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https://github.com/ppy/osu.git
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Merge branch 'master' into menu-mvvm
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commit
dba3c9a0e2
@ -1,11 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -15,6 +20,49 @@ namespace osu.Game.Graphics.UserInterface
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public override bool AllowClipboardExport => false;
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private readonly CapsWarning warning;
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private GameHost host;
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public OsuPasswordTextBox()
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{
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Add(warning = new CapsWarning
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{
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Size = new Vector2(20),
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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Alpha = 0,
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});
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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this.host = host;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.CapsLock)
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updateCapsWarning(host.CapsLockEnabled);
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return base.OnKeyDown(state, args);
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}
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protected override void OnFocus(InputState state)
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{
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updateCapsWarning(host.CapsLockEnabled);
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base.OnFocus(state);
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}
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protected override void OnFocusLost(InputState state)
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{
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updateCapsWarning(false);
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base.OnFocusLost(state);
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}
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private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
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public class PasswordMaskChar : Container
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{
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private readonly CircularContainer circle;
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@ -51,5 +99,21 @@ namespace osu.Game.Graphics.UserInterface
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circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
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}
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}
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private class CapsWarning : SpriteIcon, IHasTooltip
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{
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public string TooltipText => @"Caps lock is active";
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public CapsWarning()
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{
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Icon = FontAwesome.fa_warning;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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Colour = colour.YellowLight;
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}
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}
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}
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}
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