133,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
holdStartTime = null;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!tail.Judged)
|
||||
if (!tail.AllJudged)
|
||||
hasBroken = true;
|
||||
|
||||
return true;
|
||||
@ -153,6 +176,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
RelativePositionAxes = Axes.None;
|
||||
Y = 0;
|
||||
|
||||
// Life time managed by the parent DrawableHoldNote
|
||||
LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
|
||||
GlowPiece.Alpha = 0;
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action)
|
||||
@ -160,12 +189,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!base.OnPressed(action))
|
||||
return false;
|
||||
|
||||
// We only want to trigger a holding state from the head if the head has received a judgement
|
||||
if (!Judged)
|
||||
return false;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (Judgement.Result == HitResult.Miss)
|
||||
if (Judgements.Any(j => j.Result == HitResult.Miss))
|
||||
holdNote.hasBroken = true;
|
||||
|
||||
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
|
||||
@ -190,19 +215,40 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
RelativePositionAxes = Axes.None;
|
||||
Y = 0;
|
||||
|
||||
// Life time managed by the parent DrawableHoldNote
|
||||
LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
|
||||
GlowPiece.Alpha = 0;
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
base.CheckJudgement(userTriggered);
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > HitObject.HitWindows.Bad / 2)
|
||||
{
|
||||
AddJudgement(new HoldNoteTailJudgement
|
||||
{
|
||||
Result = HitResult.Miss,
|
||||
HasBroken = holdNote.hasBroken
|
||||
});
|
||||
}
|
||||
|
||||
var tailJudgement = Judgement as HoldNoteTailJudgement;
|
||||
if (tailJudgement == null)
|
||||
return;
|
||||
}
|
||||
|
||||
double offset = Math.Abs(timeOffset);
|
||||
|
||||
if (offset > HitObject.HitWindows.Miss / 2)
|
||||
return;
|
||||
|
||||
tailJudgement.HasBroken = holdNote.hasBroken;
|
||||
AddJudgement(new HoldNoteTailJudgement
|
||||
{
|
||||
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
|
||||
HasBroken = holdNote.hasBroken
|
||||
});
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
|
||||
@ -213,9 +259,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!holdNote.holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
return false;
|
||||
|
||||
|
@ -23,11 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public Func<double?> HoldStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// References whether the user is currently holding the hold note.
|
||||
/// </summary>
|
||||
public Func<bool> IsHolding;
|
||||
|
||||
private readonly Container glowContainer;
|
||||
|
||||
public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
||||
@ -36,9 +31,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Y = (float)HitObject.StartTime;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
// Life time managed by the parent DrawableHoldNote
|
||||
LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
@ -58,9 +59,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Set the default glow
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -80,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
protected ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
return;
|
||||
@ -93,8 +91,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (HoldStartTime?.Invoke() > HitObject.StartTime)
|
||||
return;
|
||||
|
||||
Judgement.ManiaResult = ManiaHitResult.Perfect;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
@ -109,10 +106,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
if (AllJudged)
|
||||
return;
|
||||
|
||||
if (IsHolding?.Invoke() != true)
|
||||
if (HoldStartTime?.Invoke() == null)
|
||||
return;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject, ManiaJudgement>
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject>
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
/// <summary>
|
||||
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativePositionAxes = Axes.Y;
|
||||
HitObject = hitObject;
|
||||
|
||||
if (action != null)
|
||||
@ -36,7 +37,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -16,19 +16,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
protected readonly GlowPiece GlowPiece;
|
||||
|
||||
private readonly LaneGlowPiece laneGlowPiece;
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 100;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Add(headPiece = new NotePiece
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
});
|
||||
laneGlowPiece = new LaneGlowPiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
GlowPiece = new GlowPiece(),
|
||||
headPiece = new NotePiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -40,43 +52,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
laneGlowPiece.AccentColour = value;
|
||||
GlowPiece.AccentColour = value;
|
||||
headPiece.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
if (timeOffset > HitObject.HitWindows.Bad / 2)
|
||||
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
|
||||
return;
|
||||
}
|
||||
|
||||
double offset = Math.Abs(Judgement.TimeOffset);
|
||||
double offset = Math.Abs(timeOffset);
|
||||
|
||||
if (offset > HitObject.HitWindows.Miss / 2)
|
||||
return;
|
||||
|
||||
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
|
||||
|
||||
if (tmpResult.HasValue)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.ManiaResult = tmpResult.Value;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Colour = Color4.Green;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(ManiaAction action)
|
||||
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Caching;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -14,22 +17,61 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
internal class BodyPiece : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Box box;
|
||||
private readonly Container subtractionLayer;
|
||||
|
||||
private readonly Drawable background;
|
||||
private readonly BufferedContainer foreground;
|
||||
private readonly BufferedContainer subtractionContainer;
|
||||
|
||||
public BodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingMode.Additive;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
box = new Box
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box { RelativeSizeAxes = Axes.Both },
|
||||
subtractionContainer = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This is needed because we're blending with another object
|
||||
BackgroundColour = Color4.White.Opacity(0),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
// The 'hole' is achieved by subtracting the result of this container with the parent
|
||||
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
|
||||
Child = subtractionLayer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
// Height computed in Update
|
||||
Width = 1,
|
||||
Masking = true,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
@ -40,8 +82,51 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
box.Colour = accentColour;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private Cached subtractionCache = new Cached();
