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mirror of https://github.com/ppy/osu.git synced 2025-03-20 05:47:45 +08:00

Merge branch 'master' into numpad-enter

This commit is contained in:
Dean Herbert 2017-06-16 15:32:52 +09:00 committed by GitHub
commit ae79ba48be
142 changed files with 1170 additions and 850 deletions

@ -1 +1 @@
Subproject commit 3ad1dd52ae511b816fb928f70ef811ec605c5c18
Subproject commit c80d5f53e740ffe63d9deca41749c5ba0573e744

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@ -31,6 +31,10 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.17.1.0" newVersion="0.17.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -49,10 +49,6 @@
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
@ -73,15 +69,19 @@
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.17.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.17.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Reference Include="Squirrel, Version=1.7.5.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />

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@ -7,7 +7,8 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net452" />
<package id="NuGet.CommandLine" version="3.5.0" targetFramework="net452" developmentDependency="true" />
<package id="NuGet.CommandLine" version="4.1.0" targetFramework="net452" developmentDependency="true" />
<package id="SharpCompress" version="0.17.1" targetFramework="net452" />
<package id="Splat" version="2.0.0" targetFramework="net452" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net452" />
<package id="squirrel.windows" version="1.7.5" targetFramework="net452" />
</packages>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -37,8 +37,9 @@
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
<Reference Include="nunit.framework, Version=3.7.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.7.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
@ -100,6 +101,7 @@
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>

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@ -5,7 +5,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-->
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
<package id="NUnit" version="3.6.1" targetFramework="net45" />
<package id="NUnit" version="3.7.1" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />

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@ -41,7 +41,7 @@ namespace osu.Desktop.VisualTests.Tests
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0,10),
Ratings = Enumerable.Range(0, 10),
Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6),
},

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@ -0,0 +1,125 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseContextMenu : TestCase
{
public override string Description => @"Menu visible on right click";
private const int start_time = 0;
private const int duration = 1000;
private MyContextMenuContainer container;
public override void Reset()
{
base.Reset();
Add(container = new MyContextMenuContainer
{
Size = new Vector2(200),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
}
}
});
Add(new AnotherContextMenuContainer
{
Size = new Vector2(200),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
}
}
});
container.Transforms.Add(new TransformPosition
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, 100),
StartTime = start_time,
EndTime = start_time + duration,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, 100),
EndValue = new Vector2(100, 100),
StartTime = start_time + duration,
EndTime = start_time + duration * 2,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(100, 100),
EndValue = new Vector2(100, 0),
StartTime = start_time + duration * 2,
EndTime = start_time + duration * 3,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(100, 0),
EndValue = Vector2.Zero,
StartTime = start_time + duration * 3,
EndTime = start_time + duration * 4,
LoopCount = -1,
LoopDelay = duration * 3
});
}
private class MyContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
{
new OsuContextMenuItem(@"Some option"),
new OsuContextMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuContextMenuItem(@"Another option"),
new OsuContextMenuItem(@"Choose me please"),
new OsuContextMenuItem(@"And me too"),
new OsuContextMenuItem(@"Trying to fill"),
new OsuContextMenuItem(@"Destructive option", MenuItemType.Destructive),
};
}
private class AnotherContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
{
new OsuContextMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => ResizeWidthTo(Width * 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => ResizeHeightTo(Height * 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => ResizeWidthTo(Width / 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => ResizeHeightTo(Height / 2, 100, EasingTypes.OutQuint) },
};
}
}
}

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@ -36,12 +36,12 @@ namespace osu.Desktop.VisualTests.Tests
});
first.Room.Name.Value = @"Great Room Right Here";
first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }};
first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" } };
first.Room.Status.Value = new RoomStatusOpen();
first.Room.Beatmap.Value = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" };
second.Room.Name.Value = @"Relax It's The Weekend";
second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }};
second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" } };
second.Room.Status.Value = new RoomStatusPlaying();
second.Room.Beatmap.Value = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" };

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@ -30,7 +30,7 @@ namespace osu.Desktop.VisualTests.Tests
},
};
AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1,10).Select(i => (float)i));
AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Select(i => (float)i));
AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).Select(i => (float)i));
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().Select(i => (float)i));
AddStep("Bottom to top", () => graph.Direction = BarDirection.BottomToTop);

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@ -54,7 +54,7 @@ namespace osu.Desktop.VisualTests.Tests
Children = new Drawable[]
{
new SpriteText { Text = "FadeTime" },
sliderBar =new TestSliderBar<int>
sliderBar = new TestSliderBar<int>
{
Width = 150,
Height = 10,

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@ -35,7 +35,7 @@ namespace osu.Desktop.VisualTests.Tests
});
AddStep(@"Pause", delegate {
if(failOverlay.State == Visibility.Visible)
if (failOverlay.State == Visibility.Visible)
{
failOverlay.Hide();
}

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@ -79,7 +79,8 @@ namespace osu.Desktop.VisualTests.Tests
{
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current > 0 ? comboCounter.Current - 1 : 0) / 25.0);
comboCounter.Increment();
numerator++; denominator++;
numerator++;
denominator++;
accuracyCounter.SetFraction(numerator, denominator);
});

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@ -87,11 +87,13 @@
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.15.2.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.15.2\lib\net45\SharpCompress.dll</HintPath>
<Reference Include="SharpCompress, Version=0.17.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.17.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
@ -187,6 +189,7 @@
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseBeatmapDetails.cs" />
<Compile Include="Tests\TestCaseContextMenu.cs" />
<Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseGraph.cs" />

