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More CI fixes
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@ -53,12 +53,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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private WeakReference<OsuInputManager> osuActionInputManager = new WeakReference<OsuInputManager>(null);
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private readonly WeakReference<OsuInputManager> osuActionInputManager = new WeakReference<OsuInputManager>(null);
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internal OsuInputManager OsuActionInputManager
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{
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get
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{
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OsuInputManager target = null;
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OsuInputManager target;
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if (osuActionInputManager.TryGetTarget(out target)) return target;
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target = GetContainingInputManager() as OsuInputManager;
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osuActionInputManager.SetTarget(target);
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@ -5,7 +5,6 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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