1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:52:55 +08:00

Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.

Also includes commenting improvements/fixes.
This commit is contained in:
smoogipooo 2017-06-02 19:27:00 +09:00
parent 186fecca82
commit a4cd409835
11 changed files with 128 additions and 49 deletions

@ -1 +1 @@
Subproject commit 8ba3f5079e904f72e02b02909b681b5d64c81466
Subproject commit 1164dd486e71841eb6dad9724be9087994cb24d6

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
public class DrawableGravityTimingChange : DrawableTimingChange
public class DrawableGravityTimingChange : DrawableManiaTimingChange
{
public DrawableGravityTimingChange(TimingChange timingChange)
: base(timingChange)

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
public class DrawableManiaTimingChange : DrawableTimingChange
{
public DrawableManiaTimingChange(TimingChange timingChange)
: base(timingChange, Axes.Y)
{
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var parent = Parent as IHasTimeSpan;
if (parent == null)
return;
LifetimeStart = TimingChange.Time - parent.TimeSpan.Y;
LifetimeEnd = TimingChange.Time + Content.RelativeCoordinateSpace.Y * 2;
}
}
}

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
public class DrawableScrollingTimingChange : DrawableTimingChange
public class DrawableScrollingTimingChange : DrawableManiaTimingChange
{
public DrawableScrollingTimingChange(TimingChange timingChange)
: base(timingChange)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
@ -11,6 +12,9 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Timing.Drawables
{
/// <summary>
/// Represents a container in which contains hit objects and moves relative to the current time.
/// </summary>
public abstract class DrawableTimingChange : Container<DrawableHitObject>
{
public readonly TimingChange TimingChange;
@ -18,59 +22,89 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
protected override Container<DrawableHitObject> Content => content;
private readonly Container<DrawableHitObject> content;
protected DrawableTimingChange(TimingChange timingChange)
private readonly Axes scrollingAxes;
/// <summary>
/// Creates a new drawable timing change which contains hit objects and scrolls relative to the current time.
/// </summary>
/// <param name="timingChange">The encapsulated timing change that provides the speed changes.</param>
/// <param name="scrollingAxes">The axes through which this timing change scrolls.</param>
protected DrawableTimingChange(TimingChange timingChange, Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
TimingChange = timingChange;
RelativeSizeAxes = Axes.Both;
AddInternal(content = new RelativeCoordinateAutoSizingContainer
// We have to proxy the hit objects to an internal container since we're
// going to be modifying our height to apply speed changes
AddInternal(content = new RelativeCoordinateAutoSizingContainer(scrollingAxes)
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Y = (float)timingChange.Time
RelativePositionAxes = Axes.Both
});
}
public override Axes RelativeSizeAxes
{
get { return Axes.Both; }
set { throw new InvalidOperationException($"{nameof(DrawableTimingChange)} must always be relatively-sized."); }
}
protected override void Update()
{
var parent = (TimingChangeContainer)Parent;
var parent = Parent as IHasTimeSpan;
// Adjust our height to account for the speed changes
Height = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
if (parent == null)
return;
// Adjust our size to account for the speed changes
float speedAdjustedSize = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier);
Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1,
(scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
RelativeCoordinateSpace = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)parent.TimeSpan.X : 1,
(scrollingAxes & Axes.Y) > 0 ? (float)parent.TimeSpan.Y : 1);
}
protected override void UpdateAfterChildren()
public override void Add(DrawableHitObject hitObject)
{
base.UpdateAfterChildren();
var parent = (TimingChangeContainer)Parent;
LifetimeStart = TimingChange.Time - parent.TimeSpan;
LifetimeEnd = TimingChange.Time + Content.RelativeCoordinateSpace.Y * 2;
}
public override void Add(DrawableHitObject drawable)
{
// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
// The previously relatively-positioned hit object will now become relative to content, but since the hit object has no knowledge of content,
// we need to offset it back by content's position (timing change time) so that it becomes correctly relatively-positioned to content
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
drawable.Y -= (float)TimingChange.Time;
hitObject.Position = new Vector2((scrollingAxes & Axes.X) > 0 ? hitObject.X - (float)TimingChange.Time : hitObject.X,
(scrollingAxes & Axes.Y) > 0 ? hitObject.Y - (float)TimingChange.Time : hitObject.Y);
base.Add(drawable);
base.Add(hitObject);
}
/// <summary>
/// Whether this timing change can contain a drawable. This is true if the drawable occurs "after" after this timing change.
/// Whether this timing change can contain a hit object. This is true if the hit object occurs "after" after this timing change.
/// </summary>
public bool CanContain(DrawableHitObject hitObject) => TimingChange.Time <= hitObject.HitObject.StartTime;
/// <summary>
/// A container which cann be relatively-sized while auto-sizing to its children on desired axes. The relative coordinate space of
/// this container follows its auto-sized height.
/// </summary>
private class RelativeCoordinateAutoSizingContainer : Container<DrawableHitObject>
{
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
private readonly Axes autoSizingAxes;
/// <summary>
/// The axes which this container should calculate its size from its children on.
/// Note that this is not the same as <see cref="AutoSizeAxes"/>, because that would not allow this container
/// to be relatively sized - desired in the case where the playfield re-defines <see cref="RelativeCoordinateSpace"/>.
/// </summary>
/// <param name="autoSizingAxes"></param>
public RelativeCoordinateAutoSizingContainer(Axes autoSizingAxes)
{
this.autoSizingAxes = autoSizingAxes;
}
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
@ -84,9 +118,13 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
return;
float height = Children.Select(child => child.Y + child.Height).Max();
float width = Children.Select(child => child.X + child.Width).Max();
Height = height;
RelativeCoordinateSpace = new Vector2(1, height);
Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : base.Size.X,
(autoSizingAxes & Axes.Y) > 0 ? height : base.Size.Y);
RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
(autoSizingAxes & Axes.Y) > 0 ? height : 1);
base.InvalidateFromChild(invalidation);
}