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@ -5,8 +5,8 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-->
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="SharpCompress" version="0.15.2" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SharpCompress" version="0.17.1" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />

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@ -121,18 +121,23 @@
</Reference>
<Reference Include="mscorlib" />
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.17.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.17.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Reference Include="Squirrel, Version=1.7.5.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />

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@ -7,7 +7,8 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SharpCompress" version="0.17.1" targetFramework="net45" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
<package id="squirrel.windows" version="1.7.5" targetFramework="net45" />
</packages>

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@ -33,8 +33,9 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />

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@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
</packages>

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@ -448,7 +448,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return curveData.RepeatSamples[index];
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
@ -480,7 +479,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Tail = { Samples = sampleInfoListAt(endTime) }
};
newObject = holdNote;
}

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@ -87,6 +87,5 @@ namespace osu.Game.Rulesets.Mania.MathUtils
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.AccentColour = value;
glowContainer.EdgeEffect = new EdgeEffect
glowContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 2f,

View File

@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Timing
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.Geometry) == 0)
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
{
base.InvalidateFromChild(invalidation);
return;

View File

@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION},
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
Children = new Drawable[]
{
new Container
@ -171,14 +171,14 @@ namespace osu.Game.Rulesets.Mania.UI
background.Colour = accentColour;
hitTargetBar.EdgeEffect = new EdgeEffect
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
keyIcon.EdgeEffect = new EdgeEffect
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,

View File

@ -33,8 +33,9 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />

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@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
</packages>

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Masking = true;
AutoSizeAxes = Axes.Both;
CornerRadius = width / 2;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Color4.White.Opacity(0.2f),

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 60,

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Disc.Colour = value;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Hollow = true,
Type = EdgeEffectType.Glow,

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Colour = Color4.Black,
Alpha = 0.4f,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 10,