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
subtractionCache.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!subtractionCache.IsValid)
|
||||
{
|
||||
subtractionLayer.Width = 5;
|
||||
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
|
||||
subtractionLayer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.White,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = DrawWidth
|
||||
};
|
||||
|
||||
foreground.ForceRedraw();
|
||||
subtractionContainer.ForceRedraw();
|
||||
|
||||
subtractionCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
foreground.Colour = AccentColour.Opacity(0.4f);
|
||||
background.Colour = AccentColour.Opacity(0.2f);
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,65 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GlowPiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float glow_alpha = 0.7f;
|
||||
private const float glow_radius = 5;
|
||||
|
||||
public GlowPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateGlow();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
updateGlow();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour.Opacity(glow_alpha),
|
||||
Radius = glow_radius,
|
||||
Hollow = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
public class LaneGlowPiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float total_height = 100;
|
||||
private const float glow_height = 50;
|
||||
private const float glow_alpha = 0.4f;
|
||||
private const float edge_alpha = 0.3f;
|
||||
|
||||
public LaneGlowPiece()
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = total_height;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Left edge",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1,
|
||||
Children = createGradient(edge_alpha)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Right edge",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1,
|
||||
Children = createGradient(edge_alpha)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Glow",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = glow_height,
|
||||
Children = createGradient(glow_alpha)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable[] createGradient(float alpha) => new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Top",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Name = "Bottom",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
|
||||
}
|
||||
};
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return Colour; }
|
||||
set { Colour = value; }
|
||||
}
|
||||
}
|
||||
}
|
@ -37,6 +37,17 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public override int Column
|
||||
{
|
||||
get { return base.Column; }
|
||||
set
|
||||
{
|
||||
base.Column = value;
|
||||
Head.Column = value;
|
||||
Tail.Column = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
@ -80,7 +91,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
ret.Add(new HoldNoteTick
|
||||
{
|
||||
StartTime = t
|
||||
StartTime = t,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
||||
{
|
||||
public int Column { get; set; }
|
||||
public virtual int Column { get; set; }
|
||||
}
|
||||
}
|
||||
|
133
osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
Normal file
133
osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
Normal file
@ -0,0 +1,133 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
|
||||
{
|
||||
private const double release_delay = 20;
|
||||
|
||||
private readonly int availableColumns;
|
||||
|
||||
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
|
||||
: base(beatmap)
|
||||
{
|
||||
this.availableColumns = availableColumns;
|
||||
|
||||
Replay = new Replay { User = new User { Username = @"Autoplay" } };
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
||||
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
|
||||
|
||||
double[] holdEndTimes = new double[availableColumns];
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
holdEndTimes[i] = double.NegativeInfinity;
|
||||
|
||||
// Notes are handled row-by-row
|
||||
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
|
||||
{
|
||||
double groupTime = objGroup.Key;
|
||||
|
||||
int activeColumns = 0;
|
||||
|
||||
// Get the previously held-down active columns
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
{
|
||||
if (holdEndTimes[i] > groupTime)
|
||||
activeColumns |= 1 << i;
|
||||
}
|
||||
|
||||
// Add on the group columns, keeping track of the held notes for the next rows
|
||||
foreach (var obj in objGroup)
|
||||
{
|
||||
var holdNote = obj as HoldNote;
|
||||
if (holdNote != null)
|
||||
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
|
||||
|
||||
activeColumns |= 1 << obj.Column;
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
|
||||
|
||||
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
|
||||
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
|
||||
{
|
||||
var groupEndTime = obj.Key;
|
||||
|
||||
int activeColumnsAtEnd = 0;
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
{
|
||||
if (holdEndTimes[i] > groupEndTime)
|
||||
activeColumnsAtEnd |= 1 << i;
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
|
||||
}
|
||||
}
|
||||
|
||||
Replay.Frames = Replay.Frames
|
||||
// Pick the maximum activeColumns for all frames at the same time
|
||||
.GroupBy(f => f.Time)
|
||||
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
|
||||
// The addition of release frames above maybe result in unordered frames, but we need them ordered
|
||||
.OrderBy(f => f.Time)
|
||||
.ToList();
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
|
||||
/// </summary>
|
||||
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
|
||||
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
|
||||
private float maxMouseX(IGrouping<double, ReplayFrame> group)
|
||||
{
|
||||
int currentCount = -1;
|
||||
int currentMax = 0;
|
||||
|
||||
foreach (var val in group)
|
||||
{
|
||||
int newCount = countBits((int)(val.MouseX ?? 0));
|
||||
if (newCount > currentCount)
|
||||
{
|
||||
currentCount = newCount;
|
||||
currentMax = (int)(val.MouseX ?? 0);
|
||||
}
|
||||
}
|
||||
|
||||
return currentMax;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Counts the number of bits set in a value.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to count.</param>
|
||||
/// <returns>The number of set bits.</returns>
|
||||
private int countBits(int value)
|
||||
{
|
||||
int count = 0;
|
||||
while (value > 0)
|
||||
{
|
||||
if ((value & 1) > 0)
|
||||
count++;
|
||||
value >>= 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
|
||||
{
|
||||
public ManiaFramedReplayInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
{
|
||||
var actions = new List<ManiaAction>();
|
||||
|
||||
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
|
||||
|
||||
int counter = 0;
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
if ((activeColumns & 1) > 0)
|
||||
actions.Add(ManiaAction.Key1 + counter);
|
||||
counter++;
|
||||
activeColumns >>= 1;
|
||||
}
|
||||
|
||||
return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -12,7 +13,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
|
||||
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum score achievable.