View File

@ -0,0 +1,13 @@
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Timing
{
public interface IHasTimeSpan : IContainer
{
/// <summary>
/// The amount of time which this container spans. Drawables can be relatively positioned to this value.
/// </summary>
Vector2 TimeSpan { get; }
}
}

View File

@ -8,15 +8,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Timing
{
public class TimingChangeContainer : Container<DrawableTimingChange>
public class TimingChangeContainer : Container<DrawableTimingChange>, IHasTimeSpan
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
public double TimeSpan { get; set; }
public Vector2 TimeSpan { get; set; }
/// <summary>
/// Adds a hit object to the most applicable timing change in this container.
@ -35,10 +33,11 @@ namespace osu.Game.Rulesets.Mania.Timing
protected override IComparer<Drawable> DepthComparer => new TimingChangeReverseStartTimeComparer();
/// <summary>
/// Finds the most applicable timing change that can contain a hit object.
/// Finds the most applicable timing change that can contain a hit object. If the hit object occurs before the first (time-wise)
/// timing change, then the timing change returned is the first (time-wise) timing change.
/// </summary>
/// <param name="hitObject">The hit object to contain.</param>
/// <returns>The last timing change which can contain <paramref name="hitObject"/>. Null if no timing change can contain the hit object.</returns>
/// <returns>The last (time-wise) timing change which can contain <paramref name="hitObject"/>. Null if no timing change exists.</returns>
private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
}

View File

@ -185,10 +185,10 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public double TimeSpan
public float TimeSpan
{
get { return timingChanges.TimeSpan; }
set { timingChanges.TimeSpan = value; }
get { return timingChanges.TimeSpan.Y; }
set { timingChanges.TimeSpan = new Vector2(1, value); }
}
public void Add(DrawableTimingChange timingChange) => timingChanges.Add(timingChange);

View File

@ -32,12 +32,11 @@ namespace osu.Game.Rulesets.Mania.UI
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
private int? columns;
public int Columns
{
get { return columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize); }
set { columns = value; }
}
}
public Dictionary<int, List<DrawableTimingChange>> HitObjectTimingChanges;
public List<DrawableTimingChange> BarlineTimingChanges;
@ -45,10 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
generateTimingChanges();
generateDefaultTimingChanges();
}
private void generateTimingChanges()
private void generateDefaultTimingChanges()
{
if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
return;

View File

@ -230,11 +230,11 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
private double timeSpan;
private float timeSpan;
/// <summary>
/// The amount of time which the length of the playfield spans.
/// </summary>
public double TimeSpan
public float TimeSpan
{
get { return timeSpan; }
set
@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Mania.UI
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
barLineContainer.TimeSpan = value;
barLineContainer.TimeSpan = new Vector2(1, value);
Columns.ForEach(c => c.TimeSpan = value);
}
}
@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Apply(d);
var p = (ManiaPlayfield)d;
p.TimeSpan = CurrentValue;
p.TimeSpan = (float)CurrentValue;
}
}
}

View File

@ -85,8 +85,10 @@
<Compile Include="Mods\ManiaModGravity.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
<Compile Include="Timing\Drawables\DrawableGravityTimingChange.cs" />
<Compile Include="Timing\Drawables\DrawableManiaTimingChange.cs" />
<Compile Include="Timing\Drawables\DrawableScrollingTimingChange.cs" />
<Compile Include="Timing\Drawables\DrawableTimingChange.cs" />
<Compile Include="Timing\IHasTimeSpan.cs" />
<Compile Include="Timing\TimingChange.cs" />
<Compile Include="Timing\TimingChangeContainer.cs" />
</ItemGroup>