View File

@ -1,201 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using System;
using System.Diagnostics;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Objects
{
internal class OsuHitObjectDifficulty
{
/// <summary>
/// Factor by how much speed / aim strain decays per second.
/// </summary>
/// <remarks>
/// These values are results of tweaking a lot and taking into account general feedback.
/// Opinionated observation: Speed is easier to maintain than accurate jumps.
/// </remarks>
internal static readonly double[] DECAY_BASE = { 0.3, 0.15 };
/// <summary>
/// Pseudo threshold values to distinguish between "singles" and "streams"
/// </summary>
/// <remarks>
/// Of course the border can not be defined clearly, therefore the algorithm has a smooth transition between those values.
/// They also are based on tweaking and general feedback.
/// </remarks>
private const double stream_spacing_threshold = 110,
single_spacing_threshold = 125;
/// <summary>
/// Scaling values for weightings to keep aim and speed difficulty in balance.
/// </summary>
/// <remarks>
/// Found from testing a very large map pool (containing all ranked maps) and keeping the average values the same.
/// </remarks>
private static readonly double[] spacing_weight_scaling = { 1400, 26.25 };
/// <summary>
/// Almost the normed diameter of a circle (104 osu pixel). That is -after- position transforming.
/// </summary>
private const double almost_diameter = 90;
internal OsuHitObject BaseHitObject;
internal double[] Strains = { 1, 1 };
internal int MaxCombo = 1;
private readonly float scalingFactor;
private float lazySliderLength;
private readonly Vector2 startPosition;
private readonly Vector2 endPosition;
internal OsuHitObjectDifficulty(OsuHitObject baseHitObject)
{
BaseHitObject = baseHitObject;
float circleRadius = baseHitObject.Scale * 64;
Slider slider = BaseHitObject as Slider;
if (slider != null)
MaxCombo += slider.Ticks.Count();
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
scalingFactor = 52.0f / circleRadius;
if (circleRadius < 30)
{
float smallCircleBonus = Math.Min(30.0f - circleRadius, 5.0f) / 50.0f;
scalingFactor *= 1.0f + smallCircleBonus;
}
lazySliderLength = 0;
startPosition = baseHitObject.StackedPosition;
// Calculate approximation of lazy movement on the slider
if (slider != null)
{
float sliderFollowCircleRadius = circleRadius * 3; // Not sure if this is correct, but here we do not need 100% exact values. This comes pretty darn close in my tests.
// For simplifying this step we use actual osu! coordinates and simply scale the length, that we obtain by the ScalingFactor later
Vector2 cursorPos = startPosition;
Action<Vector2> addSliderVertex = delegate (Vector2 pos)
{
Vector2 difference = pos - cursorPos;
float distance = difference.Length;
// Did we move away too far?
if (distance > sliderFollowCircleRadius)
{
// Yep, we need to move the cursor
difference.Normalize(); // Obtain the direction of difference. We do no longer need the actual difference
distance -= sliderFollowCircleRadius;
cursorPos += difference * distance; // We move the cursor just as far as needed to stay in the follow circle
lazySliderLength += distance;
}
};
// Actual computation of the first lazy curve
foreach (var tick in slider.Ticks)
addSliderVertex(tick.StackedPosition);
addSliderVertex(baseHitObject.StackedEndPosition);
lazySliderLength *= scalingFactor;
endPosition = cursorPos;
}
// We have a normal HitCircle or a spinner
else
endPosition = startPosition;
}
internal void CalculateStrains(OsuHitObjectDifficulty previousHitObject, double timeRate)
{
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Speed, timeRate);
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Aim, timeRate);
}
// Caution: The subjective values are strong with this one
private static double spacingWeight(double distance, OsuDifficultyCalculator.DifficultyType type)
{
switch (type)
{
case OsuDifficultyCalculator.DifficultyType.Speed:
if (distance > single_spacing_threshold)
return 2.5;
else if (distance > stream_spacing_threshold)
return 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold);
else if (distance > almost_diameter)
return 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter);
else if (distance > almost_diameter / 2)
return 0.95 + 0.25 * (distance - almost_diameter / 2) / (almost_diameter / 2);
else
return 0.95;
case OsuDifficultyCalculator.DifficultyType.Aim:
return Math.Pow(distance, 0.99);
}
Debug.Assert(false, "Invalid osu difficulty hit object type.");
return 0;
}
private void calculateSpecificStrain(OsuHitObjectDifficulty previousHitObject, OsuDifficultyCalculator.DifficultyType type, double timeRate)
{
double addition = 0;
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double decay = Math.Pow(DECAY_BASE[(int)type], timeElapsed / 1000);
if (BaseHitObject is Spinner)
{
// Do nothing for spinners
}
else if (BaseHitObject is Slider)
{
switch (type)
{
case OsuDifficultyCalculator.DifficultyType.Speed:
// For speed strain we treat the whole slider as a single spacing entity, since "Speed" is about how hard it is to click buttons fast.
// The spacing weight exists to differentiate between being able to easily alternate or having to single.
addition =
spacingWeight(previousHitObject.lazySliderLength +
DistanceTo(previousHitObject), type) *
spacing_weight_scaling[(int)type];
break;
case OsuDifficultyCalculator.DifficultyType.Aim:
// For Aim strain we treat each slider segment and the jump after the end of the slider as separate jumps, since movement-wise there is no difference
// to multiple jumps.
addition =
(
spacingWeight(previousHitObject.lazySliderLength, type) +
spacingWeight(DistanceTo(previousHitObject), type)
) *
spacing_weight_scaling[(int)type];
break;
}
}
else if (BaseHitObject is HitCircle)
{
addition = spacingWeight(DistanceTo(previousHitObject), type) * spacing_weight_scaling[(int)type];
}
// Scale addition by the time, that elapsed. Filter out HitObjects that are too close to be played anyway to avoid crazy values by division through close to zero.
// You will never find maps that require this amongst ranked maps.
addition /= Math.Max(timeElapsed, 50);
Strains[(int)type] = previousHitObject.Strains[(int)type] * decay + addition;
}
internal double DistanceTo(OsuHitObjectDifficulty other)
{
// Scale the distance by circle size.
return (startPosition - other.endPosition).Length * scalingFactor;
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.OsuDifficulty.Skills;
namespace osu.Game.Rulesets.Osu.OsuDifficulty
{
public class OsuDifficultyCalculator : DifficultyCalculator<OsuHitObject>
{
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override void PreprocessHitObjects()
{
foreach (OsuHitObject h in Objects)
(h as Slider)?.Curve?.Calculate();
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionEnd = section_length / TimeRate;
foreach (OsuDifficultyHitObject h in beatmap)
{
while (h.BaseObject.StartTime > sectionEnd)
{
foreach (Skill s in skills)
{
s.SaveCurrentPeak();
s.StartNewSectionFrom(sectionEnd);
}
sectionEnd += section_length;
}
foreach (Skill s in skills)
s.Process(h);
}
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Aim", aimRating.ToString("0.00"));
categoryDifficulty.Add("Speed", speedRating.ToString("0.00"));
}
return starRating;
}
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
{
/// <summary>
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
/// which contains extra data required for difficulty calculation.
/// </summary>
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
