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https://github.com/ppy/osu.git
synced 2025-01-14 23:22:55 +08:00
Get rid of raw AddDelay calls within osu.Game
This commit is contained in:
parent
19fb03e737
commit
87bcd526f3
@ -1 +1 @@
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Subproject commit a3ed5b642fcce039483801ca01fdbbf9117cec15
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Subproject commit 8463ba949b0a4a54c9aca157b2b24a8b0277608a
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@ -56,10 +56,7 @@ namespace osu.Desktop.VisualTests.Tests
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}
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if (remaining > 0)
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{
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AddDelay(80);
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Schedule(() => sendBarrage(remaining - 1));
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}
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Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
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}
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protected override void Update()
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@ -67,6 +67,8 @@ namespace osu.Desktop.VisualTests.Tests
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private void changePlayfieldSize(int step)
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{
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double delay = 0;
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// Add new hits
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switch (step)
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{
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@ -84,7 +86,7 @@ namespace osu.Desktop.VisualTests.Tests
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break;
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case 5:
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addSwell(1000);
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playfieldContainer.AddDelay(scroll_time - 100);
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delay = scroll_time - 100;
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break;
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}
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@ -92,10 +94,10 @@ namespace osu.Desktop.VisualTests.Tests
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switch (step)
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{
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default:
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playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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break;
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case 6:
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playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
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playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
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break;
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}
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}
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@ -62,14 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
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this.ScaleTo(0.5f);
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this.ScaleTo(1.2f, animIn);
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this.FadeIn(animIn);
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AddDelay(animIn);
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this.ScaleTo(1, 150, EasingTypes.Out);
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AddDelay(-animIn);
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this.Animate(
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d => d.FadeIn(animIn),
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d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
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).Then(
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d => d.ScaleTo(1, 150, EasingTypes.Out)
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);
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}
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protected override void UpdateCurrentState(ArmedState state)
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@ -99,8 +99,7 @@ namespace osu.Game.Graphics.UserInterface
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
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flash();
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AddDelay(click_duration);
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Schedule(delegate {
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this.Delay(click_duration).Schedule(delegate {
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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@ -106,8 +106,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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private void schedulePopOut()
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{
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popOutDelegate?.Cancel();
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AddDelay(1000);
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popOutDelegate = Schedule(Hide);
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this.Delay(1000).Schedule(Hide, out popOutDelegate);
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}
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}
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}
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@ -119,8 +119,7 @@ namespace osu.Game
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if (!menu.IsCurrentScreen)
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{
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menu.MakeCurrent();
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AddDelay(500);
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scoreLoad = Schedule(() => LoadScore(s));
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this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
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return;
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}
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@ -35,8 +35,7 @@ namespace osu.Game.Overlays
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if (v != Visibility.Hidden) return;
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//handle the dialog being dismissed.
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dialog.AddDelay(PopupDialog.EXIT_DURATION);
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dialog.Expire();
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dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
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if (dialog == currentDialog)
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State = Visibility.Hidden;
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@ -78,10 +78,7 @@ namespace osu.Game.Overlays.Notifications
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{
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case ProgressNotificationState.Completed:
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NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
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this.FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
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AddDelay(100);
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Schedule(Completed);
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this.FadeOut(200).Finally(d => Completed());
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break;
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}
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}
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@ -75,15 +75,13 @@ namespace osu.Game.Rulesets.Judgements
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this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
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this.RotateTo(40, 800, EasingTypes.InQuint);
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AddDelay(600);
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this.FadeOut(200);
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this.Delay(600).FadeOut(200);
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break;
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case HitResult.Hit:
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this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, EasingTypes.OutElastic);
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AddDelay(100);
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this.FadeOut(400);
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this.Delay(100).FadeOut(400);
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break;
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}
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@ -98,18 +98,13 @@ namespace osu.Game.Screens.Menu
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{
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base.OnEntering(last);
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Content.FadeInFromZero(500);
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icon.Delay(1500).FadeColour(iconColour, 200);
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icon.AddDelay(1500);
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icon.FadeColour(iconColour, 200);
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AddDelay(6000, true);
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Content.FadeOut(250);
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AddDelay(250);
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Schedule(() => Push(intro));
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Content
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.FadeInFromZero(500)
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.Then(5500)
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.FadeOut(250)
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.Finally(d => Push(intro));
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}
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}