|
||||
@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
|
||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
@ -174,37 +175,19 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
|
||||
if (obj is Note)
|
||||
{
|
||||
AddJudgement(new ManiaJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
ManiaResult = ManiaHitResult.Perfect
|
||||
});
|
||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
else if (holdNote != null)
|
||||
{
|
||||
// Head
|
||||
AddJudgement(new ManiaJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
|
||||
});
|
||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
||||
|
||||
// Ticks
|
||||
int tickCount = holdNote.Ticks.Count();
|
||||
for (int i = 0; i < tickCount; i++)
|
||||
{
|
||||
AddJudgement(new HoldNoteTickJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
ManiaResult = ManiaJudgement.MAX_HIT_RESULT,
|
||||
});
|
||||
}
|
||||
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||
|
||||
AddJudgement(new HoldNoteTailJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
|
||||
});
|
||||
AddJudgement(new HoldNoteTailJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
}
|
||||
|
||||
@ -221,50 +204,50 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
maxComboPortion = comboPortion;
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(ManiaJudgement judgement)
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
bool isTick = judgement is HoldNoteTickJudgement;
|
||||
|
||||
if (!isTick)
|
||||
if (isTick)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
{
|
||||
Health.Value += hpMultiplier * hp_increase_tick;
|
||||
bonusScore += judgement.NumericResult;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
totalHits++;
|
||||
|
||||
switch (judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
if (isTick)
|
||||
{
|
||||
Health.Value += hpMultiplier * hp_increase_tick;
|
||||
bonusScore += judgement.ResultValueForScore;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (judgement.ManiaResult)
|
||||
{
|
||||
case ManiaHitResult.Bad:
|
||||
Health.Value += hpMultiplier * hp_increase_bad;
|
||||
break;
|
||||
case ManiaHitResult.Ok:
|
||||
Health.Value += hpMultiplier * hp_increase_ok;
|
||||
break;
|
||||
case ManiaHitResult.Good:
|
||||
Health.Value += hpMultiplier * hp_increase_good;
|
||||
break;
|
||||
case ManiaHitResult.Great:
|
||||
Health.Value += hpMultiplier * hp_increase_great;
|
||||
break;
|
||||
case ManiaHitResult.Perfect:
|
||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
||||
break;
|
||||
}
|
||||
switch (judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
||||
break;
|
||||
case HitResult.Meh:
|
||||
Health.Value += hpMultiplier * hp_increase_bad;
|
||||
break;
|
||||
case HitResult.Ok:
|
||||
Health.Value += hpMultiplier * hp_increase_ok;
|
||||
break;
|
||||
case HitResult.Good:
|
||||
Health.Value += hpMultiplier * hp_increase_good;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
Health.Value += hpMultiplier * hp_increase_great;
|
||||
break;
|
||||
case HitResult.Perfect:
|
||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
||||
break;
|
||||
}
|
||||
|
||||
// A factor that is applied to make higher combos more relevant
|
||||
double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base));
|
||||
comboPortion += judgement.ResultValueForScore * comboRelevance;
|
||||
}
|
||||
break;
|
||||
if (judgement.IsHit)
|
||||
{
|
||||
// A factor that is applied to make higher combos more relevant
|
||||
double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base));
|
||||
comboPortion += judgement.NumericResult * comboRelevance;
|
||||
}
|
||||
}
|
||||
|
||||
int scoreForAccuracy = 0;
|
||||
@ -272,8 +255,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
|
||||
foreach (var j in Judgements)
|
||||
{
|
||||
scoreForAccuracy += j.ResultValueForAccuracy;
|
||||
maxScoreForAccuracy += j.MaxResultValueForAccuracy;
|
||||
var maniaJudgement = (ManiaJudgement)j;
|
||||
|
||||
scoreForAccuracy += maniaJudgement.NumericAccuracyResult;
|
||||
maxScoreForAccuracy += maniaJudgement.MaxNumericAccuracyResult;
|
||||
}
|
||||
|
||||
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
|
||||
@ -285,6 +270,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
base.Reset();
|
||||
|
||||
Health.Value = 1;
|
||||
Accuracy.Value = 1;
|
||||
|
||||
bonusScore = 0;
|
||||
comboPortion = 0;
|
||||
|
@ -13,12 +13,11 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
@ -36,9 +35,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private const float opacity_released = 0.1f;
|
||||
private const float opacity_pressed = 0.25f;
|
||||
|
||||
public Column()
|
||||
: base(Axes.Y)
|
||||
{
|
||||
@ -48,9 +53,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Foreground",
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f
|
||||
Alpha = opacity_released
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -98,6 +103,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Pressed = onPressed,
|
||||
Released = onReleased
|
||||
},
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -136,8 +146,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
@ -188,17 +201,25 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject));
|
||||
}
|
||||
|
||||
private bool onPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(0.6f, 50, Easing.OutQuint);
|
||||
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
||||
}
|
||||
|
||||
@ -209,7 +230,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, Easing.OutQuart);
|
||||
background.FadeTo(opacity_released, 800, Easing.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
||||
}
|
||||
|
||||
|
34
osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
Normal file
34
osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
internal class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableManiaJudgement(Judgement judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
JudgementText.TextSize = 25;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(50, Easing.OutQuint);
|
||||
|
||||
if (Judgement.IsHit)
|
||||
{
|
||||
this.ScaleTo(0.8f);
|
||||
this.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
64
osu.Game.Rulesets.Mania/UI/HitExplosion.cs
Normal file
64
osu.Game.Rulesets.Mania/UI/HitExplosion.cs
Normal file
@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
internal class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly Box inner;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(isTick ? 0.5f : 1);
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
|
||||
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 1,
|
||||
BorderColour = accent,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = accent,
|
||||
Radius = 10,
|
||||
Hollow = true
|
||||
},
|
||||
Child = inner = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = accent,
|
||||
Alpha = 1,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
|
||||
inner.FadeOut(250);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
@ -17,10 +16,11 @@ using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
@ -53,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly Container<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
@ -65,21 +67,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
Inverted.Value = true;
|
||||
|
||||
Container topLevelContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Playfield elements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Masked elements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Name = "Columns mask",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
@ -87,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
@ -98,27 +101,36 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Barlines mask",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||
Children = new[]
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
// Width is set in the Update method
|
||||
}
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
}
|
||||
},
|
||||
judgements = new Container<DrawableManiaJudgement>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
BypassAutoSizeAxes = Axes.Both
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -132,6 +144,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
c.IsSpecial = isSpecialColumn(i);
|
||||
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
@ -143,6 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private void invertedChanged(bool newValue)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
judgements.Scale = Scale;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -177,6 +192,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
|
||||
columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
|
||||
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this playfield.
|
||||
/// </summary>
|
||||
@ -196,7 +224,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
|
||||
|
||||
protected override void Update()
|
||||
|
@ -15,26 +15,27 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
|
||||
/// the beatmap converter will attempt to convert beatmaps to use.
|
||||
/// </summary>
|
||||
private int availableColumns;
|
||||
public int AvailableColumns { get; private set; }
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(AvailableColumns)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -83,29 +84,29 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, availableColumns);
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, AvailableColumns);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
|
||||
{
|
||||
if (IsForCurrentRuleset)
|
||||
availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
else
|
||||
{
|
||||
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
|
||||
if (percentSliderOrSpinner < 0.2)
|
||||
availableColumns = 7;
|
||||
AvailableColumns = 7;
|
||||
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
|
||||
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
|
||||
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
|
||||
else if (percentSliderOrSpinner > 0.6)
|
||||
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
|
||||
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
|
||||
else
|
||||
availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
|
||||
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
|
||||
}
|
||||
|
||||
return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
|
||||
return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
||||
|
||||
@ -123,5 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Mania</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Mania</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
@ -60,7 +60,6 @@
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
|
||||
@ -70,8 +69,12 @@
|
||||
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableNote.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\LaneGlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
|
||||
<Compile Include="Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Replays\ManiaAutoGenerator.cs" />
|
||||
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
|
||||
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
@ -83,6 +86,8 @@
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
@ -96,14 +101,6 @@
|
||||
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
|
||||
<Name>osu.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
|
||||
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
|
||||
<Name>osu.Game.Rulesets.Osu</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
|
||||
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
|
||||
<Name>osu.Game.Rulesets.Taiko</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
|
||||
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
|
||||
<Name>osu.Game</Name>
|
||||
|
@ -4,10 +4,14 @@
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
}
|
||||
|
||||
public class OsuJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
@ -15,38 +19,18 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
/// </summary>
|
||||
public Vector2 PositionOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The score the user achieved.
