diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index a66ac3298f..8ba92a8d30 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -23,11 +23,11 @@ namespace osu.Game.Rulesets.Osu.Scoring { } - private float beatmapHp; + private float hpDrainRate; protected override void ComputeTargets(Game.Beatmaps.Beatmap beatmap) { - beatmapHp = beatmap.BeatmapInfo.Difficulty.DrainRate; + hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate; } protected override void Reset() @@ -66,23 +66,23 @@ namespace osu.Game.Rulesets.Osu.Scoring switch (judgement.Score) { case OsuScoreResult.Hit300: - Health.Value += (10.2 - beatmapHp) * 0.02; + Health.Value += (10.2 - hpDrainRate) * 0.02; break; case OsuScoreResult.Hit100: - Health.Value += (8 - beatmapHp) * 0.02; + Health.Value += (8 - hpDrainRate) * 0.02; break; case OsuScoreResult.Hit50: - Health.Value += (4 - beatmapHp) * 0.02; + Health.Value += (4 - hpDrainRate) * 0.02; break; case OsuScoreResult.SliderTick: - Health.Value += System.Math.Max(7 - beatmapHp, 0) * 0.01; + Health.Value += System.Math.Max(7 - hpDrainRate, 0) * 0.01; break; case OsuScoreResult.Miss: - Health.Value -= beatmapHp * 0.04; + Health.Value -= hpDrainRate * 0.04; break; } }