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Added beatmap lock functionallity to the music controller's test case

This commit is contained in:
MrTheMake 2017-07-14 12:54:37 +02:00
parent c0fd4a765e
commit b01a6d46c9

View File

@ -4,7 +4,11 @@
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
@ -13,6 +17,8 @@ namespace osu.Desktop.VisualTests.Tests
{
public override string Description => @"Tests music controller ui.";
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController()
{
Clock = new FramedClock();
@ -26,6 +32,13 @@ namespace osu.Desktop.VisualTests.Tests
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
}
}
}