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Fix hitting down and enter at song select causing a hard-crash
Carousel was not aware of the disabled beatmap change state. Also it was being set too late (in an async load) so wasn't useful. It's now pre-emptively set in PlaySongSelect before loading Player.
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@ -25,6 +25,8 @@ namespace osu.Game.Screens.Select
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{
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public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
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public override bool HandleInput => AllowSelection;
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public Action BeatmapsChanged;
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public IEnumerable<BeatmapSetInfo> Beatmaps
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@ -228,6 +230,8 @@ namespace osu.Game.Screens.Select
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private ScheduledDelegate filterTask;
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public bool AllowSelection = true;
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public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
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{
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if (newCriteria != null)
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@ -105,6 +105,7 @@ namespace osu.Game.Screens.Select
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if (player != null) return;
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Beatmap.Value.Track.Looping = false;
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Beatmap.Disabled = true;
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LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
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}
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@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select
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Origin = Anchor.CentreRight,
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SelectionChanged = carouselSelectionChanged,
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BeatmapsChanged = carouselBeatmapsLoaded,
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StartRequested = carouselRaisedStart
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StartRequested = carouselRaisedStart,
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});
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Add(FilterControl = new FilterControl
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{
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@ -185,6 +185,9 @@ namespace osu.Game.Screens.Select
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carousel.Beatmaps = database.GetAllWithChildren<BeatmapSetInfo>(b => !b.DeletePending);
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Beatmap.ValueChanged += beatmap_ValueChanged;
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Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
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carousel.AllowSelection = !Beatmap.Disabled;
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}
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private void carouselBeatmapsLoaded()
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