|
||||
/// </summary>
|
||||
public OsuScoreResult Score;
|
||||
|
||||
/// <summary>
|
||||
/// The score which would be achievable on a perfect hit.
|
||||
/// </summary>
|
||||
public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
|
||||
|
||||
public override string ResultString => Score.GetDescription();
|
||||
|
||||
public override string MaxResultString => MaxScore.GetDescription();
|
||||
|
||||
public int ScoreValue => scoreToInt(Score);
|
||||
|
||||
public int MaxScoreValue => scoreToInt(MaxScore);
|
||||
|
||||
private int scoreToInt(OsuScoreResult result)
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case OsuScoreResult.Hit50:
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
case OsuScoreResult.Hit100:
|
||||
case HitResult.Good:
|
||||
return 100;
|
||||
case OsuScoreResult.Hit300:
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
case OsuScoreResult.SliderTick:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
new Box
|
||||
{
|
||||
Size = new Vector2(width),
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Colour = AccentColour,
|
||||
Hit = () =>
|
||||
{
|
||||
if (Judgement.Result != HitResult.None) return false;
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
|
||||
UpdateJudgement(true);
|
||||
return true;
|
||||
},
|
||||
@ -65,24 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Size = circle.DrawSize;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > HitObject.HitWindowFor(OsuScoreResult.Hit50))
|
||||
Judgement.Result = HitResult.Miss;
|
||||
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
return;
|
||||
}
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
if (hitOffset < HitObject.HitWindowFor(OsuScoreResult.Hit50))
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.Score = HitObject.ScoreResultForOffset(hitOffset);
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
|
||||
PositionOffset = Vector2.Zero //todo: set to correct value
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateInitialState()
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement>
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||
{
|
||||
public const float TIME_PREEMPT = 600;
|
||||
public const float TIME_FADEIN = 400;
|
||||
@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
FinishTransforms();
|
||||
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
UpdatePreemptState();
|
||||
|
||||
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
|
||||
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
|
||||
UpdateCurrentState(state);
|
||||
}
|
||||
}
|
||||
@ -65,18 +63,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
[Description(@"Amazing")]
|
||||
Perfect
|
||||
}
|
||||
|
||||
public enum OsuScoreResult
|
||||
{
|
||||
[Description(@"Miss")]
|
||||
Miss,
|
||||
[Description(@"50")]
|
||||
Hit50,
|
||||
[Description(@"100")]
|
||||
Hit100,
|
||||
[Description(@"300")]
|
||||
Hit300,
|
||||
[Description(@"10")]
|
||||
SliderTick
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,10 @@ using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
|
||||
public class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
|
||||
public DrawableOsuJudgement(OsuJudgement judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -114,33 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered && Time.Current >= slider.EndTime)
|
||||
{
|
||||
var ticksCount = ticks.Children.Count + 1;
|
||||
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
|
||||
if (initialCircle.Judgement.Result == HitResult.Hit)
|
||||
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
||||
ticksHit++;
|
||||
|
||||
var hitFraction = (double)ticksHit / ticksCount;
|
||||
if (hitFraction == 1 && initialCircle.Judgement.Score == OsuScoreResult.Hit300)
|
||||
Judgement.Score = OsuScoreResult.Hit300;
|
||||
else if (hitFraction >= 0.5 && initialCircle.Judgement.Score >= OsuScoreResult.Hit100)
|
||||
Judgement.Score = OsuScoreResult.Hit100;
|
||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
else if (hitFraction > 0)
|
||||
Judgement.Score = OsuScoreResult.Hit50;
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
else
|
||||
Judgement.Score = OsuScoreResult.Miss;
|
||||
|
||||
Judgement.Result = Judgement.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,10 +4,10 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick };
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||
{
|
||||
this.sliderTick = sliderTick;
|
||||
@ -49,13 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Judgement.TimeOffset >= 0)
|
||||
{
|
||||
Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss;
|
||||
Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
|
||||
}
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new SliderTickJudgement { Result = Tracking ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
|
@ -11,6 +11,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
@ -129,26 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
||||
{
|
||||
if (Progress >= 1)
|
||||
{
|
||||
Judgement.Score = OsuScoreResult.Hit300;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
}
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
else if (Progress > .9)
|
||||
{
|
||||
Judgement.Score = OsuScoreResult.Hit100;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
}
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
else if (Progress > .75)
|
||||
{
|
||||
Judgement.Score = OsuScoreResult.Hit50;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
Judgement.Score = OsuScoreResult.Miss;
|
||||
if (Time.Current >= spinner.EndTime)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
else if (Time.Current >= spinner.EndTime)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
|
@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Blending = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TrianglesPiece
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Blending = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f
|
||||
}
|
||||
};
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
this.slider = slider;
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Blending = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
BorderThickness = 10;
|
||||
BorderColour = Color4.Orange;
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
path = new Path
|
||||
{
|
||||
BlendingMode = BlendingMode.None,
|
||||
Blending = BlendingMode.None,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
this.isEnd = isEnd;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Blending = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
|
@ -4,10 +4,10 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -42,30 +42,30 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public virtual bool NewCombo { get; set; }
|
||||
public int ComboIndex { get; set; }
|
||||
|
||||
public double HitWindowFor(OsuScoreResult result)
|
||||
public double HitWindowFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 300;
|
||||
case OsuScoreResult.Hit50:
|
||||
case HitResult.Meh:
|
||||
return 150;
|
||||
case OsuScoreResult.Hit100:
|
||||
case HitResult.Good:
|
||||
return 80;
|
||||
case OsuScoreResult.Hit300:
|
||||
case HitResult.Great:
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuScoreResult ScoreResultForOffset(double offset)
|
||||
public HitResult ScoreResultForOffset(double offset)
|
||||
{
|
||||
if (offset < HitWindowFor(OsuScoreResult.Hit300))
|
||||
return OsuScoreResult.Hit300;
|
||||
if (offset < HitWindowFor(OsuScoreResult.Hit100))
|
||||
return OsuScoreResult.Hit100;
|
||||
if (offset < HitWindowFor(OsuScoreResult.Hit50))
|
||||
return OsuScoreResult.Hit50;
|
||||
return OsuScoreResult.Miss;
|
||||
