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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

More Clean UP

This commit is contained in:
John Neijzen 2017-06-07 20:07:18 +08:00
parent 9b0e1c26a3
commit 23a7045eef
3 changed files with 7 additions and 15 deletions

View File

@ -13,7 +13,6 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults()
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -25,7 +24,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
// Online settings
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
@ -40,14 +38,12 @@ namespace osu.Game.Configuration
};
// Audio
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.AutoCursorSize, false);
@ -56,7 +52,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.MouseDisableWheel, false);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.MenuParallax, true);
@ -65,7 +60,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1);
Set(OsuSetting.ShowInterface, true);
@ -75,7 +69,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
}

View File

@ -122,7 +122,7 @@ namespace osu.Game.Overlays
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Left = ChatLine.LEFT_PADDING + (padding * 2),
Right = padding * 2,
},
Children = new Drawable[]
@ -202,7 +202,7 @@ namespace osu.Game.Overlays
{
Trace.Assert(state.Mouse.PositionMouseDown != null);
chatHeight.Value = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
chatHeight.Value = startDragChatHeight - ((state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y);
return base.OnDrag(state);
}
@ -367,7 +367,6 @@ namespace osu.Game.Overlays
}
else
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
}

View File

@ -311,7 +311,7 @@ namespace osu.Game.Screens.Select
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
selectedY = ((currentY + (panel.DrawHeight / 2)) - (DrawHeight / 2));
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
@ -477,7 +477,7 @@ namespace osu.Game.Screens.Select
{
// The radius of the circle the carousel moves on.
const float circle_radius = 3;
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
double discriminant = Math.Max(0, (circle_radius * circle_radius) - (dist * dist));
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
return 125 + x;
@ -493,8 +493,8 @@ namespace osu.Game.Screens.Select
{
var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
float panelDrawY = (p.Position.Y - Current) + (height / 2);
float dist = Math.Abs(1f - (panelDrawY / halfHeight));
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
@ -504,7 +504,7 @@ namespace osu.Game.Screens.Select
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can
// layer transformations on top, with a similar reasoning to the previous comment.
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - (1.5f * dist), 0, 1));
}
}
}