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Rename variable

This commit is contained in:
Dean Herbert 2017-09-04 18:51:50 +09:00
parent 12706a894e
commit ed0f2a654b

View File

@ -23,11 +23,11 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
private float beatmapHp;
private float hpDrainRate;
protected override void ComputeTargets(Game.Beatmaps.Beatmap<OsuHitObject> beatmap)
{
beatmapHp = beatmap.BeatmapInfo.Difficulty.DrainRate;
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
}
protected override void Reset()
@ -66,23 +66,23 @@ namespace osu.Game.Rulesets.Osu.Scoring
switch (judgement.Score)
{
case OsuScoreResult.Hit300:
Health.Value += (10.2 - beatmapHp) * 0.02;
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit100:
Health.Value += (8 - beatmapHp) * 0.02;
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit50:
Health.Value += (4 - beatmapHp) * 0.02;
Health.Value += (4 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.SliderTick:
Health.Value += System.Math.Max(7 - beatmapHp, 0) * 0.01;
Health.Value += System.Math.Max(7 - hpDrainRate, 0) * 0.01;
break;
case OsuScoreResult.Miss:
Health.Value -= beatmapHp * 0.04;
Health.Value -= hpDrainRate * 0.04;
break;
}
}