mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 14:42:56 +08:00
Merge branch 'master' into social-browser
This commit is contained in:
commit
5e4558cc54
@ -1 +1 @@
|
||||
Subproject commit 0b9053ec3d39b486165992374752b280c5eeef06
|
||||
Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e
|
39
osu.Desktop.VisualTests/Tests/TestCaseBreadcrumbs.cs
Normal file
39
osu.Desktop.VisualTests/Tests/TestCaseBreadcrumbs.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseBreadcrumbs : TestCase
|
||||
{
|
||||
public override string Description => @"breadcrumb > control";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
BreadcrumbControl<BreadcrumbTab> c;
|
||||
Add(c = new BreadcrumbControl<BreadcrumbTab>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
});
|
||||
|
||||
AddStep(@"first", () => c.Current.Value = BreadcrumbTab.Click);
|
||||
AddStep(@"second", () => c.Current.Value = BreadcrumbTab.The);
|
||||
AddStep(@"third", () => c.Current.Value = BreadcrumbTab.Circles);
|
||||
}
|
||||
|
||||
private enum BreadcrumbTab
|
||||
{
|
||||
Click,
|
||||
The,
|
||||
Circles,
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,9 @@ using OpenTK;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -59,6 +62,51 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
}
|
||||
};
|
||||
|
||||
Action createPlayfieldWithNotesAcceptingInput = () =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 };
|
||||
|
||||
ManiaPlayfield playField;
|
||||
Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1, -1),
|
||||
Clock = new FramedClock(rateAdjustClock)
|
||||
});
|
||||
|
||||
for (int t = 1000; t <= 2000; t += 100)
|
||||
{
|
||||
playField.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 0
|
||||
}, new Bindable<Key>(Key.D)));
|
||||
|
||||
playField.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 3
|
||||
}, new Bindable<Key>(Key.K)));
|
||||
}
|
||||
|
||||
playField.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 1000,
|
||||
Column = 1
|
||||
}, new Bindable<Key>(Key.F)));
|
||||
|
||||
playField.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 1000,
|
||||
Column = 2
|
||||
}, new Bindable<Key>(Key.J)));
|
||||
};
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
|
||||
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
|
||||
@ -76,6 +124,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
AddWaitStep(10);
|
||||
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
|
||||
AddWaitStep(10);
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotesAcceptingInput());
|
||||
}
|
||||
|
||||
private void triggerKeyDown(Column column)
|
||||
|
@ -224,6 +224,7 @@
|
||||
<Compile Include="Tests\TestCaseUserPanel.cs" />
|
||||
<Compile Include="Tests\TestCaseDirect.cs" />
|
||||
<Compile Include="Tests\TestCaseSocial.cs" />
|
||||
<Compile Include="Tests\TestCaseBreadcrumbs.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
@ -161,9 +162,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
pattern.Add(new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
||||
});
|
||||
}
|
||||
else if (positionData != null)
|
||||
@ -178,6 +180,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the sample info list at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private SampleInfoList sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -471,14 +471,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
else
|
||||
{
|
||||
newObject = new HoldNote
|
||||
var holdNote = new HoldNote
|
||||
{
|
||||
StartTime = startTime,
|
||||
Samples = sampleInfoListAt(startTime),
|
||||
EndSamples = sampleInfoListAt(endTime),
|
||||
Column = column,
|
||||
Duration = endTime - startTime
|
||||
Duration = endTime - startTime,
|
||||
Head = { Samples = sampleInfoListAt(startTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTime) }
|
||||
};
|
||||
|
||||
|
||||
newObject = holdNote;
|
||||
}
|
||||
|
||||
pattern.Add(newObject);
|
||||
|
@ -69,18 +69,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (holdNote)
|
||||
{
|
||||
newObject = new HoldNote
|
||||
var hold = new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
EndSamples = HitObject.Samples,
|
||||
Column = column,
|
||||
Duration = endTime - HitObject.StartTime
|
||||
};
|
||||
|
||||
newObject.Samples.Add(new SampleInfo
|
||||
hold.Head.Samples.Add(new SampleInfo
|
||||
{
|
||||
Name = SampleInfo.HIT_NORMAL
|
||||
});
|
||||
|
||||
hold.Tail.Samples = HitObject.Samples;
|
||||
|
||||
newObject = hold;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
Normal file
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTailJudgement : ManiaJudgement
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released too early and shouldn't give full score for the release.
|
||||
/// </summary>
|
||||
public bool HasBroken;
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTickJudgement : ManiaJudgement
|
||||
{
|
||||
}
|
||||
}
|
@ -7,14 +7,34 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="HoldNote"/> hit object.
|
||||
/// </summary>
|
||||
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
private readonly DrawableNote head;
|
||||
private readonly DrawableNote tail;
|
||||
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly NotePiece tailPiece;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
/// </summary>
|
||||
private double? holdStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released too early and shouldn't give full score for the release.
