mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge remote-tracking branch 'origin/master' into new-menus
This commit is contained in:
commit
5508fa0fd9
@ -23,6 +23,13 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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}
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private float hpDrainRate;
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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{
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hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
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}
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protected override void Reset()
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{
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base.Reset();
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@ -56,14 +63,26 @@ namespace osu.Game.Rulesets.Osu.Scoring
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scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
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comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
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}
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switch (judgement.Result)
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switch (judgement.Score)
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{
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case HitResult.Hit:
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Health.Value += 0.1f;
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case OsuScoreResult.Hit300:
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Health.Value += (10.2 - hpDrainRate) * 0.02;
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break;
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case HitResult.Miss:
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Health.Value -= 0.2f;
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case OsuScoreResult.Hit100:
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Health.Value += (8 - hpDrainRate) * 0.02;
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break;
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case OsuScoreResult.Hit50:
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Health.Value += (4 - hpDrainRate) * 0.02;
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break;
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case OsuScoreResult.SliderTick:
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Health.Value += System.Math.Max(7 - hpDrainRate, 0) * 0.01;
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break;
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case OsuScoreResult.Miss:
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Health.Value -= hpDrainRate * 0.04;
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break;
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -16,7 +17,7 @@ using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistItem : Container, IFilterable
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internal class PlaylistItem : Container, IFilterable, IDraggable
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{
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private const float fade_duration = 100;
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@ -33,6 +34,8 @@ namespace osu.Game.Overlays.Music
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public Action<BeatmapSetInfo> OnSelect;
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public bool IsDraggable => handle.IsHovered;
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private bool selected;
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public bool Selected
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{
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@ -68,15 +71,9 @@ namespace osu.Game.Overlays.Music
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Children = new Drawable[]
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{
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handle = new SpriteIcon
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handle = new PlaylistItemHandle
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Size = new Vector2(12),
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Colour = colours.Gray5,
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Icon = FontAwesome.fa_bars,
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Alpha = 0f,
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Margin = new MarginPadding { Left = 5, Top = 2 },
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Colour = colours.Gray5
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},
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text = new OsuTextFlowContainer
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{
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@ -114,19 +111,19 @@ namespace osu.Game.Overlays.Music
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});
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}
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protected override bool OnHover(Framework.Input.InputState state)
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protected override bool OnHover(InputState state)
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{
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handle.FadeIn(fade_duration);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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protected override void OnHoverLost(InputState state)
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{
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handle.FadeOut(fade_duration);
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}
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protected override bool OnClick(Framework.Input.InputState state)
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protected override bool OnClick(InputState state)
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{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
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@ -148,5 +145,27 @@ namespace osu.Game.Overlays.Music
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this.FadeTo(matching ? 1 : 0, 200);
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}
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}
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private class PlaylistItemHandle : SpriteIcon
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{
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public PlaylistItemHandle()
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{
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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Size = new Vector2(12);
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Icon = FontAwesome.fa_bars;
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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}
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}
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}
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public interface IDraggable : IDrawable
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{
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/// <summary>
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/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
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/// </summary>
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bool IsDraggable { get; }
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}
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}
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@ -4,105 +4,252 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistList : Container
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internal class PlaylistList : CompositeDrawable
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{
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private readonly FillFlowContainer<PlaylistItem> items;
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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set
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{
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items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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private void itemSelected(BeatmapSetInfo b)
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{
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OnSelect?.Invoke(b);
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}
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public Action<BeatmapSetInfo> OnSelect;
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private readonly SearchContainer search;
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public void Filter(string searchTerm) => search.SearchTerm = searchTerm;
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public BeatmapSetInfo SelectedItem
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{
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get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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private readonly ItemsScrollContainer items;
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public PlaylistList()
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{
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Children = new Drawable[]
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InternalChild = items = new ItemsScrollContainer
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{
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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},
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},
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RelativeSizeAxes = Axes.Both,
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OnSelect = set => OnSelect?.Invoke(set)
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};
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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public new MarginPadding Padding
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{
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items.Add(new PlaylistItem(beatmapSet) { OnSelect = itemSelected });
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get { return base.Padding; }
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set { base.Padding = value; }
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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public BeatmapSetInfo PreviousSet => items.PreviousSet;
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public BeatmapSetInfo SelectedSet
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{
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PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove != null) items.Remove(itemToRemove);
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get { return items.SelectedSet; }
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set { items.SelectedSet = value; }