if (offset < HitWindowFor(HitResult.Great))
|
||||
return HitResult.Great;
|
||||
if (offset < HitWindowFor(HitResult.Good))
|
||||
return HitResult.Good;
|
||||
if (offset < HitWindowFor(HitResult.Meh))
|
||||
return HitResult.Meh;
|
||||
return HitResult.Miss;
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
|
@ -51,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
|
||||
foreach (OsuDifficultyHitObject h in onScreen)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext())
|
||||
h.TimeUntilHit -= latest.DeltaTime;
|
||||
// Calculate reading strain here
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -89,20 +90,20 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
|
||||
|
||||
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
|
||||
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
if (h.StartTime - h.HitWindowFor(HitResult.Miss) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
|
||||
else if (h.StartTime - h.HitWindowFor(HitResult.Meh) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
|
||||
else if (h.StartTime - h.HitWindowFor(HitResult.Good) > endTime + h.HitWindowFor(HitResult.Good) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Good), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Good), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -15,7 +16,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||
{
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
|
||||
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
private int totalAccurateJudgements;
|
||||
|
||||
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
|
||||
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
|
||||
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
|
||||
|
||||
private double comboMaxScore;
|
||||
@ -42,18 +43,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
|
||||
totalAccurateJudgements = beatmap.HitObjects.Count;
|
||||
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
foreach (var unused in beatmap.HitObjects)
|
||||
{
|
||||
if (h != null)
|
||||
{
|
||||
// TODO: add support for other object types.
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
MaxScore = OsuScoreResult.Hit300,
|
||||
Score = OsuScoreResult.Hit300,
|
||||
Result = HitResult.Hit
|
||||
});
|
||||
}
|
||||
// TODO: add support for other object types.
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,44 +65,43 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
base.PopulateScore(score);
|
||||
|
||||
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit300);
|
||||
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit100);
|
||||
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit50);
|
||||
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Miss);
|
||||
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
||||
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
||||
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
||||
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(OsuJudgement judgement)
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
if (judgement != null)
|
||||
var osuJudgement = (OsuJudgement)judgement;
|
||||
|
||||
if (judgement.Result != HitResult.None)
|
||||
{
|
||||
if (judgement.Result != HitResult.None)
|
||||
{
|
||||
scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
|
||||
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
|
||||
}
|
||||
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
|
||||
comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
|
||||
}
|
||||
|
||||
switch (judgement.Score)
|
||||
{
|
||||
case OsuScoreResult.Hit300:
|
||||
Health.Value += (10.2 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
switch (judgement.Result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
Health.Value += (10.2 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
|
||||
case OsuScoreResult.Hit100:
|
||||
Health.Value += (8 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
case HitResult.Good:
|
||||
Health.Value += (8 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
|
||||
case OsuScoreResult.Hit50:
|
||||
Health.Value += (4 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
case HitResult.Meh:
|
||||
Health.Value += (4 - hpDrainRate) * 0.02;
|
||||
break;
|
||||
|
||||
case OsuScoreResult.SliderTick:
|
||||
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
|
||||
break;
|
||||
/*case HitResult.SliderTick:
|
||||
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
|
||||
break;*/
|
||||
|
||||
case OsuScoreResult.Miss:
|
||||
Health.Value -= hpDrainRate * 0.04;
|
||||
break;
|
||||
}
|
||||
case HitResult.Miss:
|
||||
Health.Value -= hpDrainRate * 0.04;
|
||||
break;
|
||||
}
|
||||
|
||||
calculateScore();
|
||||
@ -124,10 +116,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
foreach (var j in Judgements)
|
||||
{
|
||||
baseScore += j.ScoreValue;
|
||||
baseMaxScore += j.MaxScoreValue;
|
||||
baseScore += j.NumericResult;
|
||||
baseMaxScore += j.MaxNumericResult;
|
||||
|
||||
comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
|
||||
comboScore += j.NumericResult * (1 + Combo.Value / 10d);
|
||||
}
|
||||
|
||||
Accuracy.Value = (double)baseScore / baseMaxScore;
|
||||
|
@ -10,12 +10,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement>
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
private readonly Container approachCircles;
|
||||
private readonly Container judgementLayer;
|
||||
@ -67,11 +68,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
AddInternal(new GameplayCursor());
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h)
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
|
||||
@ -85,12 +84,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
|
||||
var osuJudgement = (OsuJudgement)judgement;
|
||||
var osuObject = (OsuHitObject)judgedObject.HitObject;
|
||||
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
|
||||
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
|
||||
};
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
|
@ -7,7 +7,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@ -18,7 +17,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
|
||||
{
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@ -31,11 +30,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
|
||||
|
||||
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
var circle = h as HitCircle;
|
||||
if (circle != null)
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Osu</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Osu</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
|
@ -1,34 +1,26 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoDrumRollTickJudgement : TaikoJudgement
|
||||
{
|
||||
/// <summary>
|
||||
/// Drum roll ticks don't display judgement text.
|
||||
/// </summary>
|
||||
public override string ResultString => string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Drum roll ticks don't display judgement text.
|
||||
/// </summary>
|
||||
public override string MaxResultString => string.Empty;
|
||||
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultForScore(TaikoHitResult result)
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case TaikoHitResult.Great:
|
||||
case HitResult.Great:
|
||||
return 200;
|
||||
}
|
||||
}
|
||||
|
||||
protected override int NumericResultForAccuracy(TaikoHitResult result)
|
||||
protected override int NumericResultForAccuracy(HitResult result)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public enum TaikoHitResult
|
||||
{
|
||||
[Description("GOOD")]
|
||||
Good,
|
||||
[Description("GREAT")]
|
||||
Great
|
||||
}
|
||||
}
|
@ -2,86 +2,56 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum result.
