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mirror of https://github.com/ppy/osu.git synced 2024-12-15 00:43:21 +08:00

Update OsuTabControl in line with framework

This commit is contained in:
smoogipooo 2017-08-25 15:58:30 +09:00
parent a3a5a89636
commit ce644138b9

View File

@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
accentColour = value;
var dropDown = Dropdown as OsuTabDropdown;
if (dropDown != null)
dropDown.AccentColour = value;
dropDown.AccentColour.Value = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
item.AccentColour = value;
}
@ -142,55 +142,53 @@ namespace osu.Game.Graphics.UserInterface
private class OsuTabDropdown : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
AccentColour = AccentColour,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value)
{
var item = base.CreateMenuItem(text, value);
item.ForegroundColourHover = Color4.Black;
return item;
}
public OsuTabDropdown()
{
DropdownMenu.Anchor = Anchor.TopRight;
DropdownMenu.Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X;
DropdownMenu.Background.Colour = Color4.Black.Opacity(0.7f);
DropdownMenu.MaxHeight = 400;
}
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
protected override DropdownHeader CreateHeader()
{
var newHeader = new OsuTabDropdownHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
private class OsuTabDropdownMenu : OsuDropdownMenu
{
public OsuTabDropdownMenu()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
BackgroundColour = Color4.Black.Opacity(0.7f);
MaxHeight = 400;
}
protected override MenuItemRepresentation CreateMenuItemRepresentation(DropdownMenuItem<T> model) => new OsuTabDropdownMenuItemRepresentation(this, model);
private class OsuTabDropdownMenuItemRepresentation : OsuDropdownMenuItemRepresentation
{
public OsuTabDropdownMenuItemRepresentation(Menu<DropdownMenuItem<T>> menu, DropdownMenuItem<T> model)
: base(menu, model)
{
ForegroundColourHover = Color4.Black;
}
}
}
protected class OsuTabDropdownHeader : OsuDropdownHeader
{
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
Foreground.Colour = value;
}
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
public OsuTabDropdownHeader()
{
RelativeSizeAxes = Axes.None;
@ -219,6 +217,25 @@ namespace osu.Game.Graphics.UserInterface
};
Padding = new MarginPadding { Left = 5, Right = 5 };
AccentColour.ValueChanged += accentColourChanged;
}
private void accentColourChanged(Color4? newValue)
{
Foreground.Colour = newValue ?? Color4.White;
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
}
}