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Add a dummy beatmap provider for use in BeatmapInfoWedge
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osu.Game/Beatmaps/DummyWorkingBeatmap.cs
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37
osu.Game/Beatmaps/DummyWorkingBeatmap.cs
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@ -0,0 +1,37 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Beatmaps
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{
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internal class DummyWorkingBeatmap : WorkingBeatmap
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{
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public DummyWorkingBeatmap()
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: base(new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = "please load a beatmap!",
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Title = "no beatmaps available!",
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Author = "no one",
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},
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Difficulty = new BeatmapDifficulty(),
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})
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{
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}
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protected override Beatmap GetBeatmap() => new Beatmap
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{
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HitObjects = new List<HitObject>(),
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};
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protected override Texture GetBackground() => null;
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protected override Track GetTrack() => null;
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}
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}
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@ -45,6 +45,14 @@ namespace osu.Game.Screens.Select
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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State = Visibility.Visible;
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AlwaysPresent = true;
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}
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protected override bool HideOnEscape => false;
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protected override bool BlockPassThroughMouse => false;
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@ -63,17 +71,8 @@ namespace osu.Game.Screens.Select
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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if (beatmap?.BeatmapInfo == null)
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{
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State = Visibility.Hidden;
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beatmapInfoContainer?.FadeOut(250);
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beatmapInfoContainer?.Expire();
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beatmapInfoContainer = null;
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return;
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}
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State = Visibility.Visible;
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AlwaysPresent = true;
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if (beatmap == null)
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beatmap = new DummyWorkingBeatmap();
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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@ -124,7 +123,8 @@ namespace osu.Game.Screens.Select
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}));
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//get statistics from the current ruleset.
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labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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if (beatmapInfo.Ruleset != null)
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labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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PixelSnapping = true;
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@ -76,6 +76,7 @@
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
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<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
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<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
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<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
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@ -538,4 +539,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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