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Add option to import from osu-stable
Also adds an option to delete all beatmaps for testing purposes.
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parent
e5306997dd
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@ -390,5 +390,21 @@ namespace osu.Game.Beatmaps
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catch { return new TrackVirtual(); }
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}
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}
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public void ImportFromStable()
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{
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string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!", "Songs");
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if (!Directory.Exists(stableInstallPath))
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu", "Songs");
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if (!Directory.Exists(stableInstallPath))
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{
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Logger.Log("Couldn't find an osu!stable installation!", LoggingTarget.Information, LogLevel.Error);
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return;
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}
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Import(Directory.GetDirectories(stableInstallPath));
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}
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}
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}
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@ -0,0 +1,51 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class GeneralSettings : SettingsSubsection
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{
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private OsuButton importButton;
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private OsuButton deleteButton;
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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{
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Children = new Drawable[]
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{
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importButton = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Import beatmaps from stable",
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Action = () =>
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{
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importButton.Enabled.Value = false;
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Task.Run(() => beatmaps.ImportFromStable()).ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
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}
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},
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deleteButton = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Delete ALL beatmaps",
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Action = () =>
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{
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deleteButton.Enabled.Value = false;
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Task.Run(() =>
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{
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foreach (var b in beatmaps.GetAllUsableBeatmapSets())
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beatmaps.Delete(b);
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}).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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}
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},
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};
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}
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}
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using OpenTK;
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namespace osu.Game.Overlays.Settings.Sections
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@ -17,6 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
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{
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new GeneralSettings()
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};
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}
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}
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@ -104,6 +104,7 @@
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<Compile Include="Overlays\Music\PlaylistList.cs" />
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<Compile Include="Overlays\OnScreenDisplay.cs" />
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<Compile Include="Graphics\Containers\SectionsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" />
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<Compile Include="Overlays\Settings\SettingsHeader.cs" />
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<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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