|
||||
/// </summary>
|
||||
private bool hasBroken;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
|
||||
: base(hitObject, key)
|
||||
@ -32,17 +52,39 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
headPiece = new NotePiece
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
|
||||
},
|
||||
head = new DrawableHeadNote(this, key)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
tailPiece = new NotePiece
|
||||
tail = new DrawableTailNote(this, key)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var tick in HitObject.Ticks)
|
||||
{
|
||||
var drawableTick = new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
};
|
||||
|
||||
// To make the ticks relative to ourselves we need to offset them backwards
|
||||
drawableTick.Y -= (float)HitObject.StartTime;
|
||||
|
||||
tickContainer.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
|
||||
AddNested(head);
|
||||
AddNested(tail);
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -54,9 +96,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
headPiece.AccentColour = value;
|
||||
tickContainer.Children.ForEach(t => t.AccentColour = value);
|
||||
|
||||
bodyPiece.AccentColour = value;
|
||||
tailPiece.AccentColour = value;
|
||||
head.AccentColour = value;
|
||||
tail.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,14 +108,132 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (Time.Current > HitObject.StartTime)
|
||||
headPiece.Colour = Color4.Green;
|
||||
if (Time.Current > HitObject.EndTime)
|
||||
// Make sure the keypress happened within the body of the hold note
|
||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||
return false;
|
||||
|
||||
if (args.Key != Key)
|
||||
return false;
|
||||
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||
// and within the limited range of the above if-statement. This state will be managed by the head note if the
|
||||
// user has pressed during the hit windows of the head note.
|
||||
holdStartTime = Time.Current;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
// Make sure that the user started holding the key during the hold note
|
||||
if (!holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (args.Key != Key)
|
||||
return false;
|
||||
|
||||
holdStartTime = null;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!tail.Judged)
|
||||
hasBroken = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The head note of a hold.
|
||||
/// </summary>
|
||||
private class DrawableHeadNote : DrawableNote
|
||||
{
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
|
||||
: base(holdNote.HitObject.Head, key)
|
||||
{
|
||||
bodyPiece.Colour = Color4.Green;
|
||||
tailPiece.Colour = Color4.Green;
|
||||
this.holdNote = holdNote;
|
||||
|
||||
RelativePositionAxes = Axes.None;
|
||||
Y = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!base.OnKeyDown(state, args))
|
||||
return false;
|
||||
|
||||
// We only want to trigger a holding state from the head if the head has received a judgement
|
||||
if (!Judged)
|
||||
return false;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (Judgement.Result == HitResult.Miss)
|
||||
holdNote.hasBroken = true;
|
||||
|
||||
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
|
||||
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
|
||||
holdNote.holdStartTime = Time.Current;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of a hold.
|
||||
/// </summary>
|
||||
private class DrawableTailNote : DrawableNote
|
||||
{
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
|
||||
: base(holdNote.HitObject.Tail, key)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
|
||||
RelativePositionAxes = Axes.None;
|
||||
Y = 0;
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
base.CheckJudgement(userTriggered);
|
||||
|
||||
var tailJudgement = Judgement as HoldNoteTailJudgement;
|
||||
if (tailJudgement == null)
|
||||
return;
|
||||
|
||||
tailJudgement.HasBroken = holdNote.hasBroken;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
// Make sure that the user started holding the key during the hold note
|
||||
if (!holdNote.holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
if (args.Key != Key)
|
||||
return false;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
// Handled by the hold note, which will set holding = false
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
// Tail doesn't handle key down
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,121 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="HoldNoteTick"/> hit object.
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
||||
{
|
||||
/// <summary>
|
||||
/// References the time at which the user started holding the hold note.
|
||||
/// </summary>
|
||||
public Func<double?> HoldStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// References whether the user is currently holding the hold note.
|
||||
/// </summary>
|
||||
public Func<bool> IsHolding;
|
||||
|
||||
private readonly Container glowContainer;
|
||||
|
||||
public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Set the default glow
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
|
||||
glowContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2f,
|
||||
Roundness = 15f,
|
||||
Colour = value.Opacity(0.3f)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
return;
|
||||
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
if (HoldStartTime?.Invoke() > HitObject.StartTime)
|
||||
return;
|
||||
|
||||
Judgement.ManiaResult = ManiaHitResult.Perfect;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
AccentColour = Color4.Green;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return;
|
||||
|
||||
if (IsHolding?.Invoke() != true)
|
||||
return;
|
||||
|
||||
UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="Note"/> hit object.