{
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
private readonly Queue<OsuDifficultyHitObject> onScreen = new Queue<OsuDifficultyHitObject>();
/// <summary>
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyBeatmap(List<OsuHitObject> objects)
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects);
}
/// <summary>
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
/// The inner loop adds objects that appear on screen into a queue until we need to hit the next object.
/// The outer loop returns objects from this queue one at a time, only after they had to be hit, and should no longer be on screen.
/// This means that we can loop through every object that is on screen at the time when a new one appears,
/// allowing us to determine a reading strain for the object that just appeared.
/// </summary>
public IEnumerator<OsuDifficultyHitObject> GetEnumerator()
{
while (true)
{
// Add upcoming objects to the queue until we have at least one object that had been hit and can be dequeued.
// This means there is always at least one object in the queue unless we reached the end of the map.
do
{
if (!difficultyObjects.MoveNext())
break; // New objects can't be added anymore, but we still need to dequeue and return the ones already on screen.
OsuDifficultyHitObject latest = difficultyObjects.Current;
// Calculate flow values here
foreach (OsuDifficultyHitObject h in onScreen)
{
h.TimeUntilHit -= latest.DeltaTime;
// Calculate reading strain here
}
onScreen.Enqueue(latest);
}
while (onScreen.Peek().TimeUntilHit > 0); // Keep adding new objects on screen while there is still time before we have to hit the next one.
if (onScreen.Count == 0) break; // We have reached the end of the map and enumerated all the objects.
yield return onScreen.Dequeue(); // Remove and return objects one by one that had to be hit before the latest one appeared.
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects)
{
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
OsuHitObject[] triangle = new OsuHitObject[3];
// OsuDifficultyHitObject construction requires three components, an extra copy of the first OsuHitObject is used at the beginning.
if (objects.Count > 1)
{
triangle[1] = objects[0]; // This copy will get shifted to the last spot in the triangle.
triangle[0] = objects[0]; // This component corresponds to the real first OsuHitOject.
}
// The final component of the first triangle will be the second OsuHitOject of the map, which forms the first jump.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < objects.Count; ++i)
{
triangle[2] = triangle[1];
triangle[1] = triangle[0];
triangle[0] = objects[i];
yield return new OsuDifficultyHitObject(triangle);
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
{
/// <summary>
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
/// </summary>
public class OsuDifficultyHitObject
{
/// <summary>
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
/// </summary>
public OsuHitObject BaseObject { get; }
/// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double Distance { get; private set; }
/// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double DeltaTime { get; private set; }
/// <summary>
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
/// </summary>
public double TimeUntilHit { get; set; }
private const int normalized_radius = 52;
private readonly OsuHitObject[] t;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyHitObject(OsuHitObject[] triangle)
{
t = triangle;
BaseObject = t[0];
setDistances();
setTimingValues();
// Calculate angle here
}
private void setDistances()
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius;
if (BaseObject.Radius < 30)
{
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus;
}
Distance = (t[0].StackedPosition - t[1].StackedPosition).Length * scalingFactor;
}
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(40, t[0].StartTime - t[1].StartTime);
TimeUntilHit = 450; // BaseObject.PreEmpt;
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : Skill
{
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.OsuDifficulty.Utils;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
{
/// <summary>
/// Used to processes strain values of <see cref="OsuDifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
/// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects.
/// </summary>
public abstract class Skill
{
/// <summary>
/// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other.
/// </summary>
protected abstract double SkillMultiplier { get; }
/// <summary>
/// Determines how quickly strain decays for the given skill.
/// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second.
/// </summary>
protected abstract double StrainDecayBase { get; }
/// <summary>
/// <see cref="OsuDifficultyHitObject"/>s that were processed previously. They can affect the strain values of the following objects.
/// </summary>
protected readonly History<OsuDifficultyHitObject> Previous = new History<OsuDifficultyHitObject>(2); // Contained objects not used yet
private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap.
private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section.
private readonly List<double> strainPeaks = new List<double>();
/// <summary>
/// Process an <see cref="OsuDifficultyHitObject"/> and update current strain values accordingly.
/// </summary>
public void Process(OsuDifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
if (!(current.BaseObject is Spinner))
currentStrain += StrainValueOf(current) * SkillMultiplier;
currentSectionPeak = Math.Max(currentStrain, currentSectionPeak);
Previous.Push(current);
}
/// <summary>
/// Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty.
/// </summary>
public void SaveCurrentPeak()
{
if (Previous.Count > 0)
strainPeaks.Add(currentSectionPeak);
}
/// <summary>
/// Sets the initial strain level for a new section.
/// </summary>
/// <param name="offset">The beginning of the new section in milliseconds</param>
public void StartNewSectionFrom(double offset)
{
// The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries.
// This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level.
if (Previous.Count > 0)
currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime);
}
/// <summary>
/// Returns the calculated difficulty value representing all processed <see cref="OsuDifficultyHitObject"/>s.
/// </summary>
public double DifficultyValue()
{
strainPeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
double difficulty = 0;
double weight = 1;
// Difficulty is the weighted sum of the highest strains from every section.
foreach (double strain in strainPeaks)
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
/// <summary>
/// Calculates the strain value of an <see cref="OsuDifficultyHitObject"/>. This value is affected by previously processed objects.
/// </summary>
protected abstract double StrainValueOf(OsuDifficultyHitObject current);
private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000);
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
{
/// <summary>
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
/// </summary>
public class Speed : Skill
{
protected override double SkillMultiplier => 1400;
protected override double StrainDecayBase => 0.3;
private const double single_spacing_threshold = 125;
private const double stream_spacing_threshold = 110;
private const double almost_diameter = 90;
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double distance = current.Distance;
