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slight edits
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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}
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float beatmapHp = 0;
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float beatmapHp;
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protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
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{
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@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
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Health.Value += (4 - beatmapHp) * 0.02;
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break;
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case OsuScoreResult.SliderTick:
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Health.Value += System.Math.Max(7 - beatmapHp, 0) * 0.01;
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break;
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case OsuScoreResult.Miss:
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Health.Value -= beatmapHp * 0.04;
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break;
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