|
||||
/// </summary>
|
||||
public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
|
||||
|
||||
/// <summary>
|
||||
/// The result.
|
||||
/// </summary>
|
||||
public TaikoHitResult TaikoResult;
|
||||
|
||||
/// <summary>
|
||||
/// The result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(TaikoResult);
|
||||
|
||||
/// <summary>
|
||||
/// The result value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(TaikoResult);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum result value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
|
||||
public int ResultNumericForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(Result);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum result value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
|
||||
|
||||
public override string ResultString => TaikoResult.GetDescription();
|
||||
|
||||
public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this Judgement has a secondary hit in the case of strong hits.
|
||||
/// </summary>
|
||||
public virtual bool SecondHit { get; set; }
|
||||
public int MaxResultValueForAccuracy => NumericResultForAccuracy(HitResult.Great);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the numeric result value for the combo portion of the score.
|
||||
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(TaikoHitResult)"/>.
|
||||
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(HitResult)"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the value for.</param>
|
||||
/// <returns>The numeric result value.</returns>
|
||||
protected virtual int NumericResultForScore(TaikoHitResult result)
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case TaikoHitResult.Good:
|
||||
case HitResult.Good:
|
||||
return 100;
|
||||
case TaikoHitResult.Great:
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the numeric result value for the accuracy portion of the score.
|
||||
/// For the combo portion of the score, see <see cref="NumericResultForScore(TaikoHitResult)"/>.
|
||||
/// For the combo portion of the score, see <see cref="NumericResultFor(HitResult)"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the value for.</param>
|
||||
/// <returns>The numeric result value.</returns>
|
||||
protected virtual int NumericResultForAccuracy(TaikoHitResult result)
|
||||
protected virtual int NumericResultForAccuracy(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case TaikoHitResult.Good:
|
||||
case HitResult.Good:
|
||||
return 150;
|
||||
case TaikoHitResult.Great:
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoStrongHitJudgement : TaikoJudgement, IPartialJudgement
|
||||
public class TaikoStrongHitJudgement : TaikoJudgement
|
||||
{
|
||||
public bool Changed { get; set; }
|
||||
|
||||
public override bool SecondHit
|
||||
public TaikoStrongHitJudgement()
|
||||
{
|
||||
get { return base.SecondHit; }
|
||||
set
|
||||
{
|
||||
if (base.SecondHit == value)
|
||||
return;
|
||||
base.SecondHit = value;
|
||||
|
||||
Changed = true;
|
||||
}
|
||||
base.Result = HitResult.Perfect;
|
||||
}
|
||||
|
||||
public new HitResult Result => base.Result;
|
||||
}
|
||||
}
|
||||
|
@ -5,14 +5,13 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
|
||||
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The width of the line tracker.
|
||||
@ -58,8 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
};
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => null;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -52,8 +53,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
@ -65,9 +64,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
|
||||
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
|
||||
{
|
||||
if (obj.Judgement.Result == HitResult.Hit)
|
||||
if (judgement.Result > HitResult.Miss)
|
||||
rollingHits++;
|
||||
else
|
||||
rollingHits--;
|
||||
@ -78,23 +77,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
MainPiece.FadeAccent(newAccent, 100);
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (userTriggered)
|
||||
return;
|
||||
|
||||
if (Judgement.TimeOffset < 0)
|
||||
if (timeOffset < 0)
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
|
||||
int countHit = NestedHitObjects.Count(o => o.AllJudged);
|
||||
|
||||
if (countHit > HitObject.RequiredGoodHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = countHit >= HitObject.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
|
||||
if (HitObject.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -34,18 +34,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Filled = HitObject.FirstTick
|
||||
};
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
return;
|
||||
|
||||
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
}
|
||||
if (!(Math.Abs(timeOffset) < HitObject.HitWindow))
|
||||
return;
|
||||
|
||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||
if (HitObject.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
@ -58,9 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
return Judgement.Result == HitResult.None && UpdateJudgement(true);
|
||||
}
|
||||
public override bool OnPressed(TaikoAction action) => UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
|
@ -28,36 +28,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > HitObject.HitWindowGood)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
if (timeOffset > HitObject.HitWindowGood)
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
return;
|
||||
}
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
double hitOffset = Math.Abs(timeOffset);
|
||||
|
||||
if (hitOffset > HitObject.HitWindowMiss)
|
||||
return;
|
||||
|
||||
if (!validKeyPressed)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
else if (hitOffset < HitObject.HitWindowGood)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = hitOffset < HitObject.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
}
|
||||
AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good });
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
validKeyPressed = HitActions.Contains(action);
|
||||
|
||||
return UpdateJudgement(true);
|
||||
@ -75,7 +69,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
circlePiece?.FlashBox.FinishTransforms();
|
||||
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true))
|
||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -25,13 +24,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
|
||||
private bool processedSecondHit;
|
||||
public override bool AllJudged => processedSecondHit && base.AllJudged;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Judgement.Result == HitResult.None)
|
||||
if (!base.AllJudged)
|
||||
{
|
||||
base.CheckJudgement(userTriggered);
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// If we get here, we're assured that the key pressed is the correct secondary key
|
||||
|
||||
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
||||
Judgement.SecondHit = true;
|
||||
{
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
processedSecondHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnReleased(TaikoAction action)
|
||||
@ -54,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Check if we've handled the first key
|
||||
if (Judgement.Result == HitResult.None)
|
||||
if (!base.AllJudged)
|
||||
{
|
||||
// First key hasn't been handled yet, attempt to handle it
|
||||
bool handled = base.OnPressed(action);
|
||||
@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
|
||||
// If we've already hit the second key, don't handle this object any further
|
||||
if (Judgement.SecondHit)
|
||||
if (processedSecondHit)
|
||||
return false;
|
||||
|
||||
// Don't handle represses of the first key
|
||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thick_border,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
@ -153,24 +153,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
}
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Judgement.TimeOffset < 0)
|
||||
if (timeOffset < 0)
|
||||
return;
|
||||
|
||||
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
||||
if (userHits > HitObject.RequiredHits / 2)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
AddJudgement(userHits > HitObject.RequiredHits / 2
|
||||
? new TaikoJudgement { Result = HitResult.Good }
|
||||
: new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,7 +173,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
const float out_transition_time = 300;
|
||||
|
||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
||||
double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration;
|
||||
double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
|
||||
|
||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
||||
@ -214,9 +207,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
// Don't handle keys before the swell starts
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return false;
|
||||
|
@ -4,15 +4,13 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType>
|
||||
: DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>, IKeyBindingHandler<TaikoAction>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
@ -37,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -29,19 +27,5 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool IsStrong;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is in Kiai time.