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}
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@ -97,9 +97,9 @@ namespace osu.Game.Screens.Play.HUD
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if (judgement.Result == HitResult.Miss)
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return;
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fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint);
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fill.AddDelay(glow_fade_delay);
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fill.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
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fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint)
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.Delay(glow_fade_delay)
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.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
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}
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protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
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@ -56,11 +56,7 @@ namespace osu.Game.Screens.Play
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AddInternal(pauseOverlay = new PauseOverlay
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{
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OnResume = delegate
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{
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AddDelay(400);
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Schedule(Resume);
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},
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OnResume = () => this.Delay(400).Schedule(Resume),
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OnRetry = () => OnRetry(),
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OnQuit = () => OnQuit(),
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});
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@ -77,9 +77,7 @@ namespace osu.Game.Screens.Play
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Beatmap = player.Beatmap,
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});
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AddDelay(400);
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Schedule(pushWhenLoaded);
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this.Delay(400).Schedule(pushWhenLoaded);
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}
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private void contentIn()
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@ -104,16 +102,9 @@ namespace osu.Game.Screens.Play
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contentIn();
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AddDelay(500, true);
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logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
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AddDelay(250, true);
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info.FadeIn(500);
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AddDelay(1400, true);
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Schedule(pushWhenLoaded);
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logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
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info.Delay(750).FadeIn(500);
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this.Delay(2150).Schedule(pushWhenLoaded);
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}
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private void pushWhenLoaded()
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@ -123,9 +114,7 @@ namespace osu.Game.Screens.Play
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contentOut();
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AddDelay(250);
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Schedule(() =>
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this.Delay(250).Schedule(() =>
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{
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if (!IsCurrentScreen) return;
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@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking
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protected override void LoadComplete()
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{
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base.LoadComplete();
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fill.AddDelay(400);
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fill.FadeInFromZero(600);
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fill.Delay(400).FadeInFromZero(600);
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}
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[BackgroundDependencyLoader]
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@ -178,9 +178,9 @@ namespace osu.Game.Screens.Ranking
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int delay = 0;
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foreach (var s in statisticsContainer.Children)
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{
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s.FadeOut();
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s.AddDelay(delay += 200);
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s.FadeIn(300 + delay, EasingTypes.Out);
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s.FadeOut()
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.Then(delay += 200)
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.FadeIn(300 + delay, EasingTypes.Out);
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}
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});
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}
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@ -44,13 +44,14 @@ namespace osu.Game.Screens
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boxContainer.ScaleTo(0.2f);
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boxContainer.RotateTo(-20);
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Content.AddDelay(300, true);
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using (Content.BeginDelayedSequence(300, true))
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{
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boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
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boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
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boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
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boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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}
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}
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protected override bool OnExiting(Screen next)
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@ -63,8 +63,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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};
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scrollFlow.Add(ls);
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ls.AddDelay(i++ * 50, true);
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ls.Show();
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using (BeginDelayedSequence(i++ * 50, true))
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ls.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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@ -64,23 +64,26 @@ namespace osu.Game.Screens.Select.Leaderboards
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this.FadeIn(200);
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content.MoveToY(0, 800, EasingTypes.OutQuint);
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AddDelay(100, true);
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avatar.FadeIn(300, EasingTypes.OutQuint);
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nameLabel.FadeIn(350, EasingTypes.OutQuint);
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avatar.MoveToX(0, 300, EasingTypes.OutQuint);
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nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
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AddDelay(250, true);
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scoreLabel.FadeIn(200);
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scoreRank.FadeIn(200);
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AddDelay(50, true);
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var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
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for (int i = 0; i < drawables.Length; i++)
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using (BeginDelayedSequence(100, true))
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{
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drawables[i].FadeIn(100 + i * 50);
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avatar.FadeIn(300, EasingTypes.OutQuint);
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nameLabel.FadeIn(350, EasingTypes.OutQuint);
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avatar.MoveToX(0, 300, EasingTypes.OutQuint);
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nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
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using (BeginDelayedSequence(250, true))
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{
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scoreLabel.FadeIn(200);
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scoreRank.FadeIn(200);
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using (BeginDelayedSequence(50, true))
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{
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var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
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for (int i = 0; i < drawables.Length; i++)
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drawables[i].FadeIn(100 + i * 50);
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}
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}
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}
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break;
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