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CI fixes.
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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@ -3,7 +3,6 @@
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using osu.Framework.Testing;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Menu;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -55,7 +55,7 @@ namespace osu.Game.Graphics.Backgrounds
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/// <summary>
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/// Whether we should drop-off alpha values of triangles more quickly to improve
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/// the visual appearance of fading. This defaults to on as it is generally more
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/// aesthetically pleasing, but should be turned off in <see cref="BufferedContainer{T}"/>s.
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/// aesthetically pleasing, but should be turned off in buffered containers.
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/// </summary>
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public bool HideAlphaDiscrepancies = true;
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