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mirror of https://github.com/ppy/osu.git synced 2024-09-22 13:27:23 +08:00

Merge pull request #1321 from peppy/import-test-resiliency

Make import tests more resilient to race condition failures
This commit is contained in:
Dan Balasescu 2017-09-27 16:07:41 +09:00 committed by GitHub
commit ec156fe9ca

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
}
}
@ -61,14 +61,13 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
}
}
[Test]
public void TestImportWhenFileOpen()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
{
var osu = loadOsu(host);
@ -101,8 +100,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
while (!osu.IsLoaded)
Thread.Sleep(1);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
@ -113,30 +111,17 @@ namespace osu.Game.Tests.Beatmaps.IO
var store = osu.Dependencies.Get<BeatmapManager>();
Action waitAction = () =>
{
while (!(resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any())
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"BeatmapSet did not import to the database in allocated time.");
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
@"BeatmapSet did not import to the database in allocated time.", timeout);
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> resultBeatmaps = null;
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitAction = () =>
{
while ((resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"Beatmaps did not import to the database in allocated time");
waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
@ -160,5 +145,11 @@ namespace osu.Game.Tests.Beatmaps.IO
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () => { while (!result()) Thread.Sleep(20); };
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}
}