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Clean Up Code
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@ -448,7 +448,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return curveData.RepeatSamples[index];
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}
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/// <summary>
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/// Constructs and adds a note to a pattern.
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/// </summary>
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@ -480,7 +479,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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Tail = { Samples = sampleInfoListAt(endTime) }
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};
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newObject = holdNote;
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Graphics.Cursor
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for (float d = interval; d < distance; d += interval)
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{
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lastPosition = pos1 + direction * d;
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lastPosition = pos1 + (direction * d);
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addPosition(lastPosition.Value);
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}
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}
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@ -213,7 +213,7 @@ namespace osu.Game.Graphics.Cursor
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colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
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Texture.DrawQuad(
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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new Quad(pos.X - (Size.X / 2), pos.Y - (Size.Y / 2), Size.X, Size.Y),
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colour,
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null,
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v => Shared.VertexBuffer.Vertices[end++] = v);
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@ -148,7 +148,7 @@ namespace osu.Game
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RelativeSizeAxes = Axes.Both,
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},
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volume = new VolumeControl(),
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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overlayContent = new Container { RelativeSizeAxes = Axes.Both },
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new OnScreenDisplay(),
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0),
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Children = new []
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Children = new[]
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{
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new Box
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{
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + duration * 2,
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EndTime = startTime + (duration * 2),
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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EndTime = startTime + (duration * 2),
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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@ -187,7 +187,7 @@ namespace osu.Game.Screens.Menu
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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EndTime = startTime + (duration * 2),
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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@ -197,8 +197,8 @@ namespace osu.Game.Screens.Menu
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{
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StartValue = 10,
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EndValue = -10,
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StartTime = startTime + duration * 2,
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EndTime = startTime + duration * 4,
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StartTime = startTime + (duration * 2),
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EndTime = startTime + (duration * 4),
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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@ -282,10 +282,13 @@ namespace osu.Game.Screens.Menu
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public ButtonState State
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{
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get { return state; }
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get
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{
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return state;
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}
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set
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{
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if (state == value)
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return;
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@ -51,10 +51,7 @@ namespace osu.Game.Screens.Menu
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public bool Triangles
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{
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set
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{
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colourAndTriangles.Alpha = value ? 1 : 0;
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}
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set { colourAndTriangles.Alpha = value ? 1 : 0; }
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
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@ -62,10 +59,7 @@ namespace osu.Game.Screens.Menu
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public bool Ripple
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{
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get { return rippleContainer.Alpha > 0; }
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set
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{
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rippleContainer.Alpha = value ? 1 : 0;
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}
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set { rippleContainer.Alpha = value ? 1 : 0; }
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}
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public bool Interactive = true;
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@ -237,7 +231,7 @@ namespace osu.Game.Screens.Menu
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if (beatIndex < 0) return;
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logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
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logoBeatContainer.ScaleTo(1 - (0.02f * amplitudeAdjust), beat_in_time, EasingTypes.Out);
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using (logoBeatContainer.BeginDelayedSequence(beat_in_time))
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logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
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@ -246,7 +240,7 @@ namespace osu.Game.Screens.Menu
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ripple.ScaleTo(logoAmplitudeContainer.Scale);
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ripple.Alpha = 0.15f * amplitudeAdjust;
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ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint);
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ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + (0.04f * amplitudeAdjust)), beatLength, EasingTypes.OutQuint);
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ripple.FadeOut(beatLength, EasingTypes.OutQuint);
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if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
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@ -278,7 +278,6 @@ namespace osu.Game.Screens.Play
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{
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if (!pauseContainer.IsPaused)
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decoupledClock.Start();
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});
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pauseContainer.Alpha = 0;
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@ -244,7 +244,7 @@ namespace osu.Game.Screens.Select
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private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
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{
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foreach(var b in beatmapSet.Beatmaps)
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foreach (var b in beatmapSet.Beatmaps)
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{
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if (b.Metadata == null)
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b.Metadata = beatmapSet.Metadata;
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@ -46,7 +46,11 @@ namespace osu.Game.Screens.Select
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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get
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{
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return beatmap;
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}
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set
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{
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if (beatmap == value) return;
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@ -165,7 +169,7 @@ namespace osu.Game.Screens.Select
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Direction = FillDirection.Vertical,
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LayoutDuration = 200,
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LayoutEasing = EasingTypes.OutQuint,
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Children = new []
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Children = new[]
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{
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description = new MetadataSegment("Description"),
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source = new MetadataSegment("Source"),
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@ -199,9 +203,9 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0,5),
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Spacing = new Vector2(0, 5),
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Padding = new MarginPadding(10),
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Children = new []
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Children = new[]
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{
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circleSize = new DifficultyRow("Circle Size", 7),
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drainRate = new DifficultyRow("HP Drain"),
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@ -479,7 +483,7 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(5,0),
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Spacing = new Vector2(5, 0),
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Margin = new MarginPadding { Top = header.TextSize }
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}
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};
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@ -82,7 +82,11 @@ namespace osu.Game.Screens.Tournament
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private ScrollState _scrollState;
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private ScrollState scrollState
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{
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get { return _scrollState; }
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get
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{
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return _scrollState;
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}
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set
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{
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if (_scrollState == value)
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@ -261,7 +265,7 @@ namespace osu.Game.Screens.Tournament
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else
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{
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c.MoveToX(pos, 100);
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c.FadeTo(1.0f - Math.Abs(pos - DrawWidth / 2f) / (DrawWidth / 2.5f), 100);
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c.FadeTo(1.0f - (Math.Abs(pos - (DrawWidth / 2f)) / (DrawWidth / 2.5f)), 100);
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}
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pos += ScrollingTeam.WIDTH;
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@ -328,7 +332,11 @@ namespace osu.Game.Screens.Tournament
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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get
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{
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return selected;
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}
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set
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{
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selected = value;
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