double speedValue;
if (distance > single_spacing_threshold)
speedValue = 2.5;
else if (distance > stream_spacing_threshold)
speedValue = 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold);
else if (distance > almost_diameter)
speedValue = 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter);
else if (distance > almost_diameter / 2)
speedValue = 0.95 + 0.25 * (distance - almost_diameter / 2) / (almost_diameter / 2);
else
speedValue = 0.95;
return speedValue / current.DeltaTime;
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
{
/// <summary>
/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
/// Indexing starts at the top of the stack.
/// </summary>
public class History<T> : IEnumerable<T>
{
public int Count { get; private set; }
private readonly T[] array;
private readonly int capacity;
private int marker; // Marks the position of the most recently added item.
/// <summary>
/// Initializes a new instance of the History class that is empty and has the specified capacity.
/// </summary>
/// <param name="capacity">The number of items the History can hold.</param>
public History(int capacity)
{
if (capacity < 0)
throw new ArgumentOutOfRangeException();
this.capacity = capacity;
array = new T[capacity];
marker = capacity; // Set marker to the end of the array, outside of the indexed range by one.
}
/// <summary>
/// The most recently added item is returned at index 0.
/// </summary>
public T this[int i]
{
get
{
if (i < 0 || i > Count - 1)
throw new IndexOutOfRangeException();
i += marker;
if (i > capacity - 1)
i -= capacity;
return array[i];
}
}
/// <summary>
/// Adds the item as the most recent one in the history.
/// The oldest item is disposed if the history is full.
/// </summary>
public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition.
{
if (marker == 0)
marker = capacity - 1;
else
--marker;
array[marker] = item;
if (Count < capacity)
++Count;
}
/// <summary>
/// Returns an enumerator which enumerates items in the history starting from the most recently added one.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
for (int i = marker; i < capacity; ++i)
yield return array[i];
if (Count == capacity)
for (int i = 0; i < marker; ++i)
yield return array[i];
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu
{
public class OsuDifficultyCalculator : DifficultyCalculator<OsuHitObject>
{
private const double star_scaling_factor = 0.0675;
private const double extreme_scaling_factor = 0.5;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
internal List<OsuHitObjectDifficulty> DifficultyHitObjects = new List<OsuHitObjectDifficulty>();
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override void PreprocessHitObjects()
{
foreach (var h in Objects)
(h as Slider)?.Curve?.Calculate();
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
// Fill our custom DifficultyHitObject class, that carries additional information
DifficultyHitObjects.Clear();
foreach (var hitObject in Objects)
DifficultyHitObjects.Add(new OsuHitObjectDifficulty(hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
DifficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!CalculateStrainValues()) return 0;
double speedDifficulty = CalculateDifficulty(DifficultyType.Speed);
double aimDifficulty = CalculateDifficulty(DifficultyType.Aim);
// OverallDifficulty is not considered in this algorithm and neither is HpDrainRate. That means, that in this form the algorithm determines how hard it physically is
// to play the map, assuming, that too much of an error will not lead to a death.
// It might be desirable to include OverallDifficulty into map difficulty, but in my personal opinion it belongs more to the weighting of the actual peformance
// and is superfluous in the beatmap difficulty rating.
// If it were to be considered, then I would look at the hit window of normal HitCircles only, since Sliders and Spinners are (almost) "free" 300s and take map length
// into account as well.
// The difficulty can be scaled by any desired metric.
// In osu!tp it gets squared to account for the rapid increase in difficulty as the limit of a human is approached. (Of course it also gets scaled afterwards.)
// It would not be suitable for a star rating, therefore:
// The following is a proposal to forge a star rating from 0 to 5. It consists of taking the square root of the difficulty, since by simply scaling the easier
// 5-star maps would end up with one star.
double speedStars = Math.Sqrt(speedDifficulty) * star_scaling_factor;
double aimStars = Math.Sqrt(aimDifficulty) * star_scaling_factor;
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Aim", aimStars.ToString("0.00"));
categoryDifficulty.Add("Speed", speedStars.ToString("0.00"));
double hitWindow300 = 30/*HitObjectManager.HitWindow300*/ / TimeRate;
double preEmpt = 450/*HitObjectManager.PreEmpt*/ / TimeRate;
categoryDifficulty.Add("OD", (-(hitWindow300 - 80.0) / 6.0).ToString("0.00"));
categoryDifficulty.Add("AR", (preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0).ToString("0.00"));
int maxCombo = 0;
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
maxCombo += hitObject.MaxCombo;
categoryDifficulty.Add("Max combo", maxCombo.ToString());
}
// Again, from own observations and from the general opinion of the community a map with high speed and low aim (or vice versa) difficulty is harder,
// than a map with mediocre difficulty in both. Therefore we can not just add both difficulties together, but will introduce a scaling that favors extremes.
double starRating = speedStars + aimStars + Math.Abs(speedStars - aimStars) * extreme_scaling_factor;
// Another approach to this would be taking Speed and Aim separately to a chosen power, which again would be equivalent. This would be more convenient if
// the hit window size is to be considered as well.
// Note: The star rating is tuned extremely tight! Airman (/b/104229) and Freedom Dive (/b/126645), two of the hardest ranked maps, both score ~4.66 stars.
// Expect the easier kind of maps that officially get 5 stars to obtain around 2 by this metric. The tutorial still scores about half a star.
// Tune by yourself as you please. ;)
return starRating;
}
protected bool CalculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<OsuHitObjectDifficulty>.Enumerator hitObjectsEnumerator = DifficultyHitObjects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext()) return false;
OsuHitObjectDifficulty current = hitObjectsEnumerator.Current;
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
current = next;
}
return true;
}
}
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
protected const double STRAIN_STEP = 400;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
protected const double DECAY_WEIGHT = 0.9;
protected double CalculateDifficulty(DifficultyType type)
{
double actualStrainStep = STRAIN_STEP * TimeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
OsuHitObjectDifficulty previousHitObject = null;
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double decay = Math.Pow(OsuHitObjectDifficulty.DECAY_BASE[(int)type], (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.Strains[(int)type] * decay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
maximumStrain = Math.Max(hitObject.Strains[(int)type], maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= DECAY_WEIGHT;
}
return difficulty;
}
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
// Those values are used as array indices. Be careful when changing them!
public enum DifficultyType
{
Speed = 0,
Aim,
};
}
}