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public string[] FilterTerms => new string[] { };
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public bool MatchingFilter
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public Action<BeatmapSetInfo> OnSelect;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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};
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}
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public IEnumerable<BeatmapSetInfo> Sets
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{
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set
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{
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if (value)
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InvalidateLayout();
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items.Clear();
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value.ForEach(AddBeatmapSet);
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}
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}
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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public string SearchTerm
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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get { return search.SearchTerm; }
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set { search.SearchTerm = value; }
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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items.Add(new PlaylistItem(beatmapSet)
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{
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OnSelect = set => OnSelect?.Invoke(set),
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Depth = items.Count
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});
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}
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove == null)
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return false;
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return items.Remove(itemToRemove);
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}
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public BeatmapSetInfo SelectedSet
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{
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get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
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public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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protected override bool OnDragStart(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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if (draggedItem == null)
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return base.OnDrag(state);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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nativeDragPosition = state.Mouse.NativeState.Position;
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var handled = draggedItem != null || base.OnDragEnd(state);
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draggedItem = null;
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return handled;
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}
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protected override void Update()
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{
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base.Update();
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if (draggedItem == null)
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return;
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updateScrollPosition();
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updateDragPosition();
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}
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private void updateScrollPosition()
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{
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const float start_offset = 10;
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const double max_power = 50;
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const double exp_base = 1.05;
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var localPos = ToLocalSpace(nativeDragPosition);
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if (localPos.Y < start_offset)
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{
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if (Current <= 0)
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return;
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var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
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ScrollBy(-(float)Math.Pow(exp_base, power));
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}
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else if (localPos.Y > DrawHeight - start_offset)
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{
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if (IsScrolledToEnd())
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return;
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var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
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ScrollBy((float)Math.Pow(exp_base, power));
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}
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}
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private void updateDragPosition()
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{
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var itemsPos = items.ToLocalSpace(nativeDragPosition);
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int srcIndex = (int)draggedItem.Depth;
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// Find the last item with position < mouse position. Note we can't directly use
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// the item positions as they are being transformed
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float heightAccumulator = 0;
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int dstIndex = 0;
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for (; dstIndex < items.Count; dstIndex++)
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{
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// Using BoundingBox here takes care of scale, paddings, etc...
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heightAccumulator += items[dstIndex].BoundingBox.Height;
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if (heightAccumulator > itemsPos.Y)
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break;
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}
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dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
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if (srcIndex == dstIndex)
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return;
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if (srcIndex < dstIndex)
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{
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for (int i = srcIndex + 1; i <= dstIndex; i++)
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items.ChangeChildDepth(items[i], i - 1);
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}
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else
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{
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for (int i = dstIndex; i < srcIndex; i++)
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items.ChangeChildDepth(items[i], i + 1);
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}
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items.ChangeChildDepth(draggedItem, dstIndex);
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
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{
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public string[] FilterTerms => new string[] { };
|
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public bool MatchingFilter
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{
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set
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{
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if (value)
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InvalidateLayout();
|
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}
|
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}
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// Compare with reversed ChildID and Depth
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protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
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public IEnumerable<IFilterable> FilterableChildren => Children;
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|
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public ItemSearchContainer()
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{
|
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LayoutDuration = 200;
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||||
LayoutEasing = Easing.OutQuint;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
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||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
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beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
|
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beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
|
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beatmapBacking.TriggerChange();
|
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}
|
||||
|
||||
@ -126,24 +126,24 @@ namespace osu.Game.Overlays.Music
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||||
|
||||
public void PlayPrevious()
|
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{
|
||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
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var available = BeatmapSets.Reverse();
|
||||
|
||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
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var playable = list.PreviousSet;
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayNext()
|
||||
{
|
||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
|
||||
var available = BeatmapSets;
|
||||
|
||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
||||
var playable = list.NextSet;
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
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list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
|
||||
private void playSpecified(BeatmapInfo info)
|
||||
|
@ -353,6 +353,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
manager.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
manager.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
manager.BeatmapHidden -= onBeatmapHidden;
|
||||
manager.BeatmapRestored -= onBeatmapRestored;
|
||||
}
|
||||
|
||||
initialAddSetsTask?.Cancel();
|
||||
|
Loading…
Reference in New Issue
Block a user