mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Handle the numpad's Enter in cases where only the normal Enter was handled
This commit is contained in:
parent
2124ffab5a
commit
06089a74e3
@ -45,6 +45,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
return false;
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
if (!AllowCommit) return false;
|
||||
break;
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Enter)
|
||||
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
|
||||
{
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
return true;
|
||||
|
@ -371,6 +371,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
raiseSelect();
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user