View File

@ -7,6 +7,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;

View File

@ -34,8 +34,9 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -68,9 +69,14 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyHitObject.cs" />
<Compile Include="OsuDifficulty\Skills\Aim.cs" />
<Compile Include="OsuDifficulty\Skills\Skill.cs" />
<Compile Include="OsuDifficulty\Skills\Speed.cs" />
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="Scoring\OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />

View File

@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
</packages>

View File

@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
BlendingMode = BlendingMode.Additive,
Masking = true,
Children = new []
Children = new[]
{
new Box
{
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new []
Children = new[]
{
symbol = new SwellSymbolPiece()
}

View File

@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
private void resetEdgeEffects()
{
background.EdgeEffect = new EdgeEffect
background.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,

View File

@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -229,7 +229,6 @@ namespace osu.Game.Rulesets.Taiko.UI
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();

View File

@ -33,8 +33,9 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />

View File

@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
</packages>

View File

@ -166,4 +166,3 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
}

View File

@ -86,4 +86,3 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
}

View File

@ -30,11 +30,13 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
<Reference Include="nunit.framework, Version=3.7.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.7.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="SQLite.Net">

View File

@ -4,8 +4,8 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="NUnit" version="3.6.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
<package id="NUnit" version="3.7.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
</packages>

View File

@ -10,7 +10,6 @@ using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;

View File

@ -88,7 +88,7 @@ namespace osu.Game.Beatmaps.Drawables
protected virtual void Selected()
{
nestedContainer.BorderThickness = 2.5f;
nestedContainer.EdgeEffect = new EdgeEffect
nestedContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
@ -100,7 +100,7 @@ namespace osu.Game.Beatmaps.Drawables
protected virtual void Deselected()
{
nestedContainer.BorderThickness = 0;
nestedContainer.EdgeEffect = new EdgeEffect
nestedContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),

View File

@ -13,7 +13,6 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults()
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -25,7 +24,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
// Online settings
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
@ -40,14 +38,12 @@ namespace osu.Game.Configuration
};
// Audio
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.AutoCursorSize, false);
@ -56,7 +52,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.MouseDisableWheel, false);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.MenuParallax, true);
@ -65,7 +60,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1);
Set(OsuSetting.ShowInterface, true);
@ -75,7 +69,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
}

View File

@ -39,4 +39,3 @@ namespace osu.Game.Database
}
}
}

View File

@ -36,4 +36,3 @@ namespace osu.Game.Database
public string StoryboardFile { get; set; }
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
@ -16,6 +15,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds

View File

@ -8,13 +8,13 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
using System;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.OpenGL.Buffers;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Colour;
using osu.Framework.Timing;
using System.Diagnostics;
using osu.Framework.Graphics.OpenGL.Vertices;
namespace osu.Game.Graphics.Cursor
{

View File

@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Cursor
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),

View File

@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
{
protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
public OsuContextMenuContainer(CursorContainer cursor) : base(cursor)
{
}
}
}

View File

@ -1,129 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
namespace osu.Game.Graphics.Cursor
{
public class OsuCursorContainer : CursorContainer
{
protected override Drawable CreateCursor() => new OsuCursor();
public OsuCursorContainer()
{
Add(new CursorTrail { Depth = 1 });
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
return base.OnMouseUp(state, args);
}
public class OsuCursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
public OsuCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(42);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
Children = new Drawable[]
{
cursorContainer = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2((float)cursorScale),
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Pink.Opacity(0.5f),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = Size.X / 3,
BorderColour = Color4.White.Opacity(0.5f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
},
};
cursorScale.ValueChanged += scaleChanged;
}
private void scaleChanged(object sender, EventArgs e)
{
cursorContainer.Scale = new Vector2((float)cursorScale);
}
}
}
}

View File

@ -52,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),

View File

@ -87,5 +87,7 @@ namespace osu.Game.Graphics
public readonly Color4 RedDarker = FromHex(@"870000");
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 ContextMenuGray = FromHex(@"223034");
}
}

View File

@ -81,7 +81,7 @@ namespace osu.Game.Graphics.UserInterface
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0,0,0,0)
Colour = new Color4(0, 0, 0, 0)
},
bar = new Box
{

View File

@ -222,7 +222,7 @@ namespace osu.Game.Graphics.UserInterface
Width = 0.8f,
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),

View File

@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,

View File

@ -1,15 +1,48 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class LoadingAnimation : SpriteText
public class LoadingAnimation : VisibilityContainer
{
private readonly TextAwesome spinner;
public LoadingAnimation()
{
Text = "Loading";
Size = new Vector2(20);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
spinner = new TextAwesome
{
TextSize = 20,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_spinner
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
spinner.RotateTo(360, 2000);
using (spinner.BeginDelayedSequence(2000))
spinner.Loop();
}
private const float transition_duration = 500;
protected override void PopIn() => FadeIn(transition_duration * 5, EasingTypes.OutQuint);
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.OutQuint);
}
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Graphics.UserInterface
{
public enum MenuItemType
{
Standard,
Highlighted,
Destructive,
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Graphics.UserInterface
GlowingAccentColour = colours.PinkLighter;
GlowColour = colours.PinkDarker;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = GlowColour,
Type = EdgeEffectType.Glow,

View File

@ -0,0 +1,52 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenu<TItem> : ContextMenu<TItem>
where TItem : ContextMenuItem
{
protected override Menu<TItem> CreateMenu() => new CustomMenu();
public class CustomMenu : Menu<TItem>
{
private const int fade_duration = 250;
public CustomMenu()
{
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding { Vertical = OsuContextMenuItem.MARGIN_VERTICAL };
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.ContextMenuGray;
}
protected override void AnimateOpen() => FadeIn(fade_duration, EasingTypes.OutQuint);
protected override void AnimateClose() => FadeOut(fade_duration, EasingTypes.OutQuint);
protected override void UpdateContentHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
}
}
}
}