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
@ -12,32 +11,99 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// Represents a hit object which requires pressing, holding, and releasing a key.
|
||||
/// </summary>
|
||||
public class HoldNote : Note, IHasEndTime
|
||||
public class HoldNote : ManiaHitObject, IHasEndTime
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
public double Duration { get; set; }
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hold note is released.
|
||||
/// </summary>
|
||||
public SampleInfoList EndSamples = new SampleInfoList();
|
||||
private double duration;
|
||||
public double Duration
|
||||
{
|
||||
get { return duration; }
|
||||
set
|
||||
{
|
||||
duration = value;
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
public override double StartTime
|
||||
{
|
||||
get { return base.StartTime; }
|
||||
set
|
||||
{
|
||||
base.StartTime = value;
|
||||
Head.StartTime = value;
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The key-release hit windows for this hold note.
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
|
||||
public readonly Note Head = new Note();
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Tail = new TailNote();
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
/// </summary>
|
||||
private double tickSpacing = 50;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
ReleaseHitWindows = HitWindows * release_window_lenience;
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||
|
||||
Head.ApplyDefaults(controlPointInfo, difficulty);
|
||||
Tail.ApplyDefaults(controlPointInfo, difficulty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The scoring scoring ticks of the hold note.
|
||||
/// </summary>
|
||||
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
|
||||
private List<HoldNoteTick> ticks;
|
||||
|
||||
private List<HoldNoteTick> createTicks()
|
||||
{
|
||||
var ret = new List<HoldNoteTick>();
|
||||
|
||||
if (tickSpacing == 0)
|
||||
return ret;
|
||||
|
||||
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
||||
{
|
||||
ret.Add(new HoldNoteTick
|
||||
{
|
||||
StartTime = t
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail of the hold note.
|
||||
/// </summary>
|
||||
private class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows *= release_window_lenience;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
12
osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
Normal file
12
osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// A scoring tick of a hold note.
|
||||
/// </summary>
|
||||
public class HoldNoteTick : ManiaHitObject
|
||||
{
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
@ -128,6 +129,8 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
/// </summary>
|
||||
private class AutoTimeRelativeContainer : Container
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
@ -188,7 +187,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
ControlPointContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
|
@ -57,10 +57,13 @@
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
<Compile Include="MathUtils\FastRandom.cs" />
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableNote.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
|
||||
@ -68,6 +71,7 @@
|
||||
<Compile Include="Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
<Compile Include="Objects\HoldNoteTick.cs" />
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
|
84
osu.Game/Graphics/UserInterface/BreadcrumbControl.cs
Normal file
84
osu.Game/Graphics/UserInterface/BreadcrumbControl.cs
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BreadcrumbControl<T> : OsuTabControl<T>
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
|
||||
|
||||
public BreadcrumbControl()
|
||||
{
|
||||
Height = 26;
|
||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||
Current.ValueChanged += tab =>
|
||||
{
|
||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||
{
|
||||
var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
{
|
||||
public readonly TextAwesome Chevron;
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => Alpha == 1f && Text.Contains(screenSpacePos);
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
const float transition_duration = 500;
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BreadcrumbTabItem(T value) : base(value)
|
||||
{
|
||||
Text.TextSize = 16;
|
||||
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
|
||||
Add(Chevron = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = 12,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Margin = new MarginPadding { Left = padding },
|
||||
Alpha = 0f,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TwoLayerButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly BouncingIcon bouncingIcon;
|
||||
|
||||
public Box IconLayer;
|
||||
public Box TextLayer;
|
||||
@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
},
|
||||
}
|
||||
},
|
||||
icon = new TextAwesome
|
||||
bouncingIcon = new BouncingIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 25,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
icon.Icon = value;
|
||||
bouncingIcon.Icon = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
|
||||
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
||||
if (duration == 0) duration = pulse_length;
|
||||
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// basic pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
|
||||
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength);
|
||||
if (duration == 0) duration = pulse_length * 2;
|
||||
|
||||
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// slow pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
{
|
||||
private const double beat_in_time = 60;
|
||||
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
public FontAwesome Icon { set { icon.Icon = value; } }
|
||||
|
||||
public BouncingIcon()
|
||||
{
|
||||
EarlyActivationMilliseconds = beat_in_time;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 25
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
||||
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (icon.BeginDelayedSequence(beat_in_time))
|
||||
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Mods
|
||||
public class ModButton : ModButtonEmpty, IHasTooltip
|
||||
{
|
||||
private ModIcon foregroundIcon;
|
||||
private ModIcon backgroundIcon;
|
||||
private readonly SpriteText text;
|
||||
private readonly Container<ModIcon> iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
@ -35,38 +36,67 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private int _selectedIndex = -1;
|
||||
private int selectedIndex
|
||||
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
|
||||
private const double mod_switch_duration = 120;
|
||||
|
||||
// A selected index of -1 means not selected.