|
||||
/// </summary>
|
||||
public bool Kiai { get; protected set; }
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
||||
|
||||
Kiai |= effectPoint.KiaiMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
@ -12,7 +13,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgement>
|
||||
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum score achievable.
|
||||
@ -36,12 +37,12 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
private const double combo_base = 4;
|
||||
|
||||
/// <summary>
|
||||
/// The HP awarded by a <see cref="TaikoHitResult.Great"/> hit.
|
||||
/// The HP awarded by a <see cref="HitResult.Great"/> hit.
|
||||
/// </summary>
|
||||
private const double hp_hit_great = 0.03;
|
||||
|
||||
/// <summary>
|
||||
/// The HP awarded for a <see cref="TaikoHitResult.Good"/> hit.
|
||||
/// The HP awarded for a <see cref="HitResult.Good"/> hit.
|
||||
/// </summary>
|
||||
private const double hp_hit_good = 0.011;
|
||||
|
||||
@ -113,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject, TaikoJudgement> rulesetContainer)
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
@ -138,39 +139,28 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
if (obj is Hit)
|
||||
{
|
||||
AddJudgement(new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
else if (obj is DrumRoll)
|
||||
{
|
||||
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
|
||||
{
|
||||
AddJudgement(new TaikoDrumRollTickJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
|
||||
AddJudgement(new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
|
||||
if (obj.IsStrong)
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
}
|
||||
else if (obj is Swell)
|
||||
{
|
||||
AddJudgement(new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great
|
||||
});
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,16 +168,40 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
maxComboPortion = comboPortion;
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(TaikoJudgement judgement)
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
bool isStrong = judgement is TaikoStrongHitJudgement;
|
||||
bool isTick = judgement is TaikoDrumRollTickJudgement;
|
||||
|
||||
// Don't consider ticks as a type of hit that counts towards map completion
|
||||
if (!isTick)
|
||||
// Don't consider ticks and strong hits as a type of hit that counts towards map completion
|
||||
if (!isTick && !isStrong)
|
||||
totalHits++;
|
||||
|
||||
// Apply score changes
|
||||
addHitScore(judgement);
|
||||
if (judgement.IsHit)
|
||||
{
|
||||
double baseValue = judgement.NumericResult;
|
||||
|
||||
if (isStrong)
|
||||
{
|
||||
// Add increased score for the previous judgement by hitting a strong hit object with the second key
|
||||
var prevJudgement = Judgements[Judgements.Count - 1];
|
||||
baseValue = prevJudgement.NumericResult * strongHitScale;
|
||||
|
||||
}
|
||||
|
||||
// Add score to portions
|
||||
if (judgement is TaikoDrumRollTickJudgement)
|
||||
bonusScore += baseValue;
|
||||
else
|
||||
{
|
||||
// A relevance factor that needs to be applied to make higher combos more relevant
|
||||
// Value is capped at 400 combo
|
||||
double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base)));
|
||||
|
||||
comboPortion += baseValue * comboRelevance;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply HP changes
|
||||
switch (judgement.Result)
|
||||
@ -197,66 +211,26 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
if (!isTick)
|
||||
Health.Value += hpIncreaseMiss;
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
switch (judgement.TaikoResult)
|
||||
{
|
||||
case TaikoHitResult.Good:
|
||||
Health.Value += hpIncreaseGood;
|
||||
break;
|
||||
case TaikoHitResult.Great:
|
||||
if (isTick)
|
||||
Health.Value += hpIncreaseTick;
|
||||
else
|
||||
Health.Value += hpIncreaseGreat;
|
||||
break;
|
||||
}
|
||||
case HitResult.Good:
|
||||
Health.Value += hpIncreaseGood;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
if (isTick)
|
||||
Health.Value += hpIncreaseTick;
|
||||
else
|
||||
Health.Value += hpIncreaseGreat;
|
||||
break;
|
||||
}
|
||||
|
||||
calculateScore();
|
||||
}
|
||||
|
||||
protected override void OnJudgementChanged(TaikoJudgement judgement)
|
||||
{
|
||||
// Apply score changes
|
||||
addHitScore(judgement);
|
||||
|
||||
calculateScore();
|
||||
}
|
||||
|
||||
private void addHitScore(TaikoJudgement judgement)
|
||||
{
|
||||
if (judgement.Result != HitResult.Hit)
|
||||
return;
|
||||
|
||||
double baseValue = judgement.ResultValueForScore;
|
||||
|
||||
// Add increased score for hitting a strong hit object with the second key
|
||||
if (judgement.SecondHit)
|
||||
baseValue *= strongHitScale;
|
||||
|
||||
// Add score to portions
|
||||
if (judgement is TaikoDrumRollTickJudgement)
|
||||
bonusScore += baseValue;
|
||||
else
|
||||
{
|
||||
// A relevance factor that needs to be applied to make higher combos more relevant
|
||||
// Value is capped at 400 combo
|
||||
double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base)));
|
||||
|
||||
comboPortion += baseValue * comboRelevance;
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateScore()
|
||||
{
|
||||
int scoreForAccuracy = 0;
|
||||
int maxScoreForAccuracy = 0;
|
||||
|
||||
foreach (var j in Judgements)
|
||||
{
|
||||
scoreForAccuracy += j.ResultValueForAccuracy;
|
||||
maxScoreForAccuracy += j.MaxResultValueForAccuracy;
|
||||
var taikoJudgement = (TaikoJudgement)j;
|
||||
|
||||
scoreForAccuracy += taikoJudgement.ResultNumericForAccuracy;
|
||||
maxScoreForAccuracy += taikoJudgement.MaxResultValueForAccuracy;
|
||||
}
|
||||
|
||||
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
@ -13,15 +12,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// Text that is shown as judgement when a hit object is hit or missed.
|
||||
/// </summary>
|
||||
public class DrawableTaikoJudgement : DrawableJudgement<TaikoJudgement>
|
||||
public class DrawableTaikoJudgement : DrawableJudgement
|
||||
{
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new judgement text.