View File

@ -0,0 +1,114 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenuItem : ContextMenuItem
{
private const int transition_length = 80;
private const int margin_horizontal = 17;
public const int MARGIN_VERTICAL = 4;
private const int text_size = 17;
private OsuSpriteText text;
private OsuSpriteText textBold;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private readonly MenuItemType type;
protected override Container CreateTextContainer(string title) => new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
textBold = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
}
};
public OsuContextMenuItem(string title, MenuItemType type = MenuItemType.Standard) : base(title)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"Menu/menuclick");
sampleClick = audio.Sample.Get(@"Menu/menuback");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch (type)
{
case MenuItemType.Standard:
textBold.Colour = text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
textBold.Colour = text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
textBold.Colour = text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
text.FadeOut(transition_length, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
text.FadeIn(transition_length, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
foreach(var val in (T[])Enum.GetValues(typeof(T)))
foreach (var val in (T[])Enum.GetValues(typeof(T)))
{
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
items.Add(

View File

@ -74,21 +74,6 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
fadeActive();
else
fadeInactive();
base.Active = value;
}
}
private const float transition_length = 500;
private void fadeActive()
@ -150,6 +135,10 @@ namespace osu.Game.Graphics.UserInterface
}
};
}
protected override void OnActivated() => fadeActive();
protected override void OnDeactivated() => fadeInactive();
}
private class OsuTabDropdown : OsuDropdown<T>

View File

@ -29,21 +29,6 @@ namespace osu.Game.Graphics.UserInterface
private readonly Box box;
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
slideActive();
else
slideInactive();
base.Active = value;
}
}
public PageTabItem(T value) : base(value)
{
AutoSizeAxes = Axes.X;
@ -100,6 +85,10 @@ namespace osu.Game.Graphics.UserInterface
{
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
}
protected override void OnActivated() => slideActive();
protected override void OnDeactivated() => slideInactive();
}
}
}

View File

@ -79,18 +79,21 @@ namespace osu.Game.Graphics.UserInterface
Width = 0.4f,
Children = new Drawable[]
{
new Container {
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
Children = new[]
{
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
@ -113,18 +116,21 @@ namespace osu.Game.Graphics.UserInterface
Width = 0.6f,
Children = new Drawable[]
{
new Container {
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
Children = new[]
{
TextLayer = new Box
{
Origin = Anchor.TopLeft,

View File

@ -59,7 +59,6 @@ namespace osu.Game.Online.API
{
}
return null;
}
}

View File

@ -77,8 +77,10 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility();
[BackgroundDependencyLoader]
private void load()
private void load(FrameworkConfigManager frameworkConfig)
{
this.frameworkConfig = frameworkConfig;
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
@ -150,7 +152,7 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both,
},
volume = new VolumeControl(),
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
new OnScreenDisplay(),
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
@ -259,6 +261,19 @@ namespace osu.Game
{
switch (args.Key)
{
case Key.R:
if (state.Keyboard.AltPressed)
{
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
sensitivity.Disabled = false;
sensitivity.Value = 1;
sensitivity.Disabled = true;
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
return true;
}
break;
case Key.T:
Toolbar.ToggleVisibility();
return true;
@ -284,6 +299,7 @@ namespace osu.Game
private Container overlayContent;
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private void screenChanged(Screen newScreen)
{

View File

@ -158,6 +158,7 @@ namespace osu.Game
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new OsuContextMenuContainer(Cursor) { Depth = -2 },
new OsuTooltipContainer(Cursor) { Depth = -1 },
}
},

View File

@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Chat
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
public ChatTabControl()
{
TabContainer.Margin = new MarginPadding { Left = 50 };
@ -41,7 +43,22 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding(10),
});
AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }, ChannelSelectorActive));
AddTabItem(selectorTab = new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }));
ChannelSelectorActive.BindTo(selectorTab.Active);
}
protected override void SelectTab(TabItem<Channel> tab)
{
if (tab is ChannelTabItem.ChannelSelectorTabItem)
{
tab.Active.Toggle();
return;
}
selectorTab.Active.Value = false;
base.SelectTab(tab);
}
private class ChannelTabItem : TabItem<Channel>
@ -56,18 +73,6 @@ namespace osu.Game.Overlays.Chat
private readonly Box highlightBox;
private readonly TextAwesome icon;
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
base.Active = value;
updateState();
}
}
private void updateState()
{
if (Active)
@ -141,7 +146,7 @@ namespace osu.Game.Overlays.Chat
Shear = new Vector2(shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0);
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 10,
@ -205,28 +210,8 @@ namespace osu.Game.Overlays.Chat
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool Active
public ChannelSelectorTabItem(Channel value) : base(value)
{
get { return false; }
// ReSharper disable once ValueParameterNotUsed
set
{
// we basically never want this tab to become active.
// this allows us to become a "toggle" tab.
// is a bit hacky, to say the least.
activeBindable.Value = !activeBindable.Value;
base.Active = false;
}
}
private readonly Bindable<bool> activeBindable;
public ChannelSelectorTabItem(Channel value, Bindable<bool> active) : base(value)
{
activeBindable = active;
activeBindable.ValueChanged += v => selectorUpdateState();
Depth = float.MaxValue;
Width = 45;
@ -242,27 +227,11 @@ namespace osu.Game.Overlays.Chat
backgroundInactive = colour.Gray2;
backgroundActive = colour.Gray3;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectorUpdateState();
}
protected override void OnHoverLost(InputState state)
{
selectorUpdateState();
}
private void selectorUpdateState()
{
if (activeBindable.Value)
fadeActive();
else
fadeInactive();
}
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
}
}
}

