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Use tooltip and context menu containers as newly required
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@ -1 +1 @@
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Subproject commit 672e318d541f6a7106a0a2b088dd3ec5e8bff5db
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Subproject commit 47ad455b7160b9b936bac1610e4bae8db0c74165
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@ -1 +1 @@
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Subproject commit 900f47563f5598eef7cbf203f0b3f2166508b6d5
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Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
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@ -10,9 +10,5 @@ namespace osu.Game.Graphics.Cursor
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public class OsuContextMenuContainer : ContextMenuContainer
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{
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protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
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public OsuContextMenuContainer(CursorContainer cursor) : base(cursor)
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{
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}
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}
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}
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@ -37,9 +37,9 @@ namespace osu.Game
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public APIAccess API;
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protected override Container<Drawable> Content => ratioContainer;
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private Container content;
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private RatioAdjust ratioContainer;
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protected override Container<Drawable> Content => content;
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protected MenuCursor Cursor;
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@ -146,21 +146,19 @@ namespace osu.Game
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{
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base.LoadComplete();
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base.Content.Add(ratioContainer = new RatioAdjust
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base.Content.Add(new RatioAdjust
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{
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Children = new Drawable[]
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{
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new Container
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Cursor = new MenuCursor(),
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new OsuTooltipContainer(Cursor)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue,
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Children = new Drawable[]
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Child = content = new OsuContextMenuContainer
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{
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Cursor = new MenuCursor(),
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new OsuContextMenuContainer(Cursor) { Depth = -2 },
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new OsuTooltipContainer(Cursor) { Depth = -1 },
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}
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},
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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});
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