|
||||
/// </summary>
|
||||
/// <param name="judgedObject">The object which is being judged.</param>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
public DrawableTaikoJudgement(TaikoJudgement judgement)
|
||||
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
JudgedObject = judgedObject;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -29,28 +32,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Hit:
|
||||
switch (Judgement.TaikoResult)
|
||||
{
|
||||
case TaikoHitResult.Good:
|
||||
Colour = colours.GreenLight;
|
||||
break;
|
||||
case TaikoHitResult.Great:
|
||||
Colour = colours.BlueLight;
|
||||
break;
|
||||
}
|
||||
case HitResult.Good:
|
||||
Colour = colours.GreenLight;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
Colour = colours.BlueLight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Hit:
|
||||
this.MoveToY(-100, 500);
|
||||
break;
|
||||
}
|
||||
if (Judgement.IsHit)
|
||||
this.MoveToY(-100, 500);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -18,17 +18,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
public readonly TaikoJudgement Judgement;
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
private readonly Box innerFill;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public HitExplosion(TaikoJudgement judgement, bool isRim)
|
||||
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
Judgement = judgement;
|
||||
JudgedObject = judgedObject;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
centre = new Sprite
|
||||
{
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
Blending = BlendingMode.Additive
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -7,22 +7,22 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class KiaiHitExplosion : CircularContainer
|
||||
{
|
||||
public readonly TaikoJudgement Judgement;
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
|
||||
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
Judgement = judgement;
|
||||
JudgedObject = judgedObject;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -14,11 +14,12 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
@ -126,14 +127,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
BlendingMode = BlendingMode.Additive
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
BlendingMode = BlendingMode.Additive
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -202,10 +203,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
background.Colour = colours.Gray0;
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
base.Add(h);
|
||||
|
||||
var barline = h as DrawableBarLine;
|
||||
@ -218,25 +217,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||
bool secondHit = judgedObject.Judgement.SecondHit;
|
||||
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
|
||||
if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
|
||||
{
|
||||
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = wasHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
|
||||
{
|
||||
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
||||
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = judgement.IsHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
}
|
||||
|
||||
if (!wasHit)
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
||||
bool isRim = judgedObject.HitObject is RimHit;
|
||||
|
||||
if (!secondHit)
|
||||
if (judgement is TaikoStrongHitJudgement)
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
|
||||
else
|
||||
{
|
||||
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
||||
{
|
||||
@ -244,13 +245,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
}
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
||||
if (judgedObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||
}
|
||||
else
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
@ -22,7 +21,7 @@ using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
{
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@ -95,13 +94,13 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
};
|
||||
|
||||
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
|
||||
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
|
||||
{
|
||||
var centreHit = h as CentreHit;
|
||||
if (centreHit != null)
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Taiko</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Taiko</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
@ -52,7 +52,6 @@
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
|
||||
|
@ -7,7 +7,7 @@
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>osu.Game.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -100,6 +100,11 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
|
||||
// fall back to reference equality.
|
||||
return ReferenceEquals(this, other);
|
||||
|
||||
return ID == other?.ID;
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,9 @@ using osu.Game.IPC;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using SQLite.Net;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -63,6 +66,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private BeatmapIPCChannel ipc;
|
||||
|
||||
@ -76,7 +83,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null)
|
||||
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
||||
{
|
||||
beatmaps = new BeatmapStore(connection);
|
||||
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
|
||||
@ -88,6 +95,7 @@ namespace osu.Game.Beatmaps
|
||||
this.files = files;
|
||||
this.connection = connection;
|
||||
this.rulesets = rulesets;
|
||||
this.api = api;
|
||||
|
||||
if (importHost != null)
|
||||
ipc = new BeatmapIPCChannel(importHost, this);
|
||||
@ -177,6 +185,74 @@ namespace osu.Game.Beatmaps
|
||||
beatmaps.Add(beatmapSetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
||||
/// <returns>A new <see cref="DownloadBeatmapSetRequest"/>, or an existing one if a download is already in progress.</returns>
|
||||
public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo)
|
||||
{
|
||||
var existing = GetExistingDownload(beatmapSetInfo);
|
||||
|
||||
if (existing != null) return existing;
|
||||
|
||||
if (api == null) return null;
|
||||
|
||||
ProgressNotification downloadNotification = new ProgressNotification
|
||||
{
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo);
|
||||
|
||||
request.DownloadProgressed += progress =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Active;
|
||||
downloadNotification.Progress = progress;
|
||||
};
|
||||
|
||||
request.Success += data =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
|
||||
using (var stream = new MemoryStream(data))
|
||||
using (var archive = new OszArchiveReader(stream))
|
||||
Import(archive);
|
||||
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
request.Failure += data =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
Logger.Error(data, "Failed to get beatmap download information");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
downloadNotification.CancelRequested += () =>
|
||||
{
|
||||
request.Cancel();
|
||||
currentDownloads.Remove(request);
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
return true;
|
||||
};
|
||||
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(downloadNotification);
|
||||
|
||||
// don't run in the main api queue as this is a long-running task.
|
||||
Task.Run(() => request.Perform(api));
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
|
||||
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
|
||||
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap from the manager.
|
||||
/// Is a no-op for already deleted beatmaps.
|
||||
|
@ -87,7 +87,9 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (track != null) return track;
|
||||
|
||||
track = GetTrack();
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
track = GetTrack() ?? new TrackVirtual();
|
||||
|
||||
applyRateAdjustments();
|
||||
return track;
|
||||
}
|
||||
@ -107,10 +109,17 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
track?.Dispose();
|
||||
track = null;
|
||||
background?.Dispose();
|
||||
background = null;
|
||||
}
|
||||
|
||||
public void DisposeTrack()
|
||||
{
|
||||
lock (trackLock)
|
||||
{
|
||||
track?.Dispose();
|
||||
track = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
},
|
||||
AdditiveLayer = new Sprite
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = colour.Pink,
|
||||
Alpha = 0,
|
||||
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
||||
|
@ -57,6 +57,12 @@ namespace osu.Game.Graphics
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate {
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
@ -140,7 +141,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.BlendingMode = BlendingMode.Additive;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
},
|
||||
|
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Reference in New Issue
Block a user