|
||||
private int selectedIndex = -1;
|
||||
|
||||
protected int SelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedIndex;
|
||||
return selectedIndex;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == _selectedIndex) return;
|
||||
_selectedIndex = value;
|
||||
if (value == selectedIndex) return;
|
||||
|
||||
int direction = value < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (value >= Mods.Length)
|
||||
selectedIndex = -1;
|
||||
else if (value < -1)
|
||||
selectedIndex = Mods.Length - 1;
|
||||
else
|
||||
selectedIndex = value;
|
||||
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
_selectedIndex = -1;
|
||||
}
|
||||
else if (value <= -2)
|
||||
{
|
||||
_selectedIndex = Mods.Length - 1;
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
const float rotate_angle = 16;
|
||||
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon.RotateTo(-rotate_angle * direction);
|
||||
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.RotateTo(rotate_angle * direction);
|
||||
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
iconsContainer.Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
}
|
||||
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
|
||||
if (mod != null)
|
||||
displayMod(SelectedMod ?? Mods[0]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected => selectedIndex != -1;
|
||||
|
||||
public bool Selected => SelectedIndex != -1;
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
@ -117,7 +147,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
||||
|
||||
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
public override Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -142,23 +172,25 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
(++selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
(++SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
(--selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selectedIndex = -1;
|
||||
SelectedIndex = -1;
|
||||
}
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
if (backgroundIcon != null)
|
||||
backgroundIcon.Icon = foregroundIcon.Icon;
|
||||
foregroundIcon.Icon = mod.Icon;
|
||||
text.Text = mod.Name;
|
||||
}
|
||||
@ -170,17 +202,17 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
iconsContainer.Add(new[]
|
||||
{
|
||||
new ModIcon(Mods[0])
|
||||
backgroundIcon = new ModIcon(Mods[1])
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
foregroundIcon = new ModIcon(Mods[0])
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
},
|
||||
|
@ -266,24 +266,27 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
progressBar.IsEnabled = beatmap != null;
|
||||
|
||||
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
|
||||
TransformDirection direction = TransformDirection.None;
|
||||
|
||||
TransformDirection direction;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
if (current != null)
|
||||
{
|
||||
direction = queuedDirection.Value;
|
||||
queuedDirection = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
var last = current == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
|
||||
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
|
||||
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
{
|
||||
direction = queuedDirection.Value;
|
||||
queuedDirection = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
|
||||
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
current = beatmapBacking.Value;
|
||||
|
@ -15,28 +15,51 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHitObject<TObject, TJudgement> : Container
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
public abstract class DrawableHitObject : Container
|
||||
{
|
||||
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
|
||||
|
||||
public TObject HitObject;
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The colour used for various elements of this DrawableHitObject.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour { get; set; }
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
where TObject : HitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TObject>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
|
||||
|
||||
public override bool HandleInput => Interactive;
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public TJudgement Judgement;
|
||||
|
||||
protected abstract TJudgement CreateJudgement();
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private ArmedState state;
|
||||
public ArmedState State
|
||||
@ -59,8 +82,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
|
||||
protected void PlaySamples()
|
||||
{
|
||||
Samples.ForEach(s => s?.Play());
|
||||
@ -79,11 +100,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true);
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a hit of this hitobject. Carries out judgement.
|
||||
/// </summary>
|
||||
@ -176,5 +192,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
h.OnJudgement += d => OnJudgement?.Invoke(d);
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
protected abstract TJudgement CreateJudgement();
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// The time at which the HitObject starts.
|
||||
/// </summary>
|
||||
public double StartTime;
|
||||
public virtual double StartTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hit object is hit.
|
||||
|
55
osu.Game/Rulesets/Objects/HitObjectStartTimeComparer.cs
Normal file
55
osu.Game/Rulesets/Objects/HitObjectStartTimeComparer.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
||||
/// </summary>
|
||||
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
|
||||
{
|
||||
public override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var hitObjectX = x as DrawableHitObject;
|
||||
var hitObjectY = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
||||
/// This will compare the two hit objects in reverse order.
|
||||
/// </summary>
|
||||
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
|
||||
{
|
||||
public override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var hitObjectX = x as DrawableHitObject;
|
||||
var hitObjectY = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,20 +6,30 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
internal abstract class ConvertSlider : HitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public List<Vector2> ControlPoints { get; set; }
|
||||
public CurveType CurveType { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; }
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
public double EndTime { get; set; }
|
||||
public double Duration { get; set; }
|
||||
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Velocity = 1;
|
||||
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,6 +176,7 @@
|
||||
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
|
||||
@ -458,6 +459,7 @@
|
||||
<Compile Include="Overlays\SocialOverlay.cs" />
|
||||
<Compile Include="Overlays\SearchableList\SlimEnumDropdown.cs" />
|
||||
<Compile Include="Overlays\SearchableList\DisplayStyleControl.cs" />
|
||||
<Compile Include="Graphics\UserInterface\BreadcrumbControl.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user