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Update usage of FadeEdgeEffect
Improves the visual appearance of DirectPanels' shadows too.
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@ -1 +1 @@
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Subproject commit da5fbf8c580b079671298f6da54be10a00bf434c
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Subproject commit 3db7e231653ec6ffe28b5dcd1a86230ec754cc1c
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@ -11,14 +11,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Framework.Logging;
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@ -49,6 +47,23 @@ namespace osu.Game.Overlays.Direct
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SetInfo = setInfo;
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}
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private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 5f),
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Radius = 10f,
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Colour = Color4.Black.Opacity(0.3f),
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};
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api, BeatmapManager beatmaps, OsuColour colours, NotificationOverlay notifications)
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{
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@ -60,13 +75,7 @@ namespace osu.Game.Overlays.Direct
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2f,
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Colour = Color4.Black.Opacity(0.25f),
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},
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EdgeEffect = edgeEffectNormal,
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Children = new[]
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{
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// temporary blackness until the actual background loads.
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@ -92,8 +101,7 @@ namespace osu.Game.Overlays.Direct
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protected override bool OnHover(InputState state)
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{
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content.FadeEdgeEffectTo(1f, hover_transition_time, Easing.OutQuint);
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content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 14, hover_transition_time, Easing.OutQuint));
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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return base.OnHover(state);
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@ -101,8 +109,7 @@ namespace osu.Game.Overlays.Direct
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protected override void OnHoverLost(InputState state)
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{
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content.FadeEdgeEffectTo(0.25f, hover_transition_time, Easing.OutQuint);
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content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 2, hover_transition_time, Easing.OutQuint));
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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base.OnHoverLost(state);
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@ -278,30 +285,5 @@ namespace osu.Game.Overlays.Direct
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Value = value;
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}
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}
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private class TransformEdgeEffectRadius : Transform<float, Container>
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{
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/// <summary>
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/// Current value of the transformed colour in linear colour space.
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/// </summary>
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private float valueAt(double time)
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{
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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public override string TargetMember => "EdgeEffect.Colour";
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protected override void Apply(Container c, double time)
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{
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EdgeEffectParameters e = c.EdgeEffect;
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e.Radius = valueAt(time);
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c.EdgeEffect = e;
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}
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protected override void ReadIntoStartValue(Container d) => StartValue = d.EdgeEffect.Radius;
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}
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}
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}
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@ -122,14 +122,14 @@ namespace osu.Game.Overlays.KeyBinding
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protected override bool OnHover(InputState state)
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{
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this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
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FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint);
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FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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