View File

@ -86,6 +86,6 @@ namespace osu.Game.Overlays.Chat
}
}
private void scrollToEnd() => Scheduler.AddDelayed(() => scroll.ScrollToEnd(), 50);
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
}
}

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
@ -33,7 +32,9 @@ namespace osu.Game.Overlays
private ScheduledDelegate messageRequest;
private readonly Container currentChannelContainer;
private readonly Container<DrawableChannel> currentChannelContainer;
private readonly LoadingAnimation loading;
private readonly FocusedTextBox inputTextBox;
@ -104,7 +105,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both,
},
currentChannelContainer = new Container
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
@ -138,7 +139,8 @@ namespace osu.Game.Overlays
HoldFocus = true,
}
}
}
},
loading = new LoadingAnimation(),
}
},
new Container
@ -274,14 +276,7 @@ namespace osu.Game.Overlays
private void initializeChannels()
{
SpriteText loading;
Add(loading = new OsuSpriteText
{
Text = @"initialising chat...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
loading.Show();
messageRequest?.Cancel();
@ -290,9 +285,6 @@ namespace osu.Game.Overlays
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
loading.Expire();
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
@ -336,13 +328,17 @@ namespace osu.Game.Overlays
if (loaded == null)
{
currentChannelContainer.FadeOut(500, EasingTypes.OutQuint);
loading.Show();
loaded = new DrawableChannel(currentChannel);
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Messages.Any())
loading.Hide();
currentChannelContainer.Clear(false);
currentChannelContainer.Add(l);
currentChannelContainer.Add(loaded);
currentChannelContainer.FadeIn(500, EasingTypes.OutQuint);
});
}
@ -367,7 +363,6 @@ namespace osu.Game.Overlays
}
else
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
}
@ -387,6 +382,7 @@ namespace osu.Game.Overlays
req.Success += delegate (List<Message> messages)
{
loading.Hide();
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};

View File

@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Dialog
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.5f),

View File

@ -29,7 +29,7 @@ namespace osu.Game.Overlays
State = Visibility.Visible;
}
private void onDialogOnStateChanged(OverlayContainer dialog, Visibility v)
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Direct
CornerRadius = 4;
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Direct
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),

View File

@ -20,7 +20,6 @@ using osu.Framework.Graphics.Cursor;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>
@ -80,7 +79,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
using (BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon.RotateTo(-rotate_angle * direction);
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
@ -88,7 +87,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.RotateTo(rotate_angle * direction);
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
iconsContainer.Schedule(() => displayMod(modAfter));
Schedule(() => displayMod(modAfter));
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Music
Icon.TextSize = 14;
Icon.Margin = new MarginPadding(0);
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Music
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),

View File

@ -137,6 +137,7 @@ namespace osu.Game.Overlays.Music
public bool MatchingFilter
{
get { return matching; }
set
{
if (matching == value) return;
@ -145,10 +146,6 @@ namespace osu.Game.Overlays.Music
FadeTo(matching ? 1 : 0, 200);
}
get
{
return matching;
}
}
}
}

View File

@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Music
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),

View File

@ -106,7 +106,7 @@ namespace osu.Game.Overlays
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),

View File

@ -46,19 +46,19 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new []
Children = new[]
{
new NotificationSection
{
Title = @"Notifications",
ClearText = @"Clear All",
AcceptTypes = new [] { typeof(SimpleNotification) },
AcceptTypes = new[] { typeof(SimpleNotification) },
},
new NotificationSection
{
Title = @"Running Tasks",
ClearText = @"Cancel All",
AcceptTypes = new [] { typeof(ProgressNotification) },
AcceptTypes = new[] { typeof(ProgressNotification) },
},
}
}

View File

@ -238,7 +238,7 @@ namespace osu.Game.Overlays.Notifications
set
{
base.Colour = value;
pulsateLayer.EdgeEffect = new EdgeEffect
pulsateLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
Type = EdgeEffectType.Glow,

View File

@ -125,6 +125,14 @@ namespace osu.Game.Overlays
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity), v => display(v, "Cursor Sensitivity", v.ToString(@"0.##x"), "Ctrl+Alt+R to reset"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.ActiveInputHandlers),
delegate (string v)
{
bool raw = v.Contains("Raw");
display(raw, "Raw Input", raw ? "enabled" : "disabled", "Ctrl+Alt+R to reset");
});
trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
}
@ -245,7 +253,7 @@ namespace osu.Game.Overlays
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,

View File

@ -41,4 +41,3 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
}
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
set
{
bounding = value;
Invalidate(Invalidation.Geometry);
Invalidate(Invalidation.MiscGeometry);
}
}
@ -290,7 +290,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Margin = new MarginPadding { Bottom = 5 };
Masking = true;
CornerRadius = 5;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
@ -326,7 +326,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding(0);
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),

View File

@ -33,4 +33,3 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
}
}

View File

@ -22,4 +22,3 @@ namespace osu.Game.Overlays.Settings.Sections
}
}
}

View File

@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
letterboxSettings.ClearTransforms();
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
if(!isVisible)
if (!isVisible)
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
};
letterboxing.